cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Leshma on December 19, 2013, 03:04:23 am

Title: Kingdom Come: Deliverance
Post by: Leshma on December 19, 2013, 03:04:23 am

Get rekt, nabs!
Title: Re: Kingdom Come: Deliverance
Post by: Nessaj on December 19, 2013, 03:16:25 am
Wow, I thought this was going to be some Single Player RPG.

I've been interested since this ~30 seconds preview video:


It looks amazing, has great animations, plus would seem to have some sort of directional combat system as well — the video (17 seconds in) shows you can aim for head, torso/center, both arms and both legs.
Title: Re: Kingdom Come: Deliverance
Post by: bilwit on December 19, 2013, 03:55:07 am
Wow, I thought this was going to be some Single Player RPG.

Erm.. this is a SP RPG.. isn't it?? Also, 2015..  :mad:
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on December 19, 2013, 09:46:37 am
http://kingdomcomerpg.com/

(click to show/hide)
Title: Re: Kingdom Come: Deliverance
Post by: [ptx] on December 19, 2013, 02:15:00 pm
Wow, I thought this was going to be some Single Player RPG.

I've been interested since this ~30 seconds preview video:


It looks amazing, has great animations, plus would seem to have some sort of directional combat system as well — the video (17 seconds in) shows you can aim for head, torso/center, both arms and both legs.
Uhm, what are the button pop-ups for? Looks like some sort of a QTE-combat system :/
Title: Re: Kingdom Come: Deliverance
Post by: okiN on December 19, 2013, 02:33:17 pm
Uhm, what are the button pop-ups for? Looks like some sort of a QTE-combat system :/

The prompts refer to Left Trigger and Right Trigger, so apparently it's a console-based system using only a few buttons for contextual actions.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on December 19, 2013, 02:42:03 pm
Well, that trailer's from a long time ago. They might have a differently working combat system now.
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on December 19, 2013, 02:42:20 pm
You know, it's not that hard to port M&B control scheme to gamepad. Only ranged will feel odd because analogue sticks lack precision, but melee guys will feel at home. Sticks are good enough for attacking/blocking and those triggers can act like mouse buttons.
Title: Re: Kingdom Come: Deliverance
Post by: Kato on December 19, 2013, 02:45:28 pm
Amusing(and sad) to read all comments on some game portals, how its gonna suck because there will be no fantasy.

Teaser its not very impressive, but i have no doubt it will be very good game.
Hope they will find publisher soon (http://kingdomcomerpg.com/?p=215#more-215).
Title: Re: Kingdom Come: Deliverance
Post by: cmp on December 19, 2013, 02:58:37 pm
Uhm, what are the button pop-ups for? Looks like some sort of a QTE-combat system :/

Would that surprise you? It's a console game.
Title: Re: Kingdom Come: Deliverance
Post by: Ninja_Khorin on December 19, 2013, 05:52:25 pm
Quote
"As players traverse expansive, strikingly detailed locales, they’ll grapple with a range of period- accurate fighting techniques, horseback combat, open-field sieges, and large-scale battles, all while developing relationships and a reputation that will inform the greater story. Kingdom Come: Deliverance promises no magic, high fantasy or mythical overtones – it draws its inspiration instead from historically authentic characters, themes, and warfare."

"Combat, meanwhile, will apparently be first-person and “revolutionary” in some form or fashion. Maybe your knight will have three arms instead of two. Or perhaps he’ll be some kind of million-perspective-endowed fly mutant. The possibilities are endless."

http://www.rockpapershotgun.com/2013/12/19/kingdom-come-promises-a-different-kind-of-rpg/

But seriously, though. Kingdom Come: [insert needless subtitle] does seem promising.
Title: Re: Kingdom Come: Deliverance
Post by: Nessaj on December 19, 2013, 06:03:21 pm
Erm.. this is a SP RPG.. isn't it?? Also, 2015..  :mad:

Thought to be some standard linear SP RPG :P not an Open World one.

This looks to be something that'll completely floor MNB's SP, including the new one, unless the combat in KC is dreadful of course.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on December 19, 2013, 06:29:24 pm
Seems promising, but they have some serious money issues, not having a publisher yet... their quest designer's been focusing almost solely on presentations lately etc
Title: Re: Kingdom Come: Deliverance
Post by: cmp on December 19, 2013, 06:31:03 pm
This looks to be something that'll completely floor MNB's SP, including the new one

Doubt it. One of Mount&Blade's selling points is large scale battles, which you are not gonna have in a CryEngine game made for consoles.
Title: Re: Kingdom Come: Deliverance
Post by: Nessaj on December 19, 2013, 06:44:08 pm
Doubt it. One of Mount&Blade's selling points is large scale battles, which you are not gonna have in a CryEngine game made for consoles.

True. However, that still remains to be seen for MNB2.

Otherwise, everything else > * :P
Title: Re: Kingdom Come: Deliverance
Post by: Jacko on December 20, 2013, 09:54:55 am
Looks great. Following this with interest, so damn sick and tired of all this high fantasy stuff.
Title: Re: Kingdom Come: Deliverance
Post by: Moncho on December 20, 2013, 09:58:14 am
Sounds quite interesting, even if very early in development. Have they said any dates yet?
Title: Re: Kingdom Come: Deliverance
Post by: Ninja_Khorin on December 20, 2013, 11:42:38 am
Looks great. Following this with interest, so damn sick and tired of all this high fantasy stuff.

I'm sick of seeing it done wrong.
Title: Re: Kingdom Come: Deliverance
Post by: enigmatic_stranger on December 20, 2013, 01:55:23 pm
Amusing(and sad) to read all comments on some game portals, how its gonna suck because there will be no fantasy.
Strange. Reddit seems to kinda like it http://www.reddit.com/r/gaming/comments/1t8nh9/care_for_a_nextgen_medieval_rpg_with_no_fantasy/
Title: Re: Kingdom Come: Deliverance
Post by: Banok on December 20, 2013, 06:13:14 pm
sweet now the game has a title, still looks dreamy.

also i played a game at friends recently which had attacking blocking in 8 directions, worked pretty good with a controller.
Title: Re: Kingdom Come: Deliverance
Post by: Vibe on December 21, 2013, 05:04:51 pm
Looks great. Following this with interest, so damn sick and tired of all this high fantasy stuff.

+++
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on December 21, 2013, 06:17:50 pm
Doubt it. One of Mount&Blade's selling points is large scale battles, which you are not gonna have in a CryEngine game made for consoles.

Chris Roberts promised up to 100 player fights for Star Citizen. These days we mostly play 25vs25 on EU1 and 100 player when Strat roster is full.
Title: Re: Kingdom Come: Deliverance
Post by: Nessaj on December 21, 2013, 06:50:21 pm
Chris Roberts promised up to 100 player fights for Star Citizen. These days we mostly play 25vs25 on EU1 and 100 player when Strat roster is full.

What does that have to do with bot numbers in a Single Player game? Huge difference!

MNB has like, how many, 500 bots? I think that KC will probably have some sort of 25vs25 count, maybe 50vs50 in terms of bots which no doubt would require a high-end P C computer, so glhf consoles unless next-gen, even though I think that in RYSE there's not over 30 in any scenes, the rest is "sprites" or at least background stuff — but that number is based on the gameplay videos I've seen though :P
Title: Re: Kingdom Come: Deliverance
Post by: Kato on December 23, 2013, 08:24:41 pm
New screenshot of village with some really realistic medieval central european houses. :P

(click to show/hide)
Title: Re: Kingdom Come: Deliverance
Post by: Tovi on December 23, 2013, 08:50:39 pm
It's not ingame, it's photoshop.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on December 24, 2013, 07:56:36 am
Your mother is photoshop.
Title: Re: Kingdom Come: Deliverance
Post by: Tovi on December 24, 2013, 04:23:04 pm
That's why I look perfect.
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on January 03, 2014, 07:06:55 pm
Title: Re: Kingdom Come: Deliverance
Post by: Tomas_Miles_again on January 03, 2014, 07:21:51 pm
What does that have to do with bot numbers in a Single Player game? Huge difference!

MNB has like, how many, 500 bots? I think that KC will probably have some sort of 25vs25 count, maybe 50vs50 in terms of bots which no doubt would require a high-end P C computer, so glhf consoles unless next-gen, even though I think that in RYSE there's not over 30 in any scenes, the rest is "sprites" or at least background stuff — but that number is based on the gameplay videos I've seen though :P

Why not render people beyond a certain threshold as sprites?
Title: Re: Kingdom Come: Deliverance
Post by: Nessaj on January 03, 2014, 07:29:03 pm
Why not render people beyond a certain threshold as sprites?

That's what most studios do too and it is definitely the way to go, but I think it would be hard to get that 'First Person Total War' feeling if most you're seeing on a battlefield is simply sprites.

It works if you're just seeing someone running in the distance, but that is about it, unless you want some sort of sprite for 'combat' too which would be pretty lol :o
Title: Re: Kingdom Come: Deliverance
Post by: okiN on January 03, 2014, 07:37:25 pm
I'm still waiting for some indication that the combat in this won't be lame.
Title: Re: Kingdom Come: Deliverance
Post by: Apsod on January 20, 2014, 11:14:43 pm
Less than 24 hours til the timer reaches zero and we get more info.
Title: Re: Kingdom Come: Deliverance
Post by: Christo on January 21, 2014, 12:01:52 am
I'm still waiting for some indication that the combat in this won't be lame.
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on January 21, 2014, 08:14:58 pm
I'm still waiting for some indication that the combat in this won't be lame.

This.


Although even if the combat is lame, if the game is anything like Mafia I'm going to love it.
Title: Re: Kingdom Come: Deliverance
Post by: Moncho on January 21, 2014, 08:22:38 pm
Well seems like that countdown did not quite work. They posted this:

Are you ready? :) I have to apologize, but it seems, that we will be little bit late.

So at the time when we need it the least, our US server went down and we have nothing to do with it. Trust me Working on it as fast as possible.

And I had not actually seen their last screenshot:
visitors can't see pics , please register or login
Title: Re: Kingdom Come: Deliverance
Post by: Polobow on January 21, 2014, 10:12:38 pm
Quote
Sorry guys for leting you wait for so long. Everything is fixed, prepared and ready to launch, but one unexpected obstacle appeared, so we will be able to press the LAUNCH button in a few hours. We are doing averything to make it happen ASAP. An I think, that you will not be dissapointed  Here is a little apology to ease the long wait...

(click to show/hide)

https://www.facebook.com/photo.php?fbid=695001753865412&set=a.678508062181448.1073741826.235874033111522&type=1&relevant_count=1
Title: Re: Kingdom Come: Deliverance
Post by: Kato on January 22, 2014, 12:15:40 am
Its going to be Kickstarter campaign start, hope for some combat showcase.

Title: Re: Kingdom Come: Deliverance
Post by: Sagar on January 22, 2014, 10:17:05 am
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on January 22, 2014, 10:31:28 am
Well, it looks really ambitious alright. The only negative point in this video is that at 1:30 you clearly see that right now they are unable to have fights bigger than maybe a dozen people. Also I suspect the combat system will not be able to deal with situations other than 1v1, Assassin's Creed-like.
Title: Re: Kingdom Come: Deliverance
Post by: Logen on January 22, 2014, 10:43:45 am
Still, looks amazing.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 22, 2014, 10:50:03 am
You look amazing.
Title: Re: Kingdom Come: Deliverance
Post by: Logen on January 22, 2014, 11:08:07 am
Your unyielding lust for genitalia is amazing.
Title: Kingdom Come: Deliverance
Post by: jack786 on January 22, 2014, 11:20:53 am
Wow, take a look at this epic upcoming game, what do you think, will it be better than MB bannerlord?
Title: Re: Kingdom Come: Deliverance
Post by: the real god emperor on January 22, 2014, 11:24:54 am
It looks like a RPG game , graphics look like WotR , suux! :D
Title: Re: Kingdom Come: Deliverance
Post by: Moncho on January 22, 2014, 11:26:29 am
http://forum.melee.org/and-all-the-other-things-floating-around-out-there/kingdom-come-deliverance/
Title: Re: Kingdom Come: Deliverance
Post by: jack786 on January 22, 2014, 11:27:05 am
It looks like a RPG game , graphics look like WotR , suux! :D
wow didnt know there are so stupid people in world, that doesn't see difference at something when they look at it...
Title: Re: Kingdom Come: Deliverance
Post by: Apsod on January 22, 2014, 11:43:59 am
http://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance?ref=live
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on January 22, 2014, 11:53:36 am
I also don't like how they are trying to take us hostage by saying "If you don't back this, the publishers will never do it again"
Title: Re: Kingdom Come: Deliverance
Post by: zagibu on January 22, 2014, 11:56:35 am
It has a different scope than Bannerlord. So you can't say whether it will be better, because it will be different.
Title: Re: Kingdom Come: Deliverance
Post by: Moncho on January 22, 2014, 12:01:51 pm
This almost killed my hopes for the game:
 :cry: :cry: :cry:
Battles and castle sieges

You are no superhero - fighting multiple enemies at the same time is very difficult. It is often a good idea to have allies at your side (and, at times, a lot of them). Our goal is to have as many characters in fights as possible and to offer players big battles and castle sieges to take part in. Not many battles, mind you - more like one or two in the first act. For us, a battle is a climax, not a ‘wow’ moment that needs to happen every two minutes. The precise scope of these battles and the amount of characters on screen are still things we are evaluating – they are complicated feats to pull off even on next-gen hardware.
Title: Re: Kingdom Come: Deliverance
Post by: Teeth on January 22, 2014, 12:03:55 pm
wow didnt know there are so stupid people in world, that doesn't see difference at something when they look at it...
Funny, as I don't think you should compare this game to Bannerlord at all, it is probably more similar to The Witcher in game design. I presume Bannerlord is going for their brand of sandbox world map based party gameplay again, which is a very different experience altogether with the focus on other things. Less focus on story, more focus on very dynamic and non scripted gameplay and battles. I am really curious to see where Bannerlord devs take that style of singleplayer because it has so much potential. Doing any comparison on the basis of the very little info we have for these completely different games is just senseless.

As for this game, the graphics and the style look very good, but it all depends on the quality of the story and gameplay. Can't say anything about the quality of the story yet. Trailer was a bit cheesy, so I hope they do better with the story. The gameplay looks very scripted to me, which is probably going to make it boring. Doesn't look like the combat system supports fighting multiple opponents at once, and those big battles seem to be scripted sequences where you run into opponents one by one and defeat them. They got the right atmosphere going though.

The Witcher 2 was pretty much my favourite big studio release of recent years so I am interested. I am fairly sure that from a purely combat gameplay point of view Bannerlord is going to leave this in the dust. Warband left the Witcher 2 in the dust in that regard as well, didn't stop it from being a tremendously well designed experience.
Title: Re: Kingdom Come: Deliverance
Post by: Algarn on January 22, 2014, 01:14:13 pm
http://www.youtube.com/watch?feature=player_embedded&v=MefZfhxgpZE#t=14

Official kick starter video.
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on January 22, 2014, 01:18:00 pm
They mention combat like in Dark Souls, so there will probably be stamina and I doubt there will be directional combat/blocking. But it's an RPG so no big deal, really.
Title: Re: Kingdom Come: Deliverance
Post by: pingpong on January 22, 2014, 01:23:23 pm
http://www.youtube.com/watch?feature=player_embedded&v=MefZfhxgpZE#t=14

Official kick starter video.
Wow did they hire some random guy from the streets to do the voice acting, because it sucks and sounds odd at best.
And apparently  unique melee combat: everyone 1vs1 gaydueling each other.
Title: Re: Kingdom Come: Deliverance
Post by: Banok on January 22, 2014, 05:01:45 pm
Well, it looks really ambitious alright. The only negative point in this video is that at 1:30 you clearly see that right now they are unable to have fights bigger than maybe a dozen people. Also I suspect the combat system will not be able to deal with situations other than 1v1, Assassin's Creed-like.
They said you will fight multiple opponants in this;
http://www.gamespot.com/articles/the-medieval-unmagic-of-kingdom-come-deliverance/1100-6417236/

hopefully that was just because its WIP, altho I doubt you will having 100 people trying to slash you at the same time like M&B.

also
Quote
"We're trying to mix the freedom and mechanics of Skyrim, the setting of Mount & Blade, the storytelling of The Witcher, and the combat dynamics of Dark Souls in a single gorgeous package."

This game is not going to be a direct competitor to bannerlord imo, bannerlord is largely a stratergy game and has multiplayer. Kingdom is all about the singleplayer and will probably be more simular like witcher/skyrim/darksouls, also obvious focus on graphics, immersion and will release on console. They will be very different games I reckon

Anyway this is a kickstarter I really want to get funded, but I'm still too broke to buy something that likely wont come out until 2016.
Title: Re: Kingdom Come: Deliverance
Post by: LordRichrich on January 22, 2014, 05:01:58 pm
This almost killed my hopes for the game:
 :cry: :cry: :cry:
Battles and castle sieges

You are no superhero - fighting multiple enemies at the same time is very difficult. It is often a good idea to have allies at your side (and, at times, a lot of them). Our goal is to have as many characters in fights as possible and to offer players big battles and castle sieges to take part in. Not many battles, mind you - more like one or two in the first act. For us, a battle is a climax, not a ‘wow’ moment that needs to happen every two minutes. The precise scope of these battles and the amount of characters on screen are still things we are evaluating – they are complicated feats to pull off even on next-gen hardware.

Can no one see that this isn't a Mount and Blade type game?
Best way to look at it, strip away all the fantasy crap from Skyrim and add fuckloads of detail and depth to it.
Warband is a fighting game, everything is about fighting, I think this game will be MORE of an RPG, like crafting, family, hunting, all the things you can't do in warband at the expense of constant big battles. I think they will be able to do "large" battles in the way that you will be able to see other parts of the battle (scripted) and be able to interact with your own small part of it, with previous factors affecting who wins (ie, you can't turn the tide of battle yourself, if you have worse troops or less or whatever, you're gonna lose). This is just my take on it however, from what I've watch.

TL;DR, it's not meant to be a constant battle fest like Warband but like skyrim (but much much much more indepth and detailed)
Title: Re: Kingdom Come: Deliverance
Post by: LordRichrich on January 22, 2014, 05:04:29 pm
Wow did they hire some random guy from the streets to do the voice acting, because it sucks and sounds odd at best.
And apparently  unique melee combat: everyone 1vs1 gaydueling each other.

