cRPG

cRPG => Scene Editing => Topic started by: Jarold on February 01, 2013, 05:30:26 am

Title: Jarold's Maps
Post by: Jarold on February 01, 2013, 05:30:26 am
Here is a collection of maps I've made. Feedback is welcomed.

New Maps - After 10/11/17

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Basic map, but hopefully pretty fun

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Basically my idea for this map was that the castle defenders decided to sally out and try to defeat the besiegers head on. So, players spawn in the castle and the siege camp and then run out into the field. You can't get on the walls, sorry. Its not the most well thought out map, I think I may have put a few too many obstacles in the middle like siege shields and rocks. I just wanted people to have cover from scary archers! Feedback is greatly appreciated.

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Another simple village type map, took some inspiration from multiple maps. Hopefully its a fun one.

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Old map that I made for siege (Windfall Castle) that I tweaked to be a battle map.

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Updated version of my old snowy town map. Made the map a bit more dynamic, more cover, and balanced. Also, cleaned up a lot of useless items, ugly objects, file size, and overall FPS.

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This map is a modified village map from native single player (village_26). I just took out some houses, messed with the terrain, created new paths, added some variety, vegetation, and most notable the towers.

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An old map of mine that was characterized by an awful climb up to the top of the hill. I decided to heavily edit this map and I moved the spawns to the top of the hill. I also made the whole island accessible. Its a pretty small map, but I think it will play well as long as people don't spawn rather late... Pictures are out of date, there is no hill to climb now, add it!





Old maps - Before 10/11/17


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Title: Re: Jarold's Maps
Post by: Elmuri on February 01, 2013, 11:44:37 am
Snowy town looks great!
Title: Re: Jarold's Maps
Post by: no_rules_just_play on February 01, 2013, 02:12:11 pm
best looking maps ever seen imo. you really worked on the aesthetics of these maps i guess
Title: Re: Jarold's Maps
Post by: Jarold on February 14, 2013, 05:38:13 am
Added two new maps, Furvink Prison and Cultist Hill. Also accidently deleted my whole post so had to remake it.  :lol:
Title: Re: Jarold's Maps
Post by: Jarold on February 22, 2013, 11:51:33 pm
Added new maps, Grand Arena and Homestead.
Title: Re: Jarold's Maps
Post by: WITCHCRAFT on February 23, 2013, 06:47:20 am
Snowy Town and Furvink prison look like a lot of  fun. I really like cultist hill but feel that it wouldn't be added.
Title: Re: Jarold's Maps
Post by: Nightingale on February 24, 2013, 12:40:50 am
Looks really good

I hope they add your siege map - we could really use more siege maps
Title: Re: Jarold's Maps
Post by: Jarold on February 24, 2013, 02:57:21 am
Thank you, and as a person who plays alot of siege I hope that others will submit more maps.
Title: Re: Jarold's Maps
Post by: phnxhdsn on February 25, 2013, 01:34:22 am
One is Liking cultist hill would just need to make it more playable maybe? like not so steep sides so it doesn't bore people at the start getting up I don't really know? I like it:)
Title: Re: Jarold's Maps
Post by: Jarold on February 25, 2013, 09:42:08 pm
Yeah that was my beef with the map I made, sides were steep. I'll try to fix it.
Title: Re: Jarold's Maps
Post by: Jarold on March 05, 2013, 06:21:23 am
I'm really happy some of my maps got added  :D. But i'm a little let down by my siege map not being added.  :cry:
Title: Re: Jarold's Maps
Post by: Jacko on March 05, 2013, 10:25:02 am
No reason other than lack of time on my part. Will get added eventually.
Title: Re: Jarold's Maps
Post by: Jarold on March 12, 2013, 06:57:14 am
No reason other than lack of time on my part. Will get added eventually.

Ok then, since it hasn't been added yet I have taken the liberty to update it one last time. Changed name and a lot of other things. Hopefully there's a mini patch it can be put in or something.
Title: Re: Jarold's Maps
Post by: Jarold on March 19, 2013, 02:37:50 am
*cough*
Title: Re: Jarold's Maps
Post by: Wolfsblood on March 19, 2013, 04:46:03 am
i would really like to see how windsor castle would look in seige
Title: Re: Jarold's Maps
Post by: Jarold on April 15, 2013, 06:40:48 am
Added two new DTV maps : Ruined Castle DTV and Beach Assault.
Title: Re: Jarold's Maps
Post by: Phantasmal on April 17, 2013, 06:52:50 am
So you're the one who designed the new battle maps! I was wondering where they came from!

