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Messages - Tomas

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31
Strategus General Discussion / Re: Strategus Reset?
« on: November 07, 2013, 08:38:43 pm »
Where will people put the extra troops on ? On themselves with crazy upkeep ?  :wink:


I don't know what you are trying to get at here?  Where do solo players keep troops now in order to avoid upkeep and how will a troop cap change this?

It will be just a "urgency" method when besieged but the first waves of attacks will be on fiefs with crazy amounts of troops in  :)
Not to add that lowering the garrison to avoid the possibility of "flag cap" (which is extremely low in castles/towns) calls for a Lord that is active 24/24 7/7.
Without the 1/3 above 1800+ troops, some sieges may well fall by flag capping if the lords arent there to avoid item bombing, it will call for more reasonable management of the land.

Again not sure what you are saying here - the 1/3 rule is changing and people change to adapt


And most factions doesnt "releases" fiefs pre-emptively, for fear of losing them. They all wait for some invaders to take the cautious decision to let small factions take over here and there, where they couldnt manage fiefs efficiently. Then when the big ones falls back, they all get crushed mercilessly (losing villages is as easy as taking them back).

Greys released a load of Apostate fiefs after capping them so that's not always true.  Also what's the difference? You either defend a fief or you don't.  It doesn't matter whether you actively give the fief away or wait for someone to grab it.  Although perhaps with the first you may get a deal out of it.

Not sure what you meant with decrease of overall tickets, you meant the fact that less people actively play cRPG, so less troops being recruited? That may be true, but still :

Reduced overall tickets means just that.  How many properly active cRPG players do you think there are in EU?  I'd say 400-600 so lets go with 500.  If all of them play strat then that means 500k tickets is the max that can exist at any one time.  500k is obviously far less than the 1m we have now

As for turtling being over.  If you had screenies from before and after the Coalition assaults on Uxkhal you'd be able to draw the same conclusion and yet we all know turtling was really just paused.  I'd say turtling is back again now and I fully expect that total tickets figure to start growing again.

32
Strategus General Discussion / Re: Strategus Reset?
« on: November 06, 2013, 09:23:58 pm »
it only goes for armies of 1800+ so 1100 still wont be enough to attack anything. let alone the fact that anything but a village requires waves of attacks

If there's a risk of getting spawn capped by an 1800 man army then 1800ish will be the max people will want to keep in spawn-cap-able fiefs.  1100 is more than 1/3 of 1800.  Therefore 1100 will be more than enough to attack the majority of fiefs on the map. 

Add to this
- the already established trend of bigger clans to not care about any but their core fiefs (Apostates, CA, GO, DRZ and Coalition have all abandoned villages to hold Castles/Towns)
- the reduced number of overall tickets and limit on turtle power due to the cap (At a guess the Coalition would be capped at around 50k which would mean 3k tickets for each of our current fiefs instead of the ~14k per fief we have now)
- the fact that 3k would fall in 2 easy waves, meaning we'd probably consolidate into just 5ish core fiefs which would free up 11 of our Castles/Towns for others to fight over.






33
Strategus General Discussion / Re: Strategus Reset?
« on: November 06, 2013, 07:27:55 pm »
(click to show/hide)

Result:
Both Factions will farm out all their grinders into separate factions in order to gain the 5000 troop cap multiple times.
Micromanagement will go through the roof with the factions capable of doing this gaining a huge advantage.
Faction C with no fiefs will have less troops than either Faction A or B and so is even further behind

There cannot be any "bonus" system for troop caps based on size or fiefs because all that does is create loop holes for abuse.

Yes this may penalise solo players but i firmly believe that 1100 troops is enough to have fun with on Strat and as Vovka says, stacking troops in fiefs will be very risky once the 1/3 rule has gone.

34
Strategus General Discussion / Re: Strategus Reset?
« on: November 04, 2013, 08:07:08 pm »
but that would royally screw over small or solo player factions  :cry:

How many troops do you want???  Is 1100 not enough to do something with as a solo player?

(click to show/hide)

Fiefs already add tickets through their populations.  They also give discounts to equipment and goods through taxes, the potential to make money off other players through taxes and the control to loom what you want.  Do need for extra tickets as well imo.

One possibility for score though is that

Score = ( Total_Faction_Renown + PP_gained_from_owned_fiefs ) / ( Strat_ticks_used_by players + tickets_received_from_outside_of_the_faction )

May need to tweak renown to be a similar sized number as PP but that would give a comparative score for all factions regardless of size.  Not perfect but its at least a starting point.



