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Topics - Teeth

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General Off Topic / Help, I need a new gaming mouse
« on: January 05, 2016, 04:58:49 pm »
Currently I have this piece of garbage, but it stops responding for tenths of a second every few seconds, again. Stupid designers made the chord do two 90 degree turns inside the mouse, which usually cause wire failure within 3 years. I opened my mouse 2 years ago to cut and splice the wire, but now the wire is failing once again.

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Now I fucking hate choosing a new expensive product like this because everybody swears that their mouse is the holy grail, probably only because they've sunk too much money in it to hold a different opinion now. However, I have got a few things I want from a potential new mouse and I can't tell from most pictures, so I am going to ask anyway.

Anybody know a gaming mouse that:
- Is slightly smaller than the G5, or at least less tall. I got manlet hands
- Is good for fingertip grip, which is what I think I use
- Does not have known tendencies for (wire) failure within 4-5 years.
- Is wired
- Costs less than 60 euros
- Has at least two thumb buttons, though they probably all have that


General Off Topic / Documentaries
« on: September 08, 2015, 01:20:35 pm »
As I am too susceptible to getting addicted to TV series and wasting way too much time on them, I would like to substitute TV series with documentaries. I am pretty sure we've had a topic like this before, but I can't find it.

I was wondering if anybody can recommend any documentaries or documentary series which deal with more technical or scientific subjects? I am not so much interested in cultural phenomena shit like most VICE  things and not so interested in pseudo-drama like the Discovery Channel these days.

I am looking for documentaries that will broaden and or deepen my general knowledge. For example, documentaries about how appliances work, about physics, about economy, about the human body, about space, about chemistry. I don't mind if its very educational or a bit dry.

Hello, apparently a patch is incoming for cRPG, but the guys making it have been too busy to do much about maps. Can't let an opportunity to get rid of some crap maps go to waste, so I decided to jump in. Too bad I don't actually play the game much these days so I really have no clue. I need you guys to tell me what the obvious crap maps are, and also which maps you would like to see make a come back. Patch is coming before the weekend so the clock is ticking. Please make suggestions and please upvote or downvote if you like or dislike a suggestion. I will put forth my own suggestions, but as I am a Battle player in my heart, they will mostly concern Battle maps. DTV and Siege input is much appreciated!

Also, I am completely willing to differentiate between NA and EU, if I can see a clear continental split between upvotes and downvotes, or if someone makes a convincing case that his server will like a map.

Here are the current map rotations for all servers for reference, any line containing #'s is invalid and thus not in the rotation. Sadly it appears the map names are fucked once again, which is very inconvenient. If you do not know the name of the map, try to get your hands on a screenshot or try to describe them as clearly as possible.

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Defend the virgin
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Planned changes

- Native Arena
- Street Revolt ATS
- Bums of Swadia
- Forest2
- Desert Ruins
- Native Forest Hideout
- Volcano Valley NA only (as far as I can see 7 NA upvotes and 1 downvote)
- Burning Witch
- Village 52 Amashke
- Village 41 Dugan
- Village 103 Mijayet
- Village 108 Mit Nun
- Village 104 Tazjunat

- chadz in the desert (donkeys and sunken buildings)
- Gladiator
- Ice Age
- Village 29 Buillin
- Village 13 Nemeja
- Village 09 Buvran
- Village 99 Fishara

All Conquest maps? (First of all, should I? Secondly, did I miss some or are any of them playable with low pop?)
- Al Qobab (oversized desert conquest map)
- Isle of Cray (my baby :cry:)
- Bay of Shariz
- Shariz
- Helms Deep
- Hrafninn Conquest (this is a conquest adaption of Hrafninn Castle, pretty small for a conquest map)
- Wallenberg
- Fallen Abbey

General Off Topic / Do you wipe sitting down or standing up?
« on: March 25, 2015, 09:10:06 pm »
Turns out there are certain things of which I don't really know how other human beings do it. I have lived a blissful life always wiping my butt while sitting down. In a recent conversation I learned that a significant number of people stand up do wipe, which blew my mind and which seems rather retarded. Naturally I immediately wanted to know how cRPG players handle the wiping business.

