Author Topic: Head turn when free-look / free-look limit  (Read 2105 times)

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Offline Sniger

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Head turn when free-look / free-look limit
« on: January 14, 2014, 06:17:58 pm »
+4
Would it be possible/too hard to make it so that the heads turn in the direction the player is free-looking? this so that we can see if we are spotted, for example when coming up from behind to attempt a backstab

limit free-look: im not so sure about this one, if it have too much impact on gameplay but how about limiting the free-look based on head-item used? would it kill gameplay too much? free-look'ers use it enough to become annoyed by this? personally I think it would add a nice level to the game, players would have to consider mobility/protection above looks when picking gear and I wouldn't mind it myself eventho I currently use semi-heavy gear

edit: first things first
« Last Edit: May 01, 2014, 09:22:01 am by Sniger »

Offline Kafein

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Re: Head turn when free-look / free-look limit
« Reply #1 on: January 14, 2014, 06:41:15 pm »
+1
keep it as it is.

cavs get enough free kills for people that don't use it / are afk / peasants.

they should die or at least lose their horse sometimes when trying to cowardly backstab someone.

Because hiding the fact that you see them isn't equally cowardly.

It just forces cav into being increasingly cowardly, since they have no actual role and shit like this gets them killed with no way to avoid it unless remembering who does it.

Offline Ronin

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Re: Head turn when free-look / free-look limit
« Reply #2 on: January 14, 2014, 06:46:25 pm »
+1
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Offline Turkhammer

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Re: Head turn when free-look / free-look limit
« Reply #3 on: January 14, 2014, 06:56:25 pm »
0
It is not cowardly, as every player knows that this function is in the game, and it's their own "risk" to backstab someone.

Just as everyone else knows that they must watch their back for cav.  Conclusion:Everyone is equally cowardly...or not.

Offline Sniger

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Re: Head turn when free-look / free-look limit
« Reply #4 on: January 14, 2014, 08:06:31 pm »
0
not just player vs. player but also when team working, for example you can see if your mate have noticed the incoming backstabbing enemy or not

Offline Osiris

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Re: Head turn when free-look / free-look limit
« Reply #5 on: January 28, 2014, 12:54:19 am »
+7
peoples heads spinning 360 degrees every 4-5 seconds would look pretty funny  :mrgreen:
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Offline Templar_Steevee

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Re: Head turn when free-look / free-look limit
« Reply #6 on: January 29, 2014, 12:48:29 pm »
0
peoples heads spinning 360 degrees every 4-5 seconds would look pretty funny  :mrgreen:

I'm doing that all the time, but for me it's helping to keep in distance non shielders :)
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Offline Osiris

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Re: Head turn when free-look / free-look limit
« Reply #7 on: January 29, 2014, 09:54:28 pm »
0
yeah i look around a lot but you cant see my head going all owl like :D would be hilarious
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Offline Jarold

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Re: Head turn when free-look / free-look limit
« Reply #8 on: January 30, 2014, 03:59:04 am »
0
Simply take it out and make people rotate to see what's behind them! It's like that in every game.

Offline MURDERTRON

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Re: Head turn when free-look / free-look limit
« Reply #9 on: February 21, 2014, 02:04:24 am »
+2
FREE LOOK OP
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Offline Grumbs

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Re: Head turn when free-look / free-look limit
« Reply #10 on: March 01, 2014, 12:58:47 pm »
0
Probably not something they will do for cRPG, but for the next game hopefully you get a more realistic way of looking around that restricts your view a bit without turning your body. It doesn't matter about cav because they will be balanced with the new turning system in mind or you will be more aware of cav with other cues like improved sound system or other awareness indicators on the hud. In real life horses would not be as sneaky as in cRPG, some of that could be brought into the game somehow for balance reasons

After saying this though I do think that people would just adapt if we removed free look. We would just physically turn around sometimes to check for dangers like in any other game. I wouldn't really mind if it was removed because it would be a limitation everyone would have to adapt to. If cav got too strong then they would be balanced in some way
« Last Edit: March 01, 2014, 01:04:40 pm by Grumbs »
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Offline Tears of Destiny

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Re: Head turn when free-look / free-look limit
« Reply #11 on: March 03, 2014, 05:33:35 am »
+2
How else am I supposed to see how I look like for outfits?
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Re: Head turn when free-look / free-look limit
« Reply #12 on: March 03, 2014, 06:26:00 am »
0
YES. BREAK THE MOD MORE.  :rolleyes:
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Offline Sniger

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Re: Head turn when free-look / free-look limit
« Reply #13 on: March 04, 2014, 12:29:46 pm »
0
head turn 360 lal have abit of imagination -_-

when free-looking 180 (behind me) head could just be turning like 40º-60º or something, IRL your head isnt turned around 180º when you are looking back thats not possible

and i cant see why and how this little detail would ruin the mod.

Offline MURDERTRON

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Re: Head turn when free-look / free-look limit
« Reply #14 on: March 05, 2014, 05:57:25 am »
0
Most people would probably say you could see about 120° in either direction.  However, if you exert yourself, you will probably hurt yourself.

I'm a fan of either disabling freelook or disabling actions during freelook.  Of course, animating it would be the first step.
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