cRPG

cRPG => General Discussion => Topic started by: Protemus on October 20, 2014, 11:32:23 am

Title: cRPG = Native
Post by: Protemus on October 20, 2014, 11:32:23 am
With the latest patch cRPG turned to Native WITH fancy armors and useless range, if we're talking about combat speed it's the same as in Native, to fast and gives me headache ( Why I left Native in first place, that and macro abusers)

So I would like you to pretty please return SLOW-PACED COMBAT, I have a feeling you just copy-pasted the one from Native and called it a "revival" patch.

Everything else about the patch I didn't mention I LIKE, so don't start the shitstorm about me hating because everything else is awesome, except the fast-paced combat.
Title: Re: cRPG = Native
Post by: Teeth on October 20, 2014, 11:33:59 am
It's tough having to actually participate in combat to do good, isn't it?
Title: Re: cRPG = Native
Post by: Bjord on October 20, 2014, 11:34:23 am
Excuse me but ranged in Native is like Counter Strike. Are you sure we're talking about the same Native?
Title: Re: cRPG = Native
Post by: Vibe on October 20, 2014, 11:39:18 am
what r u, casul?'
Title: Re: cRPG = Native
Post by: Protemus on October 20, 2014, 11:43:32 am
Excuse me but ranged in Native is like Counter Strike. Are you sure we're talking about the same Native?

That's what I said, cRPG turned Native with fancy armors and useless range, which means that cRPG has useless range while Native has CS:GO

Learn to read Bjord
Title: Re: cRPG = Native
Post by: Tzar on October 20, 2014, 11:45:06 am
With the latest patch cRPG turned to Native WITH fancy armors and useless range, if we're talking about combat speed it's the same as in Native, to fast and gives me headache ( Why I left Native in first place, that and macro abusers)

So I would like you to pretty please return SLOW-PACED COMBAT, I have a feeling you just copy-pasted the one from Native and called it a "revival" patch.

Everything else about the patch I didn't mention I LIKE, so don't start the shitstorm about me hating because everything else is awesome, except the fast-paced combat.

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Title: Re: cRPG = Native
Post by: F i n on October 20, 2014, 11:49:53 am
With the latest patch cRPG turned to Native WITH fancy armors and useless range, if we're talking about combat speed it's the same as in Native, to fast and gives me headache ( Why I left Native in first place, that and macro abusers)

So I would like you to pretty please return SLOW-PACED COMBAT, I have a feeling you just copy-pasted the one from Native and called it a "revival" patch.

Everything else about the patch I didn't mention I LIKE, so don't start the shitstorm about me hating because everything else is awesome, except the fast-paced combat.

You had it coming.
Title: Re: cRPG = Native
Post by: WarLord on October 20, 2014, 11:54:30 am
What?

cRPG still feels pretty slow ...
Title: Re: cRPG = Native
Post by: Tzar on October 20, 2014, 11:57:29 am
What?

cRPG still feels pretty slow ...

What he said.. If anything, cRPG really needs more fast paced combat... Native still beats cRPG melee combat by 10x times

Title: Re: cRPG = Native
Post by: Thovex on October 20, 2014, 11:57:59 am
Wait what is this a complaint about cRPG being too fast? Please no don't make it even slower, make it faster!
Title: Re: cRPG = Native
Post by: Protemus on October 20, 2014, 11:58:02 am
Welp, I guess I'll just go to Chivalry, Chivalry for example has slow combat, one I which prefer, cRPG was similar back before patch even tho I wasn't interested in melee because I like HA
Title: Re: cRPG = Native
Post by: Tzar on October 20, 2014, 11:58:51 am
Welp, I guess I'll just go to Chivalry, Chivalry for example has slow combat, one I which prefer, cRPG was similar back before patch even tho I wasn't interested in melee because I like HA

Bai.... no1 likes you anyways  :wink:
Title: Re: cRPG = Native
Post by: Thovex on October 20, 2014, 12:02:30 pm
Have fun in snail simulator :P
Title: Re: cRPG = Native
Post by: WarLord on October 20, 2014, 12:03:18 pm
Welp, I guess I'll just go to Chivalry, Chivalry for example has slow combat, one I which prefer, cRPG was similar back before patch even tho I wasn't interested in melee because I like HA

And most important, chivalry has totally shitty combat  :mrgreen:
Title: Re: cRPG = Native
Post by: Molly on October 20, 2014, 12:04:52 pm
And most important, chivalry has totally shitty combat  :mrgreen:
That was War of the Roses. Chivalry isn't thaaaat bad... It's like arcade M&B for the quick fun.
Title: Re: cRPG = Native
Post by: WarLord on October 20, 2014, 12:07:39 pm
Well, I tried chivalry on that free-weekend some months ago, and I didn't notice a big difference to War of the Roses tbh  :D
Title: Re: cRPG = Native
Post by: Protemus on October 20, 2014, 12:09:52 pm
Have fun in snail simulator :P

Well maybe I like snail simulators, I sure don't like face-paced stuff, be it combat or games overall, another reason why I like RPG's over I don't know Need for Speed or something fast.
Title: Re: cRPG = Native
Post by: Molly on October 20, 2014, 12:11:13 pm
You could go Xbow tho. Then you can choose when to "go slow" aka reload and shoot or when it's time to go in and backstab people in melee.
Title: Re: cRPG = Native
Post by: Teeth on October 20, 2014, 12:14:21 pm
cRPG combat has experienced a marked speed increase and honestly I don't think it should be sped up any more, it's probably faster than Native already when looking at focused melee builds, especially considering the much higher movement speed.
Title: Re: cRPG = Native
Post by: Macropus on October 20, 2014, 12:15:05 pm
I actually admired Niluk when he was a foot archer with a nice melee skills. He wasn't that much of an asshole back then, it seemed.
#derail
Title: Re: cRPG = Native
Post by: _GTX_ on October 20, 2014, 12:20:35 pm
Welp, I guess I'll just go to Chivalry, Chivalry for example has slow combat, one I which prefer, cRPG was similar back before patch even tho I wasn't interested in melee because I like HA
Ranged is also definately the thing that makes c-rpg so extremely unique (sarcasm).
Title: Re: cRPG = Native
Post by: Protemus on October 20, 2014, 12:29:39 pm
I actually admired Niluk when he was a foot archer with a nice melee skills. He wasn't that much of an asshole back then, it seemed.
#derail

I was foot archer ? You have better memory then me, hmmm.
Title: Re: cRPG = Native
Post by: Bjord on October 20, 2014, 12:55:25 pm
cRPG combat has experienced a marked speed increase and honestly I don't think it should be sped up any more, it's probably faster than Native already when looking at focused melee builds, especially considering the much higher movement speed.

I can confirm, +3 Longsword, 170 wpf, dunno exact weight because not at home but heavy kuyak, horned version of winged helmet, plate boots and swinging like a naked samurai.