cRPG

cRPG => Suggestions Corner => Topic started by: blackrose_Baron_Geoff on October 19, 2014, 07:18:55 pm

Title: Arrows Complaint Wine thread
Post by: blackrose_Baron_Geoff on October 19, 2014, 07:18:55 pm
Bodkins should not weigh 8 and only have 10 arrows per
same goes with the rest of the arrows some players can take more then 10 shots to kills them
gotta love how you nerfed bows more aswell
Title: Re: Arrows Complaint Wine thread
Post by: Algarn on October 19, 2014, 07:21:56 pm
Brilliant idea to nerf archery when everyone is going to get more than 65 hp and plate + shield. Come with more retarded ideas like having 10 bodkins into a quiver that weights 8kg, and 14 in a quiver of 10kg.
Title: Re: Arrows Complaint Wine thread
Post by: Jack1 on October 19, 2014, 07:33:51 pm
Go get a shield melee weapon.

It looks like ranged will either have to suffer the consequences of having a pure ranged build or will have to change themselves to be able to fight in melee to counter melee. Just like how every other class is supposed to "get a shield" you should "get a melee weapon".
Title: Re: Arrows Complaint Wine thread
Post by: San on October 19, 2014, 07:35:23 pm
It was a choice between making certain ammo 2 slots, ~ the same ammo, and twice the weight, or 1 slot with less ammo. The amount of ammo at +3 was also increased slightly to 135%.
Title: Re: Arrows Complaint Wine thread
Post by: blackrose_Baron_Geoff on October 19, 2014, 09:42:23 pm
archery is a joke now  it was all ready nerfed and shitty

arrows are the heaviest ranged item in the game
3 throwing lance weights less then 4 arrows
Title: Re: Arrows Complaint Wine thread
Post by: Suuper3 on October 19, 2014, 10:56:55 pm
great maul WEIGHT=8/ MW german great sword weight=2.2/ MW bodkin arrows weight=10 so why cant i shoot great swords and great mauls with my HA
Title: Re: Arrows Complaint Wine thread
Post by: spooge666 on October 19, 2014, 11:07:02 pm
sticken up WITH for HA, NERF MY STEED THEN FUCK WITH MY 2H STAB ITS ON  :mad:
Title: Re: Arrows Complaint Wine thread
Post by: Algarn on October 19, 2014, 11:09:57 pm
Go get a shield melee weapon.

It looks like ranged will either have to suffer the consequences of having a pure ranged build or will have to change themselves to be able to fight in melee to counter melee. Just like how every other class is supposed to "get a shield" you should "get a melee weapon".

Like I didn't have power strike on my archer character, and actually don't know how to block at a point I don't even bother bringing a melee weapon. What's the point being archer if I do as much kills with a short sword and 4 PS than a longbow with 10 PD ?  That's basically what I asked myself after playing 20 mins on EU with my STF.
Title: Re: Arrows Complaint Wine thread
Post by: Adalwulf on October 19, 2014, 11:28:30 pm
It was a choice between making certain ammo 2 slots, ~ the same ammo, and twice the weight, or 1 slot with less ammo. The amount of ammo at +3 was also increased slightly to 135%.

And you're in the game balancing department....what a joke.
Title: Re: Arrows Complaint Wine thread
Post by: San on October 20, 2014, 12:09:14 am
With 21-24 and 24-21 builds as a standard and ~28% more damage than before compared to melee's 16%, how much should ammo increase?
Assuming 2 stacks standard:
Arrows: 42
Barbed: 36
Tatar: 30
Bodkin: 26

In a standard round ~3 minutes of fighting at 180 seconds, You can consistently shoot every 4-7 seconds depending on what ammo you use. Also consider the fact that you can loot arrows on the ground and full quivers instantly next to any dead archer. With this in mind, how much ammo per round do you think an archer should have? Even though all bows received -3 damage, that's the equivalent of +2 accuracy for all bows as well.

Edit: I'll ask about increasing the ammo count by a few more and see how that works out.
Title: Re: Arrows Complaint Wine thread
Post by: jtobiasm on October 20, 2014, 01:25:40 am
Why even nerf archery in the 1st place, it was perfectly balanced.

What doesn't make sense is you lower the damage of the bows and reduce the number of arrows and increase the weight.

Yet you can't even do something simple like increase the head shot damage to make horn bow, rus bow and long bow kill in 1 head shot which is something to reward the skilled archers.
Title: Re: Arrows Complaint Wine thread
Post by: Little Lord Lollipop on October 20, 2014, 01:37:15 am
Can't wait to get run down by some tin can who absorbed all my arrows.
Title: Re: Arrows Complaint Wine thread
Post by: LordRichrich on October 20, 2014, 02:07:32 am
archery was balanced? is funny joke yes? you funny man.

I'm all for these archery changes, make them less useful as pure archer, try to force melee on them.

Hell, steve is fine with it
Title: Re: Arrows Complaint Wine thread
Post by: Adalwulf on October 20, 2014, 02:53:42 am
With 21-24 and 24-21 builds as a standard and ~28% more damage than before compared to melee's 16%, how much should ammo increase?
Assuming 2 stacks standard:
Arrows: 42
Barbed: 36
Tatar: 30
Bodkin: 26

In a standard round ~3 minutes of fighting at 180 seconds, You can consistently shoot every 4-7 seconds depending on what ammo you use. Also consider the fact that you can loot arrows on the ground and full quivers instantly next to any dead archer. With this in mind, how much ammo per round do you think an archer should have? Even though all bows received -3 damage, that's the equivalent of +2 accuracy for all bows as well.

Edit: I'll ask about increasing the ammo count by a few more and see how that works out.

Yeah nice, Accuracy buff that is useless. Why would I want 2 stacks of arrows that weight 10 KG each....either way I don't care went lancer cawawee now.

Based on the balancer and event manager's comments on here its clear that this mod is trying to remove archery all together. I mean xbows haven't been touched and neither have 2handers. Which is all the devs seem to play. Just wait for bannerlord.
Title: Re: Arrows Complaint Wine thread
Post by: San on October 20, 2014, 06:42:55 am
Xbows received around -2 to -3 ammo and Steel Bolts received +1 weight. Xbows aren't going to have their damage reduced since their damage values don't scale with anything.

I suppose asking you how many arrows you typically use in a round as grounds for an argument for an ammo increase was foolish? Any info from experienced archers would be helpful, and I'm interested in hearing how many arrows are used on average for a round when making shots count so it'll be at a comfortable level and mostly punish hit&run all round and firing blindly.

I was giving you (my perceived) reasons for the changes and how the game may play out when the whole server's ranged is at level 35-37 and 7-9 PD builds, since archers get some of the best benefits from high level and group play because of target switching and +14% damage per PD. +1 PD is ~+2 damage and +5 level is potentially +2-3 PD and +1 PD on average, while those who pump agi would also kite much more easily, so both extremes and worst case had to be looked at. On the average case with +1 PD, damage should be around the same as before with better accuracy. We're not psychic, so it's possible that some values may have been high/low when predicting how the meta will develop.
Title: Re: Arrows Complaint Wine thread
Post by: FRANK_THE_TANK on October 20, 2014, 07:19:04 am
You've gone totally in the wrong direction. You should be moving archery away from need for +3 everything, and that's where it's at you NEED +3 everything to even add anything to your team. It's just a fucked class. You should level out the bonuses more. Make having loomed arrows less than absolutely crucial. I picked up a pile of MW bodkins and nearly wet myself at the amount of ammo.

Also an unintended consequence of what has been done is that the horn bow is the lowest bow that's of any use.

If you use the nomad bow you cap out at 6PD and are now mostly incapable of hurting anyone.

All I can do is be close fire support for melee to stun people when they are out numbered like some kind of spastic guardian angle.

Before the patch I shot someone 20 times without killing them... They had about 65 armour. Now I've only got 30 shots. I can only kill people with head shots so long as they don't have helmets and I can hit them at least twice.

----

Both RD Prof and Bicep said they were on 1/3hp after my shooting spree.

(click to show/hide)

(click to show/hide)

(click to show/hide)

I loaded up bicep with 42 arrows.

Current build is 18/24.

The nomad bow is officially out of contention as a useful weapon.

----

More people getting blasted with arrows to no effect.

(click to show/hide)

(click to show/hide)

Bicep was on 1/3 after taking 42 arrows.

My build is 18/24.

Current gear is nomad bow with arrows.

This one speaks for itself.

(click to show/hide)

Please change the loom values and then boost damage and ammo to make it actually do something.

And just because people fucking hate being bothered by HA doesn't mean it should be removed from the game. It adds to the over all dynamic.

And if you are getting rid of it, just do it and then compensate the few HA players that even exist for getting rid of a class they enjoyed playing.

----

Here are my arrow stats. HA arrow stats, I don't gave up on ground archers ages ago.

Pre patch I had to be fairly careful with my shots and would burn through my stack in about 3min and land about 10% of my shots on target. Post path I can burn through my stacks in 1.5 min if I'm not dead by the 4.30min mark I'm out of ammo.

The worst change for me was to the steppe horse. I was using it for the role play and now it's just so fucking tediously bad even with 10 riding, it's hostly probably the worst change to my particular build. Even with fuck all ammo at least it was fun riding around but now that's gone.

----

Just got a desert horse and it's just as totally fucked as the steppe horse, how did you guys adjust horses to fuck them if I have a bow and am riding them? My mind is blown.

----

(click to show/hide)

(click to show/hide)

Bicep went on to live a full and complete lify as a cleaning lady.

I score 8 head shots in the following 3 rounds and didn't get one kill.

18str 6PD, nomad bow and bodkins.

Two of the people had no helmets on and one had a leather cap. They didn't tell me how much hp I wasted.

----

Also don't confuse fire rate with accurate hit rate. Amount of ammo * damage output doesn't not = total output. Even the best archers have a sub 50% accuracy.
Title: Re: Arrows Complaint Wine thread
Post by: FRANK_THE_TANK on October 20, 2014, 08:38:32 am
Had to make a new reply it kept deleting what I was posting.

(click to show/hide)

1/3 hp after being shot up

(click to show/hide)

(click to show/hide)

1/3 hp after taking 42 arrows.

The nomad bow is no longer viable, arrows are also no longer viable.
Title: Re: Arrows Complaint Wine thread
Post by: Tzar on October 20, 2014, 10:59:40 am
Lots of Biased shit posting detected.... FLEEE :!: :!:

Title: Re: Arrows Complaint Wine thread
Post by: FRANK_THE_TANK on October 20, 2014, 11:31:53 am
I'm 2h hero, cock guzzler. I have a HA alt and it went from being fun and not very useful to being totally useless and not fun at all.
Title: Re: Arrows Complaint Wine thread
Post by: blackrose_Baron_Geoff on October 20, 2014, 10:57:31 pm
I'm 2h hero, cock guzzler. I have a HA alt and it went from being fun and not very useful to being totally useless and not fun at all.



Bump    !
Title: Re: Arrows Complaint Wine thread
Post by: sF_Guardian on October 20, 2014, 11:00:26 pm
Hmm, those tears are a great compensation for thousands of arrows I had to suck the past four years :D
Title: Re: Arrows Complaint Wine thread
Post by: Kaido on October 20, 2014, 11:19:33 pm
I think i picked wrong time to go archer.
Let me tell you test results from eu3.MW rus bow + MW bodkins.Took 9 fucking arrows on chest to take down a heavy tier armor guy and i did that with 12PD(i know 10 max effective).I then tried it with 8PD and it was still the same 9arrows..Where is your fucking logic tell me.You supposed to give the archers to pick if they want to go pure archery which i tested with 12PD or archery+melee which i also tested with 8PD.Both the same?Quiver +3 has 14 arrows and it take 9 arrows to kill the new generation of massive tincans conquering the cRPG with this new patch?Is it too mainstream to think that now everyone will have more STR and more IF than before patch and PD is completely useless and not only that, you nerfed the bows/arrows dmg,put even more weight and for fuck sake decreased ammo and 10PD is max effective u can go too..

Balancers i wonder if you even test the shits that you make in realtime or you just 1+1=2-1=1+-1=0 on gamecode and you hope they will work out for you  :lol:

Title: Re: Arrows Complaint Wine thread
Post by: blackrose_Baron_Geoff on October 21, 2014, 12:11:22 am
I think i picked wrong time to go archer.
Let me tell you test results from eu3.MW rus bow + MW bodkins.Took 9 fucking arrows on chest to take down a heavy tier armor guy and i did that with 12PD(i know 10 max effective).I then tried it with 8PD and it was still the same 9arrows..



ya they really messed it up.
I don't think its a question of balance there just getting rid of the class since there's a low population they want to run it on easy mode
if you get rid of the class completely or nerf it to the point of uselessness you don't have to nerf it in the future.     Less Work !
Title: Re: Arrows Complaint Wine thread
Post by: Templar_Steevee on October 21, 2014, 01:12:34 am

Hell, steve is fine with it

I have 21/24 on 34 (no ps yet)

Archery after this become way harder than ever before.

Archers can still kill, but everyone can catch an archer up easily(even plated tin cans). To kill you need a lot more shots, but we have now way less arrows.



A newbie archer won't be able to get to the upper half of scorebord. 

If you want to keep amount of arows, dmg should be raised up (getting shot with ~0,715 gramm arrow should hurt like hell), otherwise  give more arrows.

Also i don't know why you decreased movement speed so much (sticking to arrows weight). Even before path there were not a possibility to kite, and now while playing on eu1 with my archer i feel like a turtle between rabbits.
Looting arrows is not a solution, because most of them stuck in shields, horses etc, and even if you kill an archer in middle of round he have no more than 5-10 arrows left.
Everyone moves faster than archers in light armor, and you should know that if you want to loot you need to run to place where arrows are.


Solution for that?
Give us 2-3 arrows more per quiver and decrease quiver weight to one before patch without touching dmg and have a look what gonna happen.


 
Title: Re: Arrows Complaint Wine thread
Post by: FRANK_THE_TANK on October 21, 2014, 04:10:13 am
I think you guys tinkered with the wrong shit.

Lower accuracy and buff damage, a lot. And if for some reason HA just is something that is deemed unworthy of existing in the mod make all bows unusable on horse back and be done with it.

The changes to archery, I know 100% weren't meant to be a big fuck you to anyone with a bow based build but it really comes across that way.

----

Frank's redundant fixs

Remove power increase from looms, change it to, accuracy, speed and missile speed buffs only.

Restore previous levels of ammo and change loom bonus to be +1 damage then add one shot for each following loom level.

Yes those changes make archery looms less valuable but hopefully it makes it easier to make the class playable and not op.

Lower the difficulty on all bows by 1, therefore making it possible to use the short bow with no PD at all. Follow that with a dmg buff. This will lower the max PD bonus for all bows across the board but also again, theoretically in my broken mind make it easy to mange archery and massage the whole thing.

Significantly decrease arrow weight. Many players are rocking 6+ ath post patch. I've got 7 on my main and in full plate I can run down most archers with ease. If they are fool enough to get close to the action I just bust through the lines and charge them and with my 79 body armour and 60 head they do pretty much nothing to me, I just barrel right through. If I'm immortal to their pewpew I at least shouldn't be able to catch them.
Title: Re: Arrows Complaint Wine thread
Post by: Artemis13 on October 21, 2014, 04:32:02 am
At level 36, playing archer from the start of CRPG, good solid archer build with melee secondary (because when you run out of arrows, which is really fast now, you kinda need it), I can get about 20 points on the board if I don't miss anything and manage get a kill or two (which is now completely based on whether or not someone has hit them with a melee weapon first). I really can't do much better than that - it's my new system-enforced cap. Typical score is about 6 because of bad damage.

I am trusting that this level of ineffectiveness was not the goal because it just makes no sense at all.
Title: Re: Arrows Complaint Wine thread
Post by: Artemis13 on October 21, 2014, 04:49:32 am
To answer San:

Typically, I use all my arrows about 3/4 of the way through. I might try some hail Mary's at the very beginning, but no more than 2 or so if the situation is very good for lucky shots (i.e. all the enemies are massed together, which is the traditional use of bows in warfare.) It's why I never went pure archer, because once the arrows are gone, you're done and I like to play to the end.

Now with the patch, arrows are done very early - for me, about 1/2 of the way through the round or earlier. So unless one puts a lot of points into melee, I suspect an archer's game is over very quickly into the match.

If the idea was that damage was to remain about the same, I can definitely and without any reservations say that is not at all what happened. The damage is slashed to at least half, possibly more.

Thus the result is, archer game ends quickly, and ineffectively.

Title: Re: Arrows Complaint Wine thread
Post by: San on October 21, 2014, 06:50:42 am
Thanks for the responses. I think I underestimated the amount of increase in armor. We had to be careful for any possible extreme builds popping up that may dominate the server. I believe that the concept of increased weight won't change since it promotes unhealthy play, even though it punishes those who don't really intend to play that way. I do think that ammo levels should be at a comfortable level, though, but below a point where it's exploited (I have a problem with 3 stacks personally).

Overall, I'm seeing:
-Damage back: likely to be a steady increase vs. all at once if it passes.
-Ammo back: likely if damage potential for current builds are very lackluster.

From the perspective of an archer, what would be good ways to make 10-11ath kiting builds less attractive? Archers can only be slowed down so much before it hurts the average build too much and make only the extreme builds viable. I'm a fan of arrows being 2 slot with more arrows per quiver, but it has a number of downsides for hybrids/weapon choice. There's still a lot that's wait and see, but I think a small bump may be a decent first step as archers adapt to balanced builds and strength leans becoming more viable.
Title: Re: Arrows Complaint Wine thread
Post by: FRANK_THE_TANK on October 21, 2014, 07:47:56 am
Thanks for the responses. I think I underestimated the amount of increase in armor. We had to be careful for any possible extreme builds popping up that may dominate the server. I believe that the concept of increased weight won't change since it promotes unhealthy play, even though it punishes those who don't really intend to play that way. I do think that ammo levels should be at a comfortable level, though, but below a point where it's exploited (I have a problem with 3 stacks personally).

Overall, I'm seeing:
-Damage back: likely to be a steady increase vs. all at once if it passes.
-Ammo back: likely if damage potential for current builds are very lackluster.

From the perspective of an archer, what would be good ways to make 10-11ath kiting builds less attractive? Archers can only be slowed down so much before it hurts the average build too much and make only the extreme builds viable. I'm a fan of arrows being 2 slot with more arrows per quiver, but it has a number of downsides for hybrids/weapon choice. There's still a lot that's wait and see, but I think a small bump may be a decent first step as archers adapt to balanced builds and strength leans becoming more viable.

I don't understand why an archer sacrificing pretty much everything to be able to comfortably dish out damage all round is a bad thing... Why shouldn't you be able to take enough ammo to keep providing support. What's the argument here? Only throws and xbows should have a useful ammo to power ratio? or that only melee should be able to participate for a full round, let alone play siege. Not to mention the cluster fuck that is ammo levels in strat and range power.

I suppose now that archery is fucked we can all take it to the UIF comfortably knowing there strongest asset is rooted.

But in an attempt to be constructive I believe that kiting is not going to be as big an issue. I think you guys were looking at this from a prepatch perspective and thinking about a bunch of lvl 36 archers vs a bunch of lvl 30 nubs. But people run like mofos now, and most people seem to be adding a bit of throwing in. The meta game is going to change, a lot.

LET IT RIDE MOTHER FUCKERS!

----

Should this be moved to balance?
Title: Re: Arrows Complaint Wine thread
Post by: Nordwolf on October 21, 2014, 07:54:16 am
Currently the most viable build i tried with an archer is 30 15, the accuracy is even better then pre-patch 18 21 and you at least do some damage. With 5 ath though you are completely useless in melee. Oh and btw guys with higher armour usually take at least 3 headshots to kill.

While at the same time, all other builds received a huge buff and and now every tin can is faster then you (even with a 18 24 build). Because it's an stf, 18 27 proved to be not a good build since you only have 2 PS.
Title: Re: Arrows Complaint Wine thread
Post by: FRANK_THE_TANK on October 21, 2014, 08:06:38 am
Currently the most viable build i tried with an archer is 30 15, the accuracy is even better then pre-patch 18 21 and you at least do some damage. With 5 ath though you are completely useless in melee. Oh and btw guys with higher armour usually take at least 3 headshots to kill.

While at the same time, all other builds received a huge buff and and now every tin can is faster then you (even with a 18 24 build). Because it's an stf, 18 27 proved to be not a good build since you only have 2 PS.

I've got a 21/21 tincan and the most damage I've take with a head shot to my 60 armour helmet was almost a half. It's totally pathetic. I then just guarded my face with my gauntlets and ran at him and his body shots did pretty much nothing.

Current archer meta game is about stunning people in melee combot to try give your guy the advantage since you can't even hurt other archers there's no point in even trying to shut the other teams archers down. My armour is piss low and I still take 5+ arrows to get dropped so I just ignore it and go about my business.

I just wish I had a respec so I could go horse thrower, that shit would be brutal.
Title: Re: Arrows Complaint Wine thread
Post by: Algarn on October 21, 2014, 10:58:28 am
Thanks for the responses. I think I underestimated the amount of increase in armor. We had to be careful for any possible extreme builds popping up that may dominate the server. I believe that the concept of increased weight won't change since it promotes unhealthy play, even though it punishes those who don't really intend to play that way. I do think that ammo levels should be at a comfortable level, though, but below a point where it's exploited (I have a problem with 3 stacks personally).

