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Messages - Dede

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31
WSE2 Beta / Re: Stuttering Isssue. (FPS is fine though.)
« on: February 15, 2014, 07:55:55 pm »
I don't understand why at 58 it stutters with AMD and not with NVIDIA :(

I dont think that this has something to do with AMD in general. I have a nvidia gtx680 and had stuttering,lag and hitbox issues on my highend Asus gaming-motherboard(Intel Sockel 1155). Than I installed the same nvidia gtx680 into an old intel Motherboard (Intel Sockel 775), and now I have far less lag.

Maybe you can try to deactivate CPU power saving features in Bios. Disabling "HPET" in Bios can also help with stuttering on some hardware.

I have played this game on many Pc's and all I can say is, its picky when it comes to harware.
There is always some randomness involved when the game tries to synchronise between players:
http://forum.melee.org/crpg-client-beta/which-timer-is-used-in-the-mb-wse2-engine/msg942680/#msg942680

32
WSE2 Beta / Re: Stuttering Isssue. (FPS is fine though.)
« on: February 14, 2014, 06:56:18 pm »
@Patosan
I read somewhere that the AMD "CCC.exe" and "MOM.exe" can couse inreased DPC latency. "Kill" those processes in the taskmanager, and see if it helps with the "microstuttering".
If you bought a new graphics card, you should also delete "rgl_config.txt" in the "\users\username\My Documents\Mount&Blade Warband
"  folder. Next time you start the game, it will generate a new one.

33
This banner could still be turned into something which doesnt break the "immersion".

I think mostly it's the bright colors of the banners, that are not in harmony with the surrounding mod textures.
The game engine makes it even brighter in-game, so darkening the Banner-texture, and maybe adding fold shadows,  a fabrik texture overlay or some dirt might help a bit.

34
General Discussion / Re: Fucking melee
« on: January 30, 2014, 09:35:37 pm »
That's another patch, str wpf nerf and agi wpf buff remember?

Ty,
I stopped playing for a long time, and I'm not up to date on the old patch changes. So this is only a "agility and wpf buff", not a general change on the game-speed?
What does the "agiliy buff" actually affect?
The only thing I noticed in-game was that my athletics-skill felt high, even though it was "0". And the game-speed feels also fast, maybe its an imaginations due to my long absence.

35
General Discussion / Re: Fucking melee
« on: January 30, 2014, 08:51:11 pm »
agi patch was the worst thing that happened to melee on EU side

It's not mentioned in the patch-notes. Can someone confirm this?

36
WSE2 Beta / Re: Which timer is used in the M&B/WSE2 engine?
« on: January 25, 2014, 04:21:29 pm »
Last night I played on the DTV-server. There was me and an other guy fighting against bots.
When he left, the server became more responsive(no mouse lag) with fluid animations, no frameskips and hitboxes became accurate.
That was like playing on singleplayer, really awesome. As soon as an other player joined the server, it started with described problems again. Now I am sure it is not an issue between my PC and the server. It looks like the server(netcode?) is trying to desperately synchronise between players, but fails by doing so.
This ends up to give some players timing advantage over others. A feature - or a bug!?

Variable, but it's running at 120 FPS unless under very heavy load.
120 is pretty good.


Altering critical system settings is something a game should never, ever do.

I can't argue against that, but maybe it could be recommended when someone joins the server with software-timer.

I will test this on the DTV-server with someone who uses the platformclock. Let's see if it makes a difference.

37
WSE2 Beta / Re: Which timer is used in the M&B/WSE2 engine?
« on: January 24, 2014, 10:46:20 pm »
No, but from what I read it happens only when you change bus frequency.

Right, but CPU-Z shows that the bus-frequency is not always constant, even if you dont change anything. Especially when "Spread Spectrum" is enabed in Bios, which is by default on some Motherboards.

My bus-frequence vary betwen 99.96 - 100.01MHz :
(click to show/hide)

This may explain why I sometimes have a timing advantage over other players, but mostly I'm in disadvantage.
Ingame when I walk, it feels like I am gliding on ice and hitboxes seem glitchy and displaced to me - like playing with 200ping.

The only time when I fully enjoyed the cRPG Mod was when the old "Pecores server" was online. No laggs- No glitches - No timing related issues, at least not that bad. Which brings me to another question: What is the "tickrate" of the cRPG -server?

