Author Topic: New Team Balance Sucks  (Read 5354 times)

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Offline Corsair831

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New Team Balance Sucks
« on: February 08, 2018, 10:38:18 pm »
+9
It seems there's been an update to the way it balances people on to teams; it's now 'reshuffling the deck' of players so to speak every single round, not putting friends in the same clan on the same team etc.

Making it impossible to teamwork and not being able to play with your friends :(
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Offline Arthur_

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Re: New Team Balance Sucks
« Reply #1 on: February 08, 2018, 10:39:36 pm »
+3
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Offline Life

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Re: New Team Balance Sucks
« Reply #2 on: February 08, 2018, 10:43:41 pm »
0
Way to go EU devs.  :rolleyes:
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Offline Telford

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Re: New Team Balance Sucks
« Reply #3 on: February 08, 2018, 10:44:44 pm »
+6
I was just saying in-game.

Banner balance promotes teamwork and co-ordination (not just within the banner stack, but for the whole team as an extension). It also promotes clan and community aspects, and improves gameplay more than any dodgy balance code ever will.
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Offline Algarn

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Re: New Team Balance Sucks
« Reply #4 on: February 08, 2018, 10:51:51 pm »
+3
Tried to play for the last couple of days, was endlessly autobalanced into the other team, unable to play with the rest of my clan. Second night was even worse, the clan was split 50/50 on both sides, and it changed round after round to make it even worse. The classes often end up being stacked like in the old balance system, didn't notice much improvement.

Offline Corsair831

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Re: New Team Balance Sucks
« Reply #5 on: February 08, 2018, 10:58:45 pm »
0
i know that half my clan GTX on teamspeak because we couldn't play together and stuff, more fun if you can play with your friends
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Offline Yeldur

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Re: New Team Balance Sucks
« Reply #6 on: February 08, 2018, 11:09:23 pm »
+1
Good, no more merc/byz bannerstack to endlessly dominate servers. There's a reason this has been implemented and it's to stop this kind of cancer.
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Offline Gurnisson

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Re: New Team Balance Sucks
« Reply #7 on: February 08, 2018, 11:16:20 pm »
+6
Good, no more merc/byz bannerstack to endlessly dominate servers. There's a reason this has been implemented and it's to stop this kind of cancer.

Kick this banner leecher out of our clan
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Offline Ikarus

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Re: New Team Balance Sucks
« Reply #8 on: February 08, 2018, 11:20:15 pm »
+1
I think bannerstack is still trying to be achieved, but cav/range balance has higher priority in the algorithm

I bet that shit isn't easy to balance out
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Offline Gravoth_iii

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Re: New Team Balance Sucks
« Reply #9 on: February 08, 2018, 11:30:28 pm »
+1
Good, no more merc/byz bannerstack to endlessly dominate servers. There's a reason this has been implemented and it's to stop this kind of cancer.

That wasnt the reason though, the reason was due to ranged and cav being put on the same team constantly and this is the emergency switch.
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Offline Telford

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Re: New Team Balance Sucks
« Reply #10 on: February 08, 2018, 11:38:05 pm »
0
If you're losing to a team with better teamplay, are they really the problem? Join a clan that's active rip.
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Offline Ikarus

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Re: New Team Balance Sucks
« Reply #11 on: February 09, 2018, 01:23:27 am »
+2
to be fair though, the new balance is really annoying since you switch teams almost every round
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Offline Asheram

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Re: New Team Balance Sucks
« Reply #12 on: February 09, 2018, 01:30:02 am »
0
They did something similar I think was around the beginning of last year to the auto balancer which did the same thing its doing now constantly team switching players. Never stayed on a team very long so it was hard to maintain a multiplier. It didn't last very long as they switched it back probably due to the amount of complaints.
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Offline RD_Professor

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Re: New Team Balance Sucks
« Reply #13 on: February 09, 2018, 04:30:17 am »
+6
Teambalancer was changed not only to balance by classes but to balance for better teams. for that, teams are balanced every round to counter against one team rolling for an entire map, however, after I watched EU1 balance for 1-2 hours, it became apparent that banner stacks was hindering this balance. that is, on many occasions, the balancer would set one team to have a far higher average score than the other team. so, I decided to test out the strict autobalance mode, to see if that would result in more even teams. however I have not yet checked whether this is true or not. if teams continue to be as unbalanced as they were with banner balance, then I will revert this change.

as for switching every round, this has helped prevent one team from steamrolling for an entire map. yes, as of now getting switched from the 'winning' team is obnoxious, given the current multiplier XP system, as it causes you to lose your multiplier. however, I intend to move away from the multiplier system, and instead give out different amounts of xp solely based on whether your team lost or won. that is, instead of having the multiplier range from x1 to x5, instead I'd like to see it range from x3 to x4. of course, I'll do my best to ensure that xp gains are similar to the xp gains under the current system. by doing this, being balanced every round only has the potential to change your xp gain by 80% or so, instead of reducing it to 20%.

all of this is not to say that I don't like banner stacks, or banner balance. I very much enjoy the fact that clans are put together on the same team, and are able to work together. but, at the moment, doing this  has a large negative affect on team balance as a whole, due to the underlying nature of the teambalance algorithm. the changes that I made to the algorithm just added an additional layer on top of the 'old' algorithm, it did not address the issues that the balancer has with sorting teams. if I could, I absolutely would redesign the algorithm from the ground-up to better balance teams by player score, however, that would be hideously complicated, and take up time that I need to spend getting strat reset ready. which is still on track to happen by end of month.

does the new balancer have flaws? yes. but I am certain that it is balancing by classes. each team should have an equal (1-player possible difference) in numbers of cavalry (players with more than 3 riding), ranged (players with more than 3 PD/PT, or with proficiency in xbow), and inf (everyone else). This is done by considering the base stats of players. if it looks like the classes are not balanced, then I'd bet that someone out there had points in riding, or archery, or throwing, and decided not to take their horse/bow/whatever.

in my ideal world, the balancer would manage to balance by classes, create bannerstacks, and also distribute players into even teams. maybe one day this would be possible, but for now at least classes are equally balanced between teams (if they aren't then something strange is messed up). which many of you have been complaining about.
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Offline Paul

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Re: New Team Balance Sucks
« Reply #14 on: February 09, 2018, 06:34:41 am »
0
Noooo, don't tell 'em how to fly under the radar!