Why can no one see this is alpha footage? Seriously with every game footage that comes out as alpha, you get complaints about how this is bad, with no askance of the dev to see if it will change. What if they've nailed the 1 vs 1 combat (so they have something to show) and are now working on the more complicated task of multi-combat. And the voice acting is again just a placeholder, clearly. The voice acting is something they'll do in the final stages before release, for now it's just one of the devs giving it a placeholder.
Title: Re: Kingdom Come: Deliverance
Post by: Tibe on January 22, 2014, 08:10:52 pm
The only thing I dont like is the first-person part. I have always been a complete sucker for 3rd person games. 1st person always seems so limited compared to it.
Title: Re: Kingdom Come: Deliverance
Post by: Nightmare798 on January 22, 2014, 08:15:45 pm
Dunno about the game, but I have never heard of a title with a name this stupid.
Title: Re: Kingdom Come: Deliverance
Post by: Mala on January 22, 2014, 10:30:57 pm
Dunno about the game, but I have never heard of a title with a name this stupid.

my favorite is still "Deathfire: Ruins of Nethermore".
Title: Re: Kingdom Come: Deliverance
Post by: Nightmare798 on January 22, 2014, 10:34:06 pm
my favorite is still "Deathfire: Ruins of Nethermore".

That is not as half bad as this trust me.

Still, not the smartest way to name your game.

EDIT: I officially rename this game as: Kingdom cum: this game delivers.

Nyan cat edition not confirmed yet.
Title: Re: Kingdom Come: Deliverance
Post by: Ninja_Khorin on January 22, 2014, 10:37:31 pm
Why exactly is this name that bad to warrant such a reaction?

Edit because of edit: Oh, because of a bad pun? At least that makes the name funny.
Title: Re: Kingdom Come: Deliverance
Post by: Nightmare798 on January 22, 2014, 10:46:11 pm
Why exactly is this name that bad to warrant such a reaction?

Edit because of edit: Oh, because of a bad pun? At least that makes the name funny.

It just sounds stupid. it makes the title name of Chivalry: medieval warfare sound like something made by genius.

Imagine Final Fantasy X was called Spira politics: I see dead people
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on January 23, 2014, 02:11:47 am
How come no one noticed that these guys actually confirmed finished linux port of CE3?
Title: Re: Kingdom Come: Deliverance
Post by: Jarold on January 23, 2014, 04:57:18 am
How are these guys doing on their kick starter, are they going to reach their 500k goal?
Title: Re: Kingdom Come: Deliverance
Post by: LordBerenger on January 23, 2014, 05:21:35 am
This game looks fucking awesome. I've never supported a kickstarter game but i've always dreamt about a proper MMO medieval game. If it's done correctly and doesn't include magic ( and not only melee weapons but also ranged and combat on horse) and a RPG system then this might be one of the best MMOs ever.

And the fact that the engine will be Cryengine and not some crappily optimized crap engine is even better.

Only thing to complain about would be the name. I don't think it's appealing enough to mainstream casual players. Needs to be a bit shorter and preferably a maximum of 2 words.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 23, 2014, 06:58:46 am
How are these guys doing on their kick starter, are they going to reach their 500k goal?
They've gotten 200k pounds out of their 300k goal in what, 10 hours after they started the Kickstarter? They'll reach it.

And Berenger, this is not a MMO.....
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on January 23, 2014, 08:15:18 am
How come no one noticed that these guys actually confirmed finished linux port of CE3?

No one noticed that they will release this for Linux and Mac either
Title: Re: Kingdom Come: Deliverance
Post by: Tibe on January 23, 2014, 10:23:27 am
Atleast its not Kingdom Come:Reloaded or Kingdom Come:Retarded which would be Kingdom Come:Regrettable.
Title: Re: Kingdom Come: Deliverance
Post by: Molly on January 23, 2014, 11:21:24 am
Too bad I am broke this and next month :cry:
Title: Re: Kingdom Come: Deliverance
Post by: Teeth on January 23, 2014, 11:38:20 am
The only thing I dont like is the first-person part. I have always been a complete sucker for 3rd person games. 1st person always seems so limited compared to it.
Oh I really love first person games, they always get me immersed as hell. Especially if you look down and you can see your hands and feet, as soon as that is missing all immersion is gone because I feel like a floating camera. A game like Mirrors Edge for example wouldn't have been half the experience without first person, first person just helps me feeling like I am in a game world instead of sitting behind a desk controlling a character.
Title: Re: Kingdom Come: Deliverance
Post by: Molly on January 23, 2014, 11:45:18 am
I prefer 3rd person view too, simply because I wanna see my hero in all his glory with the badass weapon and the cool armour. :D
Title: Re: Kingdom Come: Deliverance
Post by: Tibe on January 23, 2014, 12:47:37 pm
Oh I really love first person games, they always get me immersed as hell. Especially if you look down and you can see your hands and feet, as soon as that is missing all immersion is gone because I feel like a floating camera. A game like Mirrors Edge for example wouldn't have been half the experience without first person, first person just helps me feeling like I am in a game world instead of sitting behind a desk controlling a character.
Well I quess you are just one of those people and it does depend on the game. Personally, 1st person rarely helps me get immersed. The only game I can recall it did help significantly was Far cry, cause the cutscenes and some ingamefeatures pulled it off so very well. I kinda like 3rd person cause you see the environment around you much better, including your own character. And odd you brought up Mirrors Edge. I've been thinking that it should have been 3rd person. Cause you cant see shit in 1st person and thats bad when you have to make dangerous leaps and fast decisions.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 23, 2014, 12:55:10 pm
They've gotten 200k pounds out of their 300k goal in what, 10 hours after they started the Kickstarter? They'll reach it.

And Berenger, this is not a MMO.....
Their Kickstarter is doing well. 50,000+ dollars pledged since that post.
Title: Re: Kingdom Come: Deliverance
Post by: Leesin on January 23, 2014, 03:39:50 pm
I much prefer first person in any game where its decent, if its bad like Warband then no. I agree with Teeth that it does make me feel more immersed, I couldnt care less about the advantages and disadvantages in a singleplayer game either.
Title: Re: Kingdom Come: Deliverance
Post by: Nightmare798 on January 23, 2014, 03:52:44 pm
I much prefer first person in any game where its decent, if its bad like Warband then no. I agree with Teeth that it does make me feel more immersed, I couldnt care less about the advantages and disadvantages in a singleplayer game either.

Imo, first person view is ill fit for games with directional melee combat, because your field of view is smaller than in third person mode.
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on January 23, 2014, 04:08:34 pm
First person with 100 fov can be fun in Warband. Major problem are backstabs, especially if you're playing battle mod. Also, dying in first person view is awesome :lol:
Title: Re: Kingdom Come: Deliverance
Post by: Polobow on January 23, 2014, 04:12:45 pm
First person with 100 fov can be fun in Warband. Major problem are backstabs, especially if you're playing battle mod. Also, dying in first person view is awesome :lol:

Especially getting an arrow in your face  :lol:
Title: Re: Kingdom Come: Deliverance
Post by: LordBerenger on January 23, 2014, 04:20:25 pm
They've gotten 200k pounds out of their 300k goal in what, 10 hours after they started the Kickstarter? They'll reach it.

And Berenger, this is not a MMO.....

I could've sworn i read somewhere it said MMORPG....goddammit...my search for a realistic medieval MMORPG is still on.  :?
Title: Re: Kingdom Come: Deliverance
Post by: Varadin on January 23, 2014, 04:34:48 pm
wow they got 300k gold aka dollars so pounds so fast in a 2 days

Jezz , someone give me that much money so i can buy new  car :D
Title: Re: Kingdom Come: Deliverance
Post by: Ninja_Khorin on January 23, 2014, 05:54:55 pm
wow they got 300k gold aka dollars so pounds so fast in a 2 days

Jezz , someone give me that much money so i can buy new  car :D

Torment: Tides of Numenera got 1.5 million on the first day.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 23, 2014, 06:15:50 pm
That sounds a lot like "yeah? Well, MY dad can..."

So what if Torment: ToN got 1,5 on the first day? Kingdom Come is still doing really well, a lot better than most.
Title: Re: Kingdom Come: Deliverance
Post by: Jarold on January 23, 2014, 08:26:40 pm
Their Kickstarter is doing well. 50,000+ dollars pledged since that post.

Awesome! I was really hoping they would succeed.
Title: Re: Kingdom Come: Deliverance
Post by: Banok on January 23, 2014, 11:02:18 pm
I'm glad its funded but it was naive to think it wouldn't be since they aren't asking for that much, and they have an amazing working game to show.

But i'm curious what the final ammount will be, since they only said they needed 300k to get funding from their main investor. And there are no scretch goals, which by the way I really like - stretch goals always feel like abit of a con to me.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 23, 2014, 11:13:52 pm
Aaand it's funded now.
Title: Re: Kingdom Come: Deliverance
Post by: 722_ on January 23, 2014, 11:23:01 pm
pretty much reached the target in 3 days with 27 days to go, looking forward to seeing what this game becomes.
did anyone here fund the project?
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 24, 2014, 01:58:13 am
Not 3 days: 36 hours.

500,000 dollars in 36 hours is really good. I hope it keeps going. Took Star Citizen, for example, 4.5 days to get the same.
Title: Re: Kingdom Come: Deliverance
Post by: bilwit on January 24, 2014, 05:48:38 am
Holy fucking dickballs that "gameplay" trailer was epic. Backed.
Title: Re: Kingdom Come: Deliverance
Post by: Christo on January 24, 2014, 05:50:56 am
Oh, that's impressive.
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on January 24, 2014, 06:43:21 pm
I'm so pissed I have no practical way to back a kickstarter project
Title: Re: Kingdom Come: Deliverance
Post by: Molly on January 24, 2014, 07:41:55 pm
I expect you all to call me Baron Molly in this thread from now on :P
Title: Re: Kingdom Come: Deliverance
Post by: Patoson on January 24, 2014, 09:10:47 pm
Haha alpha access ftw! Hail, fellow baron!
Title: Re: Kingdom Come: Deliverance
Post by: Moncho on January 24, 2014, 09:16:03 pm
Yeah baron here too, I do not like the prices for act II and III, hope they will be cheaper when they actually come out. (if i like act i)
Title: Re: Kingdom Come: Deliverance
Post by: Leesin on January 24, 2014, 09:22:42 pm
Not read much about this, but what's this thing about Acts? you gotta buy the game then buy more acts? wut? I thought the game said "Sandbox" lol
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on January 24, 2014, 10:06:19 pm
If you played Mafia or Mafia 2 you will probably understand what they mean by sandbox. Those games were sandboxy, but still extremely story driven (with by far the best scenarios of any GTA-like).
Title: Re: Kingdom Come: Deliverance
Post by: Leesin on January 24, 2014, 10:24:44 pm
After reading some more it says Act 1 will be around 30 hours of gameplay, which is good enough for me. Will be pledging when I get paid.
Title: Re: Kingdom Come: Deliverance
Post by: Jacko on January 25, 2014, 12:28:04 am
Looks great. Can't wait to play it!
Title: Re: Kingdom Come: Deliverance
Post by: Kato on January 25, 2014, 11:08:20 pm
Few vague informations about combat on czech sites:

Fighting from horseback will be possible. There will be also done motion capture for horses.

There will be probably only 1 max 2 big battles, but its real, not some render on background, you move around freely.

Most fights will be 1v1, small skirmishes possible, but will be hard to win outnumbered.

Combat system heavy stamina based.

8 attack directions, sword after contact with other weapon or environment will be continue move base on physics calculation.

Only one block button, holding block consume a lot of stamina, so you need to time it. Attacking consume stamina, too.
Title: Re: Kingdom Come: Deliverance
Post by: okiN on January 26, 2014, 03:23:27 pm
The kickstarter video was nice and all but even though they say the combat system is one of the things they're most proud of, there's still barely any info on how the combat will actually work. Just some vague hyping and namedropping of Dark Souls.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 26, 2014, 03:26:47 pm
There's more info than that on the post directly above yours.
Title: Re: Kingdom Come: Deliverance
Post by: okiN on January 26, 2014, 03:29:03 pm
Still very vague. Needs a proper visual demonstration of how it works in practice, not just quick three-second clips. Combat makes or breaks games, and for now we have no way of knowing which it will do in this one.
Title: Re: Kingdom Come: Deliverance
Post by: Dalhi on January 26, 2014, 03:39:20 pm
Quote
Estimated delivery: Dec 2015
  :?

I think I'll pass for now. Besides I see no real point in getting acces to alpha stage of the single player game. Spoiling the game story with unfinished product is kinda meh.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 26, 2014, 04:02:44 pm
Still very vague. Needs a proper visual demonstration of how it works in practice, not just quick three-second clips. Combat makes or breaks games, and for now we have no way of knowing which it will do in this one.
Yup, but 8 attack directions and stamina based block is still better than nothing, as far as information goes. Not much, of course. I for one have no idea what to make of that. 8 attack directions sounds kind of cool, I guess, if you have multiple finisher animations for each direction.
Title: Re: Kingdom Come: Deliverance
Post by: okiN on January 26, 2014, 04:28:00 pm
Yeah, but for all we know this could just be Skyrim combat with a few extra attack angles.
Title: Re: Kingdom Come: Deliverance
Post by: Leesin on January 26, 2014, 04:46:54 pm
Whilst I can't say if it's going to be good or not, it's obviously going to be better than Skyrim with 8 attack directions and apparently some decent weapon physics. You can sit here and say this shit about most kickstarter games, but in all honesty this game doesn't look like it's going to be bad, even if it isn't amazing. The video on the kickstarter site also gives me enough knowledge that I don't mind dropping some money on this.
Title: Re: Kingdom Come: Deliverance
Post by: Logen on January 26, 2014, 04:51:24 pm
An option to switch between auto and manual blocking would be way better than 1 uberblock that turns 8 attack directions into a simply  visual thing with no other purpose than to create an illusion of depth.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 26, 2014, 05:35:36 pm
Well, the thing is, unlike most Kickstarter games this project is actually professionally funded. Like they said, their 500,000 dollar goal was about 10% of the funding their investor has given them, so they've got better backing already than most of the Kickstarter projects that aim to do some shitty 2D graphic games with a budget of 200,000.
Title: Re: Kingdom Come: Deliverance
Post by: Nightmare798 on January 26, 2014, 05:38:35 pm
How come no one noticed that these guys actually confirmed finished linux port of CE3?

Nobody cares?
Title: Re: Kingdom Come: Deliverance
Post by: bilwit on January 27, 2014, 12:54:16 am
  :?

I think I'll pass for now. Besides I see no real point in getting acces to alpha stage of the single player game. Spoiling the game story with unfinished product is kinda meh.

I only back games because I want them to be made and to show support (also, paying now will be a lot cheaper than full retail later). I have virtually no interest in playing alpha/beta/whatever. Same goes with Star Citizen.
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on January 28, 2014, 09:18:55 am
New update plus video.
https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/730980

Title: Re: Kingdom Come: Deliverance
Post by: Vibe on January 28, 2014, 11:35:27 am
New update plus video.
https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/730980


12:34 moonwalking was not invented until after middle ages

immersion broken

fucking shit game
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 28, 2014, 01:58:37 pm
Really hope this game sells well, even if it's shit. The devs have good ideas, at least, so I hope they get to work more on this type of game and improve.
Title: Re: Kingdom Come: Deliverance
Post by: Varadin on January 28, 2014, 02:10:34 pm
Nice idea , but game will suck cuse of combat, in which you wont be able to fight multiply opponents , and even if there were like 4 guys attackng you , you would fight 1 and rest 3 would just looks at you until you finnish fight with one, which make game so retarded justl ike all other hack and slash games.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 28, 2014, 03:27:05 pm
And where do you get that information from?
Title: Re: Kingdom Come: Deliverance
Post by: Varadin on January 28, 2014, 10:00:47 pm
And where do you get that information from?

From a video , you can notice it urself in large scale battle.
Title: Re: Kingdom Come: Deliverance
Post by: Vibe on January 28, 2014, 10:10:04 pm
yes a short gameplay representation of a game that's not even in pre-alpha sure tells a lot about how combat system will work
Title: Re: Kingdom Come: Deliverance
Post by: bilwit on January 29, 2014, 02:43:42 am
New update plus video.
https://www.kickstarter.com/projects/1294225970/kingdom-come-deliverance/posts/730980


I find it hilarious that nearly every dev office clip from ANY game company (arenanet, star citizen, blizzard, whatever) show them having uber expensive screens/touchscreens and yet their peripherals are utterly shite.. no mechanical keyboard, crappy mouse, etc. How can they possibly tolerate that when they're working on them all day? I use a mechanical at home and a normal one at work and can't stand it.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 29, 2014, 07:23:34 am
From a video , you can notice it urself in large scale battle.
Fitting avatar.
Title: Re: Kingdom Come: Deliverance
Post by: chadz on January 29, 2014, 10:27:45 am
After seeing that ( http://www.gameswelt.tv/kingdom-come-deliverance/studio-talk-mit-daniel-vavra,38215 ), I think I understand how the combat system will work.

The moves will be pre-rendered on both sides (you can see mocap with 2 actors simultaneously), and you probably have a way to trigger "right" and "wrong" defense moves.

Will probably look good, but limits your freedom. But it's a singleplayer game, so they can get away with it, and it probably fits the game.
Title: Re: Kingdom Come: Deliverance
Post by: Logen on January 29, 2014, 11:04:36 am
Doesnt sound very limiting to me, provided they have enough different animations. Not like your options in any given situation are limitless IRL. Also on their kickstarter page it says that their combat system is based on inverse kinematics, I wonder how exactly are they applying IK.
Title: Re: Kingdom Come: Deliverance
Post by: Molly on January 29, 2014, 11:08:30 am
He said in the interview that there are 18 different ways to "attack"... That's quite a lot of options.

I just hope that you actually have to use them and not just stand there and spam 2 or 3 combos cuz they always work. Quality of combat depends a lot on how good the AI will be, I guess.
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on January 29, 2014, 11:13:09 am
Yeah but even in WoW there are more than 18 ways to attack (after thinking twice about it, that's probably not true, but I hope you see my point). Unless the defense mechanics are effective and varied too, the diversity of attacks doesn't mean much by itself.
Title: Re: Kingdom Come: Deliverance
Post by: Logen on January 29, 2014, 11:25:06 am
Well, he didnt say that there are 18 different ways to attack, he said there are 18 different moves with any weapon, and I'm guessing that he sees a cut to the leg and a cut to the head as different moves.
Title: Re: Kingdom Come: Deliverance
Post by: Molly on January 29, 2014, 12:02:07 pm
That would still be way more than any given RPG realizes, at least those I know of.
Compared to Witcher, Elder Scrolls and Dark Souls it would still be a huge leap forward if realized properly. I am certainly looking forward to a proper attack/defence-system for a RPG.

