cRPG

cRPG => General Discussion => Topic started by: Panos_Tournament on March 06, 2018, 11:04:10 am

Title: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Panos_Tournament on March 06, 2018, 11:04:10 am
I know that a lot of veterans will agree with me, we all have our high level mains, we all have more +3 than we actually need, so what I want to suggest is this.

Give even more to new players to stay at c-rpg.


Right now they all get 1 shitty armour (mailed tunic), a mediocre 1h, a mediocre 2h, and a shitty polearm

I propose the below.

1. Their first character should be instantly level 30
2. Instead of giving them all those shitty gear, give them 12 Loompoints (non tradeable if possible), leave it to them to upgrade their own gear.
With 12 points they can make 4 items +3, makes it fair

Ill open a poll for a week.
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Oberyn on March 06, 2018, 11:11:01 am
Wipe the database, then everyone starts at 0 and new players have a reason to stick around.
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Corsair831 on March 06, 2018, 12:34:38 pm
It's a good idea to try and get more players, but i fear in the current state the only way we're going to get new players to stay is by actually bribing them. Insert Greece joke
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: njames89 on March 06, 2018, 12:50:50 pm
I think making them start at lvl 30 is a good idea. They will still experience the peasant grind when they retire anyways.
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Kirman on March 06, 2018, 01:24:24 pm
If this is doable, make sure that new players gets a message or a warning window like ''visit the forum before spending anything'' or at least ''read the solid builds thread'' when they log in. Otherwise they will fuck up badly and leave the game at the end. I remember my first build having 22 strength for no reason.


Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Panos_Tournament on March 06, 2018, 01:42:56 pm
It's a good idea to try and get more players, but i fear in the current state the only way we're going to get new players to stay is by actually bribing them. Insert Greece joke

you are becoming dull.
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Corsair831 on March 06, 2018, 03:41:22 pm
you are becoming dull.

I know, i think it's my advanced age finally shining through
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: BlackxBird on March 06, 2018, 04:14:18 pm
Let‘s just give everyone a lvl 35 char and 100 +3 items so the basic game concept is completely removed! ye sounds great! Or wipe everything people played for ages. (Ages they spent because it was sooo easy and not because they loved grinding their gear!!!)


And it‘s not like new players right now are forced to join clans with armourys and are bound to the game by other players which absolutely does not encourage old and new players to play!!

And grinding +3s is sooo fucking hard cant we double the xp once again so the x1 from the beginning will be x6? Id love that!!! Absolutely adds some difficulty to the game!
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Lord_Carlos on March 06, 2018, 04:23:20 pm
just give me legendary title and iam happy :lol: :lol: :lol: :D :D :D
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: McKli_PL on March 06, 2018, 04:35:48 pm
It's a good idea to try and get more players, but i fear in the current state the only way we're going to get new players to stay is by actually bribing them. Insert Greece joke
i thought about it, but to be honest it could be more unfriendly for new players, because of mad grind ppl how are playing all the time, they will go for an easiest way to get fast levels near 30+ leaving other weekend players far behind not to mention about invidual skills, just for math it could be very bad but starting peasant wars would be fun also  :lol:
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Panos_ on March 06, 2018, 04:43:47 pm
Let‘s just give everyone a lvl 35 char and 100 +3 items so the basic game concept is completely removed! ye sounds great! Or wipe everything people played for ages. (Ages they spent because it was sooo easy and not because they loved grinding their gear!!!)


And it‘s not like new players right now are forced to join clans with armourys and are bound to the game by other players which absolutely does not encourage old and new players to play!!

And grinding +3s is sooo fucking hard cant we double the xp once again so the x1 from the beginning will be x6? Id love that!!! Absolutely adds some difficulty to the game!


Butthurt much?

I feel you though, you have so many looms, so many hours in this game, yet youre still a bad 2hander.
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Lord_Carlos on March 06, 2018, 05:00:26 pm

Butthurt much?

I feel you though, you have so many looms, so many hours in this game, yet youre still a bad 2hander.