Overall, I'm seeing:
-Damage back: likely to be a steady increase vs. all at once if it passes.
-Ammo back: likely if damage potential for current builds are very lackluster.

From the perspective of an archer, what would be good ways to make 10-11ath kiting builds less attractive? Archers can only be slowed down so much before it hurts the average build too much and make only the extreme builds viable. I'm a fan of arrows being 2 slot with more arrows per quiver, but it has a number of downsides for hybrids/weapon choice. There's still a lot that's wait and see, but I think a small bump may be a decent first step as archers adapt to balanced builds and strength leans becoming more viable.

Can't imagine a build like 18/30 to be really viable, except to level 37 already. Then, he would have to sacrifice everything for some ATHL, whereas the whole server is much faster than before while wearing more armor (-> less damage than other archers since target's armor is higher and almost no difference with melee players when it comes at running speed). An "hybrid build" with 18/27 would be far better, since the wpf difference between 10 WM full archery and 9 WM archery + 50 wpf in 1h + PS creates no difference with a bow, but adds survability.
Title: Re: Arrows Complaint Wine thread
Post by: Algarn on October 21, 2014, 11:48:05 am
Algarn, havent you paid any attention to what the heavy-armour wearing 8+ athletics players have been saying every time we suggested increasing armour difficulty, 'armour totally negates athletics', therefore if you and everyone else think that people are running faster in servers now it's just your imagination...

If everyone else agrees with you that there are way too many agi-whores in heraldic trans and higher armour, then it is also their imagination because such a build is 100% *not* viable because armour 100% negates athletics and on an unrelated note I think that agility could use a buff, also nerf damage on ranged, if anyone disagrees with me they're trying to kill variety in this mod! Those many many varied 21/24 builds or similar...

Seems legit that you don't run faster than before while wearing a rus scale armor with 8 ahl  :o
Title: Re: Arrows Complaint Wine thread
Post by: Kalp on October 21, 2014, 12:10:31 pm
Also buff agility
No, please not this again  :lol:
Title: Re: Arrows Complaint Wine thread
Post by: Templar_Steevee on October 21, 2014, 12:28:49 pm
I also have 2h alt Gangtroll 27/15 and archers have bigger chances to kill me in melee than by arrows. everything up to horn bow is like mosquito, it bites, but who cares (60 body armor)
mor annoying is a fact that my animations are stopped than dmg taken.
Also hardly ever HS are taking more than 1/3 of my hp, but everyone knows, when you recive a shot everyone are starting brakedancing, so HS twice more is mostly pure luck
Title: Re: Arrows Complaint Wine thread
Post by: Cup1d on October 21, 2014, 12:49:10 pm
Any sense to revive my archer\2h hybrid? Well, I can wait for another year or two.

10 arrows per quiver? Make quiver 0 slot then. This 1kg arrows is just a joke now. Arrow that weigh more than 4 daggers, well done guys.
Title: Re: Arrows Complaint Wine thread
Post by: sir_Ady on October 21, 2014, 12:51:41 pm
I spent many generations as an archer (well did not become one of the good ones, though :)) and tbh I'm not that angry as some of my fellow archers - well, it's still hard to accept that I can't kill tincans anymore, but I can live with it.. :)
I think archery's role is about to change if all this stays as it is. I went for killing heroes but realised it's hardly possible (I hit a winged helmet guy: 5 headshots (!!!), 2 bodyshots (with mw bow and tatar arrows, pd6), and he kept moving).

Now I'm about to support melee more, remaining close to them and trying to hit agi people sneaking behind them or archers hunting for them from afar... at least I can kill them with a few shots as ammo saving is important now (just realized how good an mw bow with tatar arrows are in that) while having a ~50 body armor + some IF helps me soaking more shots than before. took 6 ps some (well 31 :))wpf in 2handed (I like langes messer as a 1 slot 2 hander) just in case fight gets closer as I can't escape with ath 8 (18/24 build). I'm making the same (sh*tty :)) scores and K/D as before but rather enjoy it especially my melee kills or when I die but can delay 3-4 melee at a time...

if intention was to increase the support role of archery against the concept of individual archer heroes - it works well atm, at least for average archers like me... Archers with previous k/D of 5-7+ may experience a big drop in their scores and K/D, though

still one thing to whine about :) longbow seems much less usable now - slow as hell with very slow projectiles causing about the same damage as a bow. I stopped using it atm but would be happy to use again.. Think that accuracy should be significantly lowered with a major buff in damage at close range and missile speed may be even with a PD req increase.

Title: Re: Arrows Complaint Wine thread
Post by: sir_Ady on October 21, 2014, 12:54:56 pm
long story short:
as archery in crpg is about adaptability, now we are facing: slowed down by quiver weight, less ammo, less damage... To counter this: let's wear heavier armor, shoot from closer range to maximize hit ratio and damage :)
Title: Re: Arrows Complaint Wine thread
Post by: Molly on October 21, 2014, 02:01:11 pm
Thanks for the responses. I think I underestimated the amount of increase in armor. We had to be careful for any possible extreme builds popping up that may dominate the server. I believe that the concept of increased weight won't change since it promotes unhealthy play, even though it punishes those who don't really intend to play that way. I do think that ammo levels should be at a comfortable level, though, but below a point where it's exploited (I have a problem with 3 stacks personally).

Overall, I'm seeing:
-Damage back: likely to be a steady increase vs. all at once if it passes.
-Ammo back: likely if damage potential for current builds are very lackluster.

From the perspective of an archer, what would be good ways to make 10-11ath kiting builds less attractive? Archers can only be slowed down so much before it hurts the average build too much and make only the extreme builds viable. I'm a fan of arrows being 2 slot with more arrows per quiver, but it has a number of downsides for hybrids/weapon choice. There's still a lot that's wait and see, but I think a small bump may be a decent first step as archers adapt to balanced builds and strength leans becoming more viable.
Can't we keep the archery damage as it is for a couple of days longer before anything is decided?
I have 18 Str, 5IF in ranged leather and die to 3 arrows. That doesn't seem low damage to me. 2h heroes need 2 hits. Not much of a gap honestly.
Title: Re: Arrows Complaint Wine thread
Post by: agweber on October 21, 2014, 03:12:52 pm
Can't we keep the archery damage as it is for a couple of days longer before anything is decided?

I do agree with letting things roll for a week before the final verdict. I was playing probably 80% on my archer pre-patch. Tried the patch out last night and was doing so little damage (+3 Nomad/+0 Tatar) to unarmored horses (my main target) that I got fed up with it and got on my main. If things don't end up changing so that I can at least kill off Rounceys I'll probably change my archer over to some xbow build.

After seeing what builds were around while on my archer I decided to try out a 10/36 shortspear/hunt-xbow build on my main. Works pretty well for cav-hunting and now I kite considerably more than I ever did on my archer. I expect way more of these builds to start showing up when other archers start giving up on being able to dish out any damage.
Title: Re: Arrows Complaint Wine thread
Post by: FRANK_THE_TANK on October 21, 2014, 06:08:09 pm
(click to show/hide)

The trouble andy is that now you don't do damage against other archers either. It took a guy with an mw horn bow 5 shots to get me almost dead then someone ran me over with a horse while I was using my dedicated archer.

Can't we keep the archery damage as it is for a couple of days longer before anything is decided?
I have 18 Str, 5IF in ranged leather and die to 3 arrows. That doesn't seem low damage to me. 2h heroes need 2 hits. Not much of a gap honestly.

You were practically no armour molly (I'm guess 30-35). Also the long bow is much less of an issue than the rest of the bows which now are mostly just fire wood.

IMO longbow should be 31 dmg like in the bad old good old days and the yumi should be 25 and then you go back one point at a time down to the nomad bow at 21 and the short bow also at 21.

Make the bow 26 and the rus bow 28.

Problem, mostly solved. If they did that and made them less accurate they could probably keep the ammo some what low.

----

Random idea

Make quivers 2 slot but put the bodkins at 25 shots and then go up from there.

Then make the short bow a 0 slot bow.
Title: Re: Arrows Complaint Wine thread
Post by: Artemis13 on October 21, 2014, 06:35:30 pm
On the issue of people running at various speeds, armor, agility, and the weight of arrows, I can only offer the following observation:

At 24 agi, medium light armor, my archer mostly can't outrun dudes in plate armor wielding halberds.

Something not really okay with that from my perspective - though I'm sure melee folks are happy with it.
Title: Re: Arrows Complaint Wine thread
Post by: Azuma on October 21, 2014, 07:17:45 pm
(click to show/hide)

The trouble andy is that now you don't do damage against other archers either. It took a guy with an mw horn bow 5 shots to get me almost dead then someone ran me over with a horse while I was using my dedicated archer.

You were practically no armour molly (I'm guess 30-35). Also the long bow is much less of an issue than the rest of the bows which now are mostly just fire wood.

IMO longbow should be 31 dmg like in the bad old good old days and the yumi should be 25 and then you go back one point at a time down to the nomad bow at 21 and the short bow also at 21.

Make the bow 26 and the rus bow 28.

Problem, mostly solved. If they did that and made them less accurate they could probably keep the ammo some what low.

----

Random idea

Make quivers 2 slot but put the bodkins at 25 shots and then go up from there.

Then make the short bow a 0 slot bow.

GADAMITE I LOVE U
Title: Re: Arrows Complaint Wine thread
Post by: Kafein on October 21, 2014, 07:22:13 pm
Bodkins should not weigh 8 and only have 10 arrows per
same goes with the rest of the arrows some players can take more then 10 shots to kills them
gotta love how you nerfed bows more aswell

get a shield lol
Title: Re: Arrows Complaint Wine thread
Post by: Jona on October 21, 2014, 08:43:36 pm
I did some archery damage testing with Zlotz in NA3 to help him pick a new build. I was his target, and my build has 18 str, 4 IF. We stood still roughly 15m apart (not sure if range has any impact on damage, I suspect not) and he shot me in the torso only. His arrows were always in a tight cluster, so he was most likely always hitting the same hitbox. He was testing a 21-24 build with maxed PD and WM, and he used +3 bodkins and  +3 long bow (or maybe a +3 rus bow... I forget). We ran the test twice, the difference being him having 7 IF or 0 IF. His gear was light, so the impact on wpf was minimal, and it didn't actually change the results on my end much at all, it only allowed him to aim the slightest bit better since he had maybe 5-10 more wpf when he had maxed IF.

