Poll

Will it be better than bannerlord?

Yeah, way better
97 (43.1%)
Don't think so
128 (56.9%)

Total Members Voted: 225

Author Topic: Kingdom Come: Deliverance  (Read 61811 times)

0 Members and 1 Guest are viewing this topic.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #135 on: January 31, 2014, 11:21:00 am »
+1
Yeah, that is really early in development footage, though. Like way, back when it didn't even have a name.

When it was better

Offline Logen

  • OKAM Developer
  • ***
  • Renown: 385
  • Infamy: 39
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #136 on: January 31, 2014, 11:24:40 am »
0
Sparks are pretty realistic

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #137 on: January 31, 2014, 11:34:34 am »
0
Sparks are pretty realistic

Only with poor steel. I don't know whether they are supposed to be using poor steel here.

Offline Leesin

  • King
  • **********
  • Renown: 1009
  • Infamy: 230
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Leesin
Re: Kingdom Come: Deliverance
« Reply #138 on: January 31, 2014, 12:24:34 pm »
0
Regardless of how 'realistic' it is, the sparks shown there are just over exaggerated, if they are going to have sparks I do hope they tone them down, it is early footage so I will assume they will do so, or at least hope so.

Offline Polobow

  • Count
  • *****
  • Renown: 267
  • Infamy: 30
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: SoA
Re: Kingdom Come: Deliverance
« Reply #139 on: January 31, 2014, 12:28:47 pm »
0
Regardless of how 'realistic' it is, the sparks shown there are just over exaggerated, if they are going to have sparks I do hope they tone them down, it is early footage so I will assume they will do so, or at least hope so.

Can't they just give a particle graphic option in the settings?

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #140 on: January 31, 2014, 03:40:20 pm »
0
Can't they just give a particle graphic option in the settings?

I think that would change the quality, not the quantity of the effects. But ways to implement levels of detail for such thing vary a lot between games.

Offline Leesin

  • King
  • **********
  • Renown: 1009
  • Infamy: 230
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Leesin
Re: Kingdom Come: Deliverance
« Reply #141 on: January 31, 2014, 06:31:07 pm »
0
If in doubt, mod it out, which might be possible lol.

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #142 on: February 03, 2014, 08:35:27 am »
0
ach, a shame. I would like to see a single player story-focused RPG which just copies M&B combat (and like I keep saying: combined with arx fatalis magic). Maybe this will be OK, but I share the fear that combat will not be half as good. We'll see...

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #143 on: February 03, 2014, 02:57:52 pm »
0
17 days to raise £95k. Hope they make it, that's the only stretch goal I care about.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Sagar

  • Earl
  • ******
  • Renown: 463
  • Infamy: 279
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Bogumili
  • Game nicks: Sagar
  • IRC nick: Sagar
Re: Kingdom Come: Deliverance
« Reply #144 on: February 03, 2014, 06:29:13 pm »
0
Forums are up - http://forum.kingdomcomerpg.com/

And here is the new video update - Character Customization


Offline Kato

  • Count
  • *****
  • Renown: 227
  • Infamy: 37
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #145 on: February 03, 2014, 07:18:44 pm »
0
Looks great. I love how you can combine different layers.

Offline Molly

  • King
  • **********
  • Renown: 1860
  • Infamy: 693
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
    • View Profile
    • For the glorious Khorin...
  • Game nicks: Molly
Re: Kingdom Come: Deliverance
« Reply #146 on: February 03, 2014, 08:18:02 pm »
+1
Quote from their forum in a thread about combat mechanics:

Quote
Hello everyone,
if you liked the sword fighting (in general), I suggest you WAR OF ROSES.
you will find the spirit of Mount & Blade, but I find more complete.
following weapons blows and blows preparation changes.
in the same way, the defense with a shield or a sword changed the way to approach the fight.
this is currently the best system I've played.
I hope to have as much fun with kingdomcome.
in addition, the distance weapons, bows, crossbows are also playable.

Let's all hope they don't listen to THAT!
When west germany annexed east germany, nobody moved a finger too.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #147 on: February 03, 2014, 10:54:17 pm »
+1
Quote from their forum in a thread about combat mechanics:

Let's all hope they don't listen to THAT!

The cringe



Also, this heretic in the video thinks chainmail was weak against arrows... If it was, they would have ditched the mail after less than a millenia.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Kingdom Come: Deliverance
« Reply #148 on: February 03, 2014, 11:15:17 pm »
0
nother weakness of maille armor is its vulnerability to thrusts from pointed weapons, arrows, and crossbow bolts, which could easily split butted rings. Riveted rings of course were significantly more resistant but could still be pierced if the projectile hit with sufficient force. (Note: Modern day tests made by various reenactment groups have demonstrated that a bow fired arrow will punch holes through maille constructed of butted steel rings while maille made with riveted steel rings will resist the same arrow.)

70lbs, 15 feet: 2 out of three arrows pierced the maille/gambeson and imbedded themselves in the pell. The third arrow broke two links but bounced off, stopped by the gambeson underneath.

^ This is with the finest modern day chainmail available. So the "heretic" is not wrong. Chainmail was used to protect against slashes.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Kingdom Come: Deliverance
« Reply #149 on: February 03, 2014, 11:25:16 pm »
0
4 meters?