Poll

GIEF NIGHT VISION GOGGLES

YAY
26 (78.8%)
NAY
7 (21.2%)

Total Members Voted: 33

Author Topic: Add night vision goggles  (Read 755 times)

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Offline Tzar

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Add night vision goggles
« on: October 20, 2014, 11:54:50 am »
+1
Yes im serious...

Plz either remove the total blackness night time, or give us night vision  goggles...

Nothing kills the server, as when darkness falls..  :?

Eu1 early, daytime 36 players, night time shit hits the fan... 14 players left playing..

What does the darkness add to the gameplay, besides eye cancer  :?:

I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Knife

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Re: Add night vision goggles
« Reply #1 on: October 20, 2014, 11:59:51 am »
+12
For some reason I think it wouldn't fit the timeframe, but who am I to tell?  :rolleyes:

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Offline Afina

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Re: Add night vision goggles
« Reply #2 on: October 20, 2014, 12:09:32 pm »
+4
DELETE FUKING NIGHT
Madness…? This is Sparta!

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Offline Elio

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Re: Add night vision goggles
« Reply #3 on: October 20, 2014, 09:10:39 pm »
+12
Or make proper Torch with a high range visibility even when dropped.

Every science damn night I spend my time on DTV to drop Torch everywhere.

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Offline Hellsing

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Re: Add night vision goggles
« Reply #4 on: October 22, 2014, 02:31:08 pm »
+2
Well scene editors could just care more about static torches and start using the light scene_prop (adding the lighteffects like on the crpg weapon torch) more usefull  :lol:
Like DTV Sea Raid (think this was it with huges woodplaces with fire on it) and the native ones do

Offline Johammeth

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Re: Add night vision goggles
« Reply #5 on: October 22, 2014, 02:52:50 pm »
+3
I think we should go the opposite direction, and import Amnesia's  darkness/sanity mechanics.
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Offline Nordwolf

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Re: Add night vision goggles
« Reply #6 on: October 22, 2014, 05:21:30 pm »
0
Well scene editors could just care more about static torches and start using the light scene_prop (adding the lighteffects like on the crpg weapon torch) more usefull  :lol:
Like DTV Sea Raid (think this was it with huges woodplaces with fire on it) and the native ones do

Unfortunately large amounts of light sources (and there should be a lot in large scenes) hit fps too much. Usually normal amount would be <10-15 sources of dynamic light.

I really like the idea with a placeable torch, like other throwable stuff we have.

Offline lombardsoup

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Re: Add night vision goggles
« Reply #7 on: October 23, 2014, 04:05:21 am »
0
What are people playing on that makes crpg night too dark

Offline Hellsing

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Re: Add night vision goggles
« Reply #8 on: October 24, 2014, 08:47:59 pm »
0
GMT +1
~11am-19pm on EU_2 when I'm not wrong (havn't played for a while realy much)