My gear:   

Test 1) +3 light kuyak, +3 wisby gauntlets, body armor total: 57
Test 2) +3 rus scale armor, +3 wisby gauntlets, body armor total: 64
Test 3) +3 leather ranger armor, +3 leather gloves, body armor total: 35

Results:

1) It took a total of 4 arrows to kill me. I had only a tiny sliver of health left after the 3rd arrow.
2) Once again it took 4 arrows to kill me. I had much more health after the 3rd arrow this time around, yet each arrow did the slightest bit over a quarter of my health, so 4 arrows was still all it took to do me in.
3) It took 3 arrows to kill me, but I had at most 1/10 of my health left after the 2nd arrow hit me.


It doesn't seem all that different than pre-patch for me. Before the patch I had 2 more IF, and in battle I noticeably take more damage from archers. I get the "stunned" animation almost 40-50% of the time now, as opposed to almost only on headshots. That said, I also have 1 more athletics and 3 more agi than before, so maybe I am simply running straight into arrows at higher speeds... doubtful, but still possible.

Unless wpf gives a huge buff to archery damage, I think all of you 10 PD guys are grossly over-exaggerating the damage nerf, since someone with 7 PD can seemingly do just as much damage as, if not more than, someone who had 6 PD before.


Although yes, I am nothing but an agi my old friend who typically uses light-er armor, hopefully this helps give some perspective.
Title: Re: Arrows Complaint Wine thread
Post by: Azuma on October 21, 2014, 09:21:44 pm
Thank you for your test.


I've been always 18/21 until 18/24 at lvl33 with my archers, so 6pd was the maximum.

OF COURSE now im gonna become 27/18 + Longbow+3

Damn'd'em All.
Title: Re: Arrows Complaint Wine thread
Post by: Tzar on October 21, 2014, 09:24:26 pm
Jona don't give in to their tears  :!: Be STRONK :!:

Brilliant idea to nerf archery when everyone is going to get more than 65 hp and plate + shield. Come with more retarded ideas like having 10 bodkins into a quiver that weights 8kg, and 14 in a quiver of 10kg.

archery is a joke now  it was all ready nerfed and shitty

Yet you can't even do something simple like increase the head shot damage to make horn bow, rus bow and long bow kill in 1 head shot which is something to reward the skilled archers.

Can't wait to get run down by some tin can who absorbed all my arrows.

Yeah nice, Accuracy buff that is useless. Why would I want 2 stacks of arrows that weight 10 KG each....either way I don't care went lancer cawawee now.

Based on the balancer and event manager's comments on here its clear that this mod is trying to remove archery all together. I mean xbows haven't been touched and neither have 2handers. Which is all the devs seem to play. Just wait for bannerlord.

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huehuehuehue the irony.....

Anyways, when an archer can still be placed top score 4 maps in a row on a full server, I see no need to revert any current archer nerfs tbh....
Title: Re: Arrows Complaint Wine thread
Post by: Mr_Oujamaflip on October 21, 2014, 11:38:46 pm
Seriously, do NOT bring back archer ammo counts. With the 40 bodkins they could just stay put and never get attacked, at least now they have to stick in the fight to retrieve arrows.
Title: Re: Arrows Complaint Wine thread
Post by: San on October 21, 2014, 11:42:43 pm
So 24-21 / 27-18 archers seem to be the new meta? I still think ammo can increase by 2-3, still less than before though. I'm hesitant on any large jumps between patches if things do change, because archers have yet to acclimate to the best builds for the patch. Other balancers seem to be playing archer builds recently so they'll probably get more robust results than me (I usually play throwers).
Title: Re: Arrows Complaint Wine thread
Post by: Keshian on October 22, 2014, 12:32:12 am
Jona - distance does affect damage by quite a lot, its one of the benefits of higher powerdraw is the damage drops slighly slower on longer shots.  Better to test with about 50 meters range. 

Also, your character has slightly below average hitpoints (61) based on the new levelling system (what are you 18-27, 18-30, either way pretty high agility build) - test with around 65-70.  otherwise consider that with 10 athletics you are probably running him down on NA1 before he can even finish a second shot on you and you are hitting him with a melee weapon.

He was using +3 highest tier bows with +3 bodkins so we are talking maxed out looms and maxed out equipment for shooting your below average health character.  Do a test with unloomed horn bow and unloomed non-bodkin arrows, which also received nerfs to damage (don't even need to bother with tatar bow and below they wont even hurt your character in any of those armors anymore).

Test those and you will understand why so many archers are upset that our class is doing somewhere between 2/3rds and half the damage of pre-patch against people wearing now heavier armor and having more ironflesh while being stuck with even less ammo and being more easily run down by people with incredibly high athletics.  Archery didn't need a damage nerf, not by a  long shot - 1 more powerdraw was not going to make the class unbalanced, but cutting damage dramatically across the board certainly annihilated the class.

Noticed you are also an item advisor so please take into consideration we are not asking to be OP, we are simply asking to do more damage than a guy with 3 powerstrike and an unloomed practice sword does and to make all bows viable like they were before the patch not forcing us all to use the highest tier bows and only fully loomed gear to do below-average damage compared to every other class.
Title: Re: Arrows Complaint Wine thread
Post by: Jona on October 22, 2014, 05:02:58 am
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Title: Re: Arrows Complaint Wine thread
Post by: Cup1d on October 22, 2014, 08:36:26 am
Random idea

Make quivers 2 slot but put the bodkins at 25 shots and then go up from there.

Then make the short bow a 0 slot bow.

Frank, your idea just killed mine a\2h build with horn bow\yumi and real 2h weapon.
Title: Re: Arrows Complaint Wine thread
Post by: FRANK_THE_TANK on October 22, 2014, 10:33:11 am
So 24-21 / 27-18 archers seem to be the new meta? I still think ammo can increase by 2-3, still less than before though. I'm hesitant on any large jumps between patches if things do change, because archers have yet to acclimate to the best builds for the patch. Other balancers seem to be playing archer builds recently so they'll probably get more robust results than me (I usually play throwers).

Actually the current meta is use a long bow. That's about what it comes down to.

----

As for HA I've found it's viable to not put any points into WM at 24 agi with 3HA, I'll hit 4HA next lvl and it should improve a fair bit more. However stacking more str for PD is very hard. I'm lvl 33 and it looks likely that even at 35 the build will still be horribly underpowered. I'm going to rework my STF to test it out a little more.

The biggest problem isn't that you can't do damage as an archer full stop, it's that you have to have +3 long bow with +3 bodkins. If you don't have that, then you ain't got shit.

Title: Re: Arrows Complaint Wine thread
Post by: Keshian on October 22, 2014, 05:17:00 pm
Actually the current meta is use a long bow. That's about what it comes down to.

----

As for HA I've found it's viable to not put any points into WM at 24 agi with 3HA, I'll hit 4HA next lvl and it should improve a fair bit more. However stacking more str for PD is very hard. I'm lvl 33 and it looks likely that even at 35 the build will still be horribly underpowered. I'm going to rework my STF to test it out a little more.

The biggest problem isn't that you can't do damage as an archer full stop, it's that you have to have +3 long bow with +3 bodkins. If you don't have that, then you ain't got shit.

Yeah, I've noticed that the majority of tydeus' "testing" is him using MW longbow and MW bodkins with Croxetti.  Saw him do 1 map each with the other bows (all MW of course with MW bodkins), but in order to get high scores he reverted to most of his checking with the min-max setup, saw him in EU doing the same.  He actually did pretty good when he had that setup I think with high powerdraw, otherwise really inconsistent with a lot of maps doing like 1-5.  You shouldn't have to min-max your class to do decent and he's one of the better archers out there.  Feels terrible for new players who go archery without looms - they have no hope with the weakest class in the game (was weakest even before patch except for strat fights where organization, unlimited ammo, and siege equipment setups made huge difference), but he doesn't "test" that.
Title: Re: Arrows Complaint Wine thread
Post by: CrazyCracka420 on October 22, 2014, 07:50:52 pm
I think the amount of arrows in a stack is fine personally.  10 bodkins unloomed (20 total) is fine to me.  I just didn't like that I finally +3'ed a bow and now it's the same damage as before I started looming it months ago :x

So now I'm thinking I'll have to use the exchange to go to Long Bow (but waiting in the hopes the damage nerf gets reverted).

Now that people are using IF more, it seems like nerfing archery damage was a bad idea.  I also don't think an increase in weight was necessary.  Kiting people while you hold your bow and 2 stacks of arrows seems pretty much useless.  *EDIT* It seemed pretty much useless before, so the weight increase seems unnecessary

Basically I'm curious what "meta" the devs are trying to push archers.  Do you want people to be pure archers who run whenever melee gets close?  Do you want them to be hybrids who can do slight damage if they switch to melee?
Title: Re: Arrows Complaint Wine thread
Post by: FRANK_THE_TANK on October 23, 2014, 04:24:49 am
It's a good a point. I've got no idea what they are trying to herd us towards but it's a bit daft right now.

Once I get back to my computer I'm going to test a plate HA, I suspect that it will be perfectly accurate and immune to the irritation of other ranged, if I pair it with a meat horse I'll have made the most difficult to kill and useless class the game has ever seen.
Title: Re: Arrows Complaint Wine thread
Post by: Cup1d on October 23, 2014, 08:21:57 am
Gimmy 0 slot quiver with 10-12 barbed arrows and reasonable weight, and I'll play my hybrid again. I'm not interested in 0slot bodkins or tatar quiver, but low tier arrows must have niche.
Title: Re: Arrows Complaint Wine thread
Post by: Mr_Oujamaflip on October 26, 2014, 02:29:46 pm
Why not add a new bunch of quivers that are two slot and hold slightly more than double the arrows?

This would give pure archers more ammo to play with while not giving the hybrids the same capabilities.

Big bag of Bodkins 25 arrows.

EDIT:

Or if possible fix the ammo system so you can pick which type and make some of the worse arrows 0 slot so you can use an arrow depending on your target.
Title: Re: Arrows Complaint Wine thread
Post by: Johammeth on October 26, 2014, 03:11:20 pm
I don't know anything about the code, but it seems like MnB/cRPG would have a hard time implementing two versions of the "same" ammo type (eg; big bag/small bag bodkins) in a sensible manner.

I'm assuming that each ammo type is its own unique object, and that "big_bag_bodkins" and "small_bag_bodkins" couldn't be stored in the same quiver (much in the same way that +0*ammunition* and +3*ammunition* are technically distinct).
Title: Re: Arrows Complaint Wine thread
Post by: Azuma on October 26, 2014, 03:18:04 pm
I don't know anything about the code, but it seems like MnB/cRPG would have a hard time implementing two versions of the "same" ammo type (eg; big bag/small bag bodkins) in a sensible manner.

I'm assuming that each ammo type is its own unique object, and that "big_bag_bodkins" and "small_bag_bodkins" couldn't be stored in the same quiver (much in the same way that +0*ammunition* and +3*ammunition* are technically distinct).

