cRPG

cRPG => General Discussion => Topic started by: Arthur_ on February 04, 2018, 12:59:03 am

Title: Balancing
Post by: Arthur_ on February 04, 2018, 12:59:03 am
Seriously where did u hire the current balancing team. Most of them are ranged (xbow)  bundle of sticks, they are buffing and nerfing uselles stuff and the mod has less players every weak. Those balancers arent even playing at all, and if they are they are most likely on a fucking DTV server.
Title: Re: Balancing
Post by: McKli_PL on February 04, 2018, 08:00:16 am
Seriously where did u hire the current balancing team. Most of them are ranged (xbow)  bundle of sticks, they are buffing and nerfing uselles stuff and the mod has less players every weak. Those balancers arent even playing at all, and if they are they are most likely on a fucking DTV server.
nope they dont play on DTV, most of them are forum warriors of NA (almost empty NA1 server)
Title: Re: Balancing
Post by: Nightingale on February 04, 2018, 09:54:32 am
You guys sure do talk a lot.
Title: Re: Balancing
Post by: Tristan_of_Erzoth on February 04, 2018, 10:31:22 am
Seriously where did u hire the current balancing team. Most of them are ranged (xbow)  bundle of sticks, they are buffing and nerfing uselles stuff and the mod has less players every weak. Those balancers arent even playing at all, and if they are they are most likely on a fucking DTV server.

What would you say are the most pressing issues that need to be addressed? Probably a better starting point than calling people fa ggots who dont play the mod
Title: Re: Balancing
Post by: McKli_PL on February 04, 2018, 10:45:41 am
You guys sure do talk a lot.
oh quite contrary we play shit tons alot, talking is gud for forum warrior pleblings, who still got problems with warband(crpg) mechanic - how it works.
Title: Re: Balancing
Post by: DaveUKR on February 04, 2018, 01:35:53 pm
In an alternate timeline somewhere the current dev team just quit the mod and you're all crying your eyes out cos no more patches, no Strategus reset, no bugfixes, no new items, no server restarts when they get fucked up, etc etc

You're now exactly someone whom you hated in the past about OKAM.

Just one thing to make it clear: balancers are not the dev team (yet some devs might take part in balancing though). It's like calling admins the dev team. And if they do the opposite thing of what has to be done and they do it without any real reasons - then yes, they don't do their job.

I am indeed not a hater (even if it looks like) who hates every decision that is made and can't appreciate anything that's done. I'm just really concerned about current balancing team and I see a real threat of the population drop (we couldn't get even 2/3 of rosters for XP battle yesterday in prime time for EU while 2 weeks ago full rosters were possible even for random battles). The attitude of balancing team doesn't make high hopes for getting the situation better.

What Professor and other devs do is something that many players and I personally appreciate and I bow before him for what he does.
Title: Re: Balancing
Post by: DaveUKR on February 04, 2018, 05:11:31 pm
One single change is the 'opposite' of what you and only you have suggested. There's no need to throw your toys out your pram and call them incompetent over that.

If 'their job' was solely to implement what you and only you demand, then sure let's say they aren't doing that because they lowered Str requirement by 1 alongside the various other nerfs to that class lol.

There's constructive feedback and then there's:
"Here is my list of the things you should do to the mod and not one single thing else!"

Where you throw a pathetic temper-tantrum and act like the balance team needs to be replaced because they didn't rigidly stick to every single one of your half-baked musings about the entire balance of the mod.

Say what you will, I mean you can really say whatever you want, but I can guarantee that you're not going to get what you want going about it that way.

You just see only a top of an iceberg and act like an asshat. Do you even play this mod? When I said about zero competence - it wasn't like a random rant coming out of nowhere. When we came to real numbers in discussion - turned out that decisions were made without any calculations, just "for diversity".

Okay, they nerfed light crossbow but who cares about it? It wasn't much of an issue. They buffed arbalest and what's more important - heavy crossbow. That's like giving camel more HP just for "more diversity".

