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Messages - Larvae

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16
Spam / Re: Half of the players are admin rn
« on: March 19, 2019, 06:18:12 am »
whos a new admin?

17
Announcements / Re: New Strategus (new round & mechanics)
« on: March 09, 2019, 02:01:13 am »
Leave a faction, it should remove your nation as well.

i did leave the faction but kept the nation and now i dont know how to remove it .

18
Announcements / Re: New Strategus (new round & mechanics)
« on: March 08, 2019, 09:45:10 pm »
how to leave a nation?

19
Announcements / Re: 0.5.5.0: you to decide
« on: January 22, 2019, 04:56:05 pm »
revert turn rate nerf

nah,then we will see autistic dance moves all over the place again. no need for that :D

would be cool if u could deploy the board or heavy board shield so xbow could hide behind it .

20
Announcements / Re: 0.5.5.0: you to decide
« on: January 22, 2019, 02:28:13 pm »
i started playing it again because i saw some active dev and good changes .

maybe others will do the same .

21
Announcements / Re: 0.5.5.0: you to decide
« on: January 19, 2019, 06:34:58 am »
Nice that u change stuff that quick :)

Prolly I'm online at Sunday evening, before I got no free time to spare.

Dave u could make a Sunday Primetime event to get ppl online and set that red counter on website for this, could be an idea to get low pop

22
General Discussion / Re: post urself irl
« on: January 18, 2019, 06:08:23 am »
Wow, I have schizophrenia then (no news). I clearly remember you playing on your main with a name like Blackbow_the_Imp with your regular gear (horn bow and that black weaboo armor)

Sure he had that char, I remember that too.

23
Announcements / Re: 0.5.5.0: you to decide
« on: January 10, 2019, 02:35:20 am »
Okay heres a woke idea for a reset

Make its you can buy XP with gold right

THEN when you reset have every 1k xp on someones account turn into 100 gold or maybe even one gold.

Then have you can buy 100 xp for 1000 gold.


This way people could buy starter kits and skips some of the grind but not be able to get back to max levels. Might have to be tweaked a bit or whatever just an idea

true,or make a cap at lvl 21 or so and beyond that u only get when u pay gold per lvl,which will be shitton of grind :D

24
Announcements / Re: 0.5.5.0: you to decide
« on: January 09, 2019, 10:56:20 pm »
Hold on for the ride...this is gunna be long.

So, I read the forums a bit to catch up and played a little bit of Mercs (which is pretty much shit). I think that the only reason anyone plays Mercs is because it is somewhat populated. Their website sucks, their build system is weak and it's just a bunch of terrible players crutching on plate. The good news is that it does at least show that people are interested in having their own special character.

I haven't really been able to figure out all the changes that have occurred in CRPG since I left, but what I do know is that we have lots of things going for it. CRPG has the best character generation system, strat (if it's working?), item diversity, etc. It still seems to have the tick-based xp system (don't know for sure, wasn't able to get in an actual game). I've never been a fan of the tick system and liked the old one better, but I'll get back to that. The obvious issue is that no one is playing it and how do we get people to play it in the short term, so we can have long-term growth.

One thing we really need is a way to jump-start server population. As it is, no one is going to join any server if they can't get anything out of it. Why wait around as the only person on a server just hoping that people show up? If anyone joins any they should be able to get something out of it. One idea that I have is to have bot-populated battle servers. Yes, bots are utter shit. But it gives a reason for someone to show up. Say every server had 3 bots on it when at 0 or 1 pop. As a new person joins, a bot leaves. That way a person can join, earn xp, blah, blah, blah and have a reason to be there.

Now, I don't know if the tick-based xp system is still the same, but I've always hated it and here's why:
Back when I last played, you got a certain amount of xp/gold for every tick. Every time your team won, you gained a multiplier. In the original system, you gained xp/gold based on proximity to fighting. That's where xp barn/xp bridge came from. In that system, you were rewarded more for your individual effort. In the newer version, you were awarded based on luck more than anything else. If you were lucky enough to get paired on the winning team (which happened a lot with clanstacks), you could roll an x5 for hours. This had a huge effect on xp gain. The rest of the people could be on an x1 for hours. It was great for the x5 people and shit for the x1 people. Eventually the balance was added to where the top player from the good team would get switched. Basically fucking you over for doing well. If you still did well on your awesome team, you could win valor and keep your multi, but if you got unlucky, fuck you. Often times, when people would lose their x5 they would just quit. No sense waiting around to build it up again. The multi-system just created a huge discrepancy in the game that made it much harder for new people to join.

