Author Topic: Head turn when free-look / free-look limit  (Read 2106 times)

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Offline HarunYahya

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Re: Head turn when free-look / free-look limit
« Reply #15 on: March 06, 2014, 07:31:13 pm »
+3
Fuck this suggestion,this is a game not real life.
You may feel when a cav charges towards you,you may hear it's sound properly,feel the vibrations its causing,even the fucking wind can carry the beast's own smell to your nose,yet this is an indie game with limited sound quality and poor graphics,it doesn't trigger other emotions of human.
So basically removing this feature will blind everyone and fuck this game's balance completely.

Offline Tears of Destiny

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Re: Head turn when free-look / free-look limit
« Reply #16 on: March 07, 2014, 05:06:40 am »
+2
Fuck this suggestion,this is a game not real life.


This is the realism section sir, realism or gtfo as this is a super serious and realistic section of the forums, filled with quality posts like:

http://forum.melee.org/realism-discussion/realistic-aging/
http://forum.melee.org/realism-discussion/battle-mode-is-unrealistic/
http://forum.melee.org/realism-discussion/(stats)-people-don't-poop-neither/

Please go back to the regular suggestions corner like the rest of the tryhards.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
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Offline MacLeod_

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Re: Head turn when free-look / free-look limit
« Reply #17 on: March 10, 2014, 12:29:25 am »
0
+1 top post fuck the 360 tilda key. Make the game first person and get it over with.
Devilize vrs. MacLeod
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