As I've said many times - my suggested changes is my opinion and that opinion has certain logic and real calculations behind it. I don't claim that my suggestion is the ultimate decision to all problems but doing obvious mistake without solid reasons is just bad. Open that thread: http://forum.melee.org/game-balance-discussion/balance-for-crossbows/

Do you see much of discussion from game balancers there? Exactly, no. And it's there for 2 weeks.
Title: Re: Balancing
Post by: Corsair831 on February 04, 2018, 06:40:41 pm
buff board shields
Title: Re: Balancing
Post by: Leesin on February 04, 2018, 07:59:52 pm
nerf camel
Title: Re: Balancing
Post by: bensai on February 04, 2018, 08:23:29 pm
it's kind of hard to make a correlation between the balancers and a declining population. i mean, if crossbows and bows are being constantly rebalanced and the executioner's sword has had its slot count changed a couple times, and THAT is what is causing people to leave, then good fucking riddance, like what kind of retards like that would we want to keep around apart from me.

people, including me, have been complaining about ranged for years and years and the rebalancing of the class has never ceased. there will always be disgruntled nerds

as for the recent teambalance mechanic; again, it has some errors, but the shits been out for ONE DAY. like, at least it's an effort to try and fix some shit that is still gonna have people whining

elderly woman, tristan, and thryn all play on NA... daily.... and i have been talking to elderly and thryn about various balance changes for weeks and shit that should be changed or fixed and you know what? they tell me shit they plan on fixing and within a couple weeks theres a patch out with those very fixes: 1h cut buff, armor soak, FUCKING LONG VOULGE

so how dare you???? how dare u IIIIIDIOTS even insult these HARD WORKING people!!!!! FUCK U!!!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

AAAAAAAAAAAAAAAAAAAAAAAAAAAAGH

Title: Re: Balancing
Post by: kasMVC on February 04, 2018, 08:29:10 pm
Are there any EU item balancers? No taxation without representation ok?
Title: Re: Balancing
Post by: Asheram on February 04, 2018, 10:20:06 pm
Are there any EU item balancers? No taxation without representation ok?
Cikel you better get back here someones gonna take your fief in strat tonight.
Title: Re: Balancing
Post by: Morris on February 04, 2018, 10:34:45 pm
elderly woman, tristan, and thryn all play on NA... daily....

2 retards and a manchild
not impressed
Title: Re: Balancing
Post by: belda on February 04, 2018, 10:57:28 pm
Plated Charger hit points: 150
Camel hit points:  185  :rolleyes:

proposed change

Camel
hit points: 185 to 165
body armor: 21 to 15
difficulty: 5 to 6

Heavy Crossbow
Slots: 3 to 2

Arbalest

Slots: 4 to 3
Can't sheath?

Steel Bolts
Slots: 0 to 1

Tatar Arrows
Slots: 0 to 1
Bodkin Arrows
Slots: 0 to 1


So they will use more simple bolts or arrows and will do less damage.



Title: Re: Balancing
Post by: bensai on February 05, 2018, 02:25:22 am
Plated Charger hit points: 150
Camel hit points:  185  :rolleyes:

proposed change

Camel
hit points: 185 to 165
body armor: 21 to 15
difficulty: 5 to 6

Heavy Crossbow
Slots: 3 to 2

Arbalest

Slots: 4 to 3
Can't sheath?

Steel Bolts
Slots: 0 to 1

Tatar Arrows
Slots: 0 to 1
Bodkin Arrows
Slots: 0 to 1


So they will use more simple bolts or arrows and will do less damage.

just because the plated charger has a ton of armor doesnt necessarily mean it should have more HP. hp and armor are affected differently by damage, and the plated charger is, by far, way fucking tougher. the camel really is fine where it stands.

if a heavy crossbow is made 2 slots, that means that someone can carry around a heavy crossbow as a secondary while primarily using a Bec or Longsword. I would rather hang myself by the testies than see people shotgunning with heavy xbows then whipping out a bec

the damage difference between regular bolts and steel bolts really isn't much at all. the ammo is what kills. 2 slots of +3 steel bolts is only 16 bolts of ammo. 16 shots.

and lets make the archer's only pierce arrow option a 1 slot, meaning they can only bring 15 pierce arrows? hey not a bad idea. oh wait you want to make the best cut arrow alternative 1 slot too? maybe not so fair
Title: Re: Balancing
Post by: ArcherHelot on February 05, 2018, 04:03:13 am
Hmmmmm
Maybe limiting archers and xbowmans to one pack of arrows and bolts is a good idea :|
Do not do so that they would occupy 1 or 2 slotsa and just set the limit on the one packs of arrows or bolts.
This will help to restrain all-consuming gayism, but on the other hand, the ranges will still feel strong.

Ofc for the strat battles the number of packs must be at least two.
Title: Re: Balancing
Post by: Nightingale on February 05, 2018, 06:48:06 am
I honestly don't think range is OP currently. There I said it.