(no masterworkd yet... :twisted:)
Title: Re: Arrows Complaint Wine thread
Post by: Azuma on October 26, 2014, 03:19:00 pm
So 24-21 / 27-18 archers seem to be the new meta? I still think ammo can increase by 2-3, still less than before though. I'm hesitant on any large jumps between patches if things do change, because archers have yet to acclimate to the best builds for the patch. Other balancers seem to be playing archer builds recently so they'll probably get more robust results than me (I usually play throwers).

30/12 and 30/15.
Title: Re: Arrows Complaint Wine thread
Post by: Blackbow on October 26, 2014, 04:44:29 pm
they dont give a fuck of archery their goal is just to kill a class like they did with all horse ranged ....

Go get a shield melee weapon.

It looks like ranged will either have to suffer the consequences of having a pure ranged build or will have to change themselves to be able to fight in melee to counter melee. Just like how every other class is supposed to "get a shield" you should "get a melee weapon".

plz dont speak about stuff you dont know ....

we was able to defend in melee before ... but now we are forced to be full str build with low ath heavy amount of arrows to carry when they push all class to be agiwhore ...

10 pd make us more accurate than 10 wm ... fucking retard merican logic !!

and about arrows yeah this amount is so fucking retarded, its fucking impossible to do long range shot now coz in 2 sec you gonna be empty ...

and one day i hope devs will understand than archery is best way to balance cavs population and vice versa ....

last patch was a fucking huge cav buff by nerfing archers ....


plz devs give up with crpg leave developent job plz ... patch after patch it's worst ....

all community regret the crpg of 4 years ago ... devs know one word .. no no it's not balancing... it's nerf !!

they always fix a problem by adding an other problem instead

pure example :
omg ha are too accurate instead of nerf their accuracy lets decrease their horse speed ....
FUCKING GENIUS IDEA !!!!.... where is the logic ??

have you see tydeus play with his archer ?
he stick with all team and shoot from 2 meter maximum right in melee ... if he could he would use a shotgun ...
but he know archery you know ...

FUCKING GENIUS !!!!
Title: Re: Arrows Complaint Wine thread
Post by: San on October 26, 2014, 05:28:15 pm
He posted some possible stats, so it would help for the few archers on forums to comment on that. Only saw HappyPhantom so far.

Ideologically, what do you think about light archers being mobile with limited ammo/power while heavy archers are around the same as now, maybe with a tiny bit more damage or ammo for everyone? Light archers will have trouble defending a position and go through shots quickly, but they'll be able to relocate and scavenge for ammo. Str archers will be good at defending a single spot with melee support.
Title: Re: Arrows Complaint Wine thread
Post by: Azuma on October 26, 2014, 05:35:40 pm
they dont give a fuck of archery their goal is just to kill a class like they did with all horse ranged ....

plz dont speak about stuff you dont know ....

we was able to defend in melee before ... but now we are forced to be full str build with low ath heavy amount of arrows to carry when they push all class to be agiwhore ...

10 pd make us more accurate than 10 wm ... fucking retard merican logic !!

and about arrows yeah this amount is so fucking retarded, its fucking impossible to do long range shot now coz in 2 sec you gonna be empty ...

and one day i hope devs will understand than archery is best way to balance cavs population and vice versa ....

last patch was a fucking huge cav buff by nerfing archers ....


plz devs give up with crpg leave developent job plz ... patch after patch it's worst ....

all community regret the crpg of 4 years ago ... devs know one word .. no no it's not balancing... it's nerf !!

they always fix a problem by adding an other problem instead

pure example :
omg ha are too accurate instead of nerf their accuracy lets decrease their horse speed ....
FUCKING GENIUS IDEA !!!!.... where is the logic ??

have you see tydeus play with his archer ?
he stick with all team and shoot from 2 meter maximum right in melee ... if he could he would use a shotgun ...
but he know archery you know ...

FUCKING GENIUS !!!!


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Title: Re: Arrows Complaint Wine thread
Post by: Azuma on October 26, 2014, 05:39:16 pm
He posted some possible stats, so it would help for the few archers on forums to comment on that. Only saw HappyPhantom so far.

Ideologically, what do you think about light archers being mobile with limited ammo/power while heavy archers are around the same as now, maybe with a tiny bit more damage or ammo for everyone? Light archers will have trouble defending a position and go through shots quickly, but they'll be able to relocate and scavenge for ammo. Str archers will be good at defending a single spot with melee support.


Please... Try archer...

Make an alt char. Please.
Title: Re: Arrows Complaint Wine thread
Post by: XyNox on October 26, 2014, 05:58:45 pm
Wow, you guys.

How many more times and in how many more threads do you want to point out whats wrong with the patches ?

Tydeus already openly admitted more than once that his priority is to make melee the go to class of this mod, for newcommers or veterans alike, even if it means overnerfing ranged or cav. Tydeus is just that kind of guy who will rather try to find/make up an argument in order to justify his actions instead of standing up for it and taking the brunt of complaints.

And btw

(click to show/hide)

I find that post quite funny considering it comes from an item advisor :D
Title: Re: Arrows Complaint Wine thread
Post by: San on October 26, 2014, 06:15:58 pm

Please... Try archer...

Make an alt char. Please.

We are going nowhere with no discussion. I'm not great enough in archery to make judgements just from playing, so the easiest way is to ask those experienced what kind of play will be balanced, but enjoyable. Pros and cons for any choice while avoiding toxic scenarios.
Title: Re: Arrows Complaint Wine thread
Post by: Azuma on October 26, 2014, 08:31:25 pm
We are going nowhere with no discussion. I'm not great enough in archery to make judgements just from playing, so the easiest way is to ask those experienced what kind of play will be balanced, but enjoyable. Pros and cons for any choice while avoiding toxic scenarios.

Thank you for being concise.

A new archer does not complain on the forums because they have not known what archery was before today.
When we say that we do not clearly have enough arrows in our quiver is that it is true and that we do not find it playable.
The problem of archery in this game is that you Balancers, are persisting to nerf this class everytime than there is a buff for Melee.
An archer is not used to kill, but to weaken the enemy lines (excepted in reality ...) A single archer is that there is weaker in this game.

They are victims of injustices for the happiness of melee caprice/whim/freak/vagary/tears.
You cannot even imagine what a hard task is to be a good Archer, especially today.
you continue to oppress us, we must adapt our builds for each patch. We went from (lvl36) 18/27 or 21/24 to 30/12 and 30/15 ...

What is still wrong in archery for you ?


Your system (exemple) :
They have the capacity of shooting arrows, and from too far btw ? = Then Decrease the max range to -70% maybe, put 5 arrows per quiver MW and of course, nerf damages.

(click to show/hide)
Title: Re: Arrows Complaint Wine thread
Post by: njames89 on October 26, 2014, 08:36:27 pm
20 bodkins max does suck considering how many shots it can take to take down one plated knight/horse.
Title: Re: Arrows Complaint Wine thread
Post by: Azuma on October 26, 2014, 08:43:33 pm
20 bodkins max does suck considering how many shots it can take to take down one plated knight/horse.

20 Bodkin for a Plate Knight/Horse ?! You are easy my friend hahaha

To kill a normal 2h wearing a Kuyak, you need 5 arrows in Chest with Bodkins and Longbow MW. (with a 24/21)

If you still hit him each arrow shooted, and if there is no fucking invisible wall.

You have a 14 arrows MW Bodkin quivers... Calculating.............. Survival time : 17 sec.
Title: Re: Arrows Complaint Wine thread
Post by: Rico on October 26, 2014, 11:49:11 pm
this archer nerf was overkill
Title: Re: Arrows Complaint Wine thread
Post by: Gravoth_iii on October 26, 2014, 11:54:33 pm
I still see just as many archers as ever, and they are still annoying. I didnt feel they needed a big nerf like this but i have dreamt for a long time of ammo nerfs.
Title: Re: Arrows Complaint Wine thread
Post by: Blackbow on October 26, 2014, 11:56:52 pm
We are going nowhere with no discussion. I'm not great enough in archery to make judgements just from playing, so the easiest way is to ask those experienced what kind of play will be balanced, but enjoyable. Pros and cons for any choice while avoiding toxic scenarios.

guys you made this patch without any ranged as item balancer...

before patch i applied as item balancer i still wait for answer.

let's take 2 or 3 experimented archers make them item balancer and let's speak about it ...
i have to finish some build test and propose some stuff to balance this ...

about tydeus we cant speak with someone who think logic than long bow have less range than a nomad bow ...


I still see just as many archers as ever, and they are still annoying. I didnt feel they needed a big nerf like this but i have dreamt for a long time of ammo nerfs.

just imagine you as archer

you need to have lot of str to deal damage and be accurate around 27 or 30 str
you also have to carry 20 kg for 2 quiver who give you 20 arrows in total if not loomed (1 arrow = 1 kg lel )
so you have low ath and move like a turtle but all other class are full agi ...
think also there is still those shit ghost arrows or the cav lag who let arrows pass through so you gonna waste tons of arrows but you aim well

that mean even ranged can hardly kill other ranged at long range coz not enough arrows, you gonna try 2 or 3 shoot then miss and change target
when this enemie archer is raping your team on his roof or broken tower like it happen for me today

so to be clear we cant kill cavs , we cant rly kill other ranged (only if close or middle range) what we gonna shoot now ?
yeah we just gonna focus more on infantrie...

before patch and after, problem still not fixed and inf will still cry
and also there is nothing anymore to counter cavs ...
so every map the team who get all cavs just have to fight half a team coz their enemies get spawnkill ...

also why u dont increase bolts weight ?
how many times i shoot an xbower then he run away with his 8/9/10 ath to reload then he disapear...
same for throwers

why xbowers and thrower can still kite and be fast as fuck ???
try to kill an agi thrower i bet you die in 2 sec



I find that post quite funny considering it comes from an item advisor :D

i'm item advisor not item balancer i'm just allowed to make new items or texture ...
btw the title should be item maker or item creator
Title: Re: Arrows Complaint Wine thread
Post by: Jeade on October 27, 2014, 12:22:53 am
Ideologically, what do you think about light archers being mobile with limited ammo/power while heavy archers are around the same as now, maybe with a tiny bit more damage or ammo for everyone? Light archers will have trouble defending a position and go through shots quickly, but they'll be able to relocate and scavenge for ammo. Str archers will be good at defending a single spot with melee support.

"Ideologically," this is sound, but I'm not sure how it'd play out.
You're suggesting increase arrow count for everyone, but the higher agility archers (using Nomad Bows or Tatar Bows, I assume?) will run out quicker due to draw speed?
If that's the case, I'd say it's worth a shot.
The Nomad and Tatar bows would probably need a fairly respectable decrease in accuracy, though.

