Poll

What framerate do you get on average?

>= 30
343 (85.1%)
>= 10 and < 30
23 (5.7%)
< 10
6 (1.5%)
no idea, it doesn't work
31 (7.7%)

Total Members Voted: 403

Author Topic: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)  (Read 62974 times)

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Offline Scervo

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Re: To those who can see this:
« Reply #45 on: November 03, 2013, 12:31:31 am »
+1
it looks nice :) good work!

Offline Jarlek

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Re: To those who can see this:
« Reply #46 on: November 03, 2013, 12:34:14 am »
+1
Thanks for mentioning this. It seems they renamed the property from antialiasing to just antialias. It should work now if you hit CTRL+F5. Note that it's also browser and driver dependent, but for most people, it should work (works for me in FF and Chrome).
Doesn't work in Opera, btw.
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Offline Zlisch_The_Butcher

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Re: To those who can see this:
« Reply #47 on: November 03, 2013, 06:23:59 am »
-2
It's amazing how much stalking you can do on a person by googling his websites name.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Bobthehero

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Re: To those who can see this:
« Reply #48 on: November 03, 2013, 06:25:54 am »
+1
Good, you picked the proper sallet, +1

I love how this set up is the exact copy of mine, keep it up!
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Offline BlueKnight

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Re: To those who can see this:
« Reply #49 on: November 03, 2013, 12:22:12 pm »
+2
This is cool.
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Skyrim UI

Offline zagibu

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Re: To those who can see this:
« Reply #50 on: November 03, 2013, 08:10:20 pm »
+4
Alright, I've converted the first batch of items, namely those of Narf's transitional and plate armors packs. I've also added MrDoobs stats widget, and changed the poll, so please vote on that.

As always, hit CTRL + F5 to get the latest version.
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 Why am I beswung by sharpe and pointed utensyls?

Offline Butan

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Re: To those who can see this:
« Reply #51 on: November 03, 2013, 08:23:23 pm »
+1
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And thats while spamming changes all the time.


Sometimes it takes a few second to load the correct texture on the armor model you chose.
And as you can see, one gauntlet model got stuck and didnt disappear when I spam changed.



9.9/10

Offline zagibu

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Re: To those who can see this:
« Reply #52 on: November 03, 2013, 08:29:22 pm »
+3
What are you talking about, that's totally how it's supposed to look.
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 Why am I beswung by sharpe and pointed utensyls?

Offline Butan

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Re: To those who can see this:
« Reply #53 on: November 04, 2013, 12:55:48 am »
+1
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Talking about that.

Offline zagibu

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Re: To those who can see this:
« Reply #54 on: November 04, 2013, 01:45:47 am »
+3
Nice photoshop job ;P.
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 Why am I beswung by sharpe and pointed utensyls?

Offline zagibu

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Re: To those who can see this:
« Reply #55 on: November 04, 2013, 07:06:48 pm »
+3
I'm having trouble with the kuyaks. They have transparency at the fur edges, and I can't seem to get the blending right.
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 Why am I beswung by sharpe and pointed utensyls?

Offline cmp

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Re: To those who can see this:
« Reply #56 on: November 04, 2013, 07:10:18 pm »
+1
I'm having trouble with the kuyaks. They have transparency at the fur edges, and I can't seem to get the blending right.

Try alpha test, you shouldn't need any blending at all.

Offline Olwen

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Re: To those who can see this:
« Reply #57 on: November 04, 2013, 07:18:13 pm »
-2
good job releasing this now that this game is dead

Offline zagibu

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Re: To those who can see this:
« Reply #58 on: November 04, 2013, 07:53:04 pm »
+3
Try alpha test, you shouldn't need any blending at all.

Yeah, i'm doing this. It seems the implementation in three.js is quirky. It only renders certain faces behind the transparency, and for the rest, there is a hole. I suppose it has to do with face ordering. It probably doesn't work when it's drawing the faces with transparent fragments last. I'll try to dig in the source, but this might be too hard for me.

cmp, my 3d knowledge is a bit rusty, but am I right that face ordering shouldn't really matter? I mean, you get all the fragments in the shader and usually, you would dismiss those with a higher z value, but if there is transparency on, you dismiss this one instead and take the one behind it, right?
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 Why am I beswung by sharpe and pointed utensyls?

Offline Moncho

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Re: To those who can see this:
« Reply #59 on: November 04, 2013, 07:58:42 pm »
+1
Amazing, fps pretty stable only dropping below 40ish if i change a lot very fast.
A little detail, why do some armours (transitionals and corrazinas) have a darker band around the waist?
Also the sugarloaf helmet has some weird shape on the sides of the head:

(click to show/hide)