cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Dooz on May 29, 2015, 04:23:26 am

Title: Weebos unite: Hatashiai (pre-alpha)
Post by: Dooz on May 29, 2015, 04:23:26 am

For a fan of the old Bushido Blade games on PS1, this is the ultimate jizzgasm a hundred years later. It's finally happening.

Quote
Greetings
We are an indie game team of two people, and here we would like to share with you the game project we’ve been working on.

Introduction
“Hatashiai” is all about Samurai Kenjutsu combat. It is a 3D FTG game with a novel melee weapon combat system. Our plan is to make it the most serious sword fighting game ever, using Unreal Engine 4.

Features
Literally, the word “Kenjutsu” means the method or technique of sword. But in fact, Kenjutsu is a complicated melee weapon combat system, including the effective guards, flexible footwork and efficient coordination of the whole body. To best capture the essence of Kenjutsu, the following features will be included in our game:

- Cultural & Historical Accuracy
We are making 8 real existing Ryuha (type/shcool of Kenjutsu) in this game. While the fighting styles of these Ryuha can be utterly different, all their skills and moves will be the actual techniques developed and used by the ancient Samurai.

- One-hit kill Fighting System
This game does not contain a life bar or health point. Similar to the Bushido Blade series, with a single hit one can disable or even kill his opponent. On the other hand, precise physics based contact detection of the weapon and the variety of balanced fighting skills (each Ryuha contains at least 8 basic guards, and instead of using pre-defined combos, the player can have multiple free choices of skill connections) will significantly enhance the viability of the fighters, preventing Hatashiai from becoming a boring seckilling game.

The most fundamental state in our system is Kamae. Kamae is the basic stance or guard designed to launch efficient attack or provide effective defense. In Hatashiai, character from each Ryuha has multiple types of Kamae, each for specific use. For example, temporarily we have 10 types of Kamae for Shinkage-Ryu(the one being demonstrated in the demo), but we may want to adjust the number in the future to fit in the capacity of normal video game controllers (e.g. PS4 or XBOX One controller).

From one Kamae the character can:
(1) perform movement
each Kamae has two types of movement (fast and slow) for each direction, to be used under different distances
(2) switch to any other Kamae
from one Kamae the character can freely switch to any other Kamae directly
(3) make attacks
each Kamae has at least four types of attacks (each with the choices of three kinds of footwork as forward, on site, and backward, forming three sub-types of one attack), covering different angles

When an attack ends, the character may:
(1) return immediately to Kamae (the Kamae launching this attack or the Kamae nearest to the ending pose)
(2) connect immediately with other attacks
(3) keep the ending pose as an intermediate state, from which you can move, switch to any Kamae or continue with multiple types of attacks (this intermediate state nearly equals to a Kamae)
Following this scheme, although we don't define specific combo for the character, you can still perform continuous attacks, even endlessly if without a disturbance.

It should be noted that we don't have a so called "defense pose", instead we introduce contact detection for all Kamae and attacks. This means you won't be able to press one button and block most of your opponent's attack anymore. To protect yourself, you will need to make proper moves according to your opponent's attack. The outcome of a sword contact is automatically computed based on an mathematical model, taking into account both the physical status (velocity, pose, contacting position...) of the swords and the reference parameter including the ability and current mental status (we will introduce this in future updates) of the character.

All in all, the sword combat in Hatashiai is a dynamic process. Players must make right decisions to perform right moves at right moments to earn triumph.

That's all for today's update. Please note that the 3D models and animations are still in the very pre-alpha level and will definitely be refined as the project moves forward. In future updates we would like to present a development introduction to further explain our concept, and a real combat demo to help you better capture the tone of the game. Thanks for watching. Until next time~~
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Vibe on May 29, 2015, 08:53:14 am
buff katana
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Prpavi on May 29, 2015, 08:55:44 am
Looks better than M:BG
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Leesin on May 29, 2015, 11:58:57 am
Looks shit.
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: the real god emperor on May 29, 2015, 12:40:07 pm
"realistic"
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: LordBerenger on May 29, 2015, 01:04:09 pm
Arigato sushi hentai boku no pico banzai sugoi naruto one piece bleach tenno heika banzai
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Gravoth_iii on May 29, 2015, 04:20:39 pm
>most serious sword fighting game
>katanas
tfw


I like the concept, like the deadliest warrior game looked fun with nearly instant deaths, but jesus samurais and katanas are getting old. Even my co-worker is a katana fanboy, muh folds so sharp stronk blade purfect balance, masterpiece weapon.
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Clockworkkiller on May 29, 2015, 11:19:42 pm
wheres the fucking Tentacles
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Asheram on May 29, 2015, 11:56:48 pm
wheres the fucking Tentacles
visitors can't see pics , please register or login
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Banok on May 30, 2015, 03:16:49 am
Maybe I'm just a white cis-male misogynistic pig, but its really jarring to me that they blabbering about how serious and historically accurate the game will be and then show two women fighting with anime haircuts.

