cRPG

Beta => WSE2 Beta => Topic started by: Rumblood on December 03, 2012, 12:30:17 am

Title: Banners
Post by: Rumblood on December 03, 2012, 12:30:17 am
Say, I would like to have banners ON for enemies, and OFF for friendlies. Often when a single enemy is in your team scrum, you cant tell who doesn't have a banner. I would prefer to attack the guy with one, because it is far more obvious.
Title: Re: Banners
Post by: Moncho on December 03, 2012, 12:34:05 am
On the long run, it might help. However, it would cause a lot of confusion when first implemented, and be a huge excuse for "accidental" teamhits.
Issues: That enemy waiting to ambush you just behind that low wall? Well, he is useless now. And a few other things (archery in the distance would be a bit easier, etc. Not sure if I like it
Also, can you see banners through the fog? Cannot remember atm, but if you can, even if just at a slightly bigger distance than you can see players, it would be a big advantage
Title: Re: Banners
Post by: Tears of Destiny on December 03, 2012, 12:53:44 am
Amusingly enough Fog is entirely eliminated for sniping purposes if you toggle on the option that outlines banners in Green.
Title: Re: Banners
Post by: Jarlek on December 03, 2012, 03:13:40 am
On the long run, it might help. However, it would cause a lot of confusion when first implemented, and be a huge excuse for "accidental" teamhits.
Issues: That enemy waiting to ambush you just behind that low wall? Well, he is useless now. And a few other things (archery in the distance would be a bit easier, etc. Not sure if I like it
Also, can you see banners through the fog? Cannot remember atm, but if you can, even if just at a slightly bigger distance than you can see players, it would be a big advantage
You can choose banner settings with WSE now. You can have banners for friendlies only, no banners or banners for all. The only thing you can't have is banner for enemies only.

How would his lead to problems? Sure, it might be confusing for you when you first change to it, but you have to manually change it. It's not something that would suddenly applied to everyone.

Amusingly enough Fog is entirely eliminated for sniping purposes if you toggle on the option that outlines banners in Green.
Even with the red and green outlines, fog and distance will make you unsure wether it's a friendly or not. Been both HC and arbalester and fighting in fog with it on, the red and green are similar when you are distant.
Title: Re: Banners
Post by: Rumblood on December 03, 2012, 04:15:50 am
On the long run, it might help. However, it would cause a lot of confusion when first implemented, and be a huge excuse for "accidental" teamhits.
Issues: That enemy waiting to ambush you just behind that low wall? Well, he is useless now. And a few other things (archery in the distance would be a bit easier, etc. Not sure if I like it
Also, can you see banners through the fog? Cannot remember atm, but if you can, even if just at a slightly bigger distance than you can see players, it would be a big advantage

Yes, I can see how that might be an issue for the "strategic hiders" aka "leechers".  :lol:

But anyhow, you can already turn on enemy banners. You just can't turn off Friendly. So your point is already moot.
Title: Re: Banners
Post by: Macropus on December 03, 2012, 08:02:40 am
 :o
It's kinda sad that enemy's banner can be visible now. I always thought you should notice enemy stalking behind you by seeing himself, not seeing his banner from over 9000 meters away...
- it makes disguise equipment useless
- it makes people able to see ambushing enemy behind the walls and obtacles
- it allows people to recognize what clan their enemy belongs to, before even killing him/dying of his hand.

I honestly can't see any advantages of this feature  :|
Title: Re: Banners
Post by: Moncho on December 03, 2012, 09:02:29 am
Yes, I can see how that might be an issue for the "strategic hiders" aka "leechers".  :lol:

But anyhow, you can already turn on enemy banners. You just can't turn off Friendly. So your point is already moot.

I was not meaning leechers, but people who like to stand right around a corner of a low wall and ambush, using animations to have your head below the level, but in this case your banner would still be visible.
And I did not know about that option, hence the question in my last sentence. Have not played with the new client.
Title: Re: Banners
Post by: Elmuri on December 03, 2012, 10:09:16 am
:o
It's kinda sad that enemy's banner can be visible now. I always thought you should notice enemy stalking behind you by seeing himself, not seeing his banner from over 9000 meters away...
- it makes disguise equipment useless
- it makes people able to see ambushing enemy behind the walls and obtacles
- it allows people to recognize what clan their enemy belongs to, before even killing him/dying of his hand.

I honestly can't see any advantages of this feature  :|
+1, I would like to hear why this was added.
Title: Re: Banners
Post by: Falka on December 03, 2012, 10:38:01 am
:o
It's kinda sad that enemy's banner can be visible now. I always thought you should notice enemy stalking behind you by seeing himself, not seeing his banner from over 9000 meters away...
- it makes disguise equipment useless
- it makes people able to see ambushing enemy behind the walls and obtacles
- it allows people to recognize what clan their enemy belongs to, before even killing him/dying of his hand.

I honestly can't see any advantages of this feature  :|
+1000  :wink:
Title: Re: Banners
Post by: Rumblood on December 03, 2012, 06:08:52 pm
:o
It's kinda sad that enemy's banner can be visible now. I always thought you should notice enemy stalking behind you by seeing himself, not seeing his banner from over 9000 meters away...
- it makes disguise equipment useless
- it makes people able to see ambushing enemy behind the walls and obtacles
- it allows people to recognize what clan their enemy belongs to, before even killing him/dying of his hand.

I honestly can't see any advantages of this feature  :|

You can't see the banners behind obstacles unless it is the same height as the player. So except for very low walls, your complaint is unfounded.

At distance you cant tell if someone is ally or enemy. In fact, this makes using enemy banners on WORSE because you can no longer discern friend or foe past a short range. (Which is why being able to turn off Friendly banners is necessary)

As for recognizing the enemy clan? I see zero problem with that. You think in real battles standards were only visible to your allies?  :rolleyes:
Title: Re: Banners
Post by: Macropus on December 03, 2012, 07:09:33 pm
Most of the obtacles you can hide in are not high (bushes, ruins, embrasures on the walls and such), so it is really an issue, especially for xbowers who always need to hide somewhere.

Yes it's hard to recognize who's there if it's far away, but still you see SOMEONE is there, and you are already aware..

I mean, such modes that make bushes invisible and so on are considered illegal by most players, but this thing is pretty much the same. You can see enemies despite of their disquise or hiding skills (if such skills even exist  :))... I'm not saying it makes game a lot worse, but I don't think it makes it better in any way either.