Game Balance Discussion / Fix the fucking polearm overhead already
« on: September 13, 2014, 09:47:12 pm »
It's been broken for how long now? I think I had a discussion with Tydeus at some point in which his point was that polearm animation was not gonna be fixed, because it wasn't brokenly fast in his opinion. I strongly disagree and I hope a fix comes back on the agenda, some players are even starting to make a career out of only overheading. It is by far the fastest animation of the polearm set, if not of the entire game. I think it has been since this speed increase that the hit detection has been very bodged, so perhaps a revert to pre-fuck-up settings will fix that as well.

Heyo, I decided to revise the map rotation and I desperately need anyone's input, the rotation is shared between NA and EU, on what to revise exactly.

That's the thread. Keep it constructive, keep it tidy and improve the map rotation. I would've done it in General Discussion as the Scene Editing board is reliably ignored, but I have very convenient Moderator powers there. Therefore I shall be bumping this thread for the coming period.

Scene Editing / Battle map rotation overhaul
« on: August 04, 2014, 05:15:16 pm »
Battle map rotation overhaul

Apparently the battle map rotation is shit again and I decided to get the community to provide the input for fixing it. Most likely a fool's errand as map preferences are insanely diffused, but in any case I won't have to shoulder the blame alone. This thread will be open for input for about two weeks or longer if you guys are lazy, after which I will commit the new map rotation. Battle rotations are shared between NA and EU so wherever you're from, please provide input.

Current map rotation
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I understand that many of you won't exactly know what name fits to what map, but apparently map names have been fixed now, so if you press QMD when playing a map, it will show you the correct name. Please note that QMU and QMD serve no other function whatsoever, basically since forever, and are not valid ways of providing input.

How you can help

Below are some guidelines to do suggestions for the map rotation. Follow these to provide specific and clear input. Saying add better maps does not help. Saying add good old maps does not help. Saying remove town maps does not help. I will not let this thread turn into a festering shit-hole and I will aggressively moderate it. Please follow the instructions below so you can provide helpful and clear input that I can use. Any post that does not follow these guidelines or comments on a pending change, will be removed.

You can fill this thread with as much shit as you want though. I need it to stay up.!/new/#new

Removing a map
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Adding a new map
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Adding a map that has been in the rotation during the past two years
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Adding Native village maps
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Adjusting a map
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Please upvote or downvote suggestions made by players if you agree or disagree with their proposed change.

Approved changes

These are changes I am currently planning to do. All of these are open for discussion, so if you heavily disagree, speak up with clear arguments why a change should not happen. I'll try to add screenshots of the maps as much as I can, so everybody understands what the maps are.

To remove
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To add
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To adjust
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General Discussion / Horse archery is too strong
« on: July 12, 2014, 01:17:08 pm »
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For some reason my screenshot is a little smudgy, but I hope it is readable still. The top two players on the left team are horse archers. They have literally carried their team some rounds, outscore anyone else on their team and have a lot of kills. This is not an isolated occurrence, they have been playing horse archer for a while and they continously yield similar results. Granted, they seem fairly good at it and probably have very high level builds. Yet for a class that is so poorly implemented into the overall game design as it has no counters, consistently delays, and is literally zero fun to fight against, this level of strength is absolutely unacceptable. Also notice how their team lost 4 rounds, yet they have less deaths. Also, it was raining this entire round.

In my opinion horse archery should probably be plainly removed. If it wasn't for the historical precedent, no game designer would ever think of putting such a class in such a game. If horse archery has to stay, which is understandable, it should not be a higher than top tier class able to carry teams. Any amount of horse archers is detrimental to the experience of the larger playerbase, a high amount of horse archers is disastrous. The grumbles on the server speak for itself. There are already a number of threads created on the subject, one was created as I was typing this.

Here is one with some discussion on creative ways to nerf horse archery

I just hope to draw attention from Tydeus or San about this situation by going all General Discussion and I hope they understand something should be done. There are many, many ways to nerf HA, feel free to discuss them. I don't reallly care how, as long as a nerf is done. Here, have a useless poll.