35
Strategus General Discussion / Re: Strategus Reset?
« on: November 03, 2013, 11:19:08 pm »
Get rid of fief voting system for castles and cities.  Was a lot more dynamic and fun to have a lot of neutral cities and castles difficult to take that you build up to and people freely use trading and can safely be isnide.

The old system was shit.  I love people's short memories about it but it was just a steam roll by the larger clans with crap battles that were only fun for the attackers and the idiots that think a castle wall is only there to act as a diving board.  Most of the battles only had half a defensive roster leading to easy spawn caps which meant free troops to the attacker.  This then snowballed and meant the bigger clans who managed to take 1 Castle were automatically given the resources to take the next castle and so on. 

Voting was also shit but at least the result was much better.  Numerous clans were able to establish themselves both big and small and they were even able to survive.  The fact that it was a hidden vote also forced the bigger clans to waste votes on securing their main claims which left even more room for smaller clans. 

I for one never want to see AI rosters ever again and if that means voting then so be it.  Ideally though i'm hoping someone can actually think of something better than either option we've had so far.


36
Strategus General Discussion / Re: Strategus Reset?
« on: November 03, 2013, 02:19:57 pm »
Fief giveaways should be 100% random (to hopefully piss off people, fuck with claims, and break blocs and such trends). Free gear should stay as it is. Your troop cap idea is retarded and fucks over every faction that doesn't have 100+ members. And you're forgetting the two most important changes to make strat less shitty; keeping gear low end by making trading less insanely profitable, and adding a food system to give villages value, and force you to attack something if you already got as many troops as your current land can hold, along with this troop recruitment should imo be speeded up to two troops per hour. Should ensure for more battles, with lower quality gear (plate is fucking boring besides the insane xp), real starvation based sieging, villages not being abandoned when invaded, and slower expansion yet no cold wars.

Think of the troop cap as an automated food system.  Every active player (those with ticks) generates enough food to support X troops.  This way just takes the tedious man management out of it.  making villages important is nice but that also means we reduce the number of easier targets for newer/smaller clans.  I want villages to be attacked regularly and not defended to the hilt, but to make these attacks more worthwhile and fun I want to increase free gear so that it is always worth putting out a roster and fighting.  Adding free gear to attackers also means people can start attacking as soon as they have troops without having to trade as well 

A proper besieging system would be nice to go with it however I believe it would take too much time to code/balance and therefore instead I opted for a hard troop cap instead.  If done right the score board will drive clans to make attacks along with the fact that they will be wasting ticks if they are at the troop cap and don't attack anybody.

As for Plate - the idea is that by adding a scoreboard you can reset strat every X months with a declared winner meaning it can be timed to end before we get to full plate armies.

Not sure on Fief giveaways being 100% random as there are something like 4000-5000 players spawned on Strat but only 500 of them would ever want a fief.  Possibly it should be random to those who have more than the average renown this strat, but there was a renown bug a while back that means that won't work.

37
Strategus General Discussion / Re: Strategus Reset?
« on: November 03, 2013, 02:08:24 pm »
For #3 - Your suggestion achieves the same aim so fine by me.

For #6. Small factions are already forced into alliances to fill their rosters.  This won't change that.  Increasing upkeep won't make a difference either though.  In fact that will hurt small factions more as a larger faction has more fiefs/players to spread troops around, whilst a small faction only has limited places to keep their troops.  Finally silver to a large faction is easy to find whilst for a small faction it is more difficult making your suggestion even worse for small factions.  You could double troop upkeep and the Coalition would still be rolling in cash.

38
Strategus General Discussion / Re: Strategus Reset?
« on: November 03, 2013, 12:54:00 pm »
Implement the following as a minimum, then reset

1) 1/3 rule fix (due next week)
2) Change the fief voting system (not sure how but needs to be far easier to manage and with an even more random result to force clans away from the same old claims)
3) Allow Fief owners to manage their fiefs from anywhere (frees up more players to actually do stuff)
4) Increase the level of the free gear and give it to both attackers and defenders.  No battle should ever be without equipment.
5) Allow destroying of equipment (not goods) on the spot for both armies and fiefs and even during reinforcement periods before battles.
6) Troop cap based on active faction members.  Each player contributes 10 troops per current strat ticks to their faction up to a max of 1000 troops.  So 10 ticks would add 100 tickets to your faction's cap.  100 ticks would add 1000 tickets and 1000 ticks would also add 1000 tickets.  Free troops will not count towards the faction cap.
7) Create some kind of score board

Overall the above should
- allow fief owners to move around freely meaning more players capable of leading armies
- reduce the overall number of tickets
- encourage factions to use their tickets once they hit their cap because if they don't they are wasting ticks
- reduce the number of battles with broken/mixed/too much gear
- ensure all battles have gear
- make the start of strat more interesting
- allow strat to be reset after a fixed time with the winner declared via the scoreboard

I did have 13 items on the list but removed everything that I thought wasn't absolutely necessary to make a reset worthwhile imo.