Another side-effect was that it took a lot of the fun and wackiness out of the player base. If you were a good player and were fucking around, often times your team would get pissed at you for "ruining their multi". In the original system, since your xp/money gain was more based on your own performance you could decide how serious you wanted to take things and not worry about fucking over the rest of your team. Honestly, I always wished we had a combination of proximity-based gain along with individual damage-based gain. The more damage you do, the more xp/gold etc. Basing it on kills is kind of worthless because how many times have you beat someone to shit only to have someone on your team poke a guy once and get a kill.

This brings me back to the grind. Way back in the day when you were a peasant, you felt like a peasant and it was fun! Trying to hide behind the armored guys and get a poke in with your pitchfork was always a hell of a lot of fun. In the current iteration, being a peasant basically means nothing. It's more of an annoyance than anything, as depending on luck, you could be out of peasant mode in just a couple rounds. At least it forced you to play. Back when the tick-system was put in place, often times people would just rush in and die and do something else while they leveled their character. There was nothing to get them involved or to care. It was just something they did.

Some people may complain that they hated the grind. Well, isn't that what skip the fun is for? I think there's always been a bit of a negative connotation around skip-the-fun characters and most people just used them to test builds. But I think they could be more of an either-or option. Build up your bad-ass character from a peasant up to a knight, or just start as a knight. Whatever floats your boat.

I do think that the rewards for leveling up your character and/or retiring need to be changed, though. There are a lot of people who complain about looms and some people think (probably accurately) that it discourages people from joining if they are going up against fully-loomed monsters. I get that. My main is gen 26 and I have multiple full loadouts of +3 gear. I would like to see loom bonuses go away entirely, but something needs to be added in their place. Whether it's titles, different skins for armor and weapons, a discount on upkeep...whatever. They need something. Something that rewards people for going through the grind and gives them something for their dedication. We need ways to engage people and keep them engaged. A way for people to have fun with the build they want to play.

Anyway, I'd appreciate thoughts and feedback and let's try to get a good discussion going.

i like the stuff u say.

bots would help alot on eu1 and eu2.

xp barn was way more fun,also it reduced the archer spamm.

removing looms sounds interesting,maybe raise the repaircost of good weapons and armours into the sky and give ppl instead of looms alot of money and reduce  the money u get per tick so u need to retire to use ur liked armour/weapon.

but for that u would need to reset everything,which would be good as ppl always enjoyed the way to lvl 30 the most,atleast i did.

i dont understand why some here dont want to lose their stuff,its useless if no one plays on the server and if u want to see ur loomed gear,make a screen of it^^

25
Announcements / Re: 0.5.5.0: you to decide
« on: January 01, 2019, 07:32:01 pm »
Maybe we should try restore crpg to old glory which was very similar to Merc mod but better in every imaginable way. While keeping all the sane changes and bug fixes done during the years. It that insurmountable task atm? Am willing to help lifting stuff, doing manual (slave) labour etc. Somehow doesn't feel right to me that crpg is going to die without going back to its roots but this time for real, not half assed patches and timed events for fun. Major problem was always devs having little or no clue what proto crpg was all about, unlike them Dave you know it very well and San knows it too although I know he isn't fan of it. Bring back old system, implement gen/xp boosters and wipe account database. Forget about inter class balancing, just let people run around in broken and op builds, thats what brought people to this mod.

Happy new year btw

i support this

26
Announcements / Re: 0.5.5.0: you to decide
« on: December 28, 2018, 07:47:03 pm »
lol,just downloaded the launcher and it instantly worked again :P

27
Announcements / Re: 0.5.5.0: you to decide
« on: December 28, 2018, 07:42:55 pm »
im trying now,but insanly old could be possible,think its the same launcher i always used  :D

28
Announcements / Re: 0.5.5.0: you to decide
« on: December 28, 2018, 07:17:05 pm »
still getting same error...



visitors can't see pics , please register or login


29
Announcements / Re: 0.5.5.0: you to decide
« on: December 27, 2018, 04:51:44 pm »
tried to play it today but couldnt update it via launcher,only worked for me when "offline" checked.

any solution about that ?

30
General Discussion / Re: 0-6-6-6-you-to-decide(this time for real)
« on: December 24, 2018, 09:19:18 am »
Lol do you keep this in your pc's desktop :D it's been 3 years.fckin owl i will plug ur eyes and put 5 cents into ur eye sockets cuz ur eyes are damn useless.I still remember what i posted in heart xd

to be honest,yes,its still on a folder on my desktop :P

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