Nonetheless, it stands and falls with the AI and that's the actual thing worrying me. But it's pointless to talk about it as long as there hasn't been any proper in-depth explanation of the combat system. Iirc they said that they would provide a video during their campaign at Kickstarter. Looking forward to it.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 29, 2014, 01:00:37 pm
For a singleplayer game, I'd rather have good looking combat that's fun than combat like Warband's. Pretty pointless for a SP game to have a really deep skill-based combat system.
Title: Re: Kingdom Come: Deliverance
Post by: Varadin on January 29, 2014, 01:20:55 pm
For a singleplayer game, I'd rather have good looking combat that's fun than combat like Warband's. Pretty pointless for a SP game to have a really deep skill-based combat system.

Read what chadz said , limited combat , just as i said. suck it now
Title: Re: Kingdom Come: Deliverance
Post by: Logen on January 29, 2014, 01:25:06 pm
For a singleplayer game, I'd rather have good looking combat that's fun than combat like Warband's. Pretty pointless for a SP game to have a really deep skill-based combat system.
Said the guy who complained about assassins creed combat :P
And yeah, from that combat scene on a battlefield you really can get the impression that its going to be like AC, enemies waiting for their turn. But Kato said that 1-vs-many situations will be difficult to win and I'd rather be optimistic on this one and trust his info. Remains to be seen anyway, I guess they'll release a video about the combat system in 4-5 days.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 29, 2014, 01:32:43 pm
Read what chadz said , limited combat , just as i said. suck it now
What are you talking about?

Said the guy who complained about assassins creed combat :P

I said good looking combat that's fun.
Title: Re: Kingdom Come: Deliverance
Post by: Leesin on January 29, 2014, 05:42:54 pm
Read what chadz said , limited combat , just as i said. suck it now

Erm isnt all combat in any game limited? I really dont get what point youre trying to make.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 29, 2014, 06:17:12 pm
I doubt he gets what point he's trying to make either. chadz hasn't seen any material that the rest of us haven't seen, and chadz wasn't even talking about the same thing as Waradin was.
Title: Re: Kingdom Come: Deliverance
Post by: Varadin on January 30, 2014, 03:13:28 pm
I doubt he gets what point he's trying to make either. chadz hasn't seen any material that the rest of us haven't seen, and chadz wasn't even talking about the same thing as Waradin was.

Shut ur mouth :D
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 30, 2014, 04:39:29 pm
Touché
Title: Re: Kingdom Come: Deliverance
Post by: bilwit on January 31, 2014, 06:33:52 am
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Title: Re: Kingdom Come: Deliverance
Post by: Leesin on January 31, 2014, 10:54:47 am
The only negative thing I have to say so far is that I don't like all those sparks when the weapons/armour collide.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 31, 2014, 11:19:01 am
Yeah, that is really early in development footage, though. Like way, back when it didn't even have a name.
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on January 31, 2014, 11:21:00 am
Yeah, that is really early in development footage, though. Like way, back when it didn't even have a name.

When it was better
Title: Re: Kingdom Come: Deliverance
Post by: Logen on January 31, 2014, 11:24:40 am
Sparks are pretty realistic
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on January 31, 2014, 11:34:34 am
Sparks are pretty realistic

Only with poor steel. I don't know whether they are supposed to be using poor steel here.
Title: Re: Kingdom Come: Deliverance
Post by: Leesin on January 31, 2014, 12:24:34 pm
Regardless of how 'realistic' it is, the sparks shown there are just over exaggerated, if they are going to have sparks I do hope they tone them down, it is early footage so I will assume they will do so, or at least hope so.
Title: Re: Kingdom Come: Deliverance
Post by: Polobow on January 31, 2014, 12:28:47 pm
Regardless of how 'realistic' it is, the sparks shown there are just over exaggerated, if they are going to have sparks I do hope they tone them down, it is early footage so I will assume they will do so, or at least hope so.

Can't they just give a particle graphic option in the settings?
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on January 31, 2014, 03:40:20 pm
Can't they just give a particle graphic option in the settings?

I think that would change the quality, not the quantity of the effects. But ways to implement levels of detail for such thing vary a lot between games.
Title: Re: Kingdom Come: Deliverance
Post by: Leesin on January 31, 2014, 06:31:07 pm
If in doubt, mod it out, which might be possible lol.
Title: Re: Kingdom Come: Deliverance
Post by: The_Bloody_Nine on February 03, 2014, 08:35:27 am
ach, a shame. I would like to see a single player story-focused RPG which just copies M&B combat (and like I keep saying: combined with arx fatalis magic). Maybe this will be OK, but I share the fear that combat will not be half as good. We'll see...
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 03, 2014, 02:57:52 pm
17 days to raise £95k. Hope they make it, that's the only stretch goal I care about.
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on February 03, 2014, 06:29:13 pm
Forums are up - http://forum.kingdomcomerpg.com/

And here is the new video update - Character Customization

Title: Re: Kingdom Come: Deliverance
Post by: Kato on February 03, 2014, 07:18:44 pm
Looks great. I love how you can combine different layers.
Title: Re: Kingdom Come: Deliverance
Post by: Molly on February 03, 2014, 08:18:02 pm
Quote from their forum in a thread about combat mechanics:

Quote
Hello everyone,
if you liked the sword fighting (in general), I suggest you WAR OF ROSES.
you will find the spirit of Mount & Blade, but I find more complete.
following weapons blows and blows preparation changes.
in the same way, the defense with a shield or a sword changed the way to approach the fight.
this is currently the best system I've played.
I hope to have as much fun with kingdomcome.
in addition, the distance weapons, bows, crossbows are also playable.

Let's all hope they don't listen to THAT!
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on February 03, 2014, 10:54:17 pm
Quote from their forum in a thread about combat mechanics:

Let's all hope they don't listen to THAT!

The cringe



Also, this heretic in the video thinks chainmail was weak against arrows... If it was, they would have ditched the mail after less than a millenia.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 03, 2014, 11:15:17 pm
nother weakness of maille armor is its vulnerability to thrusts from pointed weapons, arrows, and crossbow bolts, which could easily split butted rings. Riveted rings of course were significantly more resistant but could still be pierced if the projectile hit with sufficient force. (Note: Modern day tests made by various reenactment groups have demonstrated that a bow fired arrow will punch holes through maille constructed of butted steel rings while maille made with riveted steel rings will resist the same arrow.)

70lbs, 15 feet: 2 out of three arrows pierced the maille/gambeson and imbedded themselves in the pell. The third arrow broke two links but bounced off, stopped by the gambeson underneath.

^ This is with the finest modern day chainmail available. So the "heretic" is not wrong. Chainmail was used to protect against slashes.
Title: Re: Kingdom Come: Deliverance
Post by: cmp on February 03, 2014, 11:25:16 pm
4 meters?
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on February 03, 2014, 11:50:51 pm
Unless fired frontally and at point blank, I don't think arrows would easily pierce through mail, and even if they did, the mail would absorb a lot of force and the arrow would stop in the gambeson beneath, probably not harming the user yet.

Anyways, let's hope they don't see WoTR and think "yes, in our game we don't want blocking/parrying to work either"
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 03, 2014, 11:51:35 pm
Yes, it is at point blank range -- however medieval longbows were much stronger than the ones people pull today.

Unless fired frontally and at point blank, I don't think arrows would easily pierce through mail, and even if they did, the mail would absorb a lot of force and the arrow would stop in the gambeson beneath, probably not harming the user yet.

What you "think" is really, utterly irrelevant. Provide some evidence. You called someone out for saying chainmail is not effective against arrows, then all you can offer is what you "think"? Weak.
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on February 03, 2014, 11:55:12 pm
What you "think" is really, utterly irrelevant. Provide some evidence. You called someone out for saying chainmail is not effective against arrows, then all you can offer is what you "think"? Weak.

Unless you didn't notice, "heretic" wasn't meant to add weight to my words. And no I don't have any experimental evidence.
Title: Re: Kingdom Come: Deliverance
Post by: Teeth on February 04, 2014, 01:16:16 am
I am inclined to agree with Kafein that I don't believe mail offered bad protection against arrows and did a quick google, this forum post contains some references to actual tests, but more interestingly historical references of mail clad warriors being unfazed by arrows.

http://www.swordforum.com/forums/showthread.php?41041-Armour-FAQs&p=493518#post493518

Yes, it is at point blank range -- however medieval longbows were much stronger than the ones people pull today.
I googled your test and the guy who tested it claimed that his choice of bows and arrows at this reach approximated the impact of the English longbows. A highly trained longbowmen with a high draw weight bow is hardly the average Medieval archer though. Also, the test was also done at 20 feet with the same bow and it is evident that the low distance has a huge impact on the test results, as 5 extra feet resulted in damage to some links, but the arrow bouncing off 3 out of 3 times.

If you then take into account battle situations where mail would often be hit at an angle or that the arrow would often be fired from 50-200 meters, I think this test does not at all prove that mail offers little protection against arrows. Seems to me that mail would provide good, but not infallible protection if combined with proper padding.
Title: Re: Kingdom Come: Deliverance
Post by: Nightmare798 on February 04, 2014, 11:53:05 am
Yes, it is at point blank range -- however medieval longbows were much stronger than the ones people pull today.

What you "think" is really, utterly irrelevant. Provide some evidence. You called someone out for saying chainmail is not effective against arrows, then all you can offer is what you "think"? Weak.

Why dont you try it out yourself (or better yet on yourself) if you dont believe it?

And to be honest, only a small number of archers were actually able to use long bow, due to the immense strenght required to draw the string.

EDIT: oops didnt notice Teeths answer.
Title: Re: Kingdom Come: Deliverance
Post by: bilwit on February 05, 2014, 02:58:06 am
Only on this forum would all the nerds blow up about the historical validity of something that a PR guy mentioned in passing as a crude example.

Mail is less effective against stabs/arrows than plate. Fin. That's all he was trying to get across.
Title: Re: Kingdom Come: Deliverance
Post by: Banok on February 05, 2014, 03:33:25 am
been in a discussion about chain mail and arrows before on tld forums, and when I read into it (including but not only what teeth linked) I found that I and most people are wrong. those tests you see where some chain mail is put on wood and shot through by arrows is not a fair or realistic test.

The reality is much more interesting, and makes sense; people didn't wear a extremely hard to make expensive type of armour for a thousand years for no reason.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 05, 2014, 01:31:00 pm

The reality is much more interesting, and makes sense; people didn't wear a extremely hard to make expensive type of armour for a thousand years for no reason.
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Title: Re: Kingdom Come: Deliverance
Post by: Sagar on February 06, 2014, 06:13:40 pm
Video Update #3: Horses

Next video update: Combat system
Title: Re: Kingdom Come: Deliverance
Post by: Leesin on February 06, 2014, 09:51:13 pm
Video Update #3: Horses

Next video update: Combat system

1:03 "You can also whistle and your horse will come to you", thieves!!!!
Title: Re: Kingdom Come: Deliverance
Post by: zagibu on February 06, 2014, 10:21:57 pm
Also, this heretic in the video thinks chainmail was weak against arrows... If it was, they would have ditched the mail after less than a millenia.

Yeah. Most enthusiasts buy some mail armor that's called "historical riveted" and think it's the real deal. Most mail armor you can buy nowadays is made in India and doesn't compare in the slightest to historical mail armor. A good hit from a bodkin arrow may burst the rings, but there's still the gambeson below, which will stop it after it has lost most of the momentum in the mail.
Title: Re: Kingdom Come: Deliverance
Post by: Leesin on February 06, 2014, 11:36:02 pm
Yeah. Most enthusiasts buy some mail armor that's called "historical riveted" and think it's the real deal. Most mail armor you can buy nowadays is made in India and doesn't compare in the slightest to historical mail armor. A good hit from a bodkin arrow may burst the rings, but there's still the gambeson below, which will stop it after it has lost most of the momentum in the mail.

Or in my case it would just be the solid muscle below that stops the arrow.
Title: Re: Kingdom Come: Deliverance
Post by: Nightmare798 on February 06, 2014, 11:38:02 pm
Or in my case it would just be the solid muscle below that stops the arrow.

Only a psychopath would wear chain-mail without gambeson (or anything else to soften the blow).
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on February 06, 2014, 11:40:29 pm
Metal rings on your skin in summer, sounds like fun
Title: Re: Kingdom Come: Deliverance
Post by: Nightmare798 on February 06, 2014, 11:44:49 pm
Metal rings on your skin in summer, sounds like fun

Fuck no, I would rather make myself a t-shirt from wire.
Title: Re: Kingdom Come: Deliverance
Post by: Leesin on February 06, 2014, 11:47:42 pm
Metal rings on your skin in summer, sounds like fun

The heat is too scared to burn my epic muscles as I punch my way through a horde of potato sucking peasants, wielding a massive boner that I use to shield my beautiful face from their weapons.
Title: Re: Kingdom Come: Deliverance
Post by: Nightmare798 on February 06, 2014, 11:48:58 pm
The heat is too scared to burn my epic muscles as I punch my way through a horde of potato sucking peasants, wielding a massive boner that I use to shield my beautiful face from their weapons.

You have colourful fantasy, I give you that one.
Title: Re: Kingdom Come: Deliverance
Post by: CrazyCracka420 on February 07, 2014, 05:40:33 pm
Metal rings on your skin in summer, sounds like fun

Tell that to some girls who want to be fashionable (this is just what I found immediately when I googled for it, but I've seen and known many women who have metal rings on their bikinis):

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Title: Re: Kingdom Come: Deliverance
Post by: zagibu on February 07, 2014, 08:56:33 pm
Painted plastic != metal.
Title: Re: Kingdom Come: Deliverance
Post by: CrazyCracka420 on February 07, 2014, 09:32:50 pm
I agree, but this not only is metal, it was not the swimsuits I've seen, was just something I found on my first quick google search.  I've known and been around women who literally had metal rings on their swim suits, that they would be using while being under the sun for prolonged periods of time.

http://www.amiclubwear.com/swimsuit-twopiece-x5-9015black.html
Description:  Black Metal Stud Rings Pucker Back Bikini
Title: Re: Kingdom Come: Deliverance
Post by: zagibu on February 07, 2014, 10:13:42 pm
Those things are made for taking off, not for wearing over prolonged periods of time.
Title: Re: Kingdom Come: Deliverance
Post by: Molly on February 11, 2014, 12:24:18 am
Video on the combat system is online.

Honestly, I am rather disappointed cuz I was hoping for something more complex by their previous statements. Huge let down is the "one button blocks all" thing. You can just stand there, hold block and your character blocks automatically all incoming attacks, no matter the direction it's coming from. :(

I think it still looks fun and is certainly a step forward from AC or Skyrim due to the directional attacks. Though, blocks become parries if timed correctly? Defence sounds boring...

Title: Re: Kingdom Come: Deliverance
Post by: Chasey on February 11, 2014, 01:05:17 am
combat looks like it will get boring after 5 minutes
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on February 11, 2014, 01:09:01 am
Looks like QTE based combat with a fencing finish and realistic eyecandy. Doesn't seem to play like it looks. Also they don't seem to be able to represent the reach of the weapons.

This will probably be a good RPG anyway.
Title: Re: Kingdom Come: Deliverance
Post by: Banok on February 11, 2014, 02:23:25 am
I'm the only one who thinks combat looks amazing? if you watch he fients an attack, the guy goes to parry the wrong direction. so I got the impression there was directional blocking. if there is an autoblock feature hopefully you can turn it off, since its a singleplayer game remember difficulty options seem likely.

also there is 5 directions, and you can slash, stab or bash in each direction. that is way more complex than I thought it could be. the FPV looks really well done, like obstructing your vision when you are stunned.
Title: Re: Kingdom Come: Deliverance
Post by: Crazyi on February 11, 2014, 03:22:57 am
Give this will be single player only, Banner lord should be better.
Title: Re: Kingdom Come: Deliverance
Post by: Tor! on February 11, 2014, 03:33:55 am
I think I will enjoy the combat for what it is, just being first person and fighting with the methods they used back then. My bet is that it will be entertaining enough for the playthrough, it is a single player game after all.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 11, 2014, 05:09:16 am
People seem to expect this to be some sort of a Warband spiritual successor just because it's set in medieval times. It's a singleplayer RPG. For what it is, the combat seems more than adequate.
Title: Re: Kingdom Come: Deliverance
Post by: Tibe on February 11, 2014, 06:38:10 am
Indeed. It looks quite good. Not every game that has a medieval setting needs to be compared to Warband guys. I know its hard, but really do try.
Title: Re: Kingdom Come: Deliverance
Post by: Christo on February 11, 2014, 06:47:41 am
It's not a player versus player thing so the combat system is completely fine.

In a singleplayer RPG, storytelling, characters and soundtrack, basically the immersion is the most important I'd say.
Title: Re: Kingdom Come: Deliverance
Post by: Jacko on February 11, 2014, 08:48:52 am
For what it is, a single player RPG closer to Skyrim and Witcher rather than Warband, it looks great . The combat in both Skyrim and Witcher was easily the worst part of the games for me, so this looks like a refreshing take on medieval RPG combat. A compromise between freedom of movement, authenticity and playability, very much what you'd expect from the previous videos.

Edit: Just noticed the poll. I don't think it's comparable to Bannerlords, it's a different game all together.
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 11, 2014, 08:51:15 am
For what it is, a single player RPG closer to Skyrim and Witcher rather than Warband, it looks great . The combat in both Skyrim and Witcher was easily the worst part of the games for me, so this looks like a refreshing take on medieval RPG combat. A compromise between freedom of movement, authenticity and playability, very much what you'd expect from the previous videos.

Edit: Just noticed the poll. I don't think it's comparable to Bannerlords, it's a different game all together.

Dodge-roll combat all the way baby
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on February 11, 2014, 12:17:49 pm
People seem to expect this to be some sort of a Warband spiritual successor just because it's set in medieval times. It's a singleplayer RPG. For what it is, the combat seems more than adequate.