They're great by the way. I enjoy seeing new maps to change up the pace of the game. I cant wait for cultist hill to be added! Thank you for the maps!
Title: Re: Jarold's Maps
Post by: Dalfador on April 17, 2013, 10:38:08 pm
Your DTV maps look good. Hope to see them implemented soon.  :o
Title: Re: Jarold's Maps
Post by: Wolfsblood on April 18, 2013, 01:33:36 am
Jarold you need to get better internet. This way you can actually play instead of map making and jerking off with your own tears.

Just saying.
Title: Re: Jarold's Maps
Post by: obitus on April 18, 2013, 06:17:04 am
Jarold you need to get better internet. This way you can actually play instead of map making and jerking off with your own tears.

Just saying.

Fuck that he's like the one mapper currently making any new maps.  Even a contest with assloads of gold and loom pts could only encourage the creation of ~7 or 8 maps
Title: Re: Jarold's Maps
Post by: Fips on April 18, 2013, 04:21:00 pm
Fuck that he's like the one mapper currently making any new maps.  Even a contest with assloads of gold and loom pts could only encourage the creation of ~7 or 8 maps

Because all that won't change the fact that you have to wait weeks/months to get them implemented and then another eternity to get the fixed versions on the servers. At least that's why i can't be arsed making any new ones.
Title: Re: Jarold's Maps
Post by: Jarold on June 08, 2013, 03:46:08 am
Added two maps, Crossing and Ruined Fort. Battle maps.
Title: Re: Jarold's Maps
Post by: Elindor on June 10, 2013, 07:37:36 pm
Because all that won't change the fact that you have to wait weeks/months to get them implemented and then another eternity to get the fixed versions on the servers. At least that's why i can't be arsed making any new ones.

^ This is also why I don't create maps anymore.

They change this and I will - have one almost finished actually.

--

Jarold - I like the siege one, hope it gets in soon.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Jarold on July 09, 2013, 07:21:18 am
Added in a new siege map, Windfall castle.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Elindor on July 09, 2013, 07:59:29 pm
I like it Jarold...wondering though if there might need to be some small things added to the second wall where the side walls meet it that helps defense hold those corners (if that makes sense).  Since you can access the walls from the first tower near the offense spawn, I feel like most will just rush up that, along the walls, bypass the second gatehouse entirely and just pour into the flag area. 

So particularly there might need to be some elements added to the right side wall (when viewing from the attacker spawn)

Just a thought.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Viriathus on July 09, 2013, 10:37:32 pm
Elindor, the thing about atacking a wall with a gatehouse, is that 2 ladders are never enough, there has to be another way in besides de BD, (this also depends onthe size of the castle ofc.)

I like it, dont see why it shouldent work, standard siege castle type. Id work on the visuals a bit more tho, i dont like seeing trees growing inside the walls, neither i like to see beautifull patches of green grass instead of mud and grass.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Elindor on July 09, 2013, 11:08:12 pm
Elindor, the thing about atacking a wall with a gatehouse, is that 2 ladders are never enough, there has to be another way in besides de BD, (this also depends onthe size of the castle ofc.)

Oh I agree, Im just saying that he might wanna add some props that constrain the attackers some - make defensive chokepoints along the walls to allow defenders to slow them down.

Thats all.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Jarold on July 10, 2013, 12:01:19 am
Yeah I kinda go overboard trying to do the aesthetics on my map, i'll look into it.  :lol:   I was scratching my head on how to help the defenders without gimping the attackers. I figured that ladder at the very start would casue some imbalance since everyone would rush it. I might just remove it and let the attackers go up the two ladders and have a third path by taking the long way to the second walls by going up the steps.

My original idea was to keep the three ladders as they are and just put some sort of barrier in the way. Like on the right hand corner of the second wall add a door somehow. Still trying to figure out how to do that....maybe I could just make a custom prop like I did with the flag area. 
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Jarold on July 10, 2013, 01:49:21 am
I think I figured out what to do, also hired some lumberjacks!
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Also here is a picture of possible paths to the walls.
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I'm thinking about adding the same door on the left hand side also, maybe that's a little too much for the defense?
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Fips on July 10, 2013, 02:19:47 am
If it's only 1 i guess it should be fine. It's a little delay anyway. But as always, needs to be on the server to really figure that out. From the looks of it, it should be a great map.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Elindor on July 10, 2013, 05:07:32 am
Perfect Jarold.

