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Suggestions Corner / Re: Website warriors vs actually c-rpg players
« on: August 17, 2011, 04:24:08 pm »If the most one one player could ever have is 100 troops then it would be impossible probably to ever take a fief unless you buy the best gear money can buy for every slot and every ticket. For this to work they need a way to combine the troops into a single force so that is possible to still capture places. It would just require organisation instead of dumping all your troops on your clan leader or w/e.
You are probably right and my numbers are a bit out. But I just included them to help illustrate the idea and am happy for them to be reworked. Personally I think this would allow all the numbers in the game to be reworked as I really think 5000 tickets for a castle is a little extreme, especially for the castles that barely have enough room for a couple of hundred people in them. I don't really have the time or Strat knowledge to judge the proper balance of numbers however.
As for organisation over dumping troops - isn't this a good thing? The pro's I can think of so far are;
- Pressure would no longer be dumped on just a few people within a clan, it would be spread out.
- Instead of most people having virtually nothing to do except log in every few days to transfer gold and troops, everybody gets to join in.
- People not in clans can work as solo mercenaries, earning cash to turn their mercenary band it to a higly equipped killing machine (will require a few other tweaks to gameplay along with those that you mentioned about joining armies together for battles - see below)
- The current system of unlimited numbers of troops within the game, means steam rolling is not only possible, but inevitable. This would no longer be true.
- Get the balance right and small clans at the start of the game get a much better chance at taking a village.
- Alliances become more transparent on Strategus. E.g. an allied faction members can contribute troops to the strat battle as well as their faction members joining in the actual battle.
Finally, the mechanism i'd suggest for battles would be as follows.
- Every character on strat remains a seperate entity at all times.
- When a battle is initiated by 1 character attacking another character or attacking a village/castle/town the initial characters (or fief owner) become the Battle Commanders.
- Anybody within range and anybody who gets within range within 24 hours can then click the battle and apply to join on which ever side they choose (stating their requested fee).
- The Battle Commanders also get to see the total value of their potential ally's equipment. This is because in order to accept someone as an ally in a battle you must be able to put a deposit down for the same value as all their equipment.
- Once accepted the Battle Commander gains all the tickets of their ally as well as access to their equipment. At this point the ally can no longer buy equipment, but the Battle commander can.
- It is now up to the Battle Commander to decide who they actually hire for the fight, pay their fees and fill any gaps in equipment before the fight starts.
- Once the fight is over, the winning commander gets their equipment deposit back minus the cost of any equipment lost by their ally.
That should work