Poll

What counters players with crushthrough (Vote up to 3 times)

Ranged
18 (32.7%)
Fast swing speed
18 (32.7%)
Lancer Cav
11 (20%)
Heavy Cav
6 (10.9%)
2h Cav
1 (1.8%)
There is no classic counter
1 (1.8%)

Total Members Voted: 29

Author Topic: CRPG CLASS COUNTER CHART - WORK IN PROGRESS  (Read 4431 times)

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Offline Enver

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CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« on: July 07, 2014, 07:49:44 pm »
+9
Below is a class counter chart so players will know what classes counter what and which classes to run away from.

Its a work in progress so maybe together we can build the whole thing to be as accurate as possible. Suggest any changes you'd like to see below.

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The chart is imperfect and a work in progress. Suggest any changes you'd like to see below
« Last Edit: July 14, 2014, 10:28:41 pm by Enver »

Offline Nightingale

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #1 on: July 07, 2014, 08:01:30 pm »
+21
In reality every class counters another its more determinate based on player skill than some hard counter system.

However if you looked at it in a perspective of 1 horse archer vs 1 crossbower there would be so many things you would have to consider before you could decide who has the upper hand. In my honest opinion their only "Natural" counter is getting too aggressive themselves and making mistakes that lead to their death.

If you want to make a chart by all means make a chart but I doubt it will be very accurate; even if you spent the rest of your existence making it.
« Last Edit: July 07, 2014, 08:05:45 pm by Nightingale »

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #2 on: July 07, 2014, 08:05:32 pm »
+3
Yeah this is probably never going to be that accurate. An example could be you saying that archery/xbows is countered by 2h/polearm, which is not the impression you get on the servers/forum ;).
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Offline MURDERTRON

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #3 on: July 07, 2014, 08:09:13 pm »
0
Calvary should be countered by literally every other class.
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Offline Switchtense

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #4 on: July 07, 2014, 08:12:50 pm »
0
Calvary should be countered by literally every other class.

And at the same time countering every other class.
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Offline Nightingale

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #5 on: July 07, 2014, 08:13:00 pm »
0
The counter for Calvary is literally everything else.
The counter for horse archer is nothing.

I think it depends what style of cavalry you are playing as. Regardless polearms, two hand and cavalry need to be a cavalry counter.

Offline IR_Kuoin

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #6 on: July 07, 2014, 08:18:58 pm »
0
Ranged is also effective vs HA / HX
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Offline Son Of Odin

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #7 on: July 07, 2014, 08:19:34 pm »
+20
So everything counters archers but archers only counter archers and crossbowmen?

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Offline Grumbs

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #8 on: July 07, 2014, 08:24:39 pm »
0
I don't think a chart will show the real picture. You have offensive counters and defensive counters and some classes have more than one offensive or defensive counter (everything has a melee defensive counter for eg)..some classes force multiply so having more of them than the enemy effectively reduces their defensive counters effectiveness. You have movement speed, distances to targets, terrain, line of sight, player skill... Ideally we shouldn't be talking in terms of counters too much but classes should have some pro's and cons to keep it interesting. ATM ranged seems to be too much of a hard counter to too many other classes, without much of a hard counter to them that doesn't include shooting projectiles
If you have ranged troubles use this:

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Offline Torben

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #9 on: July 07, 2014, 08:31:04 pm »
+3
take home message here is to tag GLB as cavweapon
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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #10 on: July 07, 2014, 09:57:25 pm »
+9
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Offline Mae.

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #11 on: July 07, 2014, 09:59:46 pm »
+10
and which classes to run away from.

ooooooooo i hate people like you!!!

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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #12 on: July 07, 2014, 10:13:50 pm »
0
My strength archer counters every class except shield and agi archers :o
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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #13 on: July 07, 2014, 10:42:21 pm »
+5
ooooooooo i hate people like you!!!

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Don't play on EU battle then. You'll be amazed at how many infantry players, in full heavy armor, will run away if they do not outnumber you 5:1.

On NA even the worst of players will just duel you to the death regardless of class or situation. whether it be two archers wasting all round on each other or two cav that lock up in a corner of the map hacking away at each other's horse (and then charging whoever you just dismounted which usually ends in you being dehorsed and continuining the fight on the ground). This is actually one of the funniest and best parts of the NA mentality.

On EU, enemy cav will exclusively aim for your horse from behind and avoid any head-on engagement like a gnat. Pretty sure this is why Team USA dominated the cav tournament, because they simply do not joust each other 1vs1 and only gank. If you stumble into a 1vs3 as infantry and manage to kill a couple of them and avoid the gank, whoeever survives will immediately run away instead of trying to finish the job.

It is generally pathetic, but not surprising, considering the kind of people we know EU cRPG players to be.
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Re: CRPG CLASS COUNTER CHART - WORK IN PROGRESS
« Reply #14 on: July 07, 2014, 10:51:53 pm »
+6
I was about to feel offended by this, but then I remembered Russia is not EU. So yeah, Russians are the only drunk brave people on EU servers. :rolleyes: