To be honest the easiest fix would be to make steel bolts 0 slots and arbalest, heavy and normal xbow 3 slots. Since there would be no reason to choose bolts over steel bolts if that changed give bolts 3 more ammo, at +3 like in the past.
To be honest the easiest fix would be to make steel bolts 0 slots and arbalest, heavy and normal xbow 3 slots. Since there would be no reason to choose bolts over steel bolts if that changed give bolts 3 more ammo, at +3 like in the past.Yeah that would fix it. I am not usually a fan of nerfing things, I think they should buff a lot more thinks and make multiple things OP. Xbow has been the most OP shit for a long time and im not sure why people do not see it. The ability to fight in combat like normal but shoot a laser almost 100 pierce across the map, just does not make sense. Leave it for all I care but, rebuff mauls and cav and everything else, maybe people would start playing more again.
Yeah that would fix it. I am not usually a fan of nerfing things, I think they should buff a lot more thinks and make multiple things OP. Xbow has been the most OP shit for a long time and im not sure why people do not see it. The ability to fight in combat like normal but shoot a laser almost 100 pierce across the map, just does not make sense. Leave it for all I care but, rebuff mauls and cav and everything else, maybe people would start playing more again.
Most of the time I'm finding my +3 arbalest and +3 steel bolts do about 38 p damage when shooting people (not the head) against medium/light armor. against heavy i average around 18-20 damage. (I get 15-25 damage with my +3 wooden stick...)
Arb is OP if the conditions are perfect. Otherwise its garbage.
To be honest the easiest fix would be to make steel bolts 0 slots and arbalest, heavy and normal xbow 3 slots. Since there would be no reason to choose bolts over steel bolts if that changed give bolts 3 more ammo, at +3 like in the past.Desire not getting headshots? I'm calling bullshit.
Man... Some of you xbow users have some serious bias towards your xbows saying a wooden stick does more than an arb... All I have said was remove the 0 slot bolts, shit is broken as hell. BTW xbow is still the only thing you can pick up in the game without any skill in it and shoot it all the way across the map killing someone. Why can't we pick up throwing weapons and throw them then...
I'm just reporting what the damage feature is showing me in which this instance is that my +3 stick does more damage to people in heavy armor than my arbalest on occasions.
right now it takes anywhere from 1-5 out of 10 bolts to take down any given target... saying the Arb is insanely op is ridiculous.
You can lol all you want, the show damage feature doesn't lie.
Average 70-95 RAW damage and after everything is formulated It comes out to be the amount I posted above.
Is the show damage function working again? It was "B", wasn't it? That's not doing anything for me. Is it an admin-only thing now?
The biggest issue is that the skill point requirement is so low. You just need 3 points in WM to be generally proficient with a crossbow, where an archer would need 6 points in to PD plus WM. Pretty much the same thing with throwing.
So, xbowers are running full melee builds, only sacrificing a few points in WM and probably hanging more towards the AGI side of the stats split, while hybrid archers and throwers are clearly far more gimped. Now you're allowing them to face basically no gear restrictions, on top of that. Also, the change in gold per tick means that arbalests aren't going to make the difference between making money or not.
Most of the time with my +3 arb/+3 steel bolts I'm finding it takes 2-4 shots to kill most players.Mh nah, it´s more like 1-3 shots, as long as they´re not wearing heavy plate (although some peasants can take 2 hits aswell sometimes :x).
Yea its currently for certain admins only. (I don't know why it was removed from players.)
We currently have the same problem as we had with archery back then: there´s just too many of them. How did we stop the archerfest back then?
Never stopped bronah there was a time, 1month or 2 between some patches, when archery 'problem' was ballanced ->heavy quivers, less ammo<- and only couple of freaks played pure builds as archers, no spamming with arrows, think before u shoot, go for head or go home, and now its again run and spam/shoot(espacially agi xbows) :? :cry:
Never stopped bro
fact is that there are too many xbows out there nowadays and we gotta do something about it
Mh nah, it´s more like 1-3 shots, as long as they´re not wearing heavy plate (although some peasants can take 2 hits aswell sometimes :x).
I´m afraid that, if you add a xbow skill (which gives faster reloading time or something), people might find a way to abuse that and make even worse builds; or in other words: adding a new skill would take a long time to balance and fit into the system.
I´d rather nerf xbows/bolts a bit and give normal bolts a bit of penalty for being 0 slot. (or changing them back to 1 slot and giving them more ammunition or something, to make small xbows more attractive again...although that wouldn´t solve the rangefest I guess :I ).
We currently have the same problem as we had with archery back then: there´s just too many of them. How did we stop the archerfest back then?
its more like anywhere from 1-5 shots to take down any given target, and the problem is simply solved by making at least the arb and heavy 3 slots and making both sets of bolts 0 slots. this would stop anyone from using arbalest/heavy as a side arm which we are currently seeing.Power draw or a similar skill would make literally no sense in the terms of a crossbow. Unlike a bow where you would need the strength(power draw) to shoot it correctly, with a crossbow they had cranks(Winches i think is a better name?) so that way anyone could load them easily. Crossbows were meant to be a weapon that was able to be picked up and used by any fairly easily with minimal training, changing them to be a weapon that requires you to be insanely skilled doesnt work IMO. An easier thing would be just make them more inaccurate and make the WPF scale so they start very inaccurate and then at like 130 or 140 wpf they become current like 110-120 wpf accurate.
If you want to get technical you 'could' implement a power-draw like structure for xbows well but slightly different in the sense of "what is required"
for example have PD scale up the damage dealt by the arbalest but require no PD to pick up/use it. As a result you would have arbalest's doing more damage so in turn you have to nerf the no investment damage down till the higher investment builds match the current damage output. Limit PD investment to only have an effect 4 past the required amount so for a dedicated xbow build this would mean having to spend 4 PD points to deal any real damage with any given xbow. This would nerf no investment builds that are currently using Arb as a side arm... which should never happen if you have an arbalest/heavy it should be your primary weapon.(click to show/hide)
Power draw or a similar skill would make literally no sense in the terms of a crossbow. Unlike a bow where you would need the strength(power draw) to shoot it correctly, with a crossbow they had cranks(Winches i think is a better name?) so that way anyone could load them easily. Crossbows were meant to be a weapon that was able to be picked up and used by any fairly easily with minimal training, changing them to be a weapon that requires you to be insanely skilled doesnt work IMO. An easier thing would be just make them more inaccurate and make the WPF scale so they start very inaccurate and then at like 130 or 140 wpf they become current like 110-120 wpf accurate.
You would still be able to use the all the xbows with this change, the only thing this does is nerf the no training and keep current high investment builds how they are.Yeah but it doing lower damage without an invested stat doesn't make sense since you cant draw a crossbow further back than one setting. Making it more inaccurate would make more sense
Yeah but it doing lower damage without an invested stat doesn't make sense since you cant draw a crossbow further back than one setting. Making it more inaccurate would make more sense
Yea its currently for certain admins only. (I don't know why it was removed from players.)
The only thing I am concerned about with a nerf on xbows is HX which desperately needs a buff. Reload speed is too slow, ammo is not enough, damage is week and horses die far too easily.
#BuffHX2015
in new patch their damage will be fine as hx, and ha will not have a damage cap of 15.
Make heavy xbows 4 slots and all bolts 0 slots. Seriously.
I guess the lighter ones can be 3 slots.