The problem is that the comparison is natural and will happen whether you like it or not. For example, Warband is the reason I can't stand playing melee characters in TES games anymore. Right now it seems combat in KC:D will have less depth than that of Warband and be based more on character sheets than skill. Yes, to me those things are drawbacks. I'm not saying they are worth not playing this game, I'm just saying it could be so much better.
Title: Re: Kingdom Come: Deliverance
Post by: Molly on February 11, 2014, 12:44:05 pm
I'm with Kafein.

Like I wrote before: a good step forward from things like Witcher and Skyrim but it ain't the huge leap I was hoping for. Especially considering their advertisement for the combat being so innovative and new. Well, it ain't like that, is it?

The only new thing are the attack directions. Other than that it's not much different to Skyrim except for the presentation. Skyrim has a normal attack, a heavy attack and a pummel/shield strike. KC:D has a stab, a swing and some grappling... except for the presentation, you don't get that much more complexity, it seems. And both have the "one button to block them all".

I stand by it: I expected more but at least there seems to be a little improvement.
Title: Re: Kingdom Come: Deliverance
Post by: Leesin on February 11, 2014, 12:51:14 pm
I hoped for more but didn't really expect more, the combat is still more than sufficient for a first person singleplayer RPG imo.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 11, 2014, 12:57:23 pm
Right now it seems combat in KC:D will have less depth than that of Warband and be based more on character sheets than skill.

Well, no shit? That's obvious and has been obvious forever. They are not making a Bannerlord contender. The combat should be compared with the likes of Witcher and Skyrim.
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on February 11, 2014, 02:48:22 pm
Well, no shit? That's obvious and has been obvious forever. They are not making a Bannerlord contender. The combat should be compared with the likes of Witcher and Skyrim.

Well the combat is going to be better than in those games, I have very little doubt about that. It all comes down to what you compare it to. I liked playing LA Noire a lot, even though I wish it had driving like that of Mafia. It's the same thing here.
Title: Re: Kingdom Come: Deliverance
Post by: Nightmare798 on February 11, 2014, 02:59:49 pm
Well the combat is going to be better than in those games, I have very little doubt about that.

Combat in TES is as bad as it can be, and about any other combat system is going to beat it.

For me it was the major turn-off on TES games.

BTW skyrim is imo overrated.
Title: Re: Kingdom Come: Deliverance
Post by: Radament on February 11, 2014, 03:28:08 pm
watched video hoping this was multiplayer too , my boner went down and a visitors can't see pics , please register or login
 was given after discover is SP only
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on February 13, 2014, 10:08:53 pm
Title: Re: Kingdom Come: Deliverance
Post by: Golem on February 16, 2014, 01:02:00 am
watched video hoping this was multiplayer too , my boner went down and a visitors can't see pics , please register or login
 was given after discover is SP only
It's build on CryEngine so multiplayer could be possibly modded. Have faith!
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 16, 2014, 08:22:49 am
But there is no point in modding multiplayer to 99.99% of singleplayer games.
Title: Re: Kingdom Come: Deliverance
Post by: Golem on February 17, 2014, 08:50:33 pm
What about co-op campaign?
Title: Re: Kingdom Come: Deliverance
Post by: bilwit on February 18, 2014, 04:24:03 pm
Quote
Chris Roberts appeared on the list of our backers, and you can’t even imagine how it felt when we received an email from Chris himself. He was telling us that he likes our stuff and since his team is using Cryengine as well, they would like to cooperate with us and share some technology! Who would have thought about this 23 years ago when playing Wing Commander?

So to to make long story short – we will share some of our tools with Star Citizen team and Deliverance will most likely have some tech from Star Citizen as well. Hell yeah!

And if you don’t believe me, just listen to man himself: “It’s a rare treat when a Kickstarter announcement genuinely impresses and Kingdom Come: Deliverance has done just that,” said Chris Roberts at Cloud Imperium Games. “Kingdom Come doesn’t just look like a great game, though: it looks like something we on the Star Citizen team could learn from. The characters and outfits I saw working in-engine in the trailer impressed me so much that I contacted the team to talk about what was going on under the hood. Star Citizen doesn’t need peasants and knights… but it does need a robust character creation system for the persistent universe. And that technology is exactly what Warhorse is building for the CryEngine. The good news is: the team at Warhorse isn’t just an incredible talented group of people… they’re also kindred spirits who are willing to share the work they’ve done! We will be sharing with them the tricks for working with CryEngine we’ve learned over the last 18 months and they will be letting us in on the secrets and the tech behind what they’re doing! I’ve always said that independent developers should stick together, and the potential good for both games that can come from this unofficial partnership is proof positive!”

Sweet.
Title: Re: Kingdom Come: Deliverance
Post by: Leesin on February 18, 2014, 04:32:53 pm
Wow, that's pretty awesome.
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on February 18, 2014, 05:20:26 pm
Well honestly, the world of game developping would go much more round if all those studios exchanged tools more easily. Companies like SpeedTree and RAD Game Tools are one of the key reasons why game development for the same product quality is getting shorter and shorter.
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 18, 2014, 05:36:12 pm
No co-op or multiplayer please ...
Title: Re: Kingdom Come: Deliverance
Post by: Polobow on February 18, 2014, 07:31:33 pm
That new stretch goal is cool n all, but will it have fish AI?
Title: Re: Kingdom Come: Deliverance
Post by: Chasey on February 18, 2014, 10:09:55 pm
http://www.youtube.com/watch?v=84AiE46erkk (http://www.youtube.com/watch?v=84AiE46erkk)

1 hour of gameplay
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 18, 2014, 10:20:51 pm
That doesn't work anymore.
Title: Re: Kingdom Come: Deliverance
Post by: Chasey on February 18, 2014, 10:43:00 pm
its still working for me
Title: Re: Kingdom Come: Deliverance
Post by: Sniger on February 18, 2014, 10:58:55 pm
shouldnt underestimate the amount of experience and feedback they have from M&B1

http://www.youtube.com/watch?v=84AiE46erkk (http://www.youtube.com/watch?v=84AiE46erkk)

1 hour of gameplay

(click to show/hide)
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 18, 2014, 11:21:06 pm
its still working for me
Yeah, works now. Wasn't working for a while for anyone.
Title: Re: Kingdom Come: Deliverance
Post by: Utrakil on February 19, 2014, 12:01:01 am
I really like the beautifull and authentic landscape.
All I was waiting for was the grass moving to the sides when he walks through it.
Looks better than anything I played so far.
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on February 19, 2014, 12:27:27 am
Summary of this presentation : "aaah, uuuh" poor guy, communication isn't what he's paid for
Title: Re: Kingdom Come: Deliverance
Post by: bilwit on February 19, 2014, 02:44:03 am
Summary of this presentation : "aaah, uuuh" poor guy, communication isn't what he's paid for

You would think that on a board that's as international as this one people would be more sensitive towards people who don't speak English as their primary language :lol:
Title: Re: Kingdom Come: Deliverance
Post by: Molly on February 19, 2014, 09:26:56 am
"We are looking into poles right now... not sure we can make it for Act 1"

Only swords? :(
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on February 19, 2014, 11:47:02 am
You would think that on a board that's as international as this one people would be more sensitive towards people who don't speak English as their primary language :lol:

Well, of course, English isn't my primary language either. It is surprising to me that one guy has to do almost all the media stuff when he doesn't seem to be much more qualified than the others to do it. They probably want to show that they don't have any marketing bullshit going on.
Title: Re: Kingdom Come: Deliverance
Post by: Utrakil on February 19, 2014, 12:28:18 pm
"We are looking into poles right now... not sure we can make it for Act 1"

Only swords? :(
They are looking into poles now and still have 2 years to go.... so there gonna be poleweapons.
It was only flails and the like which he excluded.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 19, 2014, 02:54:51 pm
It looks really good for a game with 2 years worth of development time left.
Title: Re: Kingdom Come: Deliverance
Post by: Tor! on February 19, 2014, 03:47:58 pm
I watched this live and was quite impressed  :)
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on February 19, 2014, 05:05:16 pm
It looks really good for a game with 2 years worth of development time left.

This. I don't quite know what exactly they are going to do programming-wise during those two years.
Title: Re: Kingdom Come: Deliverance
Post by: Leesin on February 19, 2014, 05:21:09 pm
I imagine there is a lot more work to be done than it seems, they are probably also giving themselves enough time to really polish this game off.

In multiple videos they have all spoken about how they need to add this or change that, all of which will take time. Personally it's nice to see how far along this game appears to be and still has 2 years of development left, they must really have some nice plans and depth to put into this game.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 19, 2014, 05:53:38 pm
Yeah, and almost all of the combat etc is still "placeholder." Which is impressive, considering it already looks better than most games' combat.

I didn't watch all of the one hour gameplay, but I got the impression that you don't exactly start out as a legendary master swordsman...

That fight with the bandit looked more like two really good swordsmen facing off rather than some young squire vs random bandit. I hope fights will vary in length greatly. A prolonged duel doesn't make sense against most opponents.
Title: Re: Kingdom Come: Deliverance
Post by: Molly on February 19, 2014, 08:10:33 pm
Yeah, and almost all of the combat etc is still "placeholder." Which is impressive, considering it already looks better than most games' combat.

I didn't watch all of the one hour gameplay, but I got the impression that you don't exactly start out as a legendary master swordsman...

That fight with the bandit looked more like two really good swordsmen facing off rather than some young squire vs random bandit. I hope fights will vary in length greatly. A prolonged duel doesn't make sense against most opponents.
Well, he said something about fine tuning the difficulty of opponents during the Bandit fight. So, it's very likely that it wasn't supposed to be that long of a fight.
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on February 19, 2014, 09:22:49 pm
About the bandit fight demo, they said that the bandit was much thougher than intended.

And yes lots of stuff is placeholder, but I was asking precisely what they are going to do programming-wise. It seems their tools are ready, their engine is ready, their mechanics are mostly there, their AI system doesn't seem like it needs many more programmers either. The rest doesn't look like a two year job, from a programmer's viewpoint. This means excluding everything that isn't code. I'm fairly sure their 3D team, voice acting teams, level designers, artists, testers, sound designers, historians, writers and whathaveyou will be busy enough, though.
Title: Re: Kingdom Come: Deliverance
Post by: Leesin on February 19, 2014, 09:45:34 pm
I'm sure there is still a lot of code to write and polish for the final release, regardless of how complete the basics of the game are.
Title: Re: Kingdom Come: Deliverance
Post by: Rumblood on February 20, 2014, 12:13:28 am
I wish with 2 years left to go a multiplayer aspect could be added, otherwise it will be a buy, play, and forget about it for me.
Title: Re: Kingdom Come: Deliverance
Post by: Kato on February 20, 2014, 12:35:36 am
I wish with 2 years left to go a multiplayer aspect could be added, otherwise it will be a buy, play, and forget about it for me.

They are going to support modders community.
So we can look forward to some great mods for this game in future.
Title: Re: Kingdom Come: Deliverance
Post by: Tovi on February 20, 2014, 01:24:15 pm
Or just don't play and watching videos...
Title: Re: Kingdom Come: Deliverance
Post by: Vibe on February 21, 2014, 01:28:01 pm
http://massively.joystiq.com/2014/02/20/star-citizen-devs-mind-melding-with-kingdom-comes-warhorse-team/
Title: Re: Kingdom Come: Deliverance
Post by: Algarn on February 21, 2014, 03:00:34 pm
http://massively.joystiq.com/2014/02/20/star-citizen-devs-mind-melding-with-kingdom-comes-warhorse-team/

(click to show/hide)

Seriously, I want this game, because even if 2 years are remaining, it's already great compared to SP from mount and blade.
Title: Re: Kingdom Come: Deliverance
Post by: Christo on February 23, 2014, 08:22:44 am
..it's already great compared to SP from mount and blade.

I wouldn't diss M&B singleplayer. The modability is insane, lots of variation and stuff to do.

+the original M&B experience is from like 2004 or something, if you count the first M&B betas.

Yep, that's ten years.

Title: Re: Kingdom Come: Deliverance
Post by: Kafein on February 23, 2014, 11:41:38 am
Warband SP is awesome. I don't remember exactly which mod I used but there are quite a few that don't mess the game up with stupid content and rather improve the vanilla experience.
Title: Re: Kingdom Come: Deliverance
Post by: Jarold on February 27, 2014, 06:00:55 am
Warband SP is awesome. I don't remember exactly which mod I used but there are quite a few that don't mess the game up with stupid content and rather improve the vanilla experience.

Vanilla Warband is my favorite so the only SP mod I use is Diplomacy.
Title: Re: Kingdom Come: Deliverance
Post by: Casimir on February 28, 2014, 04:49:48 am
Star Kingdom. Citizen cum deliverance!
Title: Re: Kingdom Come: Deliverance
Post by: Molly on February 28, 2014, 07:56:27 am
hue hue hue
Title: Re: Kingdom Come: Deliverance
Post by: _schizo321437 on February 28, 2014, 03:03:16 pm
hue hue hue
Title: Re: Kingdom Come: Deliverance
Post by: zagibu on February 28, 2014, 03:56:52 pm
hüë hüë hüë
Title: Re: Kingdom Come: Deliverance
Post by: _schizo321437 on February 28, 2014, 04:11:41 pm
for i = 1 to 7 billion loopstart

repeat
Title: Re: Kingdom Come: Deliverance
Post by: zagibu on February 28, 2014, 04:16:19 pm
for i = 1 to 7 billion loopstart

repeat

I hope i is not a 32 bit int.
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on March 01, 2014, 01:00:39 am
I hope i is not a 32 bit int.

What antique language are you assuming this is ?
Title: Re: Kingdom Come: Deliverance
Post by: HarunYahya on March 05, 2014, 06:23:06 pm
Comparing this game to M&B is just stupid.
It is single player RPG .
Its basically Skyrim with Warband's fighting mechanics and without magic,dragons,gimpy armors and shit.
It's not a total sandbox game . You may compare it with Crytek's Ryse though.

It'll be an awesome game i expect. Im looking forward to it's release but it's replayablity is limited comparing to Warband which has multiplayer and tons of differentialities by modding community.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on March 05, 2014, 06:29:21 pm
It doesn't have Warband's fighting mechanics.
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on March 05, 2014, 07:25:27 pm
You may compare it with Crytek's Ryse though.

Woah, that's like an insult
Title: Re: Kingdom Come: Deliverance
Post by: HarunYahya on March 05, 2014, 07:40:53 pm
It doesn't have Warband's fighting mechanics.
Seriously ? Oh boy, I thought when they mention Mount & Blade as one of their inspiration,they meant it's fighting mechanics... :cry:
Then it may be a fail game :( at least for me. After experiencing this system in MB , i don't enjoy "hit combo" based fighting.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on March 05, 2014, 09:14:58 pm
There's more possible combat systems than "Warband" and "hit combo."
Title: Re: Kingdom Come: Deliverance
Post by: Devilize on March 09, 2014, 10:42:36 am
As far as a single player experience then yes it will be better, I'm sorry but Bannerlord is currently on track to be a disappointment that we're waiting for, it will like so many games, be saved by the modders.
Title: Re: Kingdom Come: Deliverance
Post by: BlindGuy on March 09, 2014, 10:56:56 am
Dis game luk gud, but we is FIGHTING GAME master race. There will never be anything to BEAT MnB, simply because some Turk had ONE brilliant idea: I make der fighting der BESTEST fighting, and den everyfing else dont really matter.

He sure was clevar Turk, he not wrong, ALL PRAISE ARMAGRAM
Title: Re: Kingdom Come: Deliverance
Post by: The_Bloody_Nine on March 17, 2014, 10:20:19 am
There's more possible combat systems than "Warband" and "hit combo."

True, but so far the not Warband ones utterly suck in comparison. Hope they can change that with this one.
Title: Re: Kingdom Come: Deliverance
Post by: Molly on August 19, 2014, 04:58:24 pm
Quote
         TheHooh5 @TheHooh5

        @WarhorseStudios when is the Alpha version of the game will be released?

    Warhorse Studios @WarhorseStudios

    @TheHooh5 soon :). September/October to be more specific. We are all currently working on it.
    14:20 - 14 Aug 2014
Early Alpha incoming! :D
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on August 27, 2014, 09:00:50 pm
Title: Re: Kingdom Come: Deliverance
Post by: Nessaj on October 01, 2014, 08:01:17 pm
Title: Re: Kingdom Come: Deliverance
Post by: Moncho on October 01, 2014, 08:18:27 pm
fucking ranged op, pls nerf
But seriously, looking amazing, shame that probably means my laptop will most likely be unable to run it
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on October 01, 2014, 08:23:31 pm
Just seen the update. Combat looks so good, might not be very deep but looks awesome. Teaser is so atmospheric. For me personally, this game is above both Witcher 3 and Bannerlord.
Title: Re: Kingdom Come: Deliverance
Post by: Falka on October 01, 2014, 08:36:06 pm
no 3rd person view?
Title: Re: Kingdom Come: Deliverance
Post by: FRANK_THE_TANK on October 02, 2014, 09:15:37 am
Doubt it. One of Mount&Blade's selling points is large scale battles, which you are not gonna have in a CryEngine game made for consoles.

My limited and shitty understanding is that if you use something else to control networking I/O you can use CE3 and have well beyond 64 players on at once.

The engine can handle having lots of shit in play at once, it's issue is with networking support but if you have different layers controlled at different ends and then pass it all off to a server via some other pile of shit then it should be okay. I'd be worried about upping latency though. I mean if everyone is connecting through one thing and then being passed off to a server side CE3 mess and then back through another after that... it just sounds like a cluster fuck.

