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Messages - Kenda

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Character: Vanguard_Kenda

package sent ✔

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General Discussion / Re: one secret class to rule them all
« on: February 12, 2018, 07:29:55 pm »
Enough to create topics in which you are crying about random archers and their random kills.
Thx.

The picture is of him, Saxon is Lurg.

3
Announcements / Re: Free Respec for ModDB Review
« on: February 11, 2018, 10:37:42 am »
Character: Vanguard_Kenda

http://www.moddb.com/members/kendalol/reviews


SENT

4
General Discussion / Re: New Team Balance Sucks
« on: February 09, 2018, 12:00:17 pm »
I like not getting ganked by clanboys all day.
You dont miss fighting side by side with your krems brethren?

Think anyone who's in a clan that likes to teamwork doesnt like the idea of not being able to play together, just happens Vangay and mercs are the biggest and most active.  :lol:

5
General Discussion / Re: New Team Balance Sucks
« on: February 09, 2018, 09:49:49 am »
It's not only about the ability to play with your clanmates for the sake of winning, the whole game plays differently when no clan has all (or atleast a large majority) of their members on one team.

Teamwork between infantry felt almost non-existant atleast during my 2h session yesterday. Whether the clan is smaller or larger the fact that you can see groups forming helps everyone to get a more structured battle. And the constant shuffling of players between teams like a deck of cards makes it extra hard to know who you can teamwork with and who's even interested in teamwork.

Not saying the old system made everyone shield wall and group up perfectly either but it definitely helps. Whether that is preferred over class balance though is another question. Main problem in my opinion is the constant shuffling since there's a large chance you cant work with the people you did last round, regardless of whether its a clanmate or not.

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General Discussion / Re: New Items Suggestion Thread
« on: February 06, 2018, 03:48:07 pm »
(click to show/hide)

With a secondary blunt-mode for the backhand so you can go around pimp slaping  8-)

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General Discussion / Re: There is nothing wrong with ranged.....
« on: February 05, 2018, 02:48:04 pm »
"If we nerf ranged any more it will be useless" - Random ranged apologist.

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Vanguard_Kenda

3 exchanges please ty

9
Announcements / Re: 0.5.2.4: Auto-Balance, and other Balancings
« on: February 03, 2018, 03:36:23 pm »
Excellent changes in general, thanks for the good work.

I'm a little sad seeing the Two Handed Warhammer buffed by 3 damage being a big fan of the Bar Mace which is now basically straight up inferior with only a 2 in dmg difference.  :(

But why dafuq would u guys nerf blunt.

Blunt is so good right now its ridiculous, all blunt weapons deal insane damage since everyone is so armored and it knockdowns aswell. The nerf does however leave 1h with less viable options if they want to do legit damage since 1h cut weapons are so weak in this meta.

10
General Discussion / Re: Temporary autobalance change (EU only)
« on: February 01, 2018, 06:56:25 pm »
Feels like the sample of playing with the "strict" balance is a bit small, however from what I've experienced clans seem to be getting split up alot more, but it also felt like the balance between classes were greater than usual.

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General Discussion / Re: Temporary autobalance change (EU only)
« on: February 01, 2018, 03:34:44 pm »
Did you revert it again? Back to all infantry on one team with all the cav and ranged on the other...

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General Discussion / Re: Temporary autobalance change (EU only)
« on: January 30, 2018, 03:55:17 pm »
I'd rather always be put on the opposite team of the majority of my clan than have this class stacking going on.

Regardless of how powerful you think archery or cavalry is, facing them in large numbers is so boring, especially when you dont have any of that class on your own team.

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General Discussion / Re: New map rotation [EU1]
« on: January 26, 2018, 10:59:54 am »
"Down by the river" is not very good. The reasons being you have no vision because of all the trees yet there's a completely open layout, this makes for confusing engagements, not being able to see your team or your enemies properly and the trees are annoying as hell to fight around since they constantly block your vision.

Not only that but the altitude constantly shifts which slows you down, feels like you're constantly walking up or down a tiny hill.

Archers are able to climb that steep ass hill in the northern area which makes it incredibly annoying to try to do anything about them or they camp the beach taking advantage of the shitty layout and the fact that you cant move or hide there.

Remove please

14
Official cRPG 5v5 EU Tournament II / Re: DO IT
« on: January 20, 2018, 01:41:43 pm »
yes

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General Discussion / Re: Remove turnrate nerf
« on: January 17, 2018, 12:21:30 pm »
In my opinion there's only a select few with the capacity to feint like you're describing, anything to make the offense stronger for people who havent spent 5k hours in native dueling. A change wouldnt have to rely on a speed increase either but adding mechanics you can more easily use to your advantage in regards to offense.

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