I would add the same thing on the other side though, yeah.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Viriathus on July 11, 2013, 02:43:49 pm
either way, it all depends on how far are the defender spawns from the ladders, and how close are the atackers.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Fips on July 20, 2013, 07:04:21 pm
Windsore Castle:
-the wheels of the siege tower are turning the wrong way

The shortest way (with opened gatehouse) takes about 50 seconds to 1 minute! Gatehouse might be opened very soon, but if this way is already that long i think it will make the whole left of the castle completely obsolete. I don't know, it's quite huge and in the state that i tested it, it will definitely be a attacking horror =P
Going to the backdoor seems useless to me. It takes 40-60 seconds (Depending on the spaw) to get there, then you have to destroy one door and either destroy another 2 doors or you are bound to go to the destroyable gates on the walls, which will take a lot of time on top. And then you are not even at the flag already, still like a 20 second walk to it.
The state it is in now will turn out to be a "Siege Tower, Gatehouse, Flag"-map.

You should have kept the name "Impenetrable Fortress" xD

Suggestion: Rework the backdoor/backway.

But other than the wheels and the balance issue i found nothing else that concerns me. I'll take a look and Windfall Castle in a few minutes.


Edit: Yeah, Windfalls seems nice, wouldn't do anything to it right now. Will be in the next update.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Jarold on July 21, 2013, 12:24:13 am
Windsore Castle:
-the wheels of the siege tower are turning the wrong way

The shortest way (with opened gatehouse) takes about 50 seconds to 1 minute! Gatehouse might be opened very soon, but if this way is already that long i think it will make the whole left of the castle completely obsolete. I don't know, it's quite huge and in the state that i tested it, it will definitely be a attacking horror =P
Going to the backdoor seems useless to me. It takes 40-60 seconds (Depending on the spaw) to get there, then you have to destroy one door and either destroy another 2 doors or you are bound to go to the destroyable gates on the walls, which will take a lot of time on top. And then you are not even at the flag already, still like a 20 second walk to it.
The state it is in now will turn out to be a "Siege Tower, Gatehouse, Flag"-map.

You should have kept the name "Impenetrable Fortress" xD

Suggestion: Rework the backdoor/backway.

But other than the wheels and the balance issue i found nothing else that concerns me. I'll take a look and Windfall Castle in a few minutes.


Edit: Yeah, Windfalls seems nice, wouldn't do anything to it right now. Will be in the next update.

Lol yeah shoulda kept it as impenetrable fortress.  :lol:  Ok i'll see about reworking it and the wheels on the siege tower would never turn the right way no matter how hard I tried. I turned them every which way I could and it still was wrong.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Fips on July 21, 2013, 12:35:57 am
Lol yeah shoulda kept it as impenetrable fortress.  :lol:  Ok i'll see about reworking it and the wheels on the siege tower would never turn the right way no matter how hard I tried. I turned them every which way I could and it still was wrong.

Just turn all of them 180° =P
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Nightmare798 on July 21, 2013, 12:48:16 am
I think its safe to assume now that Jarold is one of most productive members of this community.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Jarold on July 21, 2013, 01:57:13 am
New map file : http://www.mediafire.com/?nhy7xnhh7xvegsk

Removed doors on the steps, removed destructible gate that was near the ladders, changed a ladder position so that it might be used. A few other small things.

(click to show/hide)

I really don't know what else to do with the map, sadly.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Fips on July 21, 2013, 02:39:47 am
With that ladder you can actually sneak your way to the flag over the walls , should make a lot more sense to move there now.
I think with those kind of castles it's better to do a little more for the attack than the defence, because as soon as that clock hits 0:00 it's over for attackers. And in general new castles are usually worse to attack than defend (Just look at my Burg Rabenstein, first version was impossible to attack, even the version on the servers right now is still very hard to capture). You can always add a little door instead of the gate, or place obstacles later on if it turns out to be too easy to attack. I might even be completely wrong about this castle, i guess we'll have to wait for it to be on a server, as usual.

I guess it's just the nature of a map-creator making a castle more likely to be biased towards defence, simply because that's the way it's supposed to be in RL. I'll check your map tomorrow again, but i'm guessing it should be fine for the servers now =)
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Teeth on July 21, 2013, 10:36:15 pm
I am going through all your new maps and providing feedback, will update as I go. My god you make a lot of maps.

