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Messages - CtrlAltDe1337

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16
Diplomacy / Re: FCC vs Northern Empire
« on: August 12, 2011, 09:33:39 pm »
This thread reminds me of the Spanish-American War....

17
Diplomacy / Re: FCC vs Northern Empire
« on: August 12, 2011, 09:10:44 am »
Wow I go to play other things and strategus turns to fire.  Shamefru dispraaaayyyyyy

18
Sell/Trade / Re: [TRADE] +2 Heavy Norman Shield
« on: August 04, 2011, 12:26:53 am »
bump

19
Diplomacy / Re: 60 sec spawn delay and abuse.
« on: August 02, 2011, 10:35:24 pm »
The real problem is the one by one spawning.  If attackers all spawned like before (all at once) the first wave, it would be fine.

20
Sell/Trade / [TRADE] +2 Heavy Norman Shield
« on: August 02, 2011, 09:08:34 pm »
Reinforced Brown Heavy Norman Shield
visitors can't see pics , please register or login

weight: 8.5
body armor: 16
difficulty: 4
hit points: 512
speed rating: 86
shield height: 95
shield width: 25

I want to trade this little gem for something else, preferably a polearm, since that is what I retired into.  I have no shield skill atm so its just sitting unused in my inventory.  It is a very good shield, has great coverage, decent speed, and a ton of HP.  It basically won't break unless a guy with an axe hits it a lot or you take a million arrows.  Plus, it looks awesome.  Post here or PM me with offers.  I'll trade for mainly polearms or horses, but also maybe armor, 1h, 2h, etc.

21
Sell/Trade / Re: POWERFUL ELEGANT POLEAXE
« on: August 02, 2011, 07:00:57 pm »
I'll trade my +2 heavy norman shield for it.

22
Sell/Trade / Re: POWERFUL ELEGANT POLEAXE
« on: August 02, 2011, 09:38:58 am »
Is Powerful +2 or +3?

23
Hmm I'm starting to think the same thing; over the last 4 field battles I've fought recently, all have been on a relatively small map. 

24
Strategus Issues / Re: Open Field Battle
« on: July 31, 2011, 12:38:42 am »
FYI for the ATS vs dfc battle, I was cav commander and we didn't zerg spawn--we moved off to the right and charged with the infantry.  But bear in mind, I said this when chadz first posted this feature:

So this means I can ninja the enemy attacker spawn and stop the battle?
And it turns out its true, just with a slight spawn protection.  Until it gets changed, though, you gotta live with it.

25
Faction Halls / Re: [TS] Eastern Tsardom Recruitment Thread (Updated)
« on: July 30, 2011, 05:45:47 am »
I have no clue what a "real" girl is....
GIRL = Guy In Real Life. 

26
Strategus Issues / Re: Open Field Battle
« on: July 30, 2011, 03:22:24 am »
I'd support a re-fight, if only to have a more interesting battle with such good gear/players/commanders.  It's also good to expunge such bitterness about a game.
There will be part 2 tomorrow, anyone who wants a rematch can show up for that instead :)

27
Strategus General Discussion / Re: Ghosters
« on: July 30, 2011, 03:20:37 am »
Step to take to remove ghosting: Restrict spectating to only teammate's view.  This prevents people from panning the camera around, and is what we always used for scrims in native.


28
Strategus Issues / Re: Open Field Battle
« on: July 30, 2011, 03:14:30 am »
Here's the video, form what opinions you will.   :o

http://www.youtube.com/watch?v=OgGrZYu0TII
This says it all really, thanks for posting.  Now hopefully some of this BS will die down (although I must confess, I relish destroying these pathetic attempts at counter-arguments put forward)

29
Suggestions Corner / Re: Faster Game Speed
« on: July 30, 2011, 03:05:58 am »
If you are referring to native where most NA servers have gamemode set to fastest - this was probably what killed native in north america.

No need to repeat that.

(more ping dependant, less skill dependant, spamming is more useful, etc etc)
100% true.

30
Strategus Issues / Re: Open Field Battle
« on: July 30, 2011, 01:48:24 am »
Welcome to the world of new strategus, where the only way to win is to hack your opponent and abuse spawning glitches.

If you want a picture of the future, imagine a sperglord spawn camping you, forever.
Please explain this "glitch" kind sir.

chadz purposely changed spawning to: defenders spawn first (used to me 60 secs) with a delay before attackers spawn.

chadz purposely changed spawning to one at a time once every second instead of all each 3 secs

The map was small and we went forward in a coordinated mass and attacked your troops--fault for Tydeus for attacking us there =)

We routed your army, capped your spawn, and hunted down the rest.



We can't help that some of your members got the no equip bug (which has always been around in strat, happens to everyone) or they were too stupid to chose equip they could use--we played well and won.  Sorry you didn't do the same!  Better luck next time old chap, that's the nature of video games, war, and well about everything else I can think of.  Have a jolly good day.






Now lastly--the new spawn system is rather silly imo--I've said that about the several BRD vs Merc battles I attended.  But until then, tally ho!

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