Anyway, it's just SP so who cares!
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on October 02, 2014, 01:10:58 pm
Chris Roberts still claims how his fully finished game will support 50-70 smaller ships and pilots in them battling in one shard. Please note that Star Citizen spaceships are very complex beasts, many magnitudes of times more complex then a horse in medieval game or any kind of machinery. Those are just CRs word but if he can pull it off, I don't see a reason why Warhorse couldn't create 100-150 actors battles for multiplayer (if they wanted to).
Title: Re: Kingdom Come: Deliverance
Post by: Gatsby on October 02, 2014, 04:26:43 pm
Just take my money ffs!
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on October 07, 2014, 10:27:54 pm
Title: Re: Kingdom Come: Deliverance
Post by: Tovi on October 13, 2014, 11:36:15 pm
Beautiful.
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on October 22, 2014, 06:16:21 pm
visitors can't see pics , please register or login


 :) https://twitter.com/DanielVavra/status/524682908167335937
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on October 23, 2014, 01:48:13 pm
http://www.gamersyde.com/hqstream_kingdom_come_deliverance_alpha_arriving_at_the_village-33317_en.html
Title: Re: Kingdom Come: Deliverance
Post by: Utrakil on October 23, 2014, 02:13:14 pm
The up and down of the camera while walking is a bad Idea. It simply annoying and doesn't add anything.
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on October 23, 2014, 03:11:20 pm
Agree. Head bobbing used to be an option in golden era of FPS games, one trip to options menu and you could disable it. Not that easy anymore, thanks to dumb gaming machines (consoles) and even dumber audience.
Title: Re: Kingdom Come: Deliverance
Post by: Nessaj on October 23, 2014, 04:13:51 pm
Technical Alpha is just a small village to run around in, the rest is sealed off. There's minimal dialogue (no voices) with the villagers. No combat.

The 4 last screens is with Very High settings, and everything leading up to those are on medium:
(click to show/hide)
Title: Re: Kingdom Come: Deliverance
Post by: Molly on October 23, 2014, 11:49:27 pm
Shiny armor :o

Very High @ 1680x1050

(click to show/hide)

I have some gfx glitches tho... rainbow water, flickering sky... stuff like that...
Title: Re: Kingdom Come: Deliverance
Post by: lombardsoup on October 24, 2014, 12:28:12 am
Question regarding this game: I understand that alpha access requires Steam, but will the final version require said DRM?  Hoping it would be like Warband where you could buy the game direct
Title: Re: Kingdom Come: Deliverance
Post by: Nessaj on October 24, 2014, 12:34:16 am
Shiny armor :o

(click to show/hide)
Title: Re: Kingdom Come: Deliverance
Post by: SirCymro_Crusader on October 24, 2014, 03:34:26 pm
How much did you guys pay for the alpha/beta and are they still accepting payments?
Title: Re: Kingdom Come: Deliverance
Post by: Nessaj on October 24, 2014, 03:55:03 pm
How much did you guys pay for the alpha/beta

Baron Tier.

are they still accepting payments?

Yes. => pledge.kingdomcomerpg.com (http://pledge.kingdomcomerpg.com)
Title: Re: Kingdom Come: Deliverance
Post by: SirCymro_Crusader on October 25, 2014, 09:10:22 pm
It looks good and as it's in dollars it's slightly cheaper for me but what's this Act 1, Act 2 and Act 3 business?
Title: Re: Kingdom Come: Deliverance
Post by: lombardsoup on October 26, 2014, 01:14:09 am
It looks good and as it's in dollars it's slightly cheaper for me but what's this Act 1, Act 2 and Act 3 business?

Something about a three part storyline, in other words an excuse to milk three games
Title: Re: Kingdom Come: Deliverance
Post by: SirCymro_Crusader on October 26, 2014, 02:29:08 pm
^almost as bad as EA
Title: Re: Kingdom Come: Deliverance
Post by: Nessaj on October 26, 2014, 05:33:47 pm
Yeah it looks like the Acts are 'full games' or main DLC.
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on October 27, 2014, 06:42:05 pm
It costs a lot to make modern videogames. I don't mind paying as long as I'm paying for something that's worth the money.
Title: Re: Kingdom Come: Deliverance
Post by: lombardsoup on October 27, 2014, 06:45:33 pm
Going to wait until the final product is released.  This looks good enough but I've been burned one too many times buying early access games that never get finished.
Title: Re: Kingdom Come: Deliverance
Post by: bilwit on October 28, 2014, 04:10:49 am
Going to wait until the final product is released.  This looks good enough but I've been burned one too many times buying early access games that never get finished.

I pledged a long time ago and don't really care about early access or alpha or any of this shit, I just wanted to show support for what they're trying to accomplish. At this point I could really care less about $30 I spent a year ago so if it ends up being crap when it's released in like a year or whatever then oh well (same thing with Star Citizen).
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on November 24, 2014, 08:52:57 pm
Fantastic presentation from Dan, how to make a game, go on kickstarter etc.

Title: Re: Kingdom Come: Deliverance
Post by: Molly on November 25, 2014, 12:06:54 am
They mentioned Melee on their Twitter account. Backing them already paid off now. Fucking awesome!
Title: Re: Kingdom Come: Deliverance
Post by: Kalp on November 25, 2014, 11:52:29 am
.
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on December 03, 2014, 10:45:09 am
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on April 19, 2015, 08:35:22 pm
Title: Re: Kingdom Come: Deliverance
Post by: Kafein on April 20, 2015, 12:49:55 am
Even Vlambeer cannot into so much screenshake
Title: Re: Kingdom Come: Deliverance
Post by: Asheram on April 20, 2015, 09:29:03 pm
Even Vlambeer cannot into so much screenshake
induce?
Title: Re: Kingdom Come: Deliverance
Post by: Logen on June 05, 2015, 08:44:12 pm
Title: Re: Kingdom Come: Deliverance
Post by: Richyy on June 05, 2015, 10:51:06 pm

forgot about this game, cant wait!
Title: Re: Kingdom Come: Deliverance
Post by: Xant on June 06, 2015, 06:45:44 am
Got high hopes for this game, how many developers do they have working on it? Their goal is ambitious, so they're probably gonna need at least a 50+ man studio for it.
Title: Re: Kingdom Come: Deliverance
Post by: Casimir on June 06, 2015, 07:08:51 am
I have faith in this dev team, they know quality when they see it.

https://twitter.com/WarhorseStudios/status/536885610582388737
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on June 19, 2015, 01:02:03 am

Title: Re: Kingdom Come: Deliverance
Post by: Xant on June 19, 2015, 01:09:29 am
I really hope they manage to reach their vision. I fear they're too ambitious though, so I'm going to remain cautiously optimistic.
Title: Re: Kingdom Come: Deliverance
Post by: Gatsby on June 19, 2015, 03:09:16 pm
This and crowfall the only games i really waiting for...well now last guardian too  :D
Title: Re: Kingdom Come: Deliverance
Post by: Lord_Carlos on August 07, 2015, 07:45:52 am
I must buy it, but i dont know how to pay with paypal  :cry:
Title: Re: Kingdom Come: Deliverance
Post by: Xant on August 07, 2015, 08:56:51 am
Yeah, it's behind an IQ-wall.
Title: Re: Kingdom Come: Deliverance
Post by: Patoson on August 07, 2015, 05:50:35 pm
Just create an account in PayPal and then buying in stores with PayPal is pretty easy (just log in and accept transaction).
Title: Re: Kingdom Come: Deliverance
Post by: Jarlek on August 07, 2015, 09:43:33 pm
Haven't paid attention to this.

Hows it coming along? Worth the buy now or should I just wait for a proper steam release?
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on August 12, 2015, 08:10:31 pm
Title: Re: Kingdom Come: Deliverance
Post by: The_Bloody_Nine on August 13, 2015, 02:46:07 am
mh, dunno really what to think of it. Looks definitely great and is in many ways more realistic than M&B-like combat, but the controls itself don't get me hyped. Built around timing and when your timing is right multiple times you get a super attack? - sounds meh. Well, we'll see, could still turn out to be fun.
Title: Re: Kingdom Come: Deliverance
Post by: Shemaforash on August 13, 2015, 10:09:12 am
game without a doubt will look better than warband combat and probably bannerlord combat too, but will it be more fun and most importantly better? doubt it. Does look like I will give it a try though, pretty nice how it's coming together so far.
Title: Re: Kingdom Come: Deliverance
Post by: Gatsby on August 13, 2015, 10:37:26 am
Well it'll be a sp game, so i basically hope for a good story and consistent gameplay; combat system looks really accurate to me, and probably fun too.
Title: Re: Kingdom Come: Deliverance
Post by: Shemaforash on August 13, 2015, 10:49:13 am
Well it'll be a sp game, so i basically hope for a good story and consistent gameplay; combat system looks really accurate to me, and probably fun too.

it's a singleplayer game? why are they wasting their time developing an impressive combat system for a singleplayer game HAHA seriously, this game would be great multiplayer but if it isn't even that its just skyrim with better combat (i guess that's pretty good in 90% players books). i'd play it still but HAHA
Title: Re: Kingdom Come: Deliverance
Post by: Xant on August 13, 2015, 11:26:24 am
The combat looks pretty meh to me actually in this latest video.
Title: Re: Kingdom Come: Deliverance
Post by: Vexus on August 13, 2015, 12:24:08 pm
it's a singleplayer game? why are they wasting their time developing an impressive combat system for a singleplayer game HAHA seriously, this game would be great multiplayer but if it isn't even that its just skyrim with better combat (i guess that's pretty good in 90% players books). i'd play it still but HAHA

Well if the game sells good and is a success they can make another possibly with multiplayer.

With the combat already finished they wouldn't have to start from scratch.
Title: Re: Kingdom Come: Deliverance
Post by: Casimir on August 13, 2015, 12:52:42 pm
I'd expect an arena multi-player expansion at some point but not large scale MP battles like in Warband.
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on August 13, 2015, 01:31:46 pm
Something tells me Bannerlord will be small scale multiplayer (to accommodate consoles). That leaves us with chadz's game as only game to look forward.

But I'm super pleased with Kingdom Come, like everything about it. And combat doesn't just seem better than Skyrim, it actually seems decent and fun. Can't say the same for Skyrim. Main reason for not spending more time in that game is horrible combat system.
Title: Re: Kingdom Come: Deliverance
Post by: Shemaforash on August 13, 2015, 02:44:20 pm
maybe it's just me then but i prefer numbers around 20-30 in battle, more is too cluttered and becomes less skilled
Title: Re: Kingdom Come: Deliverance
Post by: Gatsby on August 13, 2015, 03:33:27 pm
it's a singleplayer game? why are they wasting their time developing an impressive combat system for a singleplayer game HAHA seriously, this game would be great multiplayer but if it isn't even that its just skyrim with better combat (i guess that's pretty good in 90% players books). i'd play it still but HAHA

Yep it's weird no multy, maybe too heavy to have decent performance online; dunno. Also, they are focusing on the rpg side, the story and quests. If i remeber right, this is only the first chapter of a trilogy, so maybe we'll se multyplayer later on.

Something tells me Bannerlord will be small scale multiplayer (to accommodate consoles). That leaves us with chadz's game as only game to look forward.



That would be terrible, small scale battle means CoD' Style players and strategies, definitely not what i'm looking for in M&B, moreover a 20vs20 siege is horrible to look at :D
Title: Re: Kingdom Come: Deliverance
Post by: Leesin on August 13, 2015, 05:51:21 pm
"MY LORD! an army has been sighted, they are coming to siege us!"

"Numbers mate?"

"About ten of them with a battering ram"

"Ten? LOL"

"My lord, we have only 8 men though, everyone else died of plague"

"Oh bollocks"
Title: Re: Kingdom Come: Deliverance
Post by: Molly on August 13, 2015, 06:03:11 pm
...should prolly re-download and try it, huh?  :oops:
Title: Re: Kingdom Come: Deliverance
Post by: Shemaforash on August 13, 2015, 06:58:28 pm
In battle, yes, but for casual insane siege mode the more the merrier (if servers can handle it).

The new siege engines would feel sadly wasted in 20-30 player servers
yes it's my mistake. I forgot how siege is favoured by majorty in crpg
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on August 13, 2015, 09:10:54 pm
Love chaos in big battles. Only reason why I ever played small scale battles is population decline.
Title: Re: Kingdom Come: Deliverance
Post by: Patoson on August 14, 2015, 09:43:08 am
I remember it used to be the other way around. I remember playing battle for years with at least 100 players in the server most of the time, and it was chaotic, like Leshma said, and fun.

On topic, the combat in this game looks good. It's something new and refreshing.
Title: Re: Kingdom Come: Deliverance
Post by: Lord_Carlos on August 14, 2015, 04:27:03 pm
Yeah thx you guys  :D
Title: Re: Kingdom Come: Deliverance
Post by: Siiem on August 14, 2015, 06:52:17 pm
Love chaos in big battles. Only reason why I ever played small scale battles is population decline.

And because you suck.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on August 14, 2015, 07:22:38 pm
And because you suck.
That's what your mother said.
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on December 16, 2015, 11:33:07 pm
There will be lot of fun with announced beta.

Title: Re: Kingdom Come: Deliverance
Post by: Golem on December 16, 2015, 11:41:37 pm
Not playing the beta, I feel like it will spoil the game.
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on February 28, 2016, 10:16:52 pm
Title: Re: Kingdom Come: Deliverance
Post by: BlindGuy on February 29, 2016, 07:16:26 am
Gam luks gud.
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on March 04, 2016, 09:17:02 am
Beta is out - https://www.kingdomcomerpg.com/

Title: Re: Kingdom Come: Deliverance
Post by: Kasigi_Yabu on April 03, 2016, 07:41:03 pm
I'm thinking of buying this game (Digital Edition)
I have some questions, is this game still being released in parts? if so does the digital edition cover everything that will come out for the game?

When I first looked at the game and on kickstarter, some tiers only gave part 1, or just part 1 and 2 etc.
Title: Re: Kingdom Come: Deliverance
Post by: Asheram on May 24, 2016, 02:13:58 am
http://wccftech.com/realistic-medieval-rpg-kingdom-deliverance-postponed-2017/#ixzz49VBaMCSh
Title: Re: Kingdom Come: Deliverance
Post by: Ikarus on May 24, 2016, 03:00:34 pm
http://wccftech.com/realistic-medieval-rpg-kingdom-deliverance-postponed-2017/#ixzz49VBaMCSh
I can wait.
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on May 24, 2016, 04:56:19 pm
As expected. Alfabeta was a mess.
Title: Re: Kingdom Come: Deliverance
Post by: Falka on May 24, 2016, 07:44:46 pm
As expected. Alfabeta was a mess.

Combat was any good? Cause it looks a bit like shit.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on May 24, 2016, 08:02:00 pm
Really don't understand why so many people hype the combat. It has always looked like shit, as Falka says.
Title: Re: Kingdom Come: Deliverance
Post by: MacX85 on May 24, 2016, 08:06:09 pm
When I tried it it was far from being impressive.
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on May 24, 2016, 08:06:57 pm
Combat was any good? Cause it looks a bit like shit.

It's not Mordhau that's for sure. Feels turn-based and repetitive, which is probably the worst thing I can say about real time combat system.

Quote
Really don't understand why so many people hype the combat. It has always looked like shit, as Falka says.

Looked good in early dev reveals but actually it is slow, yep. Like two robots fighting.
Title: Re: Kingdom Come: Deliverance
Post by: Falka on May 24, 2016, 09:35:15 pm
I don't really understand why other developers (including DC) don't want to copy in their games the best medieval combat system ever invented aka M&B combat system. Only War of the Roses tried to make one-to-one copy of M&B, though with little success.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on May 25, 2016, 12:24:54 am
M&B combat doesn't look very good.
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on May 25, 2016, 12:50:09 am
Yeah. Warband combat is deep and works great but looks like shit. Once you get used to it becomes non issue, but many people refuse to stick with it because the way fighting looks like. It's also not for casuls, too cryptic for newbies. Once you get into it, flows like a river. Doom is great FPS for same reason. Fluid gameplay is everything.
Title: Re: Kingdom Come: Deliverance
Post by: Falka on May 25, 2016, 01:13:44 am
After all these hours sunk into the game it's hard not to be biased, but I have bought Warband after watching reapy's videos, so at least for me it looked good :wink:

Title: Re: Kingdom Come: Deliverance
Post by: Xant on May 25, 2016, 04:44:33 am
Everyone I've showed videos of it has just been confused and said it looks shit. Singleplayer games need good looking combat. Also pointless to make it too deep, when people are going to be done with the game before they even properly get the hang of it.
Title: Re: Kingdom Come: Deliverance
Post by: Kasigi_Yabu on May 26, 2016, 01:46:20 pm
Any suggestions on how to become a good fighter in KingdomCome?
I bought it yesterday and have been playing the beta, but the combat feels weird, I'm stuck in M&B mode for any medieval games :P
Aside from that I'm loving the environment, just a shame its noticeably in beta, you can't even jump properly!
I got a torch out to see in the dark and people started wailing that there has been a murder lol
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on May 26, 2016, 08:44:54 pm
Jumping was invented in 1990s, when Doom came out.
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on July 15, 2016, 03:20:47 am

Damn!

Also:

Quote from: Warhorse Studios
Sure, but we don´t want to take the player by the hand like a liddle child. Just try something and find out if it works. :)

You sure about that, bruh? Cuz ya know...

I bought the game and played it, then I realised that there's no directions given for quests making it virtually impossible to find anything, so after about an hour of walking around at the pace of 1 inch per century I eventually cheated and made it so my run speed was a lot faster, then I walked around more and still couldn't find the quest objective, after that I walked a bit more and the game crashed, and I never played the game ever again.

10/10 best experience would revisit again in the future for Nostalgia.



No but in all seriousness I just don't think the game is for me, the whole running into everything blind situation for quests doesn't suit me. Don't get me wrong I don't want to be guided the whole time but a general direction would at least be nice, and Morrowind certainly doesn't give that.




Title: Re: Kingdom Come: Deliverance
Post by: Oberyn on July 19, 2016, 07:01:22 pm
Yeah Warband is one of the worst games to stream, it's extremely boring and confusing to watch if you aren't already familiar with the gameplay. But extremely fun to play. It's doomed to remain a niche form of gameplay until someone can make it look like movie melee combat, i.e retarded and unrealistic.

You sure about that, bruh? Cuz ya know...

Yes but we already know Yeldur is of the modern "must have my hand held constantly" school of gaming. Might be representative of the majority, but anyone wanting to produce good gameplay should never listen to the lowest common denominator.
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on April 07, 2017, 12:57:57 am
Title: Re: Kingdom Come: Deliverance
Post by: Ikarus on April 07, 2017, 01:15:34 am
Damn, I didn´t expect them to go that far

looks really good so far, really good
Title: Re: Kingdom Come: Deliverance
Post by: Asheram on April 07, 2017, 01:37:50 am
lol he doesnt want to take an
  :P
Title: Re: Kingdom Come: Deliverance
Post by: Ikarus on May 07, 2017, 06:03:22 pm
nice summary

Title: Re: Kingdom Come: Deliverance
Post by: Lord_Carlos on June 28, 2017, 07:48:09 am
Damn I  must still buy it.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on June 28, 2017, 09:25:46 am
Prediction: people will be massively disappointed by this game.