Basically, whenever a patch hits, everyone will adapt, and this latest patch has caused archers to spec primarily into high PD builds.
The highest damage builds are always going to win out, and we saw this about a year and a half ago when the Nomad Bow turned laser accurate.
Bad archers were able to hit everything and be remarkably annoying because of the accuracy (and partly missile speed, of course), and the good archers turned into utterly terrifying headshot machines.

Either way, I think it'd be good to see a veteran high PD archer and a veteran low PD archer take roles in item balancing, assuming they seem reasonable and honest.
Title: Re: Arrows Complaint Wine thread
Post by: Blackbow on October 27, 2014, 12:31:57 am
....

Basically, whenever a patch hits, everyone will adapt, and this latest patch has caused archers to spec primarily into high PD builds.
The highest damage builds are always going to win out, and we saw this about a year and a half ago when the Nomad Bow turned laser accurate.
Bad archers were able to hit everything and be remarkably annoying because of the accuracy (and partly missile speed, of course), and the good archers turned into utterly terrifying headshot machines.

Either way, I think it'd be good to see a veteran high PD archer and a veteran low PD archer take roles in item balancing, assuming they seem reasonable and honest.

the thing who make me crazy is
when we had all hose str build archers they was using a bug who was making them more accurate

and before this patch or this bug pd never gave more accuracy !
accuracy always came with your wpf not with your pd
how can you balance archery when just one stat is giving you damage and accuracy ???
the only good point i see is now archer are slower and can be catch easier ...
you cant dodge cavs, everybody now have like 8 ath ... and archers have to carry this extra weight...
it's like impossible to survive during all round on some maps...

but since last patch this bug is now a real part of the game ...
i'm sry but what's utility to invest in wm and get high wpf ?
now wpf = speed rating only
pd = damage + accuracy
Title: Re: Arrows Complaint Wine thread
Post by: San on October 27, 2014, 12:32:03 am
Yeah.

Basically, more damage and less weight, more ammo and less weight, or more ammo and damage (more damage than the first in this list) with around the same weight.
Title: Re: Arrows Complaint Wine thread
Post by: Blackbow on October 27, 2014, 12:39:22 am
i dont ask more damage i ask you to put back the armor penetration stat like it was

like this we dont do to much damage to light armors and we dont need 40 arrows to kill an horse or a plated guy

we are forced to wear light armors but we are like the slowest class of the mod

so to me put back armor penetration
put quiver to 7 or 8 max
give us back our amount of arrows
remove this system of "pd now give accuracy", dont tell me it always been like this coz it was not !!!it appear with this famous bug/wrong code
keep damage nerf on bows and arrows


I still see just as many archers as ever, and they are still annoying. I didnt feel they needed a big nerf like this but i have dreamt for a long time of ammo nerfs.

just imagine you as archer

you need to have lot of str to deal damage and be accurate around 27 or 30 str
you also have to carry 20 kg for 2 quiver who give you 20 arrows in total if not loomed (1 arrow = 1 kg lel )
so you have low ath and move like a turtle but all other class are full agi ...
think also there is still those shit ghost arrows or the cav lag who let arrows pass through so you gonna waste tons of arrows but you aim well

that mean even ranged can hardly kill other ranged at long range coz not enough arrows, you gonna try 2 or 3 shoot then miss and change target
when this enemie archer is raping your team on his roof or broken tower like it happen for me today

so to be clear we cant kill cavs , we cant rly kill other ranged (only if close or middle range) what we gonna shoot now ?
yeah we just gonna focus more on infantrie...


before patch and after, problem still not fixed and inf will still cry
and also there is nothing anymore to counter cavs ...
so every map the team who get all cavs just have to fight half a team coz their enemies get spawnkill ...

also why u dont increase bolts weight ?
how many times i shoot an xbower then he run away with his 8/9/10 ath to reload then he disapear...
same for throwers

why xbowers and thrower can still kite and be fast as fuck ???
try to kill an agi thrower i bet you die in 2 sec

Title: Re: Arrows Complaint Wine thread
Post by: Jeade on October 27, 2014, 12:53:10 am
so to me put back armor penetration
put quiver to 7 or 8 max
give us back our amount of arrows
remove this system of "pd now give accuracy", dont tell me it always been like this coz it was not !!!it appear with this famous bug/wrong code
keep damage nerf on bows and arrows

I'd say limit weight on quivers to 8 max, and not increase it to 10 with heirlooming.
If anything, lower the weight with heirlooming, maybe from 8 to 7.
An additional 4 arrows would probably be fine for most archers.
I don't like the "PD = accuracy" system either.
Tydeus had mentioned possibly increasing bow damage by +1 or something.

Maybe by slightly increasing Bodkin damage and arrow count, the issue could be somewhat solved, too.
Damage on light armored players is about the same/lower than what it used to be.
Damage on heavily armored players means you'll be using an entire quiver before denting the armor.
Title: Re: Arrows Complaint Wine thread
Post by: San on October 27, 2014, 01:22:49 am
Quote
so to me put back armor penetration
put quiver to 7 or 8 max
give us back our amount of arrows
remove this system of "pd now give accuracy", dont tell me it always been like this coz it was not !!!it appear with this famous bug/wrong code
keep damage nerf on bows and arrows

-Armor penetration is pretty much a 25%-30% increase in final damage on average and doesn't change low PD vs plate at all.
-Put quiver to 7 or 8 = weight? I think the game can handle this just fine
-How much ammo is gotten back depends on the other changes, especially weight
-PD has always increased accuracy, or at least likely since the beginning times of cRPG. How else would high PD builds be accurate with low wpf?
-Contradicts the armor penetration statement.

Quote
just imagine you as archer

you need to have lot of str to deal damage and be accurate around 27 or 30 str
you also have to carry 20 kg for 2 quiver who give you 20 arrows in total if not loomed (1 arrow = 1 kg lel )
so you have low ath and move like a turtle but all other class are full agi ...
think also there is still those shit ghost arrows or the cav lag who let arrows pass through so you gonna waste tons of arrows but you aim well

that mean even ranged can hardly kill other ranged at long range coz not enough arrows, you gonna try 2 or 3 shoot then miss and change target
when this enemie archer is raping your team on his roof or broken tower like it happen for me today

so to be clear we cant kill cavs , we cant rly kill other ranged (only if close or middle range) what we gonna shoot now ?
yeah we just gonna focus more on infantrie...

before patch and after, problem still not fixed and inf will still cry
and also there is nothing anymore to counter cavs ...
so every map the team who get all cavs just have to fight half a team coz their enemies get spawnkill ...

also why u dont increase bolts weight ?
how many times i shoot an xbower then he run away with his 8/9/10 ath to reload then he disapear...
same for throwers

why xbowers and thrower can still kite and be fast as fuck ???
try to kill an agi thrower i bet you die in 2 sec


-Bodkins at +0 is quite low. How many arrows is comfortable per round at minimum?
-Part of some horses' bellies can't get hit by ranged.
-Heavy cav's durability was decreased, so it should be around the same as it was before against them.
-The argument of ranged vs ranged isn't convincing. Both are somewhat slow and accuracy is better.
-Steel bolt weight was increased, ammo was decreased, and they don't get much from high levels except for better hybridization. Throwing damage and speed were decreased and 4 stacks of most of the best throwing weapons are ~12-16 weight.
Title: Re: Arrows Complaint Wine thread
Post by: Jeade on October 27, 2014, 01:41:18 am
-PD has always increased accuracy, or at least likely since the beginning times of cRPG. How else would high PD builds be accurate with low wpf?

-Bodkins at +0 is quite low. How many arrows is comfortable per round at minimum?

The big reason I never cared for the Rus or Longbow was because of the reduced hold time, which made them less accurate.
When the reticle was totally rested, they were both about the same as the Horn Bow, but the Horn Bow had nearly a second of hold time.

Anything in the upper 20's is almost always fine, assuming you're taking careful shots.
28 is probably the lowest I'd consider going. Anything above the high 30's (unless it's a HA) is unnecessary.
Title: Re: Arrows Complaint Wine thread
Post by: Templar_Steevee on October 27, 2014, 01:52:30 am
-Bodkins at +0 is quite low. How many arrows is comfortable per round at minimum?
IMO 13 per quiver on +0 would be ok, but give +1 on every hireloom level, so on +3 going to be 16 - probably some hybrids will appear.

For me if i'll have 32 arrows for round to shoot it will be ok and it's still 8 less than before a patch, but at least i'll be able to kill one more extra pony (if i'll land all shots properly ^^)

Title: Re: Arrows Complaint Wine thread
Post by: Gravoth_iii on October 27, 2014, 02:19:46 am

just imagine you as archer

you need to have lot of str to deal damage and be accurate around 27 or 30 str
you also have to carry 20 kg for 2 quiver who give you 20 arrows in total if not loomed (1 arrow = 1 kg lel )
so you have low ath and move like a turtle but all other class are full agi ...
think also there is still those shit ghost arrows or the cav lag who let arrows pass through so you gonna waste tons of arrows but you aim well

that mean even ranged can hardly kill other ranged at long range coz not enough arrows, you gonna try 2 or 3 shoot then miss and change target
when this enemie archer is raping your team on his roof or broken tower like it happen for me today

so to be clear we cant kill cavs , we cant rly kill other ranged (only if close or middle range) what we gonna shoot now ?
yeah we just gonna focus more on infantrie...

before patch and after, problem still not fixed and inf will still cry
and also there is nothing anymore to counter cavs ...
so every map the team who get all cavs just have to fight half a team coz their enemies get spawnkill ...

also why u dont increase bolts weight ?
how many times i shoot an xbower then he run away with his 8/9/10 ath to reload then he disapear...
same for throwers

why xbowers and thrower can still kite and be fast as fuck ???
try to kill an agi thrower i bet you die in 2 sec


I dont play archer often but when i make archer builds i keep melee in mind, with generally higher levels this is easier. I would probably do a 21-21/18-24 build, shoot them arrows up and then continue my day doing some melee fighting. Any ranged damage would be almost free damage in my eyes, just take down horses or whatever and get some easy points. Cav is easy to hit, atleast from my experience. I would never join as an archer to take down infantry easily, more to support infantry and focus on taking down horses.
Title: Re: Arrows Complaint Wine thread
Post by: Blackbow on October 27, 2014, 04:42:37 am
-Armor penetration is pretty much a 25%-30% increase in final damage on average and doesn't change low PD vs plate at all.
it got decreased few patch ago to nerf ha, before that we was fine against plated not op but fine, does 6 pd is low pd for you ? to me it's high
-Put quiver to 7 or 8 = weight? I think the game can handle this just fine
maybe the game yeah but try to survive at one 2h agiwhore charging you , you will maybe have time to shoot 2 arrows, probably miss one and then you are dead coz you have no night to shoot an other one and was to heavy to get the small distance from him who could allow to shoot an other arrow.
maybe the game can handle this but not archers with 2 quivers.
-How much ammo is gotten back depends on the other changes, especially weight
just stop fucing everything give us back our ammount of arrows like it was...
-PD has always increased accuracy, or at least likely since the beginning times of cRPG. How else would high PD builds be accurate with low wpf?
yeah maybe but it was not significant compare to wpf, now having 9 or 10 pd is a fucking requierement
i have 8pd 140 wpf and i'm still not accurate as a 10 pd 120 wpf
why pd is giving so much accuracy now ? it's retarded and make wpf totaly useless
and god damit try to survive as archer with 20 kg and 4 ath i give you 2 sec and you will do 2 meter from spawn


-Contradicts the armor penetration statement.