Yeah, Even me is better :lol: :lol:
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: BlackxBird on March 06, 2018, 05:03:13 pm

Butthurt much?

I feel you though, you have so many looms, so many hours in this game, yet youre still a bad 2hander.

Ft7, winner gets everything the other one has okay? Ive got overwhelming 5 +3s and basicly no gold!

And everyone knows u r the best player in this game, so u should have no problem beating my ass up!
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Osiris on March 06, 2018, 06:51:04 pm
i feel like blackbird has a very tiny penis irl to be this angry all the time
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Leesin on March 06, 2018, 07:27:02 pm
At this point I agree with giving new players more to get started for sure, but mod is ded so who knows if it will change anything.

 Wiping isn't going to do anything to attract new players because by the time new players even come here in any noticeable numbers, the last people playing would have either rage quitted because they cant be bothered to grind again or the remaining no life nerds will have grinded a bunch of looms and gold again. But mod is ded. DTV is the only populated server and I don't think gear really matters there anyway lol.
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Allers on March 06, 2018, 07:40:14 pm
12 loompoints is kind of a lot... i only have 4 MW myself
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: njames89 on March 06, 2018, 07:55:47 pm
I don't think account locked loompoints are something that we can do either. Or at least neither Dupre nor Professor got back to me about it last time we discussed it.
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Nickleback on March 06, 2018, 08:10:18 pm
I don't agree with panos on anything including this.The lack of players is not due to the inadequent equipment,it is due to game's age dipshit.
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Golem on March 06, 2018, 08:14:35 pm
Speed up leveling by a factor of 20-80, reset characters every fortnite.
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Casul on March 06, 2018, 08:18:20 pm
mark players from accounts made less than 1 week ago with a rainbow over their head or some other trans shit.

Make it visible for everyone equally and if you kill that guy as not "last man standing" you lose XP and gold.


THATS how you keep new players
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Oberyn on March 06, 2018, 08:35:41 pm
I don't agree with panos on anything including this.The lack of players is not due to the inadequent equipment,it is due to game's age dipshit.

If that was true then native would be similarly affected, and those shit siege nab servers still have healthy populations. Even Merc mod is more alive than cRPG, despite just being a shittier version of cRPG. It's an old niche mod for a niche game and only has a limited shelf value left, granted, but cRPG in particular is dying an ugly death in comparison to native and even other mods.
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Man of Steel on March 06, 2018, 08:40:33 pm
A few suggestion from my side:
- Remove gen Bonus, give everyone the same exp
- Looms are special, but the game is full of it. Too Many! We need something like Legendary Items, one worth like 5 +3 Items (can be discussed)
-  we need to get the new players in a clan fast, to get some experienced players on their side! The start in crpg is hard, even more alone
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Yeldur on March 06, 2018, 09:43:14 pm
I know that a lot of veterans will agree with me, we all have our high level mains, we all have more +3 than we actually need, so what I want to suggest is this.

Give even more to new players to stay at c-rpg.


Right now they all get 1 shitty armour (mailed tunic), a mediocre 1h, a mediocre 2h, and a shitty polearm

I propose the below.

1. Their first character should be instantly level 30
2. Instead of giving them all those shitty gear, give them 12 Loompoints (non tradeable if possible), leave it to them to upgrade their own gear.
With 12 points they can make 4 items +3, makes it fair

Ill open a poll for a week.

Great idea, however, the loompoint idea I don't think works because new player means they won't know what to loom, we'll have a bunch of newbies looming the first thing they think looks cool with some more intelligent ones holding off and asking experienced people what to use. Then we'll have a bunch of crying newbies asking for their looms back. The gear setup atm is good but the items should be changed to better ones imo.
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Yeldur on March 06, 2018, 09:44:41 pm
mark players from accounts made less than 1 week ago with a rainbow over their head or some other trans shit.

Make it visible for everyone equally and if you kill that guy as not "last man standing" you lose XP and gold.