Ruined Castle
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Cultist Hill
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Furvink Prison
It's without a doubt a nice dungeon map, but dungeon maps are too cav unfriendly and quite a lot of infantry players don't like them either. Combining some dungeons with more open areas could work, but a map that is solely a dungeon would kill the server too much.



Grand Arena and Homestead
They crash my game whenever I try to host them, I asked Fips to try and the same thing happened to him. Could you try to reupload these for starters?



Crossing
Great map, good look. Think you nailed this one. Does somewhat break the mirror rule, but I think that one has been hardly enforced and I don't mind mirrorish maps. Only advice I can give is to move the invisible borders like a few feet into the water. Sometimes they block off a few feet of flat land which might be used as playable area by cav. You have a nice natural boundary, why not move the invisible borders just a bit into the water, still stops people from going where they shouldn't go while there is 0 interference with gameplay.

Only if you can be arsed though, I'll add it no doubt.



Ruined Fort
When I open the .sco file I get your siege map Windfall Castle instead of this map. Could you please reupload this one as well? Sadly another duplicated name, although Native Ruined Fort is going to be in the rotation soon, to avoid confusion a rename would be nice.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Jarold on July 22, 2013, 05:00:19 am
Hey thanks for the quality feedback! I think it will be too much work to revise Cultist Hill so just ignore that map. Feel free to ignore Grand Arena also it isn't a good map.

I updated Ruined Castle, now known as Rhodias. I added the path you suggested, the outside area is accessible, moved the ladder so that faction 1 can get onto the small tower at the same time, made the ladder closest to faction 2 moveable so that it would give faction 1 more time to get there, and updated the landscape and various other things.

Map file : http://www.mediafire.com/?w2crzp53phq3qcq 
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Teeth on July 22, 2013, 07:46:57 pm
Good call opening up the area outside of the castle. Gives cavalry room to gallop. Map is good to go as far as I am concerned.

Updated my feedback post with the rest of your battle maps.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Jarold on July 22, 2013, 10:04:46 pm
Ugh I think I overwrote the Ruined Fort with Windfall Castle because they have the same scn object and code. I think this map is lost. I might be able to cover it but meh.

I remember Jacko put Homestead in cRPG at one point but it never got into rotation because of the mysterious crashing.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Fips on July 28, 2013, 05:29:49 pm
When you edited those doors into your Windfall castle you messed up the gate =/
Probably tested it, opened the gate and then saved the file, so now it's open 24/7.

Damn it, should have tested the newest version of this as well, but derp, i only saw the first xd
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Jarold on July 28, 2013, 07:30:03 pm
Damnit, I always had a creeping suspicion I shouldn't leave doors or gates open before saving. I will make an update soon.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Fips on July 28, 2013, 08:43:41 pm
And crossing has gates that can be opened and closed, especially the one on the ground looks weird.
I'll leave it in, though. It's not really gamebreaking.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Jarold on July 28, 2013, 10:15:40 pm
Um, I didn't put any gates on Crossing. I DON'T THINK ATLEAST!?  :shock:
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Fips on July 28, 2013, 10:25:23 pm
Oh ehm yeah, it's rhodias xD

Sorry, seems like we missed to test out Crossing, damn.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Viriathus on July 28, 2013, 10:32:53 pm
My maps didnt get on the rotation too :( all this hard work....
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Fips on July 28, 2013, 10:36:53 pm
My maps didnt get on the rotation too :( all this hard work....

We tested both of them today, they will be on the servers once they are restarted.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Viriathus on July 28, 2013, 10:37:33 pm
thnx mister!
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Jarold on July 29, 2013, 01:20:12 am
Oh ehm yeah, it's rhodias xD

Sorry, seems like we missed to test out Crossing, damn.

Oh did you guys fix windfall castle and rhodias for me, or do I have to do that? I guess i'll do it right now just in case.

EDIT : I just checked Windfall Castle and Windsore Castle their gates are fine for me, are you sure it's mine?
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Fips on July 29, 2013, 10:01:16 am
Oh did you guys fix windfall castle and rhodias for me, or do I have to do that? I guess i'll do it right now just in case.

EDIT : I just checked Windfall Castle and Windsore Castle their gates are fine for me, are you sure it's mine?

Dafuq, i just checked it when hosting my own game and you are right, not bugged.

