Author Topic: If cRPG had VOIP  (Read 595 times)

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Offline Gomer

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If cRPG had VOIP
« on: October 09, 2013, 01:58:58 am »
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Offline Scervo

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Re: If cRPG had VOIP
« Reply #1 on: October 09, 2013, 05:21:34 am »
This is why I always muted everyone as soon as I got in a server when I used to play ps3

Offline Charlemagne_De_Kingsmith

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Re: If cRPG had VOIP
« Reply #2 on: October 10, 2013, 12:16:09 pm »
I would like to imagine that cRPG has a better community, but the again  :? lol
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Offline Sniger

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Re: If cRPG had VOIP
« Reply #3 on: October 12, 2013, 05:43:43 pm »
power of mute, kick and ban :p

Offline vipere

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Re: If cRPG had VOIP
« Reply #4 on: October 12, 2013, 06:35:33 pm »
It's like Corsair and Hetman on Teamspeak

Offline Butan

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Re: If cRPG had VOIP
« Reply #5 on: October 12, 2013, 07:27:59 pm »
It's like Corsair and Hetman on Teamspeak


Right on.

Offline djavo

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Re: If cRPG had VOIP
« Reply #6 on: October 12, 2013, 07:40:52 pm »
I would be permamuted
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Offline Butan

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Re: If cRPG had VOIP
« Reply #7 on: October 12, 2013, 07:47:42 pm »
Actually, a VOIP in a closed community is not too problematic, since you have only a few dozens of really annoying players to mute.

Would be interesting to try a VOIP in the current cRPG which has only a few hundreds players fighting at the same time everyday.


With VOIP off/on (client/server) and a mute list that doesnt reset at each connection ofc.