38
WSE2 Beta / Re: Which timer is used in the M&B/WSE2 engine?
« on: January 24, 2014, 06:39:18 pm »
Did you already read about the Windows 8 RTC bug?
"HWBot banned benchmark submissions from PCs running Windows 8, because the operating system doesn't correctly handle real-time clock (RTC), making it easy to spoof it."
http://www.techpowerup.com/189607/windows-8-rtc-bug-isolated-fixed.html


In this respect there is also an good article on how to fix it. It's interesting, I recommend you to fully read it.
http://www.ocaholic.ch/modules/smartsection/item.php?page=0&itemid=1071

Also the "QPC Timer" is affected on Windows 7, if platformclock is not set:
http://www.ocaholic.ch/modules/smartsection/item.php?itemid=1071&page=5


Conclusion from the article:
(click to show/hide)



Would you consider, to force hardware-clock(HPET & ACPI Timer) to all Players with the c-rpg Mod?

39
General Discussion / Re: The most outdated feature of cRPG is...?
« on: January 23, 2014, 07:07:49 pm »
For the people, who have a hard time remembering why they nerfed the lance angle, after watching plz shatup about wanting it back thx.

 :arrow:

Well, I am not sure if its a good example to justify the "lance angle nerf" with a game-record of Tommy(one of the best Lance cavs)
Cav duels are not interesting anymore, and are more random than skillbased in my opinion. Forcing the "Lance -cav-class" to backstabbing unavare infantry is also boring - "no challenge, no fun".

It can be done much better, like nerfing/reducing the damage of the lance when its reaches certain angle. This way it would be only possible to do the full damage with straight lance attacks. Also in terms of realism that would make much more sense.


I have an old post where I posted my other suggestions with an image how it would look like:
Horses - how to improve difficulty
http://forum.melee.org/general-discussion/horses-how-to-improve-difficulty/msg534360/#msg534360

40
Historical Discussion / Re: "This Land is Mine"
« on: January 12, 2014, 09:10:28 pm »
Well, I think this video is self explanatory,is'n it.
So many Empires/Nations claimed that piece of land for themselves. They fought, killed and driven out each other.
The bloodshed still goes on in our present day, without a peaceful coexistence in sight.
A place called "Holy Land", and yet hatred, suffering, rivers of blood come to my mind when I hear it.

@Kratos
Yes, we can also add the entire middle east..a region with many never ending conflicts.

@BASNAK
You wrote also too much NSA sensitive data so far,..expect the worst now...write your asylum request if you didn't already.   :|
(click to show/hide)

@Oberyn
couldn't have said it better.

41
Historical Discussion / "This Land is Mine"
« on: January 11, 2014, 05:14:52 pm »
historically inaccurate, yet with a deep message...


42
Türkçe Forum / Re: Biri bu durumu açıklayabilir mi?
« on: January 08, 2014, 02:06:42 pm »
Ya nası sikimde hangi memleketten olduğun zeka ozurlu şiven gayserili anlama özürlü gürbetçi sikik.

Şurda hala ahlak terbiye diyo ya zeka özürlü velet.

Aids olup ananı kondomsuz sikersin inş.

Dervişin fikri neyse zikride odur...
Bizim kültürde yok böyle sapık ensest ilişkiler, ama senin neden siyam ikizleri gibi kıçınla surantının birbirine karışmış olduğunu anlamış olduk.

43
Türkçe Forum / Re: Biri bu durumu açıklayabilir mi?
« on: January 07, 2014, 11:43:14 pm »
O senin şirinliğin, ahlak ve terbiyede zirveye oynayan mütevazi "kardeşim".
Alzheimer ilerlemiş bir evrede anlaşılan, memleketimi unutmuşsun. :(

44
Türkçe Forum / Re: Biri bu durumu açıklayabilir mi?
« on: January 04, 2014, 12:40:55 am »
@"Çükero"
La havle...Bakırköydenmi yazıyorsun balık hafizalı ?
Bak başka biri ile kariştırıyorsun yine.

Zeka seviyeni aşan konular üzerinde yorum yapma.

Çekil köşene adam gibi uslu uslu otur. Yaramazlık yapmazsan belki seneye noel dayın senide ziyaret eder, kim bilir...

(click to show/hide)



Bu arada bana türkçe dersi vermeden önce türkçe yazmayı öğren. Sözde Türkiyede "eğitim"  almişsın.
 

45
WSE2 Beta / Re: Which timer is used in the M&B/WSE2 engine?
« on: January 01, 2014, 05:36:13 pm »
I know this is an old topic but I am wondering, are the cRPG-game servers also set to "bcdedit /set useplatformclock true" ?

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