cRPG

Beta => WSE2 Beta => Topic started by: Mechanix on December 03, 2012, 06:41:29 am

Title: Animation Stuttering
Post by: Mechanix on December 03, 2012, 06:41:29 am
This is NOT the same as stuttering caused by low FPS.
I have my game pegged at 120FPS at all times (maxed with FXAA off, experimental settings off), yet the animations look jittery. Almost like they are running at 30FPS while the rest of the game is super smooth at 120.

Any ideas?
Title: Re: Animation Stuttering
Post by: SixThumbs on December 03, 2012, 07:46:15 am
I had this same issue even though I had "90" frames and 32ish ping.
Title: Re: Animation Stuttering
Post by: [ptx] on December 03, 2012, 08:00:09 am
Yes, i have this too at 60 (or 59) FPS and 40-50 latency, though only on EU3 server, sometimes.
Title: Re: Animation Stuttering
Post by: Jarold on December 03, 2012, 09:49:04 am
I have the same problem even when the animations are set to "High". I usually get a constant 90 fps with game maxed out too. :(
Title: Re: Animation Stuttering
Post by: Vibe on December 03, 2012, 10:02:11 am
Same. Although haven't tried this yet:

Did you try changing the animation quality setting?
Title: Re: Animation Stuttering
Post by: Jarold on December 03, 2012, 10:05:35 am
I just tried setting the animation quality to "Abysmal" and its fine/smooth now...weird I thought abysmal meant really bad....

EDIT : LOL nevermind it was good for a little then it was bad.
Title: Re: Animation Stuttering
Post by: Dalhi on December 03, 2012, 11:11:41 am
I recorded wierd freez that is happening to me from time to time since I started using WSE2, no noticable fps drops, ping is at 50. I never had this kind of an issue, also movement seems wrong to me  :?

http://www.youtube.com/watch?v=1CfSbVPGnBw&feature=youtu.be (http://www.youtube.com/watch?v=1CfSbVPGnBw&feature=youtu.be)

What may couse that, and what additional information do you need to adress the issue?
Title: Re: Animation Stuttering
Post by: NuberT on December 03, 2012, 12:20:25 pm
unchecking "dynamic mesh batching" might help
Title: Re: Animation Stuttering
Post by: cmp on December 03, 2012, 12:26:08 pm
I recorded wierd freez that is happening to me from time to time since I started using WSE2, no noticable fps drops, ping is at 50. I never had this kind of an issue, also movement seems wrong to me  :?

If you mean that thing at the end, it's a massive lag spike.
Title: Re: Animation Stuttering
Post by: Dalhi on December 03, 2012, 12:44:11 pm
Actually unchecking "Reduce Framerate Limit Input Lag" seems to solve my problems with"sluggish" movement despite having no fps drops etc.

If you mean that thing at the end, it's a massive lag spike.

It might be it in this particular case, but anyway switching off the option mentioned above solved my problems with the game running really poor even with high fps.
Title: Re: Animation Stuttering
Post by: Rumblood on December 03, 2012, 04:23:20 pm
Load textures on demand is on by default. There is a thread here to tell you how to manually disable it. (There currently or at least last night was no option)

It is likely stuttering because you are loading textures. If you have enough video memory, I suggest you follow the method to disable.

http://forum.meleegaming.com/crpg-client-beta/how-to-disable-%27load-textures-on-demand%27-in-the-beta-client/ (http://forum.meleegaming.com/crpg-client-beta/how-to-disable-%27load-textures-on-demand%27-in-the-beta-client/)
Title: Re: Animation Stuttering
Post by: Gravoth_iii on December 03, 2012, 08:15:24 pm
Did everything still have some stutters allthough they have decreased. Playing on 70-121 fps..
Title: Re: Animation Stuttering
Post by: oguzergin on December 03, 2012, 08:17:38 pm
I have this problem especially when I play DTV and when it comes to waeboos. Maybe it helps to devs to resolve the issue.

We play with more than 20 on our team and when a large number of waeboos approach animation starts to stutter.
Title: Re: Animation Stuttering
Post by: Rumblood on December 03, 2012, 09:14:11 pm
Did everything still have some stutters allthough they have decreased. Playing on 70-121 fps..

Cap your FPS to 70 fps. It will provide a smoother experience for you.

I have this problem especially when I play DTV and when it comes to waeboos. Maybe it helps to devs to resolve the issue.

We play with more than 20 on our team and when a large number of waeboos approach animation starts to stutter.

Sounds exactly like loading textures on demand. Did you disable it if you have the video memory?
Title: Re: Animation Stuttering
Post by: Patoson on December 03, 2012, 09:28:16 pm
Besides the nth change of 2h stab animation, I feel the same as all of you - like animations are not complete, harder to see and block, sometimes.

I play with constant 110-120 fps and have tried Medium and High settings for the animations.
Title: Re: Animation Stuttering
Post by: Nordwolf on December 03, 2012, 10:19:04 pm
Actually animations are smoother for me.

But there is another issue:

While having 100 - 120 fps with mid - high settings, sometimes everything is just jittering, like if it was 20 fps. But it actually shows 100 - 120.
The most impact on that is HDR. But even without it being on, it happens on a bigger scale servers.
And again, without fps drop.
Title: Re: Animation Stuttering
Post by: Tears of Destiny on December 03, 2012, 10:37:55 pm
Turn animations to Medium or Low, and follow the instructions in my signature, it should help a lot  :wink:
Title: Re: Animation Stuttering
Post by: Butan on December 03, 2012, 10:57:05 pm
Turn animations to Medium or Low, and follow the instructions in my signature, it should help a lot  :wink:


aahhhhhh yes


Because the launcher doesnt use the native "configure" options we have to hard fix it ?


Load textures on demand sure needs to be off by default, its the most shit options ever
Title: Re: Animation Stuttering
Post by: Rumblood on December 03, 2012, 11:10:34 pm

aahhhhhh yes


Because the launcher doesnt use the native "configure" options we have to hard fix it ?


Load textures on demand sure needs to be off by default, its the most shit options ever

It has a purpose. If you are limited on video memory, you will run out with c-RPG. But if you have more than enough, yes it should be off.
Title: Re: Animation Stuttering
Post by: Mechanix on December 06, 2012, 05:27:59 am
None of these fixes have helped :(

Animations to medium had no effect, and the other options were previously off.
Title: Re: Animation Stuttering
Post by: matt2507 on December 06, 2012, 03:34:01 pm
I managed to play without this problem by reducing the "Max Frame-rate"
A good compromise is between 80-110 on my config.

Warband has Unlike other games, seems to "claim" extra fps if the adjustment is too high.
Really strange.

Hoping it helps some  :wink:

worked for me
Title: Re: Animation Stuttering
Post by: Elmetiacos on December 06, 2012, 09:48:06 pm
I have this problem especially when I play DTV and when it comes to waeboos. Maybe it helps to devs to resolve the issue.

We play with more than 20 on our team and when a large number of waeboos approach animation starts to stutter.
This happened to me even before the beta client - I'm fairly sure it's down to the polygon count or similar on the new Light Strange Armour since I've noticed on Wave 3, with more red weeaboos, it stops happening.

I've had the stutter problem too, but it seems to happen only on certain maps. I'll try turning off Reduce Framerate Limit Input Lag and see if it helps.
Title: Re: Animation Stuttering
Post by: Elmetiacos on December 17, 2012, 12:51:05 pm
Strange as it sounds, turning off "Show Frame Rate" reduced the stutter.
Title: Re: Animation Stuttering
Post by: Kafein on December 17, 2012, 02:02:19 pm
I have this problem especially when I play DTV and when it comes to waeboos. Maybe it helps to devs to resolve the issue.

We play with more than 20 on our team and when a large number of waeboos approach animation starts to stutter.

Is "use instancing" on ? I think that setting has a big impact when many agents use the same gear
Title: Re: Animation Stuttering
Post by: cmp on December 17, 2012, 02:10:53 pm
Instancing is used only for low poly meshes (like projectiles, flora and some lods).