cRPG

cRPG => General Discussion => Topic started by: BlindGuy on March 20, 2015, 08:16:55 pm

Title: State of the game.
Post by: BlindGuy on March 20, 2015, 08:16:55 pm
Currently main battle server is:

(click to show/hide)

Mixed with:

(click to show/hide)

And every person you find turns around and makes off likes he is:
 
(click to show/hide)

So after four (or more, I can't remember when this mod first come out its so long ago) years, I uninstall. Kthanxbye.

(click to show/hide)


Title: Re: State of the game.
Post by: Algarn on March 20, 2015, 08:23:50 pm
Farewell Foxxy.


























You'll be back.
Title: Re: State of the game.
Post by: Morris on March 20, 2015, 08:47:58 pm
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Title: Re: State of the game.
Post by: Gravoth_iii on March 20, 2015, 10:07:28 pm
Currently main battle server is:

(click to show/hide)

Mixed with:

(click to show/hide)

And every person you find turns around and makes off likes he is:
 
(click to show/hide)

So after four (or more, I can't remember when this mod first come out its so long ago) years, I uninstall. Kthanxbye.

(click to show/hide)

I was expecting a spear thrower pic, dissapointed.

Also
You'll be back.
Title: Re: State of the game.
Post by: pogosan on March 20, 2015, 10:13:13 pm
Title: Re: State of the game.
Post by: Rebelyell on March 21, 2015, 01:14:58 am
I am done too

fuck that, just fuck that
Title: Re: State of the game.
Post by: Leshma on March 21, 2015, 01:27:52 am
Support me for ultimate balancer role and I will give you fun mod to play. But I'm not sure does chadz cRPG to be fun.

It is kinda fun, have to admit. But it is very broken.
Title: Re: State of the game.
Post by: Protemus on March 21, 2015, 02:10:17 am
Support me for ultimate balancer role and I will give you fun mod to play. But I'm not sure does chadz cRPG to be fun.

It is kinda fun, have to admit. But it is very broken.

I want Leshma for balancer role, no sarcasm, seriously I mean, how low can we drop now, we're pretty much on the bottom of the abyss even tho abyss by the meaning has no bottom  :lol:
Title: Re: State of the game.
Post by: gallonigher on March 21, 2015, 03:18:36 am
At this point I just want to see changes, I don't care where they come from.  NA is practically dead and no one seems to care; which is a shame because I always believed this game/community had something special going for it.  I hardly play anymore but I'm still following this mod on the hopes that it can be great again.
Title: Re: State of the game.
Post by: Viriathus on March 21, 2015, 03:37:30 am
great run, this was
Title: Re: State of the game.
Post by: darmaster on March 21, 2015, 03:50:12 am
Dead
Title: Re: State of the game.
Post by: Utrakil on March 21, 2015, 10:26:46 am
Should we start organizing funeral events?
everybody in black robes hugging eachother for farewell.
Title: Re: State of the game.
Post by: Gatsby on March 21, 2015, 10:49:38 am
Imo shut down eu2 and eu7 and u will have a single decent server (siege or battle who cares), with decent numbers.
With numbers ranged are not a problem anymore,but as soon as the server population is below 50ppl, it turns into a ig_battelground server, but that's another gamestyle and when i play crpg i don't want CodBand style.
Title: Re: State of the game.
Post by: Gravoth_iii on March 21, 2015, 11:29:50 am
Imo shut down eu2 and eu7 and u will have a single decent server (siege or battle who cares), with decent numbers.
With numbers ranged are not a problem anymore,but as soon as the server population is below 50ppl, it turns into a ig_battelground server, but that's another gamestyle and when i play crpg i don't want CodBand style.

Better would be to merge eu1&2, and rotate modes.
Title: Re: State of the game.
Post by: Krex on March 21, 2015, 01:03:44 pm
Better would be to merge eu1&2, and rotate modes.
This.
Title: Re: State of the game.
Post by: Angantyr on March 21, 2015, 01:18:30 pm
EU1 was 50+ yesterday, sure there's a natural decline but forum warriors beat the same dead horse while a lot of silent players are still playing and enjoying the game. I have players to fight with and against every time I log in and I'm just glad it's still running. Hopefully we'll see more return come Summer. There's nowhere else to turn if you want a Medieval four-directional combat game, so what if you're tired of it - no need to spam it incessantly (unless it's the 'mod iz ded' joke, which still has merit).
Title: Re: State of the game.
Post by: Arthur_ on March 21, 2015, 02:01:07 pm

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Title: Re: State of the game.
Post by: _GTX_ on March 21, 2015, 02:02:15 pm
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OMG HE IS BEING KILLED BY SOMETHING WHITE, HOW TYPICAL. RACISM, OPPRESSION AND SO ON QQQQQQQQ.