It looks extremely boring to anyone who looks past the graphics and their own inner fantasy of what it'd be like to play a great medieval game.

Mark my words: boring, clunky, 6.5/10 game.
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on June 28, 2017, 10:11:11 am
Prediction: people will be massively disappointed by this game.

It looks extremely boring to anyone who looks past the graphics and their own inner fantasy of what it'd be like to play a great medieval game.

Mark my words: boring, clunky, 6.5/10 game.

Gonna be something like "I mean I like it, but *lists 20 reasons why they don't like it*.
Title: Re: Kingdom Come: Deliverance
Post by: Molly on June 28, 2017, 06:03:40 pm
I am sceptical as well. I fear that it's gonna be simply... well... boring.
Title: Re: Kingdom Come: Deliverance
Post by: Algarn on June 28, 2017, 06:25:20 pm
My two fears are a too complicated combat system, and severe performance issues. That Resonant guy on youtube spoke about it, and I may admit I'm sceptical about their ability to improve the performance to playable levels.
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on August 17, 2017, 11:58:24 pm
Release Date: Feb 13th, 2018

Price; a bit high? Well given that they have worked on it for some time out of KS money etc. I guess it is fair, will see if it's actually worth it post-launch.
Title: Re: Kingdom Come: Deliverance
Post by: Golem on August 18, 2017, 03:08:45 pm
Quote
I am not really worried about it being worse than expected

What an idiot
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on August 18, 2017, 11:54:03 pm
It looks extremely boring to anyone who looks past the graphics and their own inner fantasy of what it'd be like to play a great medieval game.

Yeah looks to me as well but, to me every game nowadays look boring. Kinda want to experience something like when I was young and new to gaming and sat to play Quake or Doom. Something fresh and exciting that will take me to the wild ride and won't let me go until the end. Today gamers are 95% normies, when Quake was the thing PC gamers weren't normies. Everything made to suit normies ends up being bland and boring shit.

For example, theres that new Wolfenstein. Cyberpunk WWII + metal + fast paced action, can't go wrong right? Then I saw how basic AI is and said nah. If it was smart I would actually be puzzled by it. But no, they had to make it dumb. I want to fight smart AI.

They made this VR device with ton of potential yet nobody has made half decent game for it.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on August 19, 2017, 11:59:56 pm
Just looked at their latest trailers, I'll eat my own hat if this game doesn't suck ass. Everything looks extremely amateurish, from voice acting to animations to quest design.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on August 20, 2017, 12:19:58 am
Is this real life

https://www.youtube.com/watch?v=QE2qNXXcWkc&feature=youtu.be&t=1105


Combat looks fucking awful too

https://youtu.be/QE2qNXXcWkc?t=3402
Title: Re: Kingdom Come: Deliverance
Post by: Asheram on August 20, 2017, 12:38:43 am
Just looked at their latest trailers, I'll eat my own hat if this game doesn't suck ass. Everything looks extremely amateurish, from voice acting to animations to quest design.
What kind of hat?
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Title: Re: Kingdom Come: Deliverance
Post by: Golem on August 20, 2017, 04:42:38 pm
Xant, the combat is actually very good, but what absolutely sucks are the controls during combat. Namely some hybrid mouse acceleration bogus. Maybe it plays better on a controller I am not sure, but with a mouse it's very unresponsive and sometimes downright working against you. If the controls were alright, I'd dare say it's the best combat melee combat system in a game aiming for realism and authenticity.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on August 20, 2017, 10:42:04 pm
Xant, the combat is actually very good, but what absolutely sucks are the controls during combat. Namely some hybrid mouse acceleration bogus. Maybe it plays better on a controller I am not sure, but with a mouse it's very unresponsive and sometimes downright working against you. If the controls were alright, I'd dare say it's the best combat melee combat system in a game aiming for realism and authenticity.
But my grandmother is fast as lightning compared to the characters in KC:D.
Title: Re: Kingdom Come: Deliverance
Post by: Algarn on August 21, 2017, 02:26:25 am
Xant, the combat is actually very good, but what absolutely sucks are the controls during combat. Namely some hybrid mouse acceleration bogus. Maybe it plays better on a controller I am not sure, but with a mouse it's very unresponsive and sometimes downright working against you. If the controls were alright, I'd dare say it's the best combat melee combat system in a game aiming for realism and authenticity.

But is it overall worth the price to you ? I've been on the fence for a long time on whether or not to buy it at the release, yet I need to see more gameplay before deciding.
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on August 22, 2017, 10:51:44 pm
Title: Re: Kingdom Come: Deliverance
Post by: Ikarus on August 29, 2017, 12:44:11 pm
Played it on gamescom, it was really nice, though it needs a LOT of performance, that´s not a game for mediocre systems
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on January 25, 2018, 08:01:56 pm

Release Date: Feb 13th, 2018 (https://www.kingdomcomerpg.com/).

Title: Re: Kingdom Come: Deliverance
Post by: Patoson on January 26, 2018, 12:53:21 pm
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Title: Re: Kingdom Come: Deliverance
Post by: Xant on January 26, 2018, 01:41:18 pm
This game is going to be a flop. Hyped way beyond what the dev team is actually capable of delivering, all the gameplay videos show a million issues and the gameplay loop is obviously boring and shallow. Next No Man's Sky. Everything is straight out of 2003 except the core graphics which are only good because it's not their own engine.
Title: Re: Kingdom Come: Deliverance
Post by: Golem on January 27, 2018, 04:13:49 am
But is it overall worth the price to you ? I've been on the fence for a long time on whether or not to buy it at the release, yet I need to see more gameplay before deciding.

I wouldn't get it as a standalone combat system, but with what they've been putting out and what I've been able to play of it so far, I'm positively hopeful that it'll exceed my expectations. Disapointment is only a possibility at this point, if they actively decide to fuck it up for some god awful reason.
Title: Re: Kingdom Come: Deliverance
Post by: nemesistronkest on January 28, 2018, 04:05:32 pm
game looks stronk imo
Title: Re: Kingdom Come: Deliverance
Post by: Latvian on February 10, 2018, 07:25:21 pm
well i bought that shit  now have to wait 3 more days. Who else has it?
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on February 10, 2018, 10:29:58 pm
This game is going to be a flop. Hyped way beyond what the dev team is actually capable of delivering, all the gameplay videos show a million issues and the gameplay loop is obviously boring and shallow. Next No Man's Sky. Everything is straight out of 2003 except the core graphics which are only good because it's not their own engine.

This game is a huge win already if you think about it. Vavra sticked to his conviction and didn't break under pressure from numerous 'activists' who demanded to have coloured folks playing role in medieval Bohemia.
Title: Re: Kingdom Come: Deliverance
Post by: Algarn on February 10, 2018, 11:03:56 pm
This game is a huge win already if you think about it. Vavra sticked to his conviction and didn't break under pressure from numerous 'activists' who demanded to have coloured folks playing role in medieval Bohemia.

Source ?
Title: Re: Kingdom Come: Deliverance
Post by: Leshma on February 11, 2018, 12:09:30 am
It old but: https://www.dailydot.com/parsec/gaming/reddit-tumblr-medieval-video-game-poc/. Important thing is, his stance didn't change under pressure.
Title: Re: Kingdom Come: Deliverance
Post by: Algarn on February 11, 2018, 01:41:27 am
I shouldn't say I'm surprised about that considering all the shit I've already seen, but things seriously start sounding like headlines from the Onion.
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on February 11, 2018, 11:49:41 am
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 12, 2018, 10:58:29 am
Apparently they didn't send out early review copies. Not a good sign.
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 12, 2018, 02:02:16 pm
Buy or just get the gog pirate version, hmm...

Nvm I bought it, using voucher it's 47,99 on Greenmangaming, it's a retail site (OKAM publishers  :lol:) for those who don't know so you get your key immediately.
Title: Re: Kingdom Come: Deliverance
Post by: Patoson on February 12, 2018, 09:59:06 pm
You can get your backer key and preload it already since a couple of hours ago. It's about 30gb.
Title: Re: Kingdom Come: Deliverance
Post by: Beauchamp on February 12, 2018, 10:03:58 pm
my guess is: combat will suck, but otherwise it will be perfect :) in vavra i trust.
Title: Re: Kingdom Come: Deliverance
Post by: Kasigi_Yabu on February 13, 2018, 12:26:13 am
well i bought that shit  now have to wait 3 more days. Who else has it?

Me!, backed it soon after kickstarter for £17, saved myself £23 from full price  8-)
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 13, 2018, 01:17:47 am
my guess is: combat will suck, but otherwise it will be perfect :) in vavra i trust.
Bad guess. If anything about the game is good/alright, it's going to be the combat.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 13, 2018, 09:57:37 am
This game is going to be a flop. Hyped way beyond what the dev team is actually capable of delivering, all the gameplay videos show a million issues and the gameplay loop is obviously boring and shallow. Next No Man's Sky. Everything is straight out of 2003 except the core graphics which are only good because it's not their own engine.

^

Holy fuck the game is bad. Worst animations I've seen, HORRIBLE dialogue, awful combat that has 0 violence and takes way too long and resembles a game of rock-paper-scissors more than anything, hilariously bad voice acting, completely flat and uninteresting world, shit UI, retarded quests, NPC AI straight out of 1999, unimaginative and clichéd writing...

Unsurprisingly, it's a shitty indie game with Cryengine graphics.
Title: Re: Kingdom Come: Deliverance
Post by: Gnjus on February 13, 2018, 11:04:22 am
^

Holy fuck the game is bad. Worst animations I've seen, HORRIBLE dialogue, awful combat that has 0 violence and takes way too long and resembles a game of rock-paper-scissors more than anything, hilariously bad voice acting, completely flat and uninteresting world, shit UI, retarded quests, NPC AI straight out of 1999, unimaginative and clichéd writing...

Unsurprisingly, it's a shitty indie game with Cryengine graphics.

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Title: Re: Kingdom Come: Deliverance
Post by: Gurnisson on February 13, 2018, 11:50:01 am
^

Holy fuck the game is bad. Worst animations I've seen, HORRIBLE dialogue, awful combat that has 0 violence and takes way too long and resembles a game of rock-paper-scissors more than anything, hilariously bad voice acting, completely flat and uninteresting world, shit UI, retarded quests, NPC AI straight out of 1999, unimaginative and clichéd writing...

Unsurprisingly, it's a shitty indie game with Cryengine graphics.

(click to show/hide)
Title: Re: Kingdom Come: Deliverance
Post by: Beauchamp on February 13, 2018, 01:26:47 pm
i'd say its alright :)

the dialogues are good, voice acting too (i was afraid i will hate the main guy but he's alright), animations are fine as well. maybe i'm just undemanding ^^ its just normal rpg in cool medieval settings.

the main problem is its fucking sllllooooowwwwwwww. especially combat is clunky, could be better if i actually could change attack direction inbetween lags :))))))
also some skills that you can choose seem totally retarded, overcomplicated, unneeded and useless that you don't even want to take them and there is nothing better to choose from.

now i gotta think, better graphics or return flight ticket to azores for summer........
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 13, 2018, 01:43:36 pm
(click to show/hide)
?
Title: Re: Kingdom Come: Deliverance
Post by: Ikarus on February 13, 2018, 01:58:31 pm
Reviews say that it's quite buggy/glitchy so I guess I'll wait a bit until they released a couple of patches
Title: Re: Kingdom Come: Deliverance
Post by: Beauchamp on February 13, 2018, 02:13:42 pm
Reviews say that it's quite buggy/glitchy so I guess I'll wait a bit until they released a couple of patches

from 90 mins of my gameplay
- one woman was facing 90 degrees wrong direction in dialogue
- i couldn't start a game of dice that i was able to play a few times before (character sat down and standed up right after) - solved it by game restart.

maybe in other locations it can get worse, i dunno.
Title: Re: Kingdom Come: Deliverance
Post by: Vibe on February 13, 2018, 02:33:18 pm
i heard there's no blacks in kingdong cum: deliverance so i'm not playing
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 13, 2018, 02:42:19 pm
i heard there's no blacks in kingdong cum: deliverance so i'm not playing

Same, boycotting until they add an option to change skin color of main and sub-characters.
Title: Re: Kingdom Come: Deliverance
Post by: Vibe on February 13, 2018, 02:55:13 pm
Same, boycotting until they add an option to change skin color of main and sub-characters.

let's not forget about the gender

why am I forced to play as a male?
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 13, 2018, 02:57:17 pm
let's not forget about the gender

why am I forced to play as a male?
Have you actually seen the cut scenes? Pretty sure the main character doesn't qualify as "male"
Title: Re: Kingdom Come: Deliverance
Post by: Beauchamp on February 13, 2018, 05:34:15 pm
i heard there's no blacks in kingdong cum: deliverance so i'm not playing

and no homos and left handed people either
Title: Re: Kingdom Come: Deliverance
Post by: Asheram on February 13, 2018, 05:42:42 pm
Bohemian Rhapsody is this the real life is this just fantasy, caught in landslide no escape from reality.
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 13, 2018, 06:41:19 pm
Still on the first mission after about 2 hours +. Every time I'm close to completing it the game crashes at various points, also having random freezes now and again. Doesn't help that the auto save doesn't kick in when I've completed a part of the quest but did on the one cut scene with the lads.
Title: Re: Kingdom Come: Deliverance
Post by: Latvian on February 13, 2018, 09:59:12 pm
i dont really have any issues except when in all tutorials and menus etc  game tells u to do stuff with keys like Q F C X D and so on i get russian letters such as Ю ЕФДСХЦ  strange bug :D

edit: on restart its good old english
Title: Re: Kingdom Come: Deliverance
Post by: Blackbow on February 13, 2018, 10:56:59 pm
i just play 10 min
and got bored by combat, the view, fedex quest and all the blabla
give me action and rape ffs !
Title: Re: Kingdom Come: Deliverance
Post by: Vexus on February 13, 2018, 11:10:20 pm
Needing to drink to save seems stupid of a mechanic.
Title: Re: Kingdom Come: Deliverance
Post by: Golem on February 14, 2018, 01:04:50 am
The game keeps interrupting itself for no reason. Walked into the woods? You must be lost, here we'll teleport you to where you were going. Having a chat with a guard, while waiting? Don't worry, I'm sending an NPC your way right now to tell you that you can skip time with T.
Don't get it yet, if you haven't, wait for hotfixes and stuff.
Title: Re: Kingdom Come: Deliverance
Post by: Beauchamp on February 14, 2018, 09:28:25 am
the 2nd part in the interior is unplayable for me, the framerate is like 2 times slower than in the outside. i'm not sure how much should i upgrade my graphics but i guess by a ton so i'll stil with the flight ticket instead and wait for optimalization if it comes :)

agree that saving via drining potion is totally stupid. if some people want to play like 20 mins they're forced to buy an item for ingame currency that is not really cheap. or they're forced to run to some bed to sleep and they can't turn off the game immediately. ill design.
Title: Re: Kingdom Come: Deliverance
Post by: Vibe on February 14, 2018, 09:58:54 am
Slow and uninteresting start, boring story. Drags forever, jesus what was that 1-2 hours of cutscenes before I even got to actually play the game, apart from beating up a hobo at start and fetching coal?
Loading screens on every npc interaction, ugh. This saving system is I guess supposed to represent realism and that you can't back on your choices, but it's just ends up as annoying. Voice acting ranges from acceptable to bad. Often cringy, hollywood B movie like dialogue. Animations in cutscenes can get weird. Performance leaves something to be desired.

Don't know about the combat as I didn't play enough yet. Felt unresponsive.

I do like how the world looks though, the villages, the paths between them, etc. Some nice details as well, for example just a random window in the castle in second village had nice details. It seems like there is a decent amount of features as well.

Overall decent enough, considering it is a kickstarted game.
Title: Re: Kingdom Come: Deliverance
Post by: Vibe on February 14, 2018, 11:59:33 am
Unlimited Saving mod https://www.nexusmods.com/kingdomcomedeliverance/mods/1
Title: Re: Kingdom Come: Deliverance
Post by: Latvian on February 14, 2018, 12:09:39 pm
game is tough  wont let me steal shit at all , guards at gate take away my hard earned stolen stuff :(
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 14, 2018, 02:06:17 pm
The game keeps interrupting itself for no reason. Walked into the woods? You must be lost, here we'll teleport you to where you were going. Having a chat with a guard, while waiting? Don't worry, I'm sending an NPC your way right now to tell you that you can skip time with T.
Don't get it yet, if you haven't, wait for hotfixes and stuff.

Somewhat agree but that was part of the prologue / extended tutorial though, but the teleport thing did fuck me up as I was exploring a camp and got close enough to Skalitz that it teleported me. But yes it severally needs a few patches to iron out technical errors atm. Also went to jail but the autosave system didn't save, so much for "preventing" save scumming  :lol:
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 14, 2018, 03:38:01 pm
The main character is so fucking annoying, and his face looks hilarious especially with the game's soulless, staring, unblinking eyes. I don't understand what people find good about the game, every aspect is mediocre at best.
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 14, 2018, 04:03:33 pm
Should've made the main char. a chad, at least with a stronger chin, he kinda looks like a pussy.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 14, 2018, 04:54:35 pm
Should've made the main char. a chad, at least with a stronger chin, he kinda looks like a pussy.
He does, but that fits with his dialogue and voice. You're playing a pussy.
Title: Re: Kingdom Come: Deliverance
Post by: Vexus on February 14, 2018, 05:15:57 pm
the 2nd part in the interior is unplayable for me, the framerate is like 2 times slower than in the outside. i'm not sure how much should i upgrade my graphics but i guess by a ton so i'll stil with the flight ticket instead and wait for optimalization if it comes :)

agree that saving via drining potion is totally stupid. if some people want to play like 20 mins they're forced to buy an item for ingame currency that is not really cheap. or they're forced to run to some bed to sleep and they can't turn off the game immediately. ill design.

Yea that was my issue with it. If I have only 30 mins of playtime, I have to stop whatever I'm doing to find something to drink (Or craft it) or somewhere to sleep.