Do you have more than this 1 winch or 1 portcullis?
If not, change the winch you are using right now and use winch_b. If that still does not fix it, i'm not quite sure what will x_X

Well yeah, you can take your time with both maps, now we have to wait for another patch to come before we can update anything again.

By the way, we played your Windsore Castle yesterday with about 80 players and other than the fact that people are fukken hypocrits when it comes to new maps ("OH MY GOD HOW DO YOU DEFEND THIS"...and then losing twice as attack) it played very well!
Backdoor still seems a little useless to me, though. The stairs that lead up to the wall are a little too far behind and on the walls, and when on the walls, some cover would be nice. Everyone notices when you are going that way, which makes it not the best option, imo. And because it's still a long walk^^
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Jarold on July 30, 2013, 04:49:33 am
Good feedback I will se what I can do to the winch. On Windfall Castle I have 3 portcullis so i'll just delete the others and replace them with something else. And i'll replace the winch as well.

I'll look into Windsore castle also to see if I can improve it a tad more.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Fips on August 01, 2013, 03:23:23 pm
Okay, the place where you had the gate: Maybe add a door there, people are rushing this flag way too easily =D (I was wrong there xd)
Also, the Siege tower needs to be closer to the walls, noone is using it in it's current state.

And one last thing that i noticed: The def spawns on and close to the front wall are not quite def-friendly, i'd suggest finding another spot for them. Attackers win so often because after they are close to the flag, everybody spawns on front wall and has to walk all the way back.
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Jarold on August 03, 2013, 02:42:17 am
Windfall Castle, updated the map by removing the three portcullis I had and just kept one and removed thw inch and put it back in just in case.

http://www.mediafire.com/?qczack8wjjctq3h




Windsore Castle, updated the map by adding a destructible gate on the right front walls. Made the siege tower closer, added a another stairwell closer to the flag, and made spawns much better for Defense.

I'm wondering if I should put a door back in place on the steps where I previously had it before I was told to remove it?

http://www.mediafire.com/?nhy7xnhh7xvegsk
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Fips on August 06, 2013, 12:53:08 pm
Okay, found nothing wrong with the updates of your battle maps and those siege maps, so yeah, added.

Also, why do you rename your maps so often? xd
Title: Re: Jarold's Maps SIIIEEGEE
Post by: Jarold on August 06, 2013, 07:40:16 pm
Well I had to rename ruined fort because it was taken. I don't feel like I rename them often >:/ lol.

Thanks for adding them.
Title: Re: Jarold's Maps -- Scorched Earth
Post by: Jarold on August 16, 2013, 01:02:46 am
NOTE : All pictures except the overhead are a little outdated thanks to Afonserro aka Virathius helping me with my map.


Scorched Earth

This map is pretty simple just a forest with ruins in the middle. It's supposed to be a forest that caught on fire but didn't burn too much vegetation, however it caught a few souls and houses on fire.

(click to show/hide)
(click to show/hide)

(click to show/hide)
(click to show/hide)
Title: Re: Jarold's Maps -- Scorched Earth
Post by: Viriathus on August 16, 2013, 01:12:14 am
As i was looking at the screens, i was wondering why didnt you use the color tool more. Only them i read your post.

Im going to pimp this map!
Title: Re: Jarold's Maps -- Outpost and Scorched Earth
Post by: Jarold on September 28, 2013, 08:51:25 pm
Outpost

A small wooden outpost under siege, what more is there to say?

(click to show/hide)
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(click to show/hide)
(click to show/hide)
(click to show/hide)
Title: Re: Jarold's Maps -- Outpost and Scorched Earth
Post by: Fips on November 25, 2013, 09:12:57 pm
Are you aware of the problems with Outpost?^^
Title: Re: Jarold's Maps -- Outpost and Scorched Earth
Post by: Jarold on November 26, 2013, 11:38:05 pm
I haven't heard anything about either of my two new maps.
Title: Re: Jarold's Maps -- Outpost and Scorched Earth
Post by: Ikarus on December 16, 2013, 01:18:59 am
I´m so sorry Jarold, didn´t know that it´s one of your creations
http://forum.melee.org/suggestions-corner/fix-this-map-or-remove-it-from-the-rotation-asap/msg916315/#msg916315
Title: Re: Jarold's Maps -- Outpost and Scorched Earth
Post by: Viriathus on December 16, 2013, 10:03:35 am
Oh Jarold, i feel bad now, but that map, is.... like a fail abortion. Non offense, i love all your maps!
Title: Re: Jarold's Maps -- Outpost and Scorched Earth
Post by: Moncho on December 16, 2013, 02:32:05 pm
Problems I saw when I played it (outpost):