39
Events & Tournaments / Re: cRPG EU Clan League
« on: October 27, 2013, 12:40:35 pm »
Mercs are taking part for sure. Right now we are working on our roster and preparing for the first match.

Good to hear :)

40
Events & Tournaments / Re: cRPG EU Clan League
« on: October 20, 2013, 11:08:42 pm »
Clan League Update

This is still alive and any teams wishing to join in should let us know.  There's been a lot of inactive clans over summer but now they're getting active again so we should be able to get plenty of matches in before the deadline in December.

OdE are definitely active for scrims (just fought them today).  Contact OdE_Squall if you want to fight them
Fallen are active for scrims - Just contact Tendalor
Guards should still be up for the odd scrim (i hope :D ) - contact Tenne if you want a match
HRE are active again on EU2 at least so have no excuse not to fight a match - contact lazy_Fips_HRE to fight them

Hopefully Byzantium, Mercs, SB, Eques and Kapikulu will also confirm their activity and give us some more options for opponents.  And new team are welcome to enter at any stage.

See http://46.32.229.176/Chris_Project/Tournament_Website/index.php for details



Finally a reminder of the things on Tenne's to do list :D
(click to show/hide)

41
Diplomacy / Re: Has the coalition given up?
« on: October 08, 2013, 12:38:06 am »
I dont give a crap how wolves are remembered by one eyed retards like tomas. His opinion is utterly irrelevant.

And yet you still feel the need to try and discredit my opinion by calling me names  :wink:

42
Diplomacy / Re: Has the coalition given up?
« on: October 07, 2013, 08:25:06 pm »
I wont let the Wolves be remembered that way Thomas

I think you are a little too late on that one. 

43
Diplomacy / Re: Has the coalition given up?
« on: October 07, 2013, 07:37:04 pm »
I can honestly say that collectively we in EU have learned our lessons and history is not repeating itself in the slightest. 

Last Strat the Wolves betrayed the Anti-UIF, thought they had allied with the UIF and then got their asses handed to them when the UIF turned round and said we don't need you anymore!
This Strat however, Wolves have made sure this cannot possibly happen a 2nd time by betraying the Anti-UIF and allying with the UIF!! 

Also, last Strat the UIF only invaded NA when there wasn't a single enemy or neutral clan left on the EU side of the map.
But this Strat clans such as Quincy and OdE have secured their permanent future in EU Strat by declaring themselves as neutral and mercing on both sides of the war!

Such measures taken by these illustrious EU clans mean that there will be absolutely nothing for the UIF to do on the EU side of the map once the Coalition is gone and therefore an invasion of NA is 100% certain to be the next UIF move.

We also know from past experience that there is absolutely no chance whatsoever of any NA clans siding with the UIF in order to gain an advantage in over their rival NA clans.  This has never ever happened before and I can categorically state that it could not possibly happen again!

So all in all I'd say that an NA vs EU war is 278.2% certain to happen before the end of December 2010 and that is a F.A.C.T! :D



Sarcasm a-side and on a more serious note I'd just like to say.......
Still think our sieges against Coalition are just us wiping the afkers?
(click to show/hide)
:shock: :? :| :) :lol: 8-)

44
Diplomacy / Re: Has the coalition given up?
« on: October 02, 2013, 01:39:40 am »
If anti UIF wont play simply the other clans allied with UIF currently would band together against them.

If it came to it and factions were limited you could see a grey/drz war.

Its just a bit of fun - an ally can become an enemy for the sake of a game.

Possibly the most deluded post I've seen in a long time :D :P

45
Suggestions Corner / Re: Buff +1 and +2 Items
« on: September 17, 2013, 06:36:14 pm »
@Vermillion - Who cares if someone has 90 or more +1 looms.  They can only use 5-9 of them at once and after that is is just about extra choices.



+1 to the OP.  XP gain is less significant at higher levels so why not loom gains as well

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