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Messages - Warni

Pages: [1] 2
1
cRPG Technical problems / Re: Higher than normal ping..
« on: December 03, 2014, 08:40:02 pm »
Same here. Normally 40-50 ping, now 80-90.

2
Inactive / Ban jewbanker
« on: November 22, 2012, 03:56:14 pm »
Please ban jewbanker for voicespamming.
Today around 15.00 (GMT+1) he was voicespamming constantly on the eu1 server, round after round.
I tried chatting an admin, but I guess none was online. Muting didn't work.

I have seen him do this before, and he was kicked for it then I think.

3
Announcements / Re: New version: 0.287
« on: August 05, 2012, 06:21:18 pm »
The scoreboard is a nice new feature!
This was something that I missed in the game.

4
General Discussion / Re: Giev full wipe now!
« on: August 03, 2012, 09:10:45 pm »
DO...NOT...WIPE!

my 2 cents

5
Closed Requests / Re: Ban I_Throw_Stuff
« on: July 05, 2012, 04:20:37 pm »
He was doing this shit for at least 6 rounds. Maybe more.
Most deserved lifetime ban ever.

6
Suggestions Corner / Re: More Metal Sounds compatibility
« on: July 04, 2012, 02:17:31 pm »
Alright I did few more changes, seems to work for me at least. http://www.mediafire.com/?mgamkl1qbzy5hqm

I don't use Final Boss soundpack so this is for plain MMS.

Seems to work fine. Thanks for that!
I've been messing with this a while before I found this post.

7
Total War Series / Re: Rome II announced!
« on: July 02, 2012, 05:17:13 pm »
Fuck yeah! Finally.
Looking forward to this one.

8
Beginner's Help and Guides / Re: Armor & Weapon Proficiency Reduction
« on: April 14, 2012, 06:10:20 pm »
Hi all,

I was re-reading this thread and wondering if the calculation for the wpf reduction by armor is still valid in the current version. It seems that Gafferjack put a lot of work in this at the time, does anybody know for sure if this calculation is still valid:
armor weight modified proficiency = base proficiency * (1 - 0.0082 * effective armor weight)

Also, is the armor weight limit (under which there is no wpf penalty) still 7?

Thanks.

9
Suggestions Corner / add option to change reticule color
« on: March 30, 2012, 05:44:35 pm »
Hi guys,

I think it would be useful to make it possible to change the color of the target retucule for ranged. On some maps it is really a problem at the moment when aiming towards a white background (sky or fog), you cannot see the white reticule properly.

Thanks.

10
cRPG Technical problems / Re: I cant find any Servers Please Help!
« on: February 23, 2012, 09:36:52 am »
EU1 is working for me now.

11
cRPG Technical problems / Re: I cant find any Servers Please Help!
« on: February 23, 2012, 08:01:18 am »
I see many servers EXCEPT the only one I normally play at: EU1.
I can join other servers ok.

Anyone knows if there are problems with EU1? Is it up?
Thanks.

12
Suggestions Corner / Re: Crossbows and the new patch
« on: January 18, 2012, 08:52:13 pm »
yup. The last patch really made the arbalest useless.
Might as well throw it at them, it would do more damage.

13
Announcements / Re: Version 0.260
« on: January 18, 2012, 08:04:23 pm »
As an archer, I feel I have the right to bitch about the nerf in body shot damage (although, I'm almost at 9PD with a longbow and bodkins; pretty sure I'm still hitting decently hard), and it's generally never a good idea to aim strictly for the head. I think the nerf was unnecessary. I'm sure a good majority would agree. But to continue with my point, as much as I hate Pigeonteeth and every other goddamn arbalest player in this game, for Christ's sake, give them some love. I should not be able to take two steel bolts in the chest with 0IF and leather armor. It's absolutely crazy.
Someone already mentioned that most players are aware enough to intelligently juke around and keep away from an arbalest, but without the high damage, the reload speed and high upkeep makes them look pretty sad. Throw ping into the mix and I'd hate to be an arbalest user even more.

Thanks for your support and honesty with this Jeade.
I'll still waste you though.. as soon as they fix this.
Archer scum.

14
Announcements / Re: Version 0.260
« on: January 18, 2012, 06:24:09 pm »
It is totally retarded as it makes things like arbalest and longbow, made for high damage and longrange shots, totally useless. Tell me how I shall precisely hit the head when I shoot over long distance??  And no, I consider long distance as really long, not the 20 meters most people are always talking about. I mean long when the person I aim at is smaller than my reticule

Exactly right. Unnerf Arbalests!

15
Announcements / Re: Version 0.260
« on: January 18, 2012, 06:09:52 pm »
everybody cryes on archery but look on xbow ..kill peasant with arbalest  2 bolts ??? ...where are we ? :/ ..now its much more difficult to fight against archery when u need to hit them 3 times or more..they will not give u chance to reload, it was fair balance between  damage advantage of one acurate shot and speed of reloading..but now...i think x bows should be as they was. Build for profesional medieval snipers ..

Exactly! Everyobody Listen to this man!
It takes a looooooong time to loom an arbalest AND the bolts. The only advantage the arbalest has is the high damage it does. (It is very slow to reload, it takes 2 slots, high upkeep). Now it will take multiple shots to kill even medium armoured players and horses. Except you don't get 2 shots because of the time it takes to reload.

Going for headshots as and alternative is not a realistic option (except for the odd stationary idiot, but most players have more sense than that by now).

Damage-wise the game was fine in my opinion. Probably it was a good idea to kill the roof camping option, it was much abused.



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