What is OP, however, is the number of people that utilize it. Alone these classes are so heavily neutered compared to native: that any fresh native person would tell you that these classes are beyond helping in terms of balancing Yet people still whine. I think the problem has more to do with auto balance and its super incredible logic that all range should play together. I personally believe introducing further nerfs to range classes would quite literally sap the fun out of that proportion of the mod and when there is no threat to melee'ers the server will die faster than when range kills it as No counterplay is by far more annoyingly boring than being shot. (see past evidence on how melee only servers never survived)

You'll find that the more you whine and be a cunt about things the more you will be dismissed.

I read your thread dave I also chatted with you privately where you attempted to teach me how to play the class I've been playing for years (Just as long as you have). While I appreciate the attempts at teaching me a variety of things and then simply calling me bad when I tell you I choose 185 wpf because I want a more optimized strat build is incredibly narrow sighted and quite frankly you are very childish. However, I was interested in most of your suggestions. Such as the price increase. Hopefully paired with gold sinks we can reduce the number of range via upkeep. As much as I think you are an arrogant bastard it doesn't matter because I do think some of your ideas have solid foundations. The only thing I disagree with is the strength requirement increase *effectively* removing arb availability outside of lvl 34-35 builds. Not ideal. Some random person shouldn't have to grind to level 35 to sport a build designed for long-range shots. (Its true that this change wouldn't affect me at all bc I'm level 34 and level 35 back before the level changes some years ago. So the lot of you that are claiming I'm protecting my own playstyle are sorely mistaken I'm protecting the availability of options and I'm sorry you all seem to disagree with diversity being a strong suit in cRPG.

I've basically come to the conclusion that discussing things with the players before/after balancing decisions are made to be completely pointless and that I ought to not even bother to look at the forums as its all just whining that you have an active development team.

You ask us to fix your auto balancer so EU range is split evenly amongst teams. Then when we make an attempt you shit on us for trying. Just how dumb do you want us to think you all are? If the answer is retarded then you are doing a great job.(praise Rhalzo)
Title: Re: Balancing
Post by: Sandersson Jankins on February 05, 2018, 06:57:07 am
the largest problem isn't mechanics, stats, or any other thing like that. cRPG has long had a misanthropic social disease, and only an organized campaign of ostracization, social sanction, exclusion, and ridicule can help

(problem ain't the bows n' arrows, problem ain't the crossbows n' bolts, its the fact that folk generally don't have a problem with playing these classes during a time in which the server is low-pop, or at a time in which the server is mostly ranged, and same thing goes with anything really gay, massed throwers, 6 great-lancing coursers in a 8v8 server, etc)
Title: Re: Balancing
Post by: Thryn on February 05, 2018, 07:31:08 am
visitors can't see pics , please register or login
Title: Re: Balancing
Post by: Gnjus on February 05, 2018, 10:46:23 am
I honestly think Americans shouldn't be allowed to become item balancers (or any kind of balancers, for that matter). There, I said it.
Title: Re: Balancing
Post by: DaveUKR on February 05, 2018, 11:40:43 am

Hopefully paired with gold sinks we can reduce the number of range via upkeep

Yes, +4k gold price is such a gold sink. Not sure how I'm going to afford being crossbowman (sarcasm  :rolleyes: )


You'll find that the more you whine and be a cunt about things the more you will be dismissed.


You'll find that the more you do bullshit decisions and show your negative attitude to justified criticism the more players will leave. I agree though that people who only say "balancers suck cocks" should be ignored, there will always be people who are not amused, it's just fine.



I read your thread dave I also chatted with you privately where you attempted to teach me how to play the class I've been playing for years (Just as long as you have). While I appreciate the attempts at teaching me a variety of things and then simply calling me bad when I tell you I choose 185 wpf because I want a more optimized strat build is incredibly narrow sighted and quite frankly you are very childish. 

I didn't even try to teach you how to play. I've only stated that max wpf builds are useless for _battle servers_ and 185 wpf in general is more wpf than required to successfully land shots at any range (170-175 wpf for MW arbalest allows you to get a crosshair size that allows you not to miss almost on any possible distance if you aim properly and for many players even that is not required). And I reminded you several times that the game should be balanced for battle mode first of all. Strat should be taken into account ofc but it's different.
Instead of discussing stuff you proceeded with bragging how well you perform, that your usual distance is 75-100m, that people bring you bolts etc. I have a lot of reasons to brag around too, yet I won't since it won't help anyhow.