-Bodkins at +0 is quite low. How many arrows is comfortable per round at minimum?
-Part of some horses' bellies can't get hit by ranged.
-Heavy cav's durability was decreased, so it should be around the same as it was before against them.
-The argument of ranged vs ranged isn't convincing. Both are somewhat slow and accuracy is better.
-Steel bolt weight was increased, ammo was decreased, and they don't get much from high levels except for better hybridization. Throwing damage and speed were decreased and 4 stacks of most of the best throwing weapons are ~12-16 weight.
Title: Re: Arrows Complaint Wine thread
Post by: San on October 27, 2014, 04:45:14 am
"Game can handle this just fine" = I think it's looking safe to decrease weight imo. Wasn't disagreeing there.
Title: Re: Arrows Complaint Wine thread
Post by: Azuma on October 27, 2014, 06:12:55 am
The problem is :

You (Not only you San) are making patches without testing, i mean more than 2min... the archer class. You are concentrated on archers BY THE WAY of melee point of view.
We dont need to talk 50yo about dat, you'll never really "understand" what we mean, so you just have to make an archer, level up it to lvl 35.

(STF NOT ALLOWED !!!)...

We shot ~35/60 arrows per rounds with a 1 slot bow and still alive at the end of da round, if god wants it (in battle, cuz on siege dats horrible now with 14 arrows in defense...sure)

The weight... I'm personnaly wearing a fucking Blue Tunic of 0.4, no helmet, Turkish Shoes (0kg) still less faster than a full str plate, and im not exagerating. Because im an archer and i have an IronBow of 4kg, a Langes Messer (2h) of 2kg, and of course quivers Made In Caldaria... 10kg each of dem..

18/27... lvl 37.


(click to show/hide)
Title: Re: Arrows Complaint Wine thread
Post by: Keshian on October 27, 2014, 06:00:33 pm
San I really prefer the idea of reduced accuracy but equivalent damage and here are the reasons why:

Thank you San for the well -thought out post.  Reading an intelligent discussion rather than some guy's "gut feel" for archery based mostly on a day of trying different bows is such a welcome relief and promotes an actual intelligent discussion on the accurate situation we are placed in.

I would like to propose two different possibilities.

First,  make the lower tier bows near same damage with high-tier but with MUCH worse accuracy - basically the strings are not as strong and so the arrows don't fly as true.  Long range shots would just be a waste of ammo usually unless shooting into a crowd.  The reason why do it this way is that 1) varying the damage too much among the various bows creates  a lot more possibilities for broken min-max builds and imbalances and 2) shoot speed has a lot of secondary side-effects that wreck the usability of bows or create unforeseen side-effects (decreased damage, massively increased drop in arrows so arc effects, lobbing over shield walls etc.) (also why when last time shoot speed was heavily nerfed it was reverted back rather quickly and many of the low -tier bows were actually given increased shoot speed later to actually make them viable). 

The effect of this would be for low tier bows a lot of close to mid range shots using strong intuition of opponents' movements and a primary purpose of crowd control (shooting into massed up groups), whereas the higher tier bows would do slightly more damage, mostly due to higher powerdraw and serve their role as long range firing but with 2 slots being limited in either ammo or melee weapon, requiring a stronger focus on dedicated archer build.  (Think of longbow as a strong wood and sinew weapon that shoots the arrows straighter and more true to aim).  But the higher accuracy also comes with slower draw speed (and i would also consider changing weights of bows to make the biggest bows closer to flamberge weight further reducing kiting - you are serving as an accurate long-range high-damage weapon with limited mobility requiring stronger team support.  Kiting by low tier bow users would also be significantly reduced because the low accuracy makes single unit targetting much harder making a single  melee chaser have a much easier time dodging their arrows and therefore forcing melee combat.  Mid-tier bows would possibly be a balance between the two but with enough lower accuracy compared to longbow, rus bow, bow (the 3 two slot bows) to not become the OP weapons of choice for archers, but rather a selective class weapon like for the few remaining ha who don't need quite as much accuracy but need the slightly higher damage.


The second possibility is this.   Make lowest tier bows extremely heavy but also have the highest accuracy rankings (not as realistic as 1st possibility).  They would be the go to item for high agility archers still with the highest accuracy with these bows providing a good use of wpf allowing the headshots needed for extra damage, but between the weight of ammo and the bow their hyper mobility will be significantly reduced.  The high strength archers would still use the higher tier bows to make good use of their powerdraw (since would have wasted PD points with the lowest tier bows), but with the lower accuracy it would be more a high damage crowd damager as no amount of wpf would be able to counter the significantly reduced accuracy.

I prefer the 1st possibility.  But whichever way you go you need to realize roles are very important especially when it comes to how they play out on strategus.  Xbowers are the selective snipers.  Archers need at least some part of their class serve their main purpose - crowd control.  Can't emphasize this enough.  Archers main purpose is crowd control in the end as massed shield walls and masssed charges they damage and kill and break up formations, forcing greater dispersal or else guaranteeing countless hits by massed archers.  Secondary role is strong anti-ranged counter which is where having some bows with good accuracy kicks in.  Playing on battle server is only about 1/3rd of the equation when trying to understand archery's role in game - archery is an incredibly weak class in general that gains (and should gain) most of its strength in coordinated group play, ala strategus and banner stacks.

I just wanted to say, thank you san for asking questions of the community and actually listening and giving well-thought out posts.  Makes those of us in the community who still care about the game want to reply in kind.  You are a good item balancer (I wish very much you were the head one).
Title: Re: Arrows Complaint Wine thread
Post by: San on October 27, 2014, 06:10:31 pm
I'll get around to it, a lot to read on just my phone :)
Title: Re: Arrows Complaint Wine thread
Post by: Azuma on October 28, 2014, 02:37:15 pm
I'll get around to it, a lot to read on just my phone :)

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Title: Re: Arrows Complaint Wine thread
Post by: Little Lord Lollipop on October 29, 2014, 04:25:38 am
How about we get rid of the increased break chance for arrows!
Title: Re: Arrows Complaint Wine thread
Post by: HappyPhantom on October 29, 2014, 05:50:20 am
With 21-24 and 24-21 builds as a standard and ~28% more damage than before compared to melee's 16%, how much should ammo increase?
Assuming 2 stacks standard:
Arrows: 42
Barbed: 36
Tatar: 30
Bodkin: 26

In a standard round ~3 minutes of fighting at 180 seconds, You can consistently shoot every 4-7 seconds depending on what ammo you use. Also consider the fact that you can loot arrows on the ground and full quivers instantly next to any dead archer. With this in mind, how much ammo per round do you think an archer should have? Even though all bows received -3 damage, that's the equivalent of +2 accuracy for all bows as well.

Edit: I'll ask about increasing the ammo count by a few more and see how that works out.

From my very unscientific and sporadic playing of archery since patch: current MW levels of ammo seems fine (read, I don't usually run out). It's the un-loomed quantities that I run out of.

How about we get rid of the increased break chance for arrows!

Yes. x2 stacks equals many repairs. There has been some discussion of reducing archery cost - I think in Jeade's Game Balance discussion. This would be equally helpful in reducing upkeep eh.
Title: Re: Arrows Complaint Wine thread
Post by: AwesomeHail on October 29, 2014, 07:43:42 am
Had to make a new reply it kept deleting what I was posting.

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1/3 hp after being shot up

(click to show/hide)

(click to show/hide)

1/3 hp after taking 42 arrows.

The nomad bow is no longer viable, arrows are also no longer viable.

ever thought of archery as a primary support class? If you stun targets they stagger and are stunned for a little while, this makes them vulnerable to melee or even another archer. Archery is not supposed to be op, and hell, i still get 1hit from body shots while wearing 40 body armor (0 if, with 18/24)
If the nerf for archery was rewinded the only thing we would have are kiting and 2shotting archers. back when most people were about 31-36 archery was good for that level, and now with everyone being atleast lvl 35 or higher it was not going to be balanced as archery is a highly scaling class.
Title: Re: Arrows Complaint Wine thread
Post by: Camaris on October 29, 2014, 10:59:19 am
Thanks for the responses. I think I underestimated the amount of increase in armor. We had to be careful for any possible extreme builds popping up that may dominate the server. I believe that the concept of increased weight won't change since it promotes unhealthy play, even though it punishes those who don't really intend to play that way. I do think that ammo levels should be at a comfortable level, though, but below a point where it's exploited (I have a problem with 3 stacks personally).

Overall, I'm seeing:
-Damage back: likely to be a steady increase vs. all at once if it passes.
-Ammo back: likely if damage potential for current builds are very lackluster.

From the perspective of an archer, what would be good ways to make 10-11ath kiting builds less attractive? Archers can only be slowed down so much before it hurts the average build too much and make only the extreme builds viable. I'm a fan of arrows being 2 slot with more arrows per quiver, but it has a number of downsides for hybrids/weapon choice. There's still a lot that's wait and see, but I think a small bump may be a decent first step as archers adapt to balanced builds and strength leans becoming more viable.

I just tried an archer and what totally bugs me that its supershit without looms. I could do well melee with that char without any loom but archery looms are so fucking important? Why?
In addition its very hard to kill anyone with bow and normal arrows (thats how i started). There is no better way to feel useless then being noob archer.

Why do normal arrows have to be soooo bad?
Title: Re: Arrows Complaint Wine thread
Post by: Templar_Steevee on October 29, 2014, 01:52:59 pm
i still get 1hit from body shots while wearing 40 body armor (0 if, with 18/24)


maybe you are getting shot by x-bow, because i didn't oneshot anyone in body except total agi na armor bundle of stickss
Title: Re: Arrows Complaint Wine thread
Post by: blackrose_Baron_Geoff on October 29, 2014, 06:19:39 pm
archery was balanced? is funny joke yes? you funny man.

I'm all for these archery changes, make them less useful as pure archer, try to force melee on them.

