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Messages - Mustikki

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The Chamber of Tears / Re: 1h cav
« on: March 29, 2014, 09:36:37 pm »
..So many piss poor 1h cavalry getting such high scores because regardless of your ability, bumpslashing people that are distracted or unaware is just very easy.
You actually got any screenies of that? 'Cos I never see any noob (except 2nuubhammers) topping the scoreboard or constantly doing good on real battle regardless of their build.
+ bumpslash has changed to be needing more skills.

General Discussion / Re: Gold, Masterworks and Loompoints give away
« on: February 17, 2014, 07:30:49 pm »
Atleast don't delete your characters so you can join strat battle's when your clan is in need.

General Discussion / Re: Gold, Masterworks and Loompoints give away
« on: February 16, 2014, 10:37:28 pm »
Don't go! Things are meant to change.
Also your clannies would take better care of your items than others.

Scene Editing / Re: Mustikki's Maps *New Map 14.05*
« on: February 16, 2014, 08:30:55 pm »
New map from long time.

Stone walls
Released 16.02.2014
- Spawns and MotF (0,32,67,68&69) placed.
download link

(click to show/hide)

Game Balance Discussion / Re: Ranged stun removed
« on: February 16, 2014, 04:35:00 pm »
Neat. Must've been the https://.


General Discussion / Re: I'm curious.
« on: February 16, 2014, 10:03:16 am »
I have an alt for nearly every class in the mod.
(click to show/hide)
Yes, I'm altholic. But now with 20 30lv+ characters I can focus on ones i like most..

Beginner's Help and Guides / Re: Cav
« on: February 16, 2014, 09:45:11 am »
Make STF character and see which you like more :)

Beginner's Help and Guides / Re: HA lvl 34, what to invest in?
« on: February 14, 2014, 08:28:09 pm »
Remember Strat 5 coming!
How long does it take to have horses in battle.
How can pure HA do in siege?

General Discussion / Re: gold gain vs repairs
« on: February 14, 2014, 06:28:32 pm »
What do I win?  :cry:

(click to show/hide)

Round starts at 7:00
First tick at 6:30
second at 6:00
third at 5:00
fourth at 4:00
fifth at 3:00
That's 4 min's result. 5x 50g = 250 g; 5x 250g = 1250 g

Also plenty of D&D games for 2$. 3 days left.

And Dungeon Keeper 2 for 1,49 $.

Scene Editing / Re: dyna's map room
« on: February 13, 2014, 09:55:36 pm »

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You might not have these individuals on NA, but such a slope with an invisibarrier on EU means that some archers are going to stand right at the border, which forces infantry to do a terribly slow climb up to them, while getting shot from multiple angels. I tend to avoid creating such areas as it is agonizing for melee, regardless whether they have shield. It's up to you though.[/spoiler]

You might want to think also how this would work in RL. Sharp hill edge is naturally a good way to make barrier for area edge and therefore due to game mechanics the invisible barriers should be placed before that edge. Then everyone can think from far away "I can't probably go through dat."

Scene Editing / Re: Elindor's Maps Feedback & Updates Thread
« on: February 11, 2014, 08:31:43 pm »
Could you get the screenies work again, please. :)
I.e. works nicely.

Teette jonku killan kanssa YYA sopimuksen ja alatte raivaan itelle linnaa :)

Game Balance Discussion / Re: Nerf 1h cav damage.
« on: February 04, 2014, 02:06:08 pm »
Mustikki I think 2h wep with shield goes into 1h cav catagory because it uses 1h proficiency. There's also long iron mace you forgot to consider (recent patch allowed it to be used on horseback)

2h can choose to use shield. Backstab -> Without shield.; Frontal attack -> With shield. -> Less damage due to 1h proficiency.
Where 1h doesn't get advantage attacking without shield.

Yea, there is persian axes too on 2h category with even higher slash damage.

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