Some samurai women trained with spears/naginata to defend homes in times of war, but thats as far as it goes in proven historical accounts AFAIK.

Wouldn't stop me playing the game just don't pretend this is a historical game, then have women with katanas and those haircuts.
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Nightmare798 on May 30, 2015, 03:20:48 am
Arigato sushi hentai boku no pico banzai sugoi naruto one piece bleach tenno heika banzai

Thanks sushi transformation made my pico Banzai amazing and ridge Piese b ~Ea ch shop Majesty Banzai

Google is aksing: is there something wrong?
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Voso on May 31, 2015, 08:31:39 pm
anime haircuts.

..ponytails?
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Siiem on May 31, 2015, 08:45:01 pm
The gayness is strong in this one...
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Nightmare798 on June 01, 2015, 01:50:45 am
..ponytails?

You catch on that and you completely ignore there are two chicks with swords in supposedly realistic historical japanese duel fencing game?

By the way, its not about the hairstyle itself, it is about the color...
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Dooz on June 01, 2015, 02:03:16 am
you people are either the worst trolls ever or the dumbest creatures that can still manage to type somehow

either way, yeesh

pre-alpha tech demo, no textures, no colors, no characters, nothing you see matters other than the vision of the combat mechanics. no but keep criticizing the hair though, you're doing a great job
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Leesin on June 01, 2015, 02:22:49 am
Dooz typed, with an overflowing mouthful of Sushi and his anime girl pillow on his lap.
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Xant on June 01, 2015, 02:26:13 am
How about the fact then that the video is called "realistic samurai sword fighting" when there's nothing realistic about it in the least. At most it could be called "realistic modern kenjutsu stance demonstrations."
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Dooz on June 01, 2015, 02:32:51 am
Dooz typed, with an overflowing mouthful of Sushi and his anime girl pillow on his lap.

y'got me
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Nightmare798 on June 01, 2015, 08:10:43 am
you people are either the worst trolls ever or the dumbest creatures that can still manage to type somehow

either way, yeesh

pre-alpha tech demo, no textures, no colors, no characters, nothing you see matters other than the vision of the combat mechanics. no but keep criticizing the hair though, you're doing a great job
That is not the point here.

How can the game have any credibility of being realistic when it has two chicks with white hair brandishing katanas, dueling against each other in feudal Japan.
That is like calling call of duty realistic war simulator.
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Nightmare798 on June 01, 2015, 12:54:46 pm
How can any game be a realistic demonstration of sword-fighting when they never involve real swords? They're always just made of pixels. Gaaaaaaawd the pretention of some game developers calling it 'realistic', gaaaaaaaawd, but i'm too smart for them.

Because maybe you can simulate physics, movements and colisions?
The point is that people will take a look at the picture or a video of the game and will say: How is this realistic? it looks like some fucking anime.

They should at least make it look the part. There would be a lot criticsm too if they for example advertized mortal combat 9 as ¨realistic martial arts simulator.¨

Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Nightmare798 on June 01, 2015, 02:48:09 pm
Claiming to be a realistic combat sim is just begging to have your ass kicked anyway.

But having unrealistic hair doesn't mean the combat is going to be unrealistic.

I dint say anything about combat though. Just that the fact that there are two chicks with white hair doesnt bode too well with the premise of it being realistic.
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Clockworkkiller on June 01, 2015, 05:34:39 pm
Nightmare are you on your period
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Nightmare798 on June 01, 2015, 06:24:26 pm
Nightmare are you on your period

Why are you asking, you lookin to share some experience?
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Clockworkkiller on June 01, 2015, 07:00:19 pm
Yea, menstration turns me on, you dirty dog you <3
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Nightmare798 on June 01, 2015, 08:36:22 pm
Yea, menstration turns me on, you dirty dog you <3

You are beyond hopeless...
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Gravoth_iii on June 01, 2015, 08:37:08 pm
Yea, menstration turns me on, you dirty dog you <3

I once bled out of my ass, does that count?
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Nightmare798 on June 01, 2015, 08:38:36 pm
I once bled out of my ass, does that count?

Reminds me of that dude that inserted a glass into his anus.

It broke.
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Voso on June 01, 2015, 09:17:57 pm
Reminds me of that dude that inserted a glass into his anus.

It broke.

"that dude"

 :wink:
Title: Re: Weebos unite: Hatashiai (pre-alpha)
Post by: Gravoth_iii on June 01, 2015, 09:22:54 pm
"that dude"

 :wink:

More like THE dude, i think he also inserted a screwdriver into his urethra.. that might be a different dude tho.