Defenders cannot reach the flag area, since none of the doors that lead to it can be opened by defenders from the outside. This also makes the backdoor into a certain victory for the attackers, since via it they reach the backdoor which cannot be defended if enough attackers use the ladder, since there is no space to hold there and they cannot defend from the inside.
This can be voided by the backladder, which can be made impossible to raise by defenders since it goes below the wall and there is a safe spot from where to stand on top of it.
About the main way in (triple gates and flag). The first gates take imo maybe a bit too much to break.
When the attackers win, it is usually because they open the second front gates, not because they destroy it. However, opening them is a bit too easy imo because they can just jump from the wall onto the straw horse thingy (not sure of its real name), and then just opening them from the inside. Maybe removing this could make it more dfficult, but then the gates HP may need rebalancing.

That is what I could think of right now, with these things modified I think it can be a good map.
Title: Re: Jarold's Maps -- Outpost and Scorched Earth
Post by: Jarold on December 17, 2013, 04:05:45 am
Ok thanks i'll work on that, I don't play much at all so I don't even know if my maps are in rotation most of the time. But I understand that the scene managers are busy.
Title: Re: Jarold's Maps
Post by: Jarold on January 07, 2014, 02:04:17 am
NOTE : All pictures except the overhead are a little outdated thanks to Afonserro aka Virathius helping me with my map.


Scorched Earth

This map is pretty simple just a forest with ruins in the middle. It's supposed to be a forest that caught on fire but didn't burn too much vegetation, however it caught a few souls and houses on fire.

(click to show/hide)
(click to show/hide)

(click to show/hide)
(click to show/hide)

Was there something wrong with this map?
Title: Re: Jarold's Maps
Post by: Teeth on January 07, 2014, 10:19:17 am
It's added but it seems to peculiarly absent when playing. I recall playing it once, but I might be confusing things. Can anyone confirm having played it? I'll have a look to see if anything went wrong with implementation.

Oh balls, forgot an underscore, apologies, my bad.
Title: Re: Jarold's Maps
Post by: Viriathus on January 07, 2014, 12:02:31 pm
add it, its a good map!
Title: Re: Jarold's Maps
Post by: Jarold on January 07, 2014, 03:49:23 pm
It's added but it seems to peculiarly absent when playing. I recall playing it once, but I might be confusing things. Can anyone confirm having played it? I'll have a look to see if anything went wrong with implementation.

Oh balls, forgot an underscore, apologies, my bad.

No problem.
Title: Re: Jarold's Maps
Post by: Fips on January 11, 2014, 02:48:38 pm
Yeah, scorched earth will be in next time and the dtv map, too. I made some minor updates (like removing and adding a few invisible walls and editing the entry points), so please check them out next patch and see if i ruined anything ^^
Title: Re: Jarold's Maps
Post by: Jarold on January 11, 2014, 09:40:30 pm
Yeah, scorched earth will be in next time and the dtv map, too. I made some minor updates (like removing and adding a few invisible walls and editing the entry points), so please check them out next patch and see if i ruined anything ^^

Okay, will do.
Title: Re: Jarold's Maps
Post by: Fips on January 13, 2014, 01:09:51 am
So, i fixed it and it doesn't crash the server anymore, which is good =D

(There were a bunch of INVALID Items in there with the name jarold in there, please do not use your own props or whatever xD)

Anyhow, you have to invisible wall or fence everything on top of the walls. Bots can fall down everywhere and get stuck at too many places if you don't. Also i'd suggest you remove the ladders from one spawn and only let them go on top of the siege tower. Or make it 2 siege towers, because they get stuck on the wall prop with that little roof. And they get stuck on the palisade on the other spawn (Which might have been my fault when i reedited the old spawn points you had to the ones we actually need on dtv map ^^)
So it's on the server right now, but the next server restart will remove it again, just too many problems. And that's just what i've seen from having like 10 people on the maps, usually there will be a lot more issues with a full server. So you can check it out yourself in the next few days.
So i'm afraid it has to wait another patch before getting in ultimately. Damn shame, though, it's pretty neat otherwise.
Title: Re: Jarold's Maps
Post by: Jarold on August 11, 2015, 06:47:35 am
 :o
Title: Re: Jarold's Maps
Post by: Ikarus on August 11, 2015, 09:13:38 am
:o

you´re a wee bit l8 m8  :D
Title: Re: Jarold's Maps
Post by: Fips on August 11, 2015, 05:54:39 pm
Take your maps to Nashringa if you want them added now. I don't even have crpg updated anymore since the last two patches or so.
Title: Re: Jarold's Maps
Post by: Yeldur on August 20, 2015, 12:55:04 am
MORE MAPS LIKE THESE. These are good maps which I enjoy!

