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Messages - Osiris

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46
Announcements / Re: 0.5.2.3: Back in Action
« on: January 22, 2018, 09:30:30 pm »
Nerfed their arrow count again. And the second HA wave was removed.

As for rock throwers, the efficiency of that weapon was insanely OP. For 0 gold, you can buy an item that can seriously damage people, even in plate. Not to mention that the weight of each rock you throw is .2. So, those aren't rocks, they are pebbles.
However I have no real issue with adding in a new weapon: large stones. Could weigh .5-.6 each, half the stack size (at least), but higher damage. You can't have both large stack size and high damage for a weapon that literally costs 0 gold. Now rocks are on par with other peasant weapons.

are you taking the piss? seriously hurt someone....... my god damn 9pt build didn't even hurt people that much with mw stones...

ill leave my rip stones video https://youtu.be/jUdVGIOuULk ill always remember you my lovely stones

47
General Discussion / Re: Ranged cap per team
« on: January 21, 2018, 07:01:25 pm »
As a shield user the only thing i really dislike (apart from mounted ranged) is the fact they just run away when you reach them :D Ive had archers that will just run for 30-40+ seconds instead of fighting some even drop their stuff and i cant catch them :( if i do go heavy agi then i cant hurt anyone else  :mrgreen:


*edit*  The biggest and only real problem in my eyes is the map designs, what right minded individual would want a map filled with high camping spots that are hard to get to that all the archers can stand on and just shoot :D

48
General Discussion / Re: Gold Wipe Poll
« on: January 17, 2018, 08:25:48 pm »
i too believe the best way to keep crpg alive is to wipe all the gold or looms from the players who just came back so they leave again because they dont wish to grind for another year  :shock:

49
General Discussion / Re: Gold Wipe Poll
« on: January 16, 2018, 09:19:24 pm »
you should totally let me merge alts! say get rid of my gen 2-3-4 alts and transfer xp to mains! would totally make sense in this convo and not just benefit me who has many

50
General Discussion / Re: Gold Wipe Poll
« on: January 16, 2018, 07:48:48 pm »
this week is literally the first week ive ever had over 200k gold thanks to some loom point market trading. plz no wipe  8-)

51
General Discussion / Re: Lottery Lördag Announcements
« on: January 16, 2018, 07:45:35 pm »
I wondered why i had two random loom points until i saw a msg and realised i had won this thing twice since xmas  :lol: didn't think this still happened

52
General Discussion / Re: Describe crpg with gifs
« on: January 14, 2018, 01:42:23 pm »
visitors can't see pics , please register or login

53
General Discussion / Re: New Items Suggestion Thread
« on: January 14, 2018, 11:50:55 am »
gieve kopesh

54
General Discussion / Re: Describe crpg with gifs
« on: January 13, 2018, 10:56:05 pm »
When im having fun and then map changes and it makes me leave  :lol:

visitors can't see pics , please register or login



55
General Discussion / Re: The Ranged Problem.
« on: January 03, 2018, 04:28:11 pm »
almost every melee weapon a strength build would utilize does by far more damage on average than the arbalest. Even before we toyed with armor soak values. Morningstar especially does almost double the damage output. Arbalest was only able to 1 shot very light armored individuals highly dependent on the targets iron flesh and strength. (basically, everything you said is false)

We are toying with armor soak and damage type multipliers so you should notice that xbow is less damaging. averaging anywhere between 18-41 depending on the armor you roll with.



and how will this effect my 9pt stone thrower? will i start doing 0 damage? :(

56
General Discussion / Re: Can you remove night from the servers ?
« on: January 01, 2018, 09:28:24 pm »
it makes it even worse when its night for 3-4 maps in a row  :cry:

57
General Discussion / Re: The Ranged Problem.
« on: December 31, 2017, 07:08:42 pm »
so you will force off the ranged players instead?  :lol:

58
General Discussion / Re: The Ranged Problem.
« on: December 29, 2017, 12:28:25 pm »
I think the only way the baying crowds of 2h heroes will be happy is if you give them a knightly aura that blocks all projectiles from the dirty peasants who are too afraid to play the game the way nature intended

59
General Discussion / Re: The Ranged Problem.
« on: December 28, 2017, 06:51:04 am »
extremely specialised builds dont really count in this context :P my 9pt stone thrower can 2-3 shot some rangers but its useless at anything else, doesn't mean throwing is now op.

I honestly dont think you can really nerf rangers much more just because people dont want to take shields.
I think most of the complaints about rangers are due to the maps, give people a spot to camp and shoot from with little to no risk and they will take it :P

60
General Discussion / Re: The Ranged Problem.
« on: December 27, 2017, 10:32:27 pm »
After coming back to crpg after what must have been a few years i can say i don't see much of a ranger problem :P

The Cav and Ranged on crpg are like little kittens compared to native :D The only problem lies with people just wanting to play classes with big advantages in melee (2h/pole str/agi) but want none of the drawbacks :P I may be wrong as ive only played a few days but it seems to be pretty good atm 

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