Diplomacy / Corsair's response to Kalmarunion invasion
« on: March 05, 2014, 10:53:25 pm »

I recently got myself to buy this game when Corsair showed me some videos of it. It's a large scale futuristic RTS from 2007, featuring some really neat concepts like zooming out until the game looks like a map, while also being able to zoom in and watch single units duke it out. Another cool feature are enormous units called experimentals, think 100 meter tall robots with big lasers. It allows for many types of strategies and plays and gathering information about what your enemy is going for is essential, as there are dozens of ways to mess you up, each requiring its own counter.

All in all a really interesting multiplayer RTS that has grabbed me and I want to share the love. The official multiplayer servers have been taken down, but there is a decently sized dedicated community which has created a really neat multiplayer client called Forged Alliance Forever which works very smoothly. They have further balanced the game and are actually developing a Strategus esque factional war thingy. There are probably a few hundred people playing on weeknights with about 12 lobbies open at all time, but as far as I have heard player numbers have been growing, so here I am doing my share of spreading the word. This game is alive and kicking and pretty damn cool.

There is this guy Gyle who does a really good job commentating SupCom games and I find it pretty entertaining to watch. If you are in any way interested in multiplayer RTS's you should give it a glance, although the game specific terminology might dazzle you a bit. Here is a full game cast, these are top class players:

You only need to buy the Supreme Commander Forged Alliance standalone to be able to play the entire multiplayer, which is 10 euros on Steam. Then you need the Forged Alliance Forever client and you are good to go.

I have played 10 games so far and attained a glorious rating of 69, which is low as hell so if anyone wants to give this a go, search my name on Steam and we can play some games together or against eachother.

... and all the other things floating around out there / Rust
« on: December 19, 2013, 09:31:19 pm »
I was looking at some videos of Rust and it seems really interesting. I was wondering if anybody has gotten it already and has an educated opinion on whether its a good buy.

Beginner's Help and Guides / Post patch cav discussion
« on: November 18, 2013, 08:31:26 pm »
So I have a level 31 lance cavalry alt to respec and I am at a loss what to do. The Heavy Lance got 1 damage back, so it's only 1 less damage from back when everybody used it. With the new WM thing high agi builds might be a little better too.

Yet I am thinking of going 24/15 with a Heavy Lance (fuck that Lance is much better still) and Destrier or Padded Warhorse. I'm just curious to see what other cav players think before pushing the button. What are your thoughts about good builds?

Suggestions Corner / CTRL-J
« on: November 09, 2013, 06:07:52 pm »
CTRL-J instastops and rears your horse. Why is that even in the game? It makes no sense to be able to do that and it's actually a really useful tool especially to 1h cav.

Game Balance Discussion / Two-directional polearms are a fucking joke
« on: October 04, 2013, 08:49:35 pm »
Pick any random two-directional stab focused polearm and start stabbing. Unless you are terrible you will quickly find out that the stabs are extremely quick and extremely long. Now of course the same could be said about 1h stabs and perhaps even 2h stabs, so I am willing to say that all stabs are OP. The thing is that these weapons are extremely good at stabbing which makes these weapons the most OP weapon on the server.

Most shining example is the awlpike, which is now effective to the utter tip of its reach, which is incredibly hard to spot. People will continously underestimate your reach and usually die. It goes for Ranseur and the bulk as well though. Easily the best battle weapons at the moment.

Stabs need more tweaking as in its current state I expect the entire server to go lawlpike or something similar.

Closed Requests / Ban Byzantium_Pew
« on: August 31, 2013, 03:09:33 pm »
1. Name of your character involved: Teeth_the_Horselover
2. Name of offending character(s): Byzantium_Pew
3. Time and server, as accurately as possible: EU 1 15:03 31th of August
4. Written description of what happened, the whole story: Byzantium_Pew shot me 3 times, once in my horse, two to the body
5. Why you think the offender did what he did: He didn't get breastfed as a child
6. Multiple Screenshots

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7. Names of players who witnessed what happened: Err, prolly some people on the server

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