Not gonna happen. Thankfully there's alternate methods to remedy that.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 14, 2018, 07:21:23 pm
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Ser Henry of the Down's Syndrome tribe. Terrific choice for the main character.
Title: Re: Kingdom Come: Deliverance
Post by: Vibe on February 14, 2018, 08:11:09 pm
a knight from Order of genetic disorder
Title: Re: Kingdom Come: Deliverance
Post by: Gnjus on February 14, 2018, 09:49:28 pm
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Ser Henry of the Down's Syndrome tribe. Terrific choice for the main character.

Looks like a tanned Finn.
Title: Re: Kingdom Come: Deliverance
Post by: Thryn on February 14, 2018, 09:51:48 pm
getting lots of freezes when im doing basically anything as well as fps drops
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 14, 2018, 10:11:25 pm
getting lots of freezes when im doing basically anything as well as fps drops

Might work for you but after I enabled vsync using nvidia control panel the freezing was less common, but still happens a few times but not as bad as it was, which was at least one or two times a minute. Lots of people having freezing problems if you look at the steam community hub but not a lot of fixes.
Title: Re: Kingdom Come: Deliverance
Post by: Patoson on February 14, 2018, 10:12:46 pm
I had fps drops as well but switching from Borderless to Fullscreen fixes it. The problem is every time you alt-tab it goes back to Borderless, so you have to remember to revert it.

I'm having a lot of trouble fighting outnumbered. I don't like this lock-on system a bit. While I'm switching target - and praying it's the one I want to switch to - one of them hits me as my camera turns. Combat feels clunky especially outnumbered. Seeing how many mods are made already after one day, I hope this can be improved with them.

Also, enemies seem to get a turbo-boost when you try to run away and mount your horse. As you sit properly on your horse already galloping, they suddenly throw you off. Wtf is that shit...
Title: Re: Kingdom Come: Deliverance
Post by: Asheram on February 14, 2018, 10:38:11 pm
This game is moddable? What are the chances of a multiplayer pvp mod?
Title: Re: Kingdom Come: Deliverance
Post by: Gravoth_iii on February 14, 2018, 10:40:21 pm
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Ser Henry of the Down's Syndrome tribe. Terrific choice for the main character.

Looks like ragnars son in Vikings, before he is an adult in the show. Always hated him, looks so damn suspect.
Title: Re: Kingdom Come: Deliverance
Post by: Asheram on February 14, 2018, 10:43:54 pm
Looks like ragnars son in Vikings, before he is an adult in the show. Always hated him, looks so damn suspect.
You mean Bjorn right? Because Ubbe looks alot like young Ragnar in the first season.
Title: Re: Kingdom Come: Deliverance
Post by: Gravoth_iii on February 14, 2018, 10:45:03 pm
You mean Bjorn right? Because Ubbe looks alot like young Ragnar in the first season.

Right, i forget the names because that show is so retarded  :mrgreen:

(click to show/hide)
Title: Re: Kingdom Come: Deliverance
Post by: Chris_the_Animal on February 15, 2018, 12:08:57 am
Looks like ragnars son in Vikings, before he is an adult in the show. Always hated him, looks so damn suspect.

I think hes looking more like Ivar when hes chilled (doesnt happen often though^^)

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Title: Re: Kingdom Come: Deliverance
Post by: Asheram on February 15, 2018, 01:14:04 am
I think hes looking more like Ivar when hes chilled (doesnt happen often though^^)

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Are there any moments like this in the game?
Title: Re: Kingdom Come: Deliverance
Post by: Sandersson Jankins on February 15, 2018, 02:06:57 am
game actually runs well on my AMD budget baller PC that sits basically just at "recommended" specs- only have to turn down the usual anti-aliasing and other intensive settings. High/ultra on everything else.

story is pretty good- i'm never going to compare vidja game dialogue to proper prose or fiction material. sure would hate it if i did that.

about the main character and his dialogue...I am having a blast with it because I knew from 10-15 minutes in that Henry was fucking autistic, dude. like, he's a cRPG character. completely unaware of social class and cues, consistently manages to insult nobility and act like a simple-minded jackass. sometimes gives awkward, clipped, short sentences like "......ok" with long pauses.

then the camera cuts to his stupid fucking vacant face with the expression so devoid of any spark of intelligence or sentience that you're not even sure there IS an expression on his face. seriously was in stitches for a lot of the early game because of this

was very frustrated by segments of the combat before I realized about the pretty necessary camera lock. really just wanted to have nothing like that and use my obviously stellar warband skills to overcome. having some difficulty getting blocking to work (also causing me to lmao to myself because its just like cRPG amirite) properly.

I had fps drops as well but switching from Borderless to Fullscreen fixes it. The problem is every time you alt-tab it goes back to Borderless, so you have to remember to revert it.

I'm having a lot of trouble fighting outnumbered. I don't like this lock-on system a bit. While I'm switching target - and praying it's the one I want to switch to - one of them hits me as my camera turns. Combat feels clunky especially outnumbered. Seeing how many mods are made already after one day, I hope this can be improved with them.

Also, enemies seem to get a turbo-boost when you try to run away and mount your horse. As you sit properly on your horse already galloping, they suddenly throw you off. Wtf is that shit...

the most relevant critiques here. for the last part, i am assuming that the developers were trying to reduce "metagameyness" by removing the capability of aggroing a couple of bad guys off a group and running far enough so you only have to fight them. motherfuckers will run fast as FUCK at you if you turn around to try and flee. this might be because the RPG elements are more relevant than i imagine, and their GOFAST stat or w/e is waaaay higher than Henry the autist's

Title: Re: Kingdom Come: Deliverance
Post by: Yeldur on February 15, 2018, 02:13:53 am
Should've made the main char. a chad, at least with a stronger chin, he kinda looks like a pussy.
Imo the idea behind the game was to show that not every aspect of history was filled with strong knights with loud uproaring voices who save the beautiful princess from the evil men, it was to offer a more humble and realistic perspective on how history went. Remember, this game focuses heavily on history as opposed to fantasy bullshit you see in games like Skyrim for instance.

One of the best reviews I read on the game immediately told people who were looking for nothing but action to not buy the game and move on, as the game is incredibly story based and not action based.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 15, 2018, 02:57:53 am
Imo the idea behind the game was to show that not every aspect of history was filled with strong knights with loud uproaring voices who save the beautiful princess from the evil men, it was to offer a more humble and realistic perspective on how history went. Remember, this game focuses heavily on history as opposed to fantasy bullshit you see in games like Skyrim for instance.

One of the best reviews I read on the game immediately told people who were looking for nothing but action to not buy the game and move on, as the game is incredibly story based and not action based.
Except it's not like the game is about being a peasant farming a field. Henry is constantly doing "heroic" shit.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 15, 2018, 06:31:54 am
https://www.twitch.tv/videos/229126419?t=05h14m16s

The dialogue and writing in this game is so retarded. Never seen anything as stilted as that. It's like out of some absurdist comedy.

... And for some reason wearing a bit of metal makes your speech skill lower? The fuck?
Title: Re: Kingdom Come: Deliverance
Post by: Grytviken on February 15, 2018, 11:08:59 am
Graphics and faces look pretty good for me. The AI is hilarious, a guard called me a cunt for having to open the gate twice for me in a short amount of time because I forgot to grab something in town.

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Title: Re: Kingdom Come: Deliverance
Post by: Kasigi_Yabu on February 15, 2018, 11:13:59 am
Game works well for me, only mid range PC.
Just get past the opening stage before trying to explore like I did.
Also the combat is much better now my character has learnt more moves, dodge/feint/parry. It was genuinely fun for the first time when I messed up that nobleman just after training with the captain in Rattoy.

Knocked out a guard who was sleeping, took all his sweet armor, but I'm too weak to carry it in my low lvl :(

Strange when you have a friendly conversation with someone, then when it ends they walk into you and shout at you for bumping into them :P

(click to show/hide)
Title: Re: Kingdom Come: Deliverance
Post by: Grytviken on February 15, 2018, 11:19:48 am
Game works well for me, only mid range PC.
Just get past the opening stage before trying to explore like I did.
Also the combat is much better now my character has learnt more moves, dodge/feint/parry. It was genuinely fun for the first time when I messed up that nobleman just after training with the captain in Rattoy.

Knocked out a guard who was sleeping, took all his sweet armor, but I'm too weak to carry it in my low lvl :(

Strange when you have a friendly conversation with someone, then when it ends they walk into you and shout at you for bumping into them :P

(click to show/hide)

Combat felt alot better for me after I turned my mouse sensitivity way down, I still haven't figured out how to clinch though.
Title: Re: Kingdom Come: Deliverance
Post by: Oberyn on February 15, 2018, 11:46:44 am
This game is moddable? What are the chances of a multiplayer pvp mod?

Multiplayer is prob never gonna happen through mods. I think it would take way too much work and impossible unless you have access to everything of the source code.

The game is moddable though, the first mod that has appeared was one to avoid the "drink to save" mechanism and just gives you unlimited saves instead.
Title: Re: Kingdom Come: Deliverance
Post by: Kasigi_Yabu on February 15, 2018, 02:27:59 pm
Multiplayer is prob never gonna happen through mods. I think it would take way too much work and impossible unless you have access to everything of the source code.

The game is moddable though, the first mod that has appeared was one to avoid the "drink to save" mechanism and just gives you unlimited saves instead.

Do mods of any kind disable steam achievements?
I think the save idea is good, except if you want to play for a set time, like 50mins, you might do something for 30mins which doesn't cause a new save, then when its time to leave and you're stuck :/
If you exploit saving, you won't suffer consequences of your actions, like getting caught stealing, pick pocketing, jumping from a roof hoping you won't break your legs etc

Unlike games like FO4, just hit f5 then charge head on into that super mutant base
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 15, 2018, 03:14:57 pm
The game being a buggy mess and no manual saving is a nice combow ombo
Title: Re: Kingdom Come: Deliverance
Post by: Gravoth_iii on February 15, 2018, 10:20:06 pm
https://clips.twitch.tv/IncredulousSillyThymeTriHard

https://clips.twitch.tv/HomelyInexpensiveShinglePoooound
Title: Re: Kingdom Come: Deliverance
Post by: Patoson on February 16, 2018, 01:16:29 am
 :D That didn't happen to me but a smaller version, where I suddenly backpedal on top of a bush.
Title: Re: Kingdom Come: Deliverance
Post by: Athelar on February 16, 2018, 01:26:36 am
I'm surprised to see this many people with issues. Haven't really experienced any issues with the game so far, with not that strong of a PC again. The only issue I have been facing is that the game stutters for 1-5 seconds (which occurs rarely), so it's not that it really bothers me that much.

Also, the blocking system doesn't seem to work perfectly all the time. I don't always get the chance to block a hit, as the green thing in the middle doesn't appear 30% of the time. I don't know if it's supposed to be like this or if it's just that the block system needs to be polished a bit. Either way, I may just have to get used to it, I like games that are challenging and that take time to master just like cRPG did.

9/10, would give it a 10/10 if the block system felt more fluent than it does currently.

Edit: Got stuck in a loading screen
Title: Re: Kingdom Come: Deliverance
Post by: Panos_Tournament on February 16, 2018, 09:04:05 am
50 euros for this?

TOrrent it is then.
Title: Re: Kingdom Come: Deliverance
Post by: Patoson on February 16, 2018, 01:34:00 pm
Well, the first two days, until I saw the unlimited saves mod, I had to play bits of half an hour to one hour all over again because the game crashed or I got infinite loading screens. This saving system makes sense in theory, but with how unstable the game is, you really need this mod. Also check out the mod that removes the stupid arrow trails. It's great.
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on February 16, 2018, 02:09:21 pm
I will wait GOG version on February 27. (https://www.gog.com/game/kingdom_come_deliverance)
GOG doesn't allow much bugged games in they store.
Also, it will be DRM-free version and in meantime will be mega-patch.
Title: Re: Kingdom Come: Deliverance
Post by: Asheram on February 16, 2018, 05:35:55 pm
GMG has a 18% off voucher that can be used on it putting price @ $49 down from $59. Was considering it but decided to wait for a steam sale for the refund chance if I don't like it.
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 16, 2018, 08:26:43 pm
Jesus Christ be praised.
Title: Re: Kingdom Come: Deliverance
Post by: Patoson on February 16, 2018, 10:09:43 pm
Title: Re: Kingdom Come: Deliverance
Post by: Golem on February 17, 2018, 02:25:20 am
This patch can't come soon enough.
Title: Re: Kingdom Come: Deliverance
Post by: Sandersson Jankins on February 17, 2018, 06:11:00 am
i can see where the saving system would infuriate those deal with consistent bugs and whatnot, or people who are very frequently interrupted by IRL or similar things.

i like it- prevents me from savescumming before every somewhat difficult encounter (i'm not mature enough to restrain myself without the game doing it 4 me), and my game's only crashed once in 18 hours play- probably because I ran the damn thing for like 10 hours straight. even if you're constantly interrupted by shit, the game alt-tabs like a dream and is mad stable on idle- a lot of games will give me crazy memory leaks if i just idle it, like FO4.
Title: Re: Kingdom Come: Deliverance
Post by: Blackbow on February 17, 2018, 10:23:24 am
GMG has a 18% off voucher that can be used on it putting price @ $49 down from $59. Was considering it but decided to wait for a steam sale for the refund chance if I don't like it.
cough cough skidrow, fit girl, igg-games cough cough
personnaly i will stick to the rule : no multi no money =p
now i go back on secret of mana remake !!

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Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 17, 2018, 12:59:39 pm
Finding food at night is really easy, just sneak into someones hut and eat from their pot. I call it the breakfast thief technique.
Title: Re: Kingdom Come: Deliverance
Post by: Grytviken on February 17, 2018, 06:08:00 pm
does anyone know how to rent a room at a tavern? or can you just sleep in the horse barn for free?
Title: Re: Kingdom Come: Deliverance
Post by: Tibes on February 20, 2018, 07:52:04 am
I went for more stealthy playstyle. I spent like a good 3 hours just going around villages strangling anyone caught past their bedtime to increase my stealth.

With unlimited saves mod it is a viable and fun playstyle. Without it no way. The game isnt just bugged, its also horribly inconsistent because of it. Most of the time I am pretty much Skyrim level invisible. But every now and than NPCs spot me through walls, initiate combat at random, random people hear or see me in places where in most cases it should be impossible and bushes in this game are unpassable brick walls making rotating around enemy camp sites very difficult. All in all would never work with schnapps/bed saving system.
Title: Re: Kingdom Come: Deliverance
Post by: Vibe on February 20, 2018, 08:39:43 am
does anyone know how to rent a room at a tavern? or can you just sleep in the horse barn for free?

Talk to Inkeep or Alemaid and ask for a room
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 20, 2018, 04:41:55 pm
At some point in the main story you also get a "room" for yourself, albeit a shitty one.
Title: Re: Kingdom Come: Deliverance
Post by: Patoson on February 20, 2018, 05:37:06 pm
You can always sleep at Peshek's. I never realised the issue until I thought about it now. Supposedly, you owe him for the stay, but then you can sleep there as many times as you want. I guess it's bugged. When I got my room like you say, Kuoin, I didn't understand it, since I always just slept like 200 metres away down the road.
Title: Re: Kingdom Come: Deliverance
Post by: Leesin on February 20, 2018, 05:54:46 pm
You can always sleep at Peshek's. I never realised the issue until I thought about it now. Supposedly, you owe him for the stay, but then you can sleep there as many times as you want. I guess it's bugged. When I got my room like you say, Kuoin, I didn't understand it, since I always just slept like 200 metres away down the road.

I thought you actually owed him for the money he paid to the "doctor" ( i forget the actual term, but he is some kind of doctor lol ) that treated you while you were unconcious. Maybe being Theresa's friend and a survivor from Skalitz he just lets you sleep there
Title: Re: Kingdom Come: Deliverance
Post by: Patoson on February 20, 2018, 06:22:25 pm
Actually you can pay your debt to the apothecary in town, so I'm not sure.
Title: Re: Kingdom Come: Deliverance
Post by: Grytviken on February 20, 2018, 06:23:33 pm
I went for more stealthy playstyle. I spent like a good 3 hours just going around villages strangling anyone caught past their bedtime to increase my stealth.

With unlimited saves mod it is a viable and fun playstyle. Without it no way. The game isnt just bugged, its also horribly inconsistent because of it. Most of the time I am pretty much Skyrim level invisible. But every now and than NPCs spot me through walls, initiate combat at random, random people hear or see me in places where in most cases it should be impossible and bushes in this game are unpassable brick walls making rotating around enemy camp sites very difficult. All in all would never work with schnapps/bed saving system.

In my thief playthrough my reputation has tanked so bad i'm banned on sight in half the cities, NPCs are instantly suspicious whenever i'm around and some flat out refuse to offer me services or price gouge me . I've even had a group of guards randomly beat me down in an alley and leave me for dead ( I had no criminal flag at all there), they told me to fuck off and never come back again.

Whenever i'm doing a job in a city I rent a room at an Inn for a free save and use that as my base of operations. Go out at night and break in/strangle and then run back to the room and put the stolen goods immediately in the global stash so I don't get searched by guards and arrested.


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Title: Re: Kingdom Come: Deliverance
Post by: Grytviken on February 20, 2018, 06:37:22 pm
Actually you can pay your debt to the apothecary in town, so I'm not sure.