Anyway, on topic.
The state of the game is pretty damn shit. Even when im bored, i don't turn to c-rpg anymore. It just isen't fun to play anymore. I don't enjoy the reign of the ranged.
Title: Re: State of the game.
Post by: Gatsby on March 21, 2015, 03:58:30 pm
EU1 was 50+ yesterday, sure there's a natural decline but forum warriors beat the same dead horse while a lot of silent players are still playing and enjoying the game. I have players to fight with and against every time I log in and I'm just glad it's still running. Hopefully we'll see more return come Summer. There's nowhere else to turn if you want a Medieval four-directional combat game, so what if you're tired of it - no need to spam it incessantly (unless it's the 'mod iz ded' joke, which still has merit).

This is exactly the attitude that brings a game/mod/comunity to death (no joking), doing nothing when something is clearly goin bad.
Yesterday there were 50+ in eu 1? yes, but for how long? An hour maybe(i was there btw), and Eu2 meanwhile was like 10ppl online. Last year or bit more (can't remeber the period) there were 100+ on eu1 and like 50 on eu2 in the same time, now if u are lucky u have one server with 50 (but usually 40) and the other one with 0.
Numbers are not subjective, u can't discuss numbers like u do with stabs animation, ranged nerf or any other gamplay idea..that's just the way it is now crpg, with a third server, dtv, which constantly drains ppl from the others.
Now, u can discuss the idea of merge togheter eu1and2 ( wich i approve) becouse it's subjective, but i reapet: numbers are not.
Title: Re: State of the game.
Post by: Angantyr on March 21, 2015, 04:09:23 pm
Do you really think the decline has to do with changes to game mechanics and not the age of the game?
Title: Re: State of the game.
Post by: _GTX_ on March 21, 2015, 04:38:50 pm
Do you really think the decline has to do with changes to game mechanics and not the age of the game?
I don't think you can narrow it down to just one thing, like the age of the game. I think thats quite ignorant, what about you?
Title: Re: State of the game.
Post by: Angantyr on March 21, 2015, 04:42:57 pm
No one is talking about single factors, but I think it's plausible that age is by far the main reason.
Title: Re: State of the game.
Post by: _GTX_ on March 21, 2015, 04:57:59 pm
Do you really think the decline has to do with changes to game mechanics and not the age of the game?
You could not hint at it more strongly than you do here. You essentially write off his theory that the changes to the game mechanics  (last patch) has to do with the decline, and then hint strongly at that fact that it's because of the age of the game.

You're obviously trying to avoid this perception of your message by suddenly scaling down your strong opinions.

Anyway i think both age AND the new patch is the reason of the decline.
Title: Re: State of the game.
Post by: Leshma on March 21, 2015, 04:59:43 pm
Do you really think the decline has to do with changes to game mechanics and not the age of the game?

I think it has something to do with everybody being high level and not having anything to go after, therefore bored beyond their minds even while playing on silly alts.

Yes, I would bring the (meaningful) grind back, sack all the inactive player/admins, find new admins from the pool of active players and check periodically how much time my admins spend time in game. ANd generally watch after state of the mod and try to fix annoying bugs to best of my ability while continuing to make mod richer.

If I was chadz, which of course, I am not. chadz did a funny little move when he removed his cRPG player icon and now we can see it was for a reason. He finds developing this mod a chore and that already has bitten him in the ass. He is delusional if he thinks he's mastermind dev, when his only superpower was to add grind to already awesome game therefore polarizing that game player base and attaching players to his own mod who spent 1000's of hours on it therefore being unable to let it go without throwing a tantrum.
Title: Re: State of the game.
Post by: Angantyr on March 21, 2015, 05:22:27 pm
You could not hint at it more strongly than you do here. You essentially write off his theory that the changes to the game mechanics  (last patch) has to do with the decline, and then hint strongly at that fact that it's because of the age of the game.

You're obviously trying to avoid this perception of your message by suddenly scaling down your strong opinions.

Anyway i think both age AND the new patch is the reason of the decline.
I would never think it was due to one factor alone that's just preposterous. The quote you use are talking about some great mover towards decline, and I just don't believe this is due to gameplay changes - but age of mod, rather. Both are factors, sure, I would never doubt someone lost interest due to not agreeing with some change or another, why the hell would I.


Yesterday there were 50+ in eu 1? yes, but for how long? An hour maybe(i was there btw), and Eu2 meanwhile was like 10ppl online. Last year or bit more (can't remeber the period) there were 100+ on eu1 and like 50 on eu2 in the same time, now if u are lucky u have one server with 50 (but usually 40) and the other one with 0.
EU1 stayed about 40 players near all day. Right now, there's 44 players on EU2 and 35 on EU1 (and 30 on DTV). It's not many, but more or less what you could expect, I think, from a game this old.
Title: Re: State of the game.
Post by: //saxon on March 21, 2015, 05:54:08 pm
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"Bye have a beautiful time!"
Title: Re: State of the game.
Post by: Viriathus on March 21, 2015, 08:33:06 pm
(click to show/hide)

what show was this from?
Title: Re: State of the game.
Post by: Veniathan on March 21, 2015, 08:35:29 pm
See you again in a few months
Title: Re: State of the game.
Post by: //saxon on March 21, 2015, 09:27:55 pm
(click to show/hide)

what show was this from?
Family guy and American Dad.   :)

Security officer Pena, he worked at the studios where american dad and family guy were made.
Title: Re: State of the game.
Post by: Jack1 on March 21, 2015, 09:46:13 pm
The big reason that myself and many of my friends left the game was because of the changes being made.

