Author Topic: Medieval total war units, alive in c-RPG.  (Read 4257 times)

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Offline Zhyang

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Re: Medieval total war units, alive in c-RPG.
« Reply #30 on: December 25, 2013, 10:19:37 pm »
-1
ok, looking forward to see some new units in crpg style :D
maybe there are some with light  gear
« Last Edit: December 25, 2013, 10:42:04 pm by Zhyang »

Offline Tomas_Miles_again

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Re: Medieval total war units, alive in c-RPG.
« Reply #31 on: December 25, 2013, 11:02:10 pm »
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Anyone want to make a version of this thread for Age of Empires?

Offline Tovi

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Re: Medieval total war units, alive in c-RPG.
« Reply #32 on: December 26, 2013, 12:02:22 am »
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I see Normans more like this :

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Offline Panos_

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Re: Medieval total war units, alive in c-RPG.
« Reply #33 on: December 26, 2013, 12:03:31 am »
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Its not how YOU or ME see them, its how they are modeled in MTW
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Offline Sari

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Re: Medieval total war units, alive in c-RPG.
« Reply #34 on: December 26, 2013, 03:34:42 am »
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What about Dismounted Polish Knights?
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Offline Dalfador

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Re: Medieval total war units, alive in c-RPG.
« Reply #35 on: December 26, 2013, 06:54:54 am »
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For the Norse War clerics, I noticed you put the sugarloaf, would the Faceplate look more accurate compared to the game? I wonder... It doesn't have the gold trimmings however

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Offline Tovi

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Re: Medieval total war units, alive in c-RPG.
« Reply #36 on: December 26, 2013, 10:48:29 am »
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Its not how YOU or ME see them, its how they are modeled in MTW

As you can see, normans don't have mail on the head.
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Offline Dionysus

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Re: Medieval total war units, alive in c-RPG.
« Reply #37 on: December 27, 2013, 09:19:49 am »
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I see Normans more like this :

There are some really great Norman helms in the Víkingr mod. Hope they make an appearance here some time soon.
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Offline Sari

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Re: Medieval total war units, alive in c-RPG.
« Reply #38 on: December 28, 2013, 07:33:13 am »
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There are some really great Norman helms in the Víkingr mod. Hope they make an appearance here some time soon.

One question, Vikingr mod is like DTV?

Offline Wolfsblood

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Re: Medieval total war units, alive in c-RPG.
« Reply #39 on: December 28, 2013, 07:37:53 am »
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One question, Vikingr mod is like DTV?

nope, its pvp

Offline Dionysus

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Re: Medieval total war units, alive in c-RPG.
« Reply #40 on: December 28, 2013, 08:33:04 am »
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One question, Vikingr mod is like DTV?

That's Nord Invasion. Víkingr is a historical mod that uses Native's multiplayer. Very slow movement, and teamwork is essential.
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Offline Sari

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Re: Medieval total war units, alive in c-RPG.
« Reply #41 on: December 28, 2013, 08:54:19 am »
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That's Nord Invasion. Víkingr is a historical mod that uses Native's multiplayer. Very slow movement, and teamwork is essential.

nope, its pvp

Well I haven't tried either of them. What's with all the -1 Kirbyy, too good for this?

Offline Havoco

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Re: Medieval total war units, alive in c-RPG.
« Reply #42 on: December 28, 2013, 04:11:16 pm »
+1
Very nice panos, a few things though.

I think English kings men would be better suited with heraldic transitional.

 GL with kingdom of Scotland and the Aztecs.

U should model the jinetes after zlisch. :lol:
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Offline Sir_Firebus

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Re: Medieval total war units, alive in c-RPG.
« Reply #43 on: December 28, 2013, 10:31:01 pm »
+1
Always loved the dismounted Gothic knights I almost have all the +3s to role play them.
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Offline Panos_

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Re: Medieval total war units, alive in c-RPG.
« Reply #44 on: December 28, 2013, 11:36:52 pm »
+1
tried to do some middle east stuff, nothing worked, we lack a lot of saracen armours  :|
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