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Game Balance Discussion / Can someone tell me what HX is balanced against.... a glass snail ?
« on: October 09, 2015, 04:35:31 pm »
This is the list of nerfs i found to hx, if some of em are wrong im sorry and plz correct me.
0.3.0.1
Urist: - added HA skill malus to xbow and removed it from throwing
0.3.0.2
Urist: - slowed down HX reload anim by 50%
Urist: - made HA penalty for HX bigger
0.3.0.3
Urist: - lowered HA penalty to HX a bit
0.4.0.0
Tydeus: Horse Ranged damage penalty(20%) and damage cap(15 damage).
San: Horse ranged max speed reduced to 80%
San: Ranged weight penalty made percentage-based and is now applied before the PT/PD/HA penalties as 1.5x the melee penalty.
0.4.1.0
San: Horse ranged damage cap removed. The 20% damage penalty is still there.
San: Horse ranged speed = 80% with ranged weapon equipped, 90% if sheathed or melee weapon equipped, 100% when dropping ranged weapons/using all ammo (may need to switch weapons to trigger). 0 ammo properly drops when using it all or switching/sheathing.
0.4.3.0
Dupre: HA damage cap increased to 35
Just one of eighter
HA dmg cap
HA ranged damage penalty
80% horse speed
is enuf in my opinion, all of them is to cripple the class and nothing to do with balance.
If you dont really want the class just remove it... dont nerf it into the ground.
against a cav... i cant get away (horse speed) i cant kill rider or horse (Reload speed and dmg cap so i get one shot) so cant be cav im balanced against because they can kill you every time.
against HA same problem. you get one shot. then they get 5-6 shots until you reload... if they hit you need to start againt... so if the ha has a 30% hit rate your dead
against shielders.... dono wtf to do with them.
against tincans ... they stop, present their head and comment i chat how little dmg you do... then write 5 insults while you are still reloading.
my bolts are now heaver than my armor
0.3.0.1
Urist: - added HA skill malus to xbow and removed it from throwing
0.3.0.2
Urist: - slowed down HX reload anim by 50%
Urist: - made HA penalty for HX bigger
0.3.0.3
Urist: - lowered HA penalty to HX a bit
0.4.0.0
Tydeus: Horse Ranged damage penalty(20%) and damage cap(15 damage).
San: Horse ranged max speed reduced to 80%
San: Ranged weight penalty made percentage-based and is now applied before the PT/PD/HA penalties as 1.5x the melee penalty.
0.4.1.0
San: Horse ranged damage cap removed. The 20% damage penalty is still there.
San: Horse ranged speed = 80% with ranged weapon equipped, 90% if sheathed or melee weapon equipped, 100% when dropping ranged weapons/using all ammo (may need to switch weapons to trigger). 0 ammo properly drops when using it all or switching/sheathing.
0.4.3.0
Dupre: HA damage cap increased to 35
Just one of eighter
HA dmg cap
HA ranged damage penalty
80% horse speed
is enuf in my opinion, all of them is to cripple the class and nothing to do with balance.
If you dont really want the class just remove it... dont nerf it into the ground.
against a cav... i cant get away (horse speed) i cant kill rider or horse (Reload speed and dmg cap so i get one shot) so cant be cav im balanced against because they can kill you every time.
against HA same problem. you get one shot. then they get 5-6 shots until you reload... if they hit you need to start againt... so if the ha has a 30% hit rate your dead
against shielders.... dono wtf to do with them.
against tincans ... they stop, present their head and comment i chat how little dmg you do... then write 5 insults while you are still reloading.
my bolts are now heaver than my armor