Good job Jarold :D
Title: Re: Jarold's Maps
Post by: Jarold on October 12, 2017, 02:43:26 am
Added new map, hopefully plenty more to come.
Title: Re: Jarold's Maps
Post by: Torben on October 12, 2017, 11:29:11 am
Added new map, hopefully plenty more to come.

so mod..not...ded?
Title: Re: Jarold's Maps
Post by: Ikarus on October 12, 2017, 02:53:04 pm
We should really set up one evening per week to play, I'd like to try that new map
Title: Re: Jarold's Maps
Post by: Jarold on October 12, 2017, 08:14:26 pm
Alright, another map is up, snowy siege, which is actually a battle map. :P

Please, feedback is welcomed on this map!
Title: Re: Jarold's Maps
Post by: njames89 on October 12, 2017, 08:17:43 pm
Nice it looks good. Some variety in the maps will be nice when we get things going again.
Title: Re: Jarold's Maps
Post by: Jarold on October 13, 2017, 08:03:33 am
Alright another map up, need sleep.
Title: Re: Jarold's Maps
Post by: Torben on October 13, 2017, 10:15:06 am
wtf is happening.  we cant have on the one hand threads that talk about mod being dead,  and on the other getting new maps.  ahrg!!

ty tho,  jarold : )
Title: Re: Jarold's Maps
Post by: njames89 on October 13, 2017, 01:29:08 pm
They all look like nice additions to the rotation.
Title: Re: Jarold's Maps
Post by: Jarold on October 13, 2017, 06:59:06 pm
wtf is happening.  we cant have on the one hand threads that talk about mod being dead,  and on the other getting new maps.  ahrg!!

ty tho,  jarold : )

Yeah I know, its a bummer, gotta fight the bad vibes!
Title: Re: Jarold's Maps
Post by: Jarold on October 14, 2017, 12:47:08 am
Double post, another map up. I think I'll try for one more new one before taking a break on map making for a few days.
Title: Re: Jarold's Maps
Post by: Jarold on October 15, 2017, 10:59:33 pm
Updated an old map of mine and made it better!
Title: Re: Jarold's Maps
Post by: Jarold on October 22, 2017, 12:57:58 am
Added in a new map "village towers".
Title: Re: Jarold's Maps
Post by: Jarold on October 22, 2017, 08:02:12 am
Just added in an updated version of cultist hill, a very old map of mine. Its pretty small but I think it will play well, especially with our current population.
Title: Re: Jarold's Maps
Post by: Jarold on September 18, 2018, 12:54:00 am
bump (pls add maps)
Title: Re: Jarold's Maps
Post by: bensai on September 18, 2018, 08:31:55 am
i say add all the maps in this thread to the rotation purely for flavor and diversity if not their quality
Title: Re: Jarold's Maps
Post by: Tristan_of_Erzoth on September 18, 2018, 08:34:08 am
@professor
Title: Re: Jarold's Maps
Post by: njames89 on September 18, 2018, 12:23:15 pm
These all got the OK from us last time it was brought up. Not sure why they were never added.
Title: Re: Jarold's Maps
Post by: Jarold on December 16, 2021, 07:32:35 am
Not to toot my own horn, but the current map rotation is not great and I think adding some of my "newer" maps would freshen things up c:

Don't make me create more!
Title: Re: Jarold's Maps
Post by: Jarold on December 16, 2021, 08:38:46 am
Oops double post
Title: Re: Jarold's Maps
Post by: njames89 on December 18, 2021, 03:27:16 pm
Great work Jarold. Yeldur is looking at adding them now.
Title: Re: Jarold's Maps
Post by: njames89 on February 16, 2022, 02:39:08 pm
Jarold's maps are officially added in. Still need to put them in rotation but admins can now change server to them.