Hell, steve is fine with it

Bump!       Fun fact  5 bags of rocks weigh less then 1 quiver of bodkins
                        5 bags  =  60 rocks          1 quiver = 10 arrows
Title: Re: Arrows Complaint Wine thread
Post by: BlindGuy on October 29, 2014, 06:46:22 pm
Bump!       Fun fact  5 bags of rocks weigh less then 1 quiver of bodkins
                        5 bags  =  60 rocks          1 quiver = 10 arrows

If my old friendgits didnt run, there wouldnt be  need for weighted arrows.
Title: Re: Arrows Complaint Wine thread
Post by: Templar_Steevee on October 29, 2014, 09:09:42 pm
If my old friendgits didnt run, there wouldnt be  need for weighted arrows.

If my old friend have a possibility to be a bigger my old friend, he will use this possibility in a way you can't even imagine and become ultra my old friend ^^

Give +2 or 3 arrows more per quiver and all will be "fine"  :twisted:
Title: Re: Arrows Complaint Wine thread
Post by: Little Lord Lollipop on October 30, 2014, 03:31:22 am
If "my old friendgits" didn't chase me, there would be no need for running.
Title: Re: Arrows Complaint Wine thread
Post by: lombardsoup on October 30, 2014, 04:18:26 am
If "my old friendgits" didn't chase me, there would be no need for running.

Cap archer ath so you can't kite and are easier to bumpslash
Title: Re: Arrows Complaint Wine thread
Post by: BlindGuy on October 30, 2014, 04:21:52 am
Cap archer ath so you can't kite and are easier to bumpslash

That's just mean though. I prefer a solution I have been working on, try to follow this as the numbers can get complicated:

If a player puts points into Powerdraw, any WPF into archery, or any WPF into crossbow, when they hit save on website they have their account closed, their cd key banned, and their IP blocked automatically. This way we dont punish anyone with punitive gameplay, and everyone that matters has a better time all round.
Title: Re: Arrows Complaint Wine thread
Post by: lombardsoup on October 30, 2014, 04:22:57 am
That's just mean though. I prefer a solution I have been working on, try to follow this as the numbers can get complicated:

If a player puts points into Powerdraw, any WPF into archery, or any WPF into crossbow, when they hit save on website they have their account closed, their cd key banned, and their IP blocked automatically. This way we dont punish anyone with punitive gameplay, and everyone that matters has a better time all round.

You're far too kind to ranged filth.
Title: Re: Arrows Complaint Wine thread
Post by: BlindGuy on October 30, 2014, 04:52:41 am
You're far too kind to ranged filth.

I know, I know, but I'm a kind and considerate man.
Title: Re: Arrows Complaint Wine thread
Post by: Mr_Oujamaflip on October 30, 2014, 06:45:51 pm
Archers don't need more ammo.

Pick them up off the floor.
Title: Re: Arrows Complaint Wine thread
Post by: BlindGuy on October 30, 2014, 06:47:46 pm
Archers don't need more ammo.

Pick them up off the floor.

Instead, can we pick the archer up off the floor? And then slam them into other archers? Cause I would respec to pure STR no weapon build RIGHT NOW if it gave me the ability to pick up little cunts and dash them into other cunts.
Title: Re: Arrows Complaint Wine thread
Post by: Templar_Steevee on October 30, 2014, 07:38:59 pm
Archers don't need more ammo.

Pick them up off the floor.
For non loomed arrows there are not enought of them. For MW it could be fine , but still some ppl can run really fast and still survive 4 body shots. Example from today: Saxon survived 4 body shots from me(9 PD), If melee will have same dmg with 9 ps with most powerfull weapon accesible for them i thing there would be an ocean of tears and encyklopedia of QQ because of that :)
If archers will have 2 or 3 more arrows per quiver, nothing spacial will change, we still gona have less of missiles than before path.
Title: Re: Arrows Complaint Wine thread
Post by: Mr_Oujamaflip on October 30, 2014, 08:39:01 pm
Saxon has 50 strength though Steevee.

I watched that and I thought it was ideal. Had you not missed that last arrow you'd have killed him.
Title: Re: Arrows Complaint Wine thread
Post by: Algarn on October 30, 2014, 08:46:48 pm
Saxon has 50 strength though Steevee

visitors can't see pics , please register or login



What the hell is his build... I mean, is it even possible to have some agility with that ?
Title: Re: Arrows Complaint Wine thread
Post by: //saxon on October 30, 2014, 08:53:25 pm
Example from today: Saxon survived 4 body shots from me

Well the truth is them 4 arrows you hit me with were so random in damage i was proper confused, full hp and the first arrow you hit did like 70-80% followed by 2 or 3 more which did next to nothing, its just the fact that no matter how much patience you have there was no chance of me getting to melee distance with you while you had arrows left, even if i did all archers have near enough the same melee output as me so even though i have to endure 4 arrows before i even get to you i then have to fight a fully efficient melee player which i have to hit 2 or more times. its not compatible. you can't have the best of both worlds.
Title: Re: Arrows Complaint Wine thread
Post by: FRANK_THE_TANK on October 31, 2014, 12:06:24 am
Well the truth is them 4 arrows you hit me with were so random in damage i was proper confused, full hp and the first arrow you hit did like 70-80% followed by 2 or 3 more which did next to nothing, its just the fact that no matter how much patience you have there was no chance of me getting to melee distance with you while you had arrows left, even if i did all archers have near enough the same melee output as me so even though i have to endure 4 arrows before i even get to you i then have to fight a fully efficient melee player which i have to hit 2 or more times. its not compatible. you can't have the best of both worlds.

Totally can, you wrong, now gibbe plox.
Title: Re: Arrows Complaint Wine thread
Post by: Nightingale on October 31, 2014, 12:08:13 am
Frank if you think Horse archery is bad now, you should know its not much different; pre-patch I could literally shoot maple syrup 41 times with a +3 Tatar bow +3 Tatar arrows and to make it worse about 10 of those where headshots not to mention about 10-15 horse bumps from a +3 eastern warhorse. :lol: (He chased me around for 6 minutes and will be the first to tell you how annoying the experience was.) Now you barely go fast enough to do any damage with a horse bump, and your arrows glance 95% of the time and you are limited to about 30 arrows ...GL shooting toothpicks archers.

Xbow got nerfed indirectly as well by the increase in armor and strength that came with the patch.
the nerf directly to it was just weight increase and bolt count decrease which doesn't do a fucking thing since there is no way you could ever use all of your bolts in a round anyway... unless you are using a pea shooter crossbow which does laughable damage anyway.
Title: Re: Arrows Complaint Wine thread
Post by: Templar_Steevee on October 31, 2014, 12:34:56 am
Well the truth is them 4 arrows you hit me with were so random in damage i was proper confused, full hp and the first arrow you hit did like 70-80% followed by 2 or 3 more which did next to nothing, its just the fact that no matter how much patience you have there was no chance of me getting to melee distance with you while you had arrows left, even if i did all archers have near enough the same melee output as me so even though i have to endure 4 arrows before i even get to you i then have to fight a fully efficient melee player which i have to hit 2 or more times. its not compatible. you can't have the best of both worlds.
still, that was a gg from your sideand you deserve to win, and everyone knows i suck in melee ^^

Can you tell me what build you have?
 Also thanks of info you gave to me I have to test something.

Anyway, that was a nice round and i run out of arrows quite fast, ones i shoot at you were looted.
So my opinion about increasing a bit amount of arrows is good IMO :D
Title: Re: Arrows Complaint Wine thread
Post by: FRANK_THE_TANK on October 31, 2014, 11:18:34 am
Frank if you think Horse archery is bad now, you should know its not much different; pre-patch I could literally shoot maple syrup 41 times with a +3 Tatar bow +3 Tatar arrows and to make it worse about 10 of those where headshots not to mention about 10-15 horse bumps from a +3 eastern warhorse. :lol: (He chased me around for 6 minutes and will be the first to tell you how annoying the experience was.) Now you barely go fast enough to do any damage with a horse bump, and your arrows glance 95% of the time and you are limited to about 30 arrows ...GL shooting toothpicks archers.

Xbow got nerfed indirectly as well by the increase in armor and strength that came with the patch.
the nerf directly to it was just weight increase and bolt count decrease which doesn't do a fucking thing since there is no way you could ever use all of your bolts in a round anyway... unless you are using a pea shooter crossbow which does laughable damage anyway.

Prepatch I was getting a handful of kills a map and locking players out of fights with arrow stun. Post patch I'm getting like no arrow stun on most targets. I was using the nomad bow unloomed with unloomed tartar arrows. It felt like huge hit, especially that whole 20% cut to horses.
Title: Re: Arrows Complaint Wine thread
Post by: Corsair831 on October 31, 2014, 06:09:24 pm
archery's not overpowered, stop complaining.

(didn't read thread, just assumed with replies in this thread, people complaining about archery :D )
Title: Re: Arrows Complaint Wine thread
Post by: BlindGuy on October 31, 2014, 08:01:54 pm
Its actually mostly the opposite, mainly archers QQ'ing because they are unwilling to either give up and change their builds to a STR based one or become what I play archer as: a support char like a pikeman who stands in the blob shooting people at 5-10 metres range to stun them for my teammates to nomnomnom on.

Shooting from far is fun, I guess, but it has a few problems for me: acuracy isnt really bad, even with next to zero WPF, if you arent a full retard you can make 50% of shots on unmoving targets at ranged up to them becoming less tall than the default warband crosshair. After that, its pretty random to be sure. I just cannot find enjoyment from shooting players who are not shooting back, I might aswell play L4D or some shit where you endlessly blast melee zombies from across the map. SO I am left shooting at other archers, but they are tricky little fucks and cannot be trusted to stand still, thus involving us in a endless duel, because unless you are fully psychic it is impossible to shoot another archer if he knows when to move, and likewise I am not planning on standing still if my enemy isn't either, since, much as you may disbelieve it, I am not retarded. So: we can either spend X number of minutes wasting our ever lessening ammo shooting at each other for little to no result, or we can go back to shooting the people who cannot shoot back. And then we are back at square one.
Title: Re: Arrows Complaint Wine thread
Post by: Little Lord Lollipop on November 06, 2014, 04:35:43 am
Reduce arrow weight and reduce upkeep for archers you fucking cunts.
Title: Re: Arrows Complaint Wine thread
Post by: Sharpe on November 10, 2014, 04:54:13 am
Fuck it just arm everyone with siege ballistas.
Title: Re: Arrows Complaint Wine thread
Post by: Thumper on November 10, 2014, 05:28:22 am
Guy named wolfgang still wrecks shit as ranged, do what he does.
Title: Re: Arrows Complaint Wine thread
Post by: Azuma on February 22, 2015, 10:08:15 pm
Stop talkin shit guys, and make an archer, try to survive more than 1 minute, and try to put just an arrow in somebody's body, even within 15meters.

U all freakin shielders cunt!

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