The only thing I disagree with is the strength requirement increase *effectively* removing arb availability outside of lvl 34-35 builds. Not ideal. Some random person shouldn't have to grind to level 35 to sport a build designed for long-range shots. (Its true that this change wouldn't affect me at all bc I'm level 34 and level 35 back before the level changes some years ago. So the lot of you that are claiming I'm protecting my own playstyle are sorely mistaken I'm protecting the availability of options and I'm sorry you all seem to disagree with diversity being a strong suit in cRPG.

Another text that has literally no calculation behind it. How is that going to remove arb availability outside lvl34-35?!
Okay, long-range shots. lvl30 (yes, just 30)

18-21 build:
6 PS, 3 IF, 7 ATH, 7 WM, 170 wpf.
170 wpf allows to get long range shots already. But okay, you want a strat build. I will even ignore the fact that lvl31 can be reached during a couple of days of strat battles, if you want lvl30 builds lets do it.

18-24 build:
8 WM, 6 IF, 3 athletics, 184 wpf or 8 WM, 8 athletics, 1 IF and 184 wpf or any other combination.

even 18-27 build:
9 WM, 2 IF, 197 wpf (who would need this build any way? But it's diversity just as you wanted)



Alone these classes are so heavily neutered compared to native: that any fresh native person would tell you that these classes are beyond helping in terms of balancing Yet people still whine.


Okay. Again back to numbers and some real things that you're bad with.

It's always a stupid idea to compare to native, but here you go. In native multiplayer, crossbowmen have 4 athletics, 2 PS, 2 IF and 15 AGI + 14-16 STR. AT the same time all melee classes in warband multiplayer have 6 athletics.



You ask us to fix your auto balancer so EU range is split evenly amongst teams.

There is no need. At some point it will work and split ranged evenly because all the players will be ranged.



I've basically come to the conclusion that discussing things with the players before/after balancing decisions are made to be completely pointless and that I ought to not even bother to look at the forums as its all just whining that you have an active development team.


Very good conclusion and attitude, just as good as others. It's definitely going to help.
Title: Re: Balancing
Post by: the real god emperor on February 05, 2018, 11:49:16 am
Amount of ranged is caused by something Chase said earlier, "melee is not fun so I just pewpew like everyone else." and this is correct, melee is so dull and boring, in fact I cant enjoy anything else than cav right now. My first stance against removing turn rate nerfs was negative but maybe that's what we need, spicing melee up so it becomes worth to actually get a shield and fight the arrow storm to enjoy a nice melee clutch instead of joining the stormtrooper squad.
Title: Re: Balancing
Post by: Larvae on February 05, 2018, 01:53:59 pm
I got a shielder with 8 shieldskill usingthe huscarls round shield,but it does not help u much if u get shot from the side or mass. If u chase an archer there are atleast 2 others who shoot u in the back.also ive noticed some archers beeing able to jjust move a lil bit to the side (im very close to them with raised shield) and the shoot throu my shield into my left shoulder (if u know what i mean) something is wromg there with shieldprotection.Guess wrong thread for that.
Title: Re: Balancing
Post by: RD_Professor on February 06, 2018, 05:21:21 am
I honestly think Americans shouldn't be allowed to become item balancers (or any kind of balancers, for that matter). There, I said it.
yeah no americans as deves either. fat cheeseburger gobbling freaks with their greasy sausage fingers can't make any decisions more intellectual than how many sticks of butter they want on their deep-fried pizzas with cheese-stuffed crusts.
Title: Re: Balancing
Post by: kasMVC on February 06, 2018, 05:42:14 am
Range isnt killing the servers


Have you ever considered that we're playing an 8 year old mod on an even older game and it just gets boring after a while??
Title: Re: Balancing
Post by: Kadeth on February 06, 2018, 05:56:36 am
yeah no americans as deves either. fat cheeseburger gobbling freaks with their greasy sausage fingers can't make any decisions more intellectual than how many sticks of butter they want on their deep-fried pizzas with cheese-stuffed crusts.

most honest dev in crpg history
Title: Re: Balancing
Post by: Asheram on February 06, 2018, 06:47:56 am
Range isnt killing the servers


Have you ever considered that we're playing an 8 year old mod on an even older game and it just gets boring after a while??
hey say that to my face ingame