THATS how you keep new players

"make it hurt you to play the game how it is meant to"

that's genuinely the most fucking retarded thing i've ever heard you say
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Gravoth_iii on March 06, 2018, 11:17:53 pm
If that was true then native would be similarly affected, and those shit siege nab servers still have healthy populations. Even Merc mod is more alive than cRPG, despite just being a shittier version of cRPG. It's an old niche mod for a niche game and only has a limited shelf value left, granted, but cRPG in particular is dying an ugly death in comparison to native and even other mods.

I streamed some crpg some days ago, and someone asked "why not mercs?" I guess mercs is better than crpg now  :lol: might give it a shot, though ive had some good times on IG_Battlegrounds recently.

edit: has anyone tried out mercs to some greater extent? Maybe there are things to be snapped up and added to crpg from there.
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Asheram on March 07, 2018, 01:19:17 am
I don't think it matters what happens, wipe, better starting gear etc. I doubt anyone from native (those that play native regularly I mean) will come and stick around here. The ones I have talked to say they don't like the combat in crpg, the slow turn rate etc.
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Casul on March 07, 2018, 07:04:51 am
that's genuinely the most fucking retarded thing i've ever heard you say

visitors can't see pics , please register or login
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Leesin on March 07, 2018, 10:03:58 am
visitors can't see pics , please register or login


To be fair that still isn't as retarded as your idea mate  :lol:
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Corsair831 on March 07, 2018, 11:07:43 pm
12 loompoints is kind of a lot... i only have 4 MW myself

You're missing the point

We need to get them addicted. You're already addicted so we don't need to worry about your worthless ass, but the new players, oooh boy.

In my extensive experience as a heroin dealer, the way we used to get new customers was go up to university kids, 18 year olds and the such, and we'd give them free samples (everyone else you'd charge). Then they'd take it, get hooked, and bam, they're your bitch.

Looms=Heroin
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Deus Immortalis on March 16, 2018, 10:55:48 am
Right now they all get 1 shitty armour (mailed tunic), a mediocre 1h, a mediocre 2h, and a shitty polearm

I dunno about you, but I like those weapons. Perfect for a historically accurate peasant/levy build.
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Panos_Tournament on March 16, 2018, 11:33:17 am
I dunno about you, but I like those weapons. Perfect for a historically accurate peasant/levy build.


So i created this new char and now I'm stuck with the items.
So, how do I get rid of it?

sure thing, chap.
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Deus Immortalis on March 17, 2018, 12:53:56 am

sure thing, chap.

Well... I was only looking to get rid of the 2hander and the mail shirt since those don't fit for a peasant build. My point still stands
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Morris on March 17, 2018, 03:18:46 am
yeah great idea, create even more minmaxing cookie cutters who cant do shit without their +3s
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Rando on March 17, 2018, 04:51:17 am
Wipe the database, then everyone starts at 0 and new players have a reason to stick around.

I don't know what makes you think the game won't return to being a seemingly ultra-hostile gear imbalanced rapefest to newbies after a week of players playing & saving up gold. Even if the advantage of loompoints is gone the new players won't know that. The best option for everyone right now is improving starting gold and adding better automated information (MOTDs, visible links on the website) for them so that vets don't have to explain everything from square one to every new player they happen to sight.
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Deus Immortalis on March 18, 2018, 12:05:55 am
Looms are possibly the worst things about this mod. Not only is there a grind for money and levels, there's also a grind for looms.

I start to see why Mercs is so popular - the only advantage old players have is better gear, and that can be acquired relatively fast. No levels, no +3 items.
Then again Mercs is full of Noobs
(click to show/hide)
Title: Re: Improve the starting gear of the new players (yet more benefits to keep them)
Post by: Yeldur on March 18, 2018, 12:59:09 am
Looms are possibly the worst things about this mod. Not only is there a grind for money and levels, there's also a grind for looms.

I start to see why Mercs is so popular - the only advantage old players have is better gear, and that can be acquired relatively fast. No levels, no +3 items.
Then again Mercs is full of Noobs
(click to show/hide)
The grind for looms is alongside the grind for levels and gold, as in order to gain looms you need to level up, and to level up you need to gain a higher multiplier which also means you're gaining a higher amount of gold. They all work simultaneously.