I heard bad things start to happen if you go to talk to him about the debt and then refuse to pay.
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 20, 2018, 09:39:12 pm
If you don't pay the debt
(click to show/hide)
Title: Re: Kingdom Come: Deliverance
Post by: Arthur_ on February 21, 2018, 10:27:45 am
does anyone know how to rent a room at a tavern? or can you just sleep in the horse barn for free?

u can just sneak in and sleep there like im doing it, no need to pay 2 groschen
Title: Re: Kingdom Come: Deliverance
Post by: Latvian on February 21, 2018, 01:13:44 pm
u can just sneak in and sleep there like im doing it, no need to pay 2 groschen
jew  you probably have thousands :D
Title: Re: Kingdom Come: Deliverance
Post by: Arthur_ on February 21, 2018, 01:56:59 pm
jew  you probably have thousands :D

not really beacause i do lots of stupid shit like punch a beggar because he said fuck off to me..
Title: Re: Kingdom Come: Deliverance
Post by: Latvian on February 21, 2018, 04:11:58 pm
what horses do you guys prefer and why?
Title: Re: Kingdom Come: Deliverance
Post by: Xant on February 21, 2018, 04:22:00 pm
Is it possible to wear some mask or something in every dialogue so you don't have to watch Henry's face? Preferably something that hides his vacant eyes as well
Title: Re: Kingdom Come: Deliverance
Post by: Vibe on February 21, 2018, 05:51:58 pm
Is it possible to wear some mask or something in every dialogue so you don't have to watch Henry's face? Preferably something that hides his vacant eyes as well

Yeah it is, but he takes it off for the actual cutscenes to shine upon us his glorious autism
Title: Re: Kingdom Come: Deliverance
Post by: Tibes on February 21, 2018, 06:20:57 pm
I wonder if they like payed Tom Mckay huge amount of money, pitched him the lead role, made his face ingame and were like "oh shit" after seeing that abomination and were just stuck with it.
Title: Re: Kingdom Come: Deliverance
Post by: Tristan_of_Erzoth on February 22, 2018, 11:02:57 am
Anyone else notice how the combat is almost exactly like OKAM? Only major difference is block is Q instead of LMB and clinches are a thing. Ripostes with Q arent really any different than the parrys with RMB in OKAM except for them being easier to do and unblockable
Title: Re: Kingdom Come: Deliverance
Post by: Butan on February 22, 2018, 11:07:00 am
Kingdom Come is the second coming of OKAM.
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 22, 2018, 04:23:01 pm
Seems I've found a "permanent" solution to my freezing problem, not really a mod https://www.nexusmods.com/kingdomcomedeliverance/mods/133 but it shows you to a program that can limit the allowed processing power of a dedicated program, really fixed my problem, thank god jesus, it was getting really fucking annoying, seemed more frequent with every update, used to not have problems in the cities but now it froze all the time.
Title: Re: Kingdom Come: Deliverance
Post by: Tristan_of_Erzoth on February 23, 2018, 12:35:47 am
Seems I've found a "permanent" solution to my freezing problem, not really a mod https://www.nexusmods.com/kingdomcomedeliverance/mods/133 but it shows you to a program that can limit the allowed processing power of a dedicated program, really fixed my problem, thank god jesus, it was getting really fucking annoying, seemed more frequent with every update, used to not have problems in the cities but now it froze all the time.

can we get a rendering of the Chad Hal defeating the Virgin Henry?
Title: Re: Kingdom Come: Deliverance
Post by: Golem on February 23, 2018, 05:21:24 pm
Anyone else notice how the combat is almost exactly like OKAM? Only major difference is block is Q instead of LMB and clinches are a thing. Ripostes with Q arent really any different than the parrys with RMB in OKAM except for them being easier to do and unblockable

Are you saying the combat is trash?
Title: Re: Kingdom Come: Deliverance
Post by: Tibes on February 24, 2018, 06:56:09 am
I really hate riposites. Even every peasant bandit I met can pull it off with ease and its especially annoying during group fights, cause you cant go into an offensive, youl just be thrown around the field.

Not to mention the enemy seems significantly more proficient at it. When they riposite they somehow manage to pull off 2 unblockable hits, then land the 3rd unblockable comboshot and then comes the unblockable comborain. Whenever I riposite someone only the first hit is unblockable, the second one isnt.
Title: Re: Kingdom Come: Deliverance
Post by: Patoson on February 24, 2018, 07:35:20 pm
Check the NEXUS website. There are some mods being made that nerf or remove that.
Title: Re: Kingdom Come: Deliverance
Post by: Golem on February 24, 2018, 09:10:44 pm
You need to get the perks to do them. Also in group fights you need to feint and more often than not you'll need to exhaust the enemy before the game will let you deal significant damage, but that goes for the player too, luckily. So if you watch your stamina and keep it above 1/3rd most times, you're unlikely to get damaged by those combos.
Title: Re: Kingdom Come: Deliverance
Post by: Tibes on February 24, 2018, 10:22:41 pm
Guess i dont need to do any of that anymore. Spent a lot of time just doing other quests and now have an absurd amount of money, heaviest armor the game could throw at me and some serious levels. And also at some point I switched the sword for a mace. Which proved to be a wise decision. Everyone, regardless of armor dies in 1-4 hits. And facehugging and spamming clinch makes 1 vs 1 combat beyond easy.
Title: Re: Kingdom Come: Deliverance
Post by: Patoson on February 25, 2018, 08:40:50 am
Xant, Vibe. You're gonna love this mod: https://www.nexusmods.com/kingdomcomedeliverance/mods/250
Title: Re: Kingdom Come: Deliverance
Post by: Grytviken on February 25, 2018, 09:39:36 am
Title: Re: Kingdom Come: Deliverance
Post by: Butan on February 25, 2018, 10:11:56 am
From what I've seen, except the face of the main character, its a pretty good game.
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 25, 2018, 02:20:14 pm
Downloaded this mod to make the game difficult again; https://www.nexusmods.com/kingdomcomedeliverance/mods/162

Currently the game is piss easy in combat, even a fully decked out knight dies in two hits. But with this mod it makes combat last a lot longer and more enjoyable, also a reason to use blunt weapons now as you actually need it to deal with plate better as you can't just cut them with your sword twice to get them regardless of armor.
Title: Re: Kingdom Come: Deliverance
Post by: Arthur_ on February 25, 2018, 08:02:38 pm

i have the game pirated and i dont have such funny bugs, wtf. or is it because i have to use the lowest graphic settings
Title: Re: Kingdom Come: Deliverance
Post by: Tibes on February 25, 2018, 08:45:20 pm
Really now? I have a bug every 2 minutes.

Like in one quest I had to bring a horse to the castle. After I rode in a guy said instantly, "it has arrived" or something. And I was like "Holy crap that triggered as planned", immediately after I said that the horses walking animation stopped and it ran and glitched into a wall to which all I could say was "whoop there it is".

It has come to a point where every time something happens as planned, im rather suprised. Absolutely everything I could ever think of that could break in a game, has broken atleast once. Cutscenes always trigger wrong, sometimes while talking all the camera shows in Henris groin, npcs fall from the sky, there was an alchemy bench that when used lifted me up to space, some stairs are glitched and need to be hopped over. Horse in inventory menu sometimes crashes into Henry, stolen goods after getting caught trying to sell them and reloading arent stolen anymore....and thats like only 2%. Its been a complete trainwreck.
Title: Re: Kingdom Come: Deliverance
Post by: Golem on February 25, 2018, 09:00:35 pm
I feel like 90% of the bugs are based on AI time/timing. You might play for 6 hours without a bug, then reload a save from 6 hours ago and take 2 minutes longer before doing something and ALL the bugs suddenly come visit.
Title: Re: Kingdom Come: Deliverance
Post by: Arthur_ on February 25, 2018, 10:00:05 pm
the only bug that has happened to me was that one with the stairs when u cant get up them for some time, otherwise game works fine for me.
Title: Re: Kingdom Come: Deliverance
Post by: Golem on February 25, 2018, 10:33:54 pm
bullshit. or your blint
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 25, 2018, 11:10:50 pm
I've only had technical issues and stairs that can't be ascended until an npc nudges me up it and some quests not giving me a reward, guess I've been pretty lucky. 
Title: Re: Kingdom Come: Deliverance
Post by: Kadeth on February 26, 2018, 12:34:43 am
I've had 3 or 4 bugged quests now, pretty retarded failing side quests because a character instantly teleports next to me from 50m away when I'm supposed to be following them undetected... also had plenty of bugs where a cut scene won't load and I'll have to re-do 30 mins of gameplay as a result. No real problems other than broken quests, though.
Title: Re: Kingdom Come: Deliverance
Post by: Osiris on February 26, 2018, 04:59:40 pm
so i bought Kingdom Come.

Crashed 4 times on load up :(
Escaped town on horseback, got shot in the knee
long ass black screen while it loads
annnnnd it loads, my horse is dead and im surrounded and instantly killed. GG game maybe ill try this shit again in a few days
Title: Re: Kingdom Come: Deliverance
Post by: Arthur_ on February 26, 2018, 05:04:38 pm
so i bought Kingdom Come.

Crashed 4 times on load up :(
Escaped town on horseback, got shot in the knee
long ass black screen while it loads
annnnnd it loads, my horse is dead and im surrounded and instantly killed. GG game maybe ill try this shit again in a few days

just dont give up, go see a trainer, dont do anything stupid, learn about things / potions/skills/gear etc.. it takes time, but once u master it and get decent weapons its really a good game. I can easily deal with 5 bandits at once right now, because im high lvl
Title: Re: Kingdom Come: Deliverance
Post by: Osiris on February 26, 2018, 05:13:16 pm
yeah but im talking about the very first town :P I flee on horseback then next scene my horse is just dead and im surrounded by dudes kicking my ass  :lol:  blackscreen loading screen can take its sweet ass time to load too :(
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 26, 2018, 05:17:07 pm
Double tab shift twice and you'll be able to escape the horse archers, you're welcome.
Title: Re: Kingdom Come: Deliverance
Post by: Osiris on February 26, 2018, 05:36:04 pm
no it wasnt that :D third time trying it worked.

What was happening is i wasn't getting a chance to escape the horse archers because my horse started dead. I whistled at those dudes trying to rape the girl, got on the horse and rode off, then the cutscene happens where they shoot you in the leg and then the game loads and my horse is already dead i start on foot with a dead horse next to me :lol: happened a few times but it finally loaded with me still on my horse and i escaped



annnnnnd now everyone is headless  :lol: :lol: i am not having much luck today
Title: Re: Kingdom Come: Deliverance
Post by: [ptx] on February 27, 2018, 01:42:48 pm
Some spoilers of the beginning.

Looks good.
Title: Re: Kingdom Come: Deliverance
Post by: Grytviken on February 27, 2018, 08:00:36 pm
I've had 3 or 4 bugged quests now, pretty retarded failing side quests because a character instantly teleports next to me from 50m away when I'm supposed to be following them undetected... also had plenty of bugs where a cut scene won't load and I'll have to re-do 30 mins of gameplay as a result. No real problems other than broken quests, though.

I have the worst bug, not game breaking but annoying. The Daily Monastery routine prompts will not go away. So in the middle of the epic "battle" it will prompt me to go to church and pray or go have lunch with the monks every 2 hours of game time, there seems to be no way of getting rid of it even though i've completed the quest...
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on February 27, 2018, 09:45:51 pm
I have the worst bug, not game breaking but annoying. The Daily Monastery routine prompts will not go away. So in the middle of the epic "battle" it will prompt me to go to church and pray or go have lunch with the monks every 2 hours of game time, there seems to be no way of getting rid of it even though i've completed the quest...

You're forever a man of god.
Title: Re: Kingdom Come: Deliverance
Post by: Tibes on February 27, 2018, 10:06:50 pm
I have the worst bug, not game breaking but annoying. The Daily Monastery routine prompts will not go away. So in the middle of the epic "battle" it will prompt me to go to church and pray or go have lunch with the monks every 2 hours of game time, there seems to be no way of getting rid of it even though i've completed the quest...

Ive been frustrated with that quest for like 3 whole days now. I hate it so much, I can only play the game 10min at once before I close it. Im not stuck or anything like that. I just hate doing that quest.
Title: Re: Kingdom Come: Deliverance
Post by: Tristan_of_Erzoth on February 28, 2018, 12:20:52 am
I have the worst bug, not game breaking but annoying. The Daily Monastery routine prompts will not go away. So in the middle of the epic "battle" it will prompt me to go to church and pray or go have lunch with the monks every 2 hours of game time, there seems to be no way of getting rid of it even though i've completed the quest...

yeah i had that too lol. I just powered through the rest of the game
Title: Re: Kingdom Come: Deliverance
Post by: Grytviken on February 28, 2018, 06:23:05 am
Ive been frustrated with that quest for like 3 whole days now. I hate it so much, I can only play the game 10min at once before I close it. Im not stuck or anything like that. I just hate doing that quest.



(click to show/hide)
Title: Re: Kingdom Come: Deliverance
Post by: Golem on February 28, 2018, 11:36:04 pm
If I happen to meet Vavra I am going to punch him in the face. Straight on the fucking nose.
Title: Re: Kingdom Come: Deliverance
Post by: Gnjus on March 01, 2018, 08:50:05 am
If I happen to meet Vavra I am going to punch him in the face. Straight on the fucking nose.

Watch your tone with him, boy. You barely reached your puberty while he is a fucking Czechoslovakian bear. He'd rape you in less than 15 seconds.
Title: Re: Kingdom Come: Deliverance
Post by: Golem on March 01, 2018, 01:45:55 pm
Fucking czechs though, weak breed innit
Title: Re: Kingdom Come: Deliverance
Post by: njames89 on March 01, 2018, 01:51:10 pm
Seeing as it's singleplayer (correct me if I'm wrong) and it sounds like it has some glitches I will probably just wait until its perfected and comes down in price significantly. Does sound fun though from what I hear.
Title: Re: Kingdom Come: Deliverance
Post by: Golem on March 01, 2018, 02:11:22 pm
For me the biggest frustration comes from the inconsistency, which definitely comes from the complexity, but it still stinks of unfinished beta. The game makes you think you're playing a polished AA game for an hour and at one hour and one minute there's something you'd expect in some bugfest of a 2006 game. It just feels like a bad prank. Doesn't help that there was supposed to be a major patch on the 26th and yet here we are. A bad joke.
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on March 01, 2018, 02:54:05 pm
Treating it like it had millions of cash like a triple A studio, slightly less buggier than any Bethesda game lol
Title: Re: Kingdom Come: Deliverance
Post by: Golem on March 01, 2018, 03:30:30 pm
It's not about how you treat it. It's about how the game presents itself. The game is telling you a thing and then it does something opposite. It feels like riding a train and suddenly the tracks stop and you have to walk through snow and mud to get on the next one, because they hadn't had time to make the tracks inbetween. At times you have to push the train, because the tracks are there, but there's no power.
And they did have about 6 million dollars in budget. The problem isn't that there's some crucial feature missing from the game, but that there's so many unfinished things and it feels like if they took extra 6 months bugfixing it'd be nearly perfect. I bet if they haven't spent so much money on famous voice actors they could've made it.
Or even simpler, they should've just stuck to their original plan of making it episodical.
Instead they went for an all-in-one and it really shows. Not only is it unfinished, but you can see, especially if you played the alpha/beta where some drastic design decisions were made. The most obvious the actual theme of the game. They went from making a story oriented game in an immersive environment to a survival micromanagement simulator with story elements in a sandbox that balances filler garbage with unique ideas and falls flat on its ass when it hits the performance wall.
They went for a more ambitious project, but ironically their original idea was a Hollywood blockbuster movie compared to the mobile game they've made. And really it is a mobile game, isn't it? Or a browser game. It's got micromanagement, cinematics sprinkled in...you know, it's like a pixelart piece stretched over a frame meant for an oil painting. It just doesn't sit well with itself.
Title: Re: Kingdom Come: Deliverance
Post by: Osiris on March 01, 2018, 04:55:58 pm
game is just too buggy for me to enjoy right now, peoples heads randomly vanish and textures can just stop loading for something for no reason despite me having enough pc power to run on high (im running medium) Think ill wait for a patch or some better optimisation before playing much more
Title: Re: Kingdom Come: Deliverance
Post by: Asheram on March 02, 2018, 01:09:59 am
Title: Re: Kingdom Come: Deliverance
Post by: Earthdforce on March 05, 2018, 12:04:13 pm
Isn't there supposed to be a dog companion?
Title: Re: Kingdom Come: Deliverance
Post by: Tristan_of_Erzoth on March 05, 2018, 12:22:06 pm
Isn't there supposed to be a dog companion?

Yes, there was. If you play the first like 3 hours you can even see when you are supposed to get him, and they even forgot to remove him from the cutscenes from when you are on the wagon to Rattay. It's that dog you meet in the village before meeting Runt. They didn't add him into the game because they couldnt figure out a way to make dogs function in combat (ever notice how none of those guard dogs dont attack you) without it being game breaking. There is also supposed to be a female protagonist that you can play as, but that's not in the game either. Rumor has it that she will be added, but instead of being able to do the entire storyline you will be able to play a story that happens alongside the story with Henry. Something about him being captured and she is working to save him (Theresa maybe??). Could be pretty cool depending on how they handle it. That being said, there is no ETA on any of it so who knows. Most of this was taken from reddit posts of czech people translating interviews with the games creator so take it all with a grain of salt.
Title: Re: Kingdom Come: Deliverance
Post by: Sagar on March 05, 2018, 01:59:05 pm
Here is Kingdom Come: Deliverance Map (https://kingdomcomemap.github.io/#2/112.3/-396.0)

Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on March 05, 2018, 03:40:14 pm
I've noticed some quest makers have disappeared (as in places where you can get a new quest), not sure what that could be about, maybe I advanced too far for the specific quest. Pretty sure that's the case at least and that I haven't just picked them up and forgotten.
Title: Re: Kingdom Come: Deliverance
Post by: Golem on March 16, 2018, 09:40:42 pm
no comment

Title: Re: Kingdom Come: Deliverance
Post by: Angantyr on March 16, 2018, 10:21:56 pm
Is this game patched to any considerable degree yet? Been waiting to play it until it was.
Title: Re: Kingdom Come: Deliverance
Post by: Kadeth on March 16, 2018, 11:08:31 pm
I feel like it actually has more bugs after recent patches, not less :(. I'm still unable to finish about half of my side quests because of missing dialogue options or cut scenes that won't trigger. Not sure if I should be restarting the game or just wait for a few more updates.
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on March 16, 2018, 11:08:39 pm
There have been a couple of small ones and a pretty big one, I'd say there's no harm in buying / playing even the launch version though current is a lot more stable, they optimized the game more so I can now sit on very high with a lot more frames than before and the random freezes where the game would take 100% of the cpu is gone. But if you really wanna be safe wait for the next patch I guess, or just pirate and try the gog version and see if you have any problems, I've been pretty lucky and barely had any.
Title: Re: Kingdom Come: Deliverance
Post by: Angantyr on March 17, 2018, 05:27:36 pm
Thanks, will try it out.
Title: Re: Kingdom Come: Deliverance
Post by: Tibes on March 28, 2018, 11:39:29 pm
@1:35
Title: Re: Kingdom Come: Deliverance
Post by: Xant on October 30, 2018, 06:36:17 am
Tried this and Jesus Christ, the developers are fucking retarded.

What on Earth would make them think that a vacant-eyed, whiny-voiced autist was a good choice for a protagonist? And the tutorial is completely dumb, it (as in, everyone in it) treats Henry like a ten year old.

I Alt+f4'd after a literal fifteen minute "fist fight" that ended in the game telling me