16
Game Balance Discussion / Re: Crossbow Skill Requirement Suggestion -- "Steady Hands"
« on: January 29, 2014, 11:48:12 am »I should have rephrased that. Every xbow+Shield+1h hybrids I have ever seen in-game did not portray to me any of the qualities of why their build is overall better than other xbow hybrids.
Its not about being better - its about having no weaknesses. Without the shield a crossbow is at the mercy of the map for cover and if you get caught in the open by a horse archer even the best player is fundamentally screwed. This forces most crossbows to the edge of the fight, limiting the effectiveness. I meanwhile am happy to run into the open because I know that if I do get into trouble I can just put my shield up and make my way back to cover. I can also escape better players this way and simply s-key my way out of trouble whenever I come up against someone I know I can't kill.
What I'm trying to get at is the shield is more limiting more often than not. You get a few shots off and now you're just a mediocre shielder once someone gets close... It just seems to me that the skill point allocation could be handled better. It also seems easier to shoot other ranged rather than chase them with a shield if you have a crossbow. The wpf difference between a melee+ranged hybrid and a pure melee is larger after the wpf patch and it would take a larger skill difference to come out on top.
I believe the class can be very strong , but I wouldn't classify it as OP or even the best hybrid build. Stats on 1h have been reduced to being extremely close to their old stats in performance. More stab animation tweaks are also in the pipeline (although the extra stuns/delays currently help).
@Tomas
I understand your sentiments, but I disagree that spending 3-5 points in shield and sacrificing a good chunk of your crossbow wpf is an optimal strategy for xbows.
You are thinking like a pure xbow. I have 160 1H wpf (140 at level 30) as 130 crossbow wpf is enough for me.
When I read this:I just think of opponents that do not know how to utilize their own advantages/ you vastly outskilling them. Fighting with a crossbow+bolts on your back +shield + non-optimal melee build doesn't seem all that great to me. Skill requirements for xbows would be enough of a solution.
You've obviously never seen me fight. Ask any Fallen and you'll find that "outskilling" is not something I am known for.
Skill requirements for xbows would be enough of a solution.
What we have now is 4 types of Arbalest player
1) Pure Xbows that are good at melee. Pros - high accuracy, can melee despite low wpf. Cons - need to drop the xbow to fight, need cover to reload and move around the map
2) Other pure Xbows. Pros - high accuracy. Cons - dead if they get into melee, need cover to reload and move
3) Non shield hybrid. Pros - can melee. Cons - need cover to reload and move
4) Shield hybrid. Pros - can melee/survive. Cons - none
A skill requirement would kill the hybrids since they would lose their melee ability or become inaccurate with the crossbow. The pure xbows that can't melee meanwhile would lose their only Pro leaving just the already good players with a decent class to play since they would still be able to maintain decent accuracy.
Its already been pointed out that xbows are one of the key classes for countering cav, especially ranged cav - we do therefore need them.