1. Every weapon had its purpose when I started this game while still having the ability to counter anything(except it would be harder in cases). Since that time every weapon has become "balanced" and lost its role. For example the long maul used to be suicidal outside of a large group fight, now it is usable in any situation as good from one to the next.

2. Animation changes have slowly gotten applied over time. They have added up so much that at the moment you can't tell if something is going to hit when it should or if it's not when it shouldn't. You'll know what I mean if you try a native groupfight and compare I to a c-rpg one.

3.lack of competitiveness. Idk about EU but in NA you would always have people sitting in the courner of the map on opposite teams touching their dicks together and going "lol XD". It takes all the competitiveness out of the game and is just another reason as to why many left in NA.

I know a lot of people, including myself, who would probably come back to c-rpg if it was reset back to about the patch were black armor was no longer BLACK ARMOR. But we all know that won't happen.
Title: Re: State of the game.
Post by: Viriathus on March 21, 2015, 10:00:11 pm
Idk about EU but in NA you would always have people sitting in the courner of the map on opposite teams touching their dicks together and going "lol XD". It takes all the competitiveness out of the game and is just another reason as to why many left in NA.
 

Have you ever heard of Krems?

Today i yelled (caps) at some vanguard called Mrs_Emilia, guy was dressed in full bride outfit (typical) propably had like 10 athletics and some throwing daggers and he wasent even fighting, he was just fleeing from everyone just to call for attention as he was one of the last people alive. f this.
Title: Re: State of the game.
Post by: //saxon on March 21, 2015, 10:17:43 pm
 

Have you ever heard of Krems?

Today i yelled (caps) at some vanguard called Mrs_Emilia, guy was dressed in full bride outfit (typical) propably had like 10 athletics and some throwing daggers and he wasent even fighting, he was just fleeing from everyone just to call for attention as he was one of the last people alive. f this.

If this game was still active and high in players i would probably kick him from the ladder and warn him that vanguards don't tolerate krems behavior but because the mod is pretty much dead i don't see the point really. :|
Title: Re: State of the game.
Post by: _GTX_ on March 22, 2015, 12:13:15 am
3.lack of competitiveness. Idk about EU but in NA you would always have people sitting in the courner of the map on opposite teams touching their dicks together and going "lol XD". It takes all the competitiveness out of the game and is just another reason as to why many left in NA.

I know a lot of people, including myself, who would probably come back to c-rpg if it was reset back to about the patch were black armor was no longer BLACK ARMOR. But we all know that won't happen.
Ever heard of Krems? It's essentially a clan devoted to such behaviour.
Title: Re: State of the game.
Post by: Teeth on March 22, 2015, 12:50:30 am
I think it is incredibly foolish to think that a reset to some older version or a few fixes here and there will do anything to the player numbers . The decline player numbers has been going on since early 2012, the community has survived horrible bugs, server instability and lack of developer attentions for years and always made it through laughing. Bullshit mechanics have always been present, it just becomes more noticable as people have continously gotten better, with using as much bullshit as you can having become a requirement for doing well.

The mod has gotten very few new players, the existing players have worn out the combat system and in general have just gotten bored. I can also imagine that a large part of the demographic is simply reaching an age where they have less time or interest in games like me. I was 16 when I started playing this shit, slacking my way through high school with way too much time on my hands. Now I am fucking 21 already and I have only a fraction of the time and willingness for playing games. I imagine there are many from similar age categories like me that won't be playing any games for 30 hours a week anymore. You can't expect people to play the same game religously for 5 fucking years, even if only for real-life circumstances.
Title: Re: State of the game.
Post by: Leshma on March 22, 2015, 12:53:21 am
Today i yelled (caps) at some vanguard called Mrs_Emilia, guy was dressed in full bride outfit (typical) propably had like 10 athletics and some throwing daggers and he wasent even fighting, he was just fleeing from everyone just to call for attention as he was one of the last people alive. f this.

Funny thing is that he can be very deadly because he is a good player and throwing is extremely OP. Those silly looking daggers can easily headshot many players and make you rage because he will harass you while you are fighting another enemy. You know, when you are trying to swing just to be stunned every time dagger hit you in the back. One throwing dagger takes 15-90% of my horse, depends where he hits and how high is speed bonus.
Title: Re: State of the game.
Post by: Leshma on March 22, 2015, 01:01:30 am
I think it is incredibly foolish to think that a reset to some older version or a few fixes here and there will do anything to the player numbers . The decline player numbers has been going on since early 2012, the community has survived horrible bugs, server instability and lack of developer attentions for years and always made it through laughing. Bullshit mechanics have always been present, it just becomes more noticable as people have continously gotten better, with using as much bullshit as you can having become a requirement for doing well.

The mod has gotten very few new players, the existing players have worn out the combat system and in general have just gotten bored. I can also imagine that a large part of the demographic is simply reaching an age where they have less time or interest in games like me. I was 16 when I started playing this shit, slacking my way through high school with way too much time on my hands. Now I am fucking 21 already and I have only a fraction of the time and willingness for playing games. I imagine there are many from similar age categories like me that won't be playing any games for 30 hours a week anymore. You can't expect people to play the same game religously for 5 fucking years, even if only for real-life circumstances.

You were not the one to care about grind, but I truly believe that most players do and that bringing back some old game leveling mechanics like unlocked gen bonus and gen bonus wpf with tweaks of levels, skills, wpf curve and other small details can make this game more popular among majority who like those things.

With Strat dead there is no reason to play for more than couple of hours a day because this has become different version of native. Grinding loom points for new items has become tiresome as well and that is pretty much the last gameplay mechanic that gives player a sense of progress.
Title: Re: State of the game.
Post by: Prpavi on March 22, 2015, 09:18:42 am
How about you all quit with the nostalgia, give the mod due respect for what it provided for you during all those years and let it die in peace, stop butchering it with retarded game mechanics or leveling system suggestions, not gonna happen.

Was fun, move on.

Love, Prpavi
Title: Re: State of the game.
Post by: HuskerRall on March 22, 2015, 10:06:20 am
we cannot let this mod die, I know for sure Warband isn't dead as I play sometimes siege with +100 people.

but changing factions and equipment its kind of lame, I want to be the same outfitted warrior with my heirloomed weapons!

maybe we could start a campaing in 9gag to attract players to warband and then cRPG?

come on guys spread the word, warband its almost free at steam
Title: Re: State of the game.
Post by: Riddaren on March 22, 2015, 01:44:50 pm
When it comes to the state of the mod I think it's really good overall, although all of us probably miss a few older things.

When I look back at older posts of mine about improvement suggestions, I realize the mod has moved in the direction of what I have wished for.
The donkey team have obviously listened to me and others in the community.

Keep up the good work! Looking forward to M:BG.

- - -

The biggest problem I would say is the lack of variety; servers, battle modes, map rotations etc.

Personally, I don't mind the lower player numbers on EU_1 now since I liked EU_4.
The first two pictures in OP is one of the reasons I didn't like EU_1 with 100 vs 100 players.

With that said, try increasing EU_1 (battle) population by removing EU_7 (DTV) and EU_2 (siege).
The result? Half of those now playing on EU_1 would quit due to increased player numbers and half of those wo just played DTV or siege would quit as well.

Understand that a certain game mode is a game within the game and that you can't make people stop playing what they like and instead play something else.
People play a game (M&B) because of a mod (cRPG) and a certain game mode (battle, siege, DTV, strat).

From time to time someone who play a certain game mode will play another one.
But if their preferred game mode is removed they will stop playing entirely.
This goes for mods as well and that's why I hope M:BG will get lots of good mods.
Title: Re: State of the game.
Post by: Prinz_Karl on March 22, 2015, 02:23:17 pm
Like many guys said, the mod is simply dying by natural decline, it had much potential and that's why it lasted so long which is incredible.

I don't believe people saying that changes killed off the mode, it's natural to remember the past more positively than present. But I can't imagine how fast the mod would have gotten used off with no changes at all (remember the imbalance? People would have found their niches quickly and mod would have died 2 years ago).

There's even people saying new maps or new game mod killed it. Player base maybe decreased after all but I think new maps and new game mod really slowed down what was coming anyway. I'm seriously thankful for people making efforts to bring new stuff in, it was quite reviving the mod.

As long as people still play this mod it's alive, so let's not fcuking mourn about how dead it is and just enjoy it for however long it will last.

Title: Re: State of the game.
Post by: Leshma on March 22, 2015, 04:34:16 pm
Recent news in gaming industry aren't good for us cRPG players. Bannerlord going console means game will most likely be ruined (streamlined for filmic experience at 24 fps). Melee is changing concept and who knows what ideas will chadz have in six months, so far doesn't look like we'll have another cRPG. Other games try to copy CS 5vs5 model which isn't something we like (if we did, we would play Chivalry).
Title: Re: State of the game.
Post by: Teeth on March 22, 2015, 04:40:40 pm
Other games try to copy CS 5vs5 model which isn't something we like (if we did, we would play Chivalry).
Or perhaps the other few dozen huge design differences have a hand in that.
Title: Re: State of the game.
Post by: Falka on March 22, 2015, 06:44:44 pm
There's even people saying new maps or new game mod killed it.

Funny thing, since the introduction of conquest  people always complained about this gamemode, but at the same time only conquest can still gather 70+ players. Weird, don't you think? :P
Title: Re: State of the game.
Post by: _GTX_ on March 22, 2015, 08:44:38 pm
Funny thing, since the introduction of conquest  people always complained about this gamemode, but at the same time only conquest can still gather 70+ players. Weird, don't you think? :P
Only one explanation.... C-rpg community. Don't ever try to figure it out.
Title: Re: State of the game.
Post by: Rhaegar on March 22, 2015, 09:40:03 pm
E2:visitors can't see pics , please register or login


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after many years I find anchors the mod fun and I hope he does not die before being replaced by something better!
Title: Re: State of the game.
Post by: DaveUKR on March 23, 2015, 12:53:02 pm
The system of cRPG itself considers having a logical end (the point when you can't better or it takes impossible amount of time to take a step). Whether you do retarded changes (yes, they occured) or you don't do important changes, the playerbase will always decrease. The more people play - with the bigger power this game pushes them out. It's called boredom. And it also pushes out new players instead of pulling them. Retirement system was meant to help with this but it was only a temporary solution. Also Strategus was an important part of the game which didn't get enough of attention. I guess if cRPG went more to Strategus path it would have a much bigger player base but would it be better?

Also the lack of mechanics destroyed the potential in personal skills, I myself reached my personal top in ~2011. All I had to do in future is just to adapt to changes. cRPG went more and more into a restrictive way, people have nostalgia about old cRPG because it has less restrictions, that's it. I got very upset when they removed the ability to use ranged weapons while jumping/falling, had to remove the whole chapter from my guide. It all happened because archers were kiting with jumps and just like with most of changes in cRPG: by fixing something in one class - they harmed other classes.
Title: Re: State of the game.
Post by: Micah on March 23, 2015, 02:15:10 pm
... cRPG went more and more into a restrictive way, people have nostalgia about old cRPG because it has less restrictions, that's it. I got very upset when they removed the ability to use ranged weapons while jumping/falling ...

I dont believe tho that, eventhough i myself miss some mechanics from early days, the restrictiveness is the problem - since it was not     exaggerated... Considering that a multitude of factors add to the fun in a game, the cut of some mechanics where well worth it in order to streamline the overall gameplay and ensuring competitive play. Compromises had to be made ...

Sure, finding exploits and making discoveries where a major fun element in early days ... ultimately tho, it was the goal to produce a well balanced state for the combat ... not a creative, exploration or trolling game. cRPG is not Mine-Craft.

I understand that there has/had to come a point in time for cRPG to transition out of experimenting phase into a solid and consistent mechanics state -at least limited frequency of changes- and the fun the game could offer with its pure core mechanics plus community cohesion would have to suffice and keep the game alive.
The percepted restrictions ultimately had to kick in at one point or another, no matter the volume and complexity of mechanics. Still there always was the unbalance patches and huge amount of new items that provided change in a limited fasion. And also the latest, exemplary 2h stab animation show, that there is still alot of room - despite the lack of will to accept changes - inherent to competetive mindsets, who represent a majority of word-loud comunity ...

If any, CS is the most apropriate comparision to cRPG gameplay in my eyes and i think its not the worst comparision ... nor the worst idea to hope for a similar evolution for this competetive niche game.

I believe the game is not dieing ... its evolving into something ... by transitioning through some choke-points while crystalizing the playerbase ... its just not for everyone - but who would want that ?

edit: i'd like to add that i think of MBG as a succession of cRPG ... i do not entertain the idea that M&B:cRPG does have a chance for eternal life ...

Im not getting started with Strat tho ... it spewed me out burned out after a short while ... and i dont intend to retry it ... it needs a complete design overhaul, incorporating humans as participants and not just assholes ...
Title: Re: State of the game.
Post by: _GTX_ on March 23, 2015, 02:41:25 pm
Also the lack of mechanics destroyed the potential in personal skills, I myself reached my personal top in ~2011. All I had to do in future is just to adapt to changes. cRPG went more and more into a restrictive way, people have nostalgia about old cRPG because it has less restrictions, that's it.

Yeah i agree with this statement. I feel like they killed c-rpg with the constant restrictions, they essentially pulled the life out of the combat system. You could do amazing things back in the early days of c-rpg, if you had the knowledge/skill to pull it off. It didn't really matter that the balance was quite crap back then, because you were always able to do something against a larger force. This is not the case anymore. Eu_1 essentially turned into a completely relentless gank simulator, because you can't really do anything against a larger force ganking you, anymore. Thats also why the balance means a lot in the currect state of c-rpg, because it can essentially decide which team wins the fight, if it gives one team more players.

This is what happens when the devs focused entirely on teamplay, it becomes dull and boring, especially on eu_1 where you're a bunch of randomers just trying to have fun with the combat system.
Title: Re: State of the game.
Post by: LordRichrich on March 23, 2015, 02:45:41 pm
Ranged is slowly killing people off. Sure it's "part of the game" but when you close with an archer, they turn and run, get ahead, pew, run, pew. Or even worse they're on a horse. Or they're a thrower. It's just infuriating to get plinked at constantly.

You find someone, they'll run away until there's at least one more person in their group than your group.

Also agi is crazy op what the hell.
Title: Re: State of the game.
Post by: Gravoth_iii on March 23, 2015, 04:25:00 pm
Ranged is slowly killing people off. Sure it's "part of the game" but when you close with an archer, they turn and run, get ahead, pew, run, pew. Or even worse they're on a horse. Or they're a thrower. It's just infuriating to get plinked at constantly.

You find someone, they'll run away until there's at least one more person in their group than your group.

Also agi is crazy op what the hell.

When archers were rebuffed the servers got about an average of 10 more players, atleast eu1. That rise is purely archers though, but theres got to be some scrub go-to class.
Title: Re: State of the game.
Post by: Leshma on March 23, 2015, 04:37:43 pm
Implying that archery is easy mode. Same can be said for shielders. Of course 2H/polearms is the pinnacle of skill, especially AGI builds...

Every class has its merits and involves skill, but some people are too thick to realize that. For example, shielder seems like an easy mode but in melee duel shield is nothing but a burden because blocking and attacking is significantly slower than with one handed weapon without a shield. If not for the fact that enemies bashing on my shield grants me points (important for valor reward) and if ranged wasn't as deadly I would play so called swashbuckler.
Title: Re: State of the game.
Post by: LordRichrich on March 23, 2015, 05:56:47 pm
Implying that archery is easy mode. Same can be said for shielders. Of course 2H/polearms is the pinnacle of skill, especially AGI builds...

Every class has its merits and involves skill, but some people are too thick to realize that. For example, shielder seems like an easy mode but in melee duel shield is nothing but a burden because blocking and attacking is significantly slower than with one handed weapon without a shield. If not for the fact that enemies bashing on my shield grants me points (important for valor reward) and if ranged wasn't as deadly I would play so called swashbuckler.

Archery is relatively easy though. 30/15 10 PD, 6PS, 64wpf 1h with a 0 slot mace, longbow + bodkings (typo but it works cos bodkins are king). Pew pew mofos from a mile away, hit like a truck, when they get close pull out your mace and open a can of whoop ass on them. Hell, I rarely go through all my arrows with low server pop, I should carry a proper 1 slot mace.

Low server pop makes ranged more deadly. Also the fact that as server population has gone down, the % playing ranged seems to have increased. As though only ranged are staying and the melee are quitting (or rerolling ranged).
Title: Re: State of the game.
Post by: Gravoth_iii on March 23, 2015, 07:21:47 pm
Implying that archery is easy mode. Same can be said for shielders. Of course 2H/polearms is the pinnacle of skill, especially AGI builds...

Every class has its merits and involves skill, but some people are too thick to realize that. For example, shielder seems like an easy mode but in melee duel shield is nothing but a burden because blocking and attacking is significantly slower than with one handed weapon without a shield. If not for the fact that enemies bashing on my shield grants me points (important for valor reward) and if ranged wasn't as deadly I would play so called swashbuckler.

Very true. But that doesnt change the fact that archery appeals most to scrubs, heh. Every person ive dragged into this game has been wanting to start out as an archer..

Implying implications.
Title: Re: State of the game.
Post by: Gurnisson on March 23, 2015, 08:53:31 pm
Of course 2H/polearms is the pinnacle of skill, especially AGI builds...

Balanced builds was, and still is, better than agi builds.
Title: Re: State of the game.
Post by: Siiem on March 23, 2015, 09:10:34 pm
chadz left, Fasader right.
Title: Re: State of the game.
Post by: Leshma on March 23, 2015, 09:11:03 pm
Balanced builds was, and still is, better than agi builds.

You are balancer, you know best.
Title: Re: State of the game.
Post by: Gravoth_iii on March 23, 2015, 09:15:08 pm
You are balancer, you know best.

Besides that he was one of the best players in the mod during the golden days.
Title: Re: State of the game.
Post by: Leshma on March 23, 2015, 09:29:47 pm
5000 euro mod as I said
Title: Re: State of the game.
Post by: Gatsby on March 23, 2015, 10:03:39 pm
There were 50+ ppl on eu 2 tonight, and what u do, strategus....nice, u are so fuckin smart.. now eu2 empty eu3 20 ppl doing a useles strat battle and eu1 empty. So fuckin smart
Title: Re: State of the game.
Post by: Herkkutatti666 on March 24, 2015, 07:55:22 am
bring back deployable ladders)))
Title: Re: State of the game.
Post by: LordRichrich on March 24, 2015, 01:54:17 pm
Do any of the mechanics he used in the golden days still exist?

I must be blind, i thought Leshma was saying that agility builds are ''the pinnacle of skill'' (sarcastically or otherwise), and that Gurnisson was saying that balanced builds were and are the best. Those 2 statements appear to be completely unrelated as one is talking about 'skill' and the other about pure performance.

Lesham meant they're OP as fuck, Gurni think that balanced builds are better.
Title: Re: State of the game.
Post by: Mr.K. on March 24, 2015, 02:14:52 pm
There were 50+ ppl on eu 2 tonight, and what u do, strategus....nice, u are so fuckin smart.. now eu2 empty eu3 20 ppl doing a useles strat battle and eu1 empty. So fuckin smart

Some of us enjoy Strat battles as they allow for more tactical gameplay instead of the constant respawn and spam of EU2 or pew-pew and spam of EU1. There was 80+ players on that battle so the community seems to agree to at least to a point. Strat itself is pretty dead, but the battles can still be fun if both teams have good gear and a respectable roster like yesterday. Gave close to 1.5 million xp as well for those who still care.

http://c-rpg.net/index.php?page=strategusbattlesarchive#!?page=strategusinfobattledetail&id=3955
Title: Re: State of the game.
Post by: LordRichrich on March 24, 2015, 02:25:13 pm
Oh another thing. Sure ranged is part of the game, but it's the part that makes people rage quit and get pissed off the most.
Title: Re: State of the game.
Post by: Casimir on March 24, 2015, 02:29:55 pm
Yeah properly organised strat battles and sieges were the most fun aspect of this game. If strategus could have been made more fluid and dynamic it might still be popular but just like CRPG unnecessary and counter productive features we're continually added that made it overly tedious and time consuming.

A return to an earlier form of strategus where resources, equipment and troops were easily aquire by the individual would go a long way to bringing that back. First order of business would be the removal of the pointless strat ticks which place needless constraints on the game and slow everything down in a vain attempt to keep people grinding on CRPG.

Honestly strategus has always played a big part in keeping the community active and alive but it's development has been abandoned leading to stagnation. There is no cause for organisation and thus the community withers.

Crpg has been, and always will be, a broken mess, but it used to be a broken mess with a diverse, active and entertaining community. I'm sure we all understand the devs have other priorities but an update (or even a reset as promised) for strategus could be really benefitial.
Title: Re: State of the game.
Post by: Gnjus on March 24, 2015, 02:56:07 pm
Yeah properly organised strat battles and sieges were the most fun aspect of this game.


For some of us (I'd even dare say "for many of us") Tournaments & Big Battles were even more fun because they were less broken but what would a victim-turned-criminal like yourself know about it......  :twisted:
Title: Re: State of the game.
Post by: Casimir on March 24, 2015, 02:57:41 pm

For some of us (I'd even dare say "for many of us") Tournaments & Big Battles were even more fun because they were less broken but what would a victim-turned-criminal like yourself know about it......  :twisted:

Oh yeah clan tournies were good as well, i paticularly liked the two team large clan battes back in the day, you need an active community for that though which ain't something we got here.
Title: Re: State of the game.
Post by: Leshma on March 24, 2015, 03:01:44 pm
Strategus battles were fun because they were massive and depicted actual medieval battlefield in the best way this mod is capable of. However in those battles game mechanics and that famous, touted great balance cRPG has according to some, was put through harsh test which it gloriously failed.

If you want to see how piss poor cRPG balance always was, just play the strat battle. Pikes and archers everywhere...
Title: Re: State of the game.
Post by: Casimir on March 24, 2015, 03:07:51 pm
Strategus battles were fun because they were massive and depicted actual medieval battlefield in the best way this mod is capable of. However in those battles game mechanics and that famous, touted great balance cRPG has according to some, was put through harsh test which it gloriously failed.

If you want to see how piss poor cRPG balance always was, just play the strat battle. Pikes and archers everywhere...

Field battles, much like in the medieval world, we're always the worst.  If like the real world sieges had been more common place it would have made it far better. Sieges let the dullards (archers) padded their stats while everyone else actually has a chance to get involved with an engaging, focussed melee fight at diverse flash points. Castle and town sieges allowed for proper forward planning as there was a set map and the commanders knew what to expect, it allowed people to actually cone up with some good offensive and defensive plans. Making strategus more fluid would really have been a god thing but I doubt we will ever see an update for it.
Title: Re: State of the game.
Post by: Teeth on March 24, 2015, 03:39:44 pm
Strategus battles were fun because they were massive and depicted actual medieval battlefield in the best way this mod is capable of. However in those battles game mechanics and that famous, touted great balance cRPG has according to some, was put through harsh test which it gloriously failed.

If you want to see how piss poor cRPG balance always was, just play the strat battle. Pikes and archers everywhere...
What a dumb argument. It's like saying that cav is underpowered because it is bad on Siege. Balance has always been done for EU 1. The server which has no respawns, the largest variety of tactical situations and therefore the server that allows all playstyles to be viable. Strategus was exactly the opposite, with one single situation lasting for one and a half hours. Namely a clusterfuck in the middle of a field that was continously fed by respawns. Obviously classes that normally require support to not get swamped fare best there. Pikers, archers and plate.

I thought Strat battles were quite terrible compared to clan battles or a well balanced EU 1 session. Tedious grindfests, though I did appreciate wrecking with easy mode pike/awlpike.
Title: Re: State of the game.
Post by: Leshma on March 24, 2015, 04:18:51 pm
Balance has always been done for EU 1.

You sure about that? Archers were repeatedly nerfed because of strat. Also, Bars Voulge...
Title: Re: State of the game.
Post by: UnholyRolyPoly on March 25, 2015, 07:01:41 am
At this point I just want to see changes, I don't care where they come from.  NA is practically dead and no one seems to care; which is a shame because I always believed this game/community had something special going for it.  I hardly play anymore but I'm still following this mod on the hopes that it can be great again.

Same here.  I quit playing because it was too addictive.  I made too many friends (and enemies like James the Fucktard.)  It's been a great run.  I won't forget it.  Nor will I forget the various people I've met.
Title: Re: State of the game.
Post by: UnholyRolyPoly on March 25, 2015, 07:05:24 am
Strategus battles were fun because they were massive and depicted actual medieval battlefield in the best way this mod is capable of. However in those battles game mechanics and that famous, touted great balance cRPG has according to some, was put through harsh test which it gloriously failed.

If you want to see how piss poor cRPG balance always was, just play the strat battle. Pikes and archers everywhere...
 

It was still fun as hell.  I enjoyed every betrayal.  And I really enjoyed the hell out of commanding battles.  But I quickly realized guys like Kesh were insane.  I don't know how the hell he made nearly every battle.  It takes so much time to politic and get mercs.  It's a huge pain in the ass.  But it was fun as hell. 
Title: Re: State of the game.
Post by: Hellsing on March 25, 2015, 10:30:26 am
I never could rely enjoy strategus though.. You had to be part of the big guys to play there, ridiculous battle time setup..
Best thing was the introduction of siege and later DTV. Just playing some funny rounds 8-)
Title: Re: State of the game.
Post by: Simon_Belmont on March 25, 2015, 08:57:28 pm
Ranged is slowly killing people off. Sure it's "part of the game" but when you close with an archer, they turn and run, get ahead, pew, run, pew. Or even worse they're on a horse. Or they're a thrower. It's just infuriating to get plinked at constantly.

You find someone, they'll run away until there's at least one more person in their group than your group.

Also agi is crazy op what the hell.

I personally always thought throwing was incredibly weak although a ton of fun (mind you, I joined cRPG in mid 2013). The reason why people started complaining about it in the first place was because of the introduction of throwing lances, which basically made a 1 hit kill shot against many opponents who were engaged in combat without having to worry about teamhitting or being accurate. But throwing weapons like axes were vastly underpowered. It felt amazing when I finally got my MW Throwing axes to spam people with only to realize I had trouble countering practically everything and eventually was appalled by the atrocious performance I was giving, which was even worse than before. I still enjoyed javelins and jarids, but I never touched axes again. And when I finally switched to Throwing lances they quickly implemented that "supossed" balance that made them even better just because of being able to weild 6 of them. The long windup for easy aiming, the HIGH damage, not having to worry about hit and run tactics... Absurd, if you ask me. Also, throwing is pretty much useless in DTV too, so there goes grinding.

However, yes, I've always thought HA and archers were ridiculous in cRPG. In native, at least, everyone seems to be agile enough to catch them so they can't just leave you behind only to find another spot to pick you off from. And HA and HX with heavy horses are simply no fun. Probably because being fast and annoying and uncounterable by most classes isn't fun.

As for the mod dying, I still think it's both age and boredom, not broken patches or unbalanced items/builds. For a newbie like myself, it's not exciting to grind for items and try to reach goals when everyone else around leaves, having met those goals ages ago, because I can't get to try them out. And really, how can you blame them? They've exhausted the "replay value" of the mod by trying basically everything. Plus, feeling a part of the community: It takes (or used to take) so long to start from scratch and get to know both players and items so that you don't die right away. It's nothing like Native. For the first few months I was completely lost, playing with stupid and broken builds, with no direction as to what I was supossed to learn. And then when you enter a clan to hopefully get more involved, its playerbase dies within the span of a month. So you end up joining a HUGE clan that has good intentions but 0 personality, playing with teammates that play individually and not as a "clan", until you jump onto another clan that dies in no time as well. Like an eternal and painful game of Frogger, except you level up in between. Yay?

 You could also play Strat, which was also about clan stacking but at least was fun. Or instead, you lurk the forums 24/7 complaining about how the mod was better in 20XX, and that it needs to be reverted for it to grow back. Or being a know-it-all despite not having played the mod in ages. And I mean no offense, but just let it go. It's a mod, not a lifestyle.

Sorry for this TL;DR speech. I completely understand if you don't feel like reading it, but I do this to avoid posting a lot because I know it'll bother people. Also 100% personal opinion and experience.
Title: Re: State of the game.
Post by: LordRichrich on March 26, 2015, 05:37:02 pm
Sometimes on EU one you can hear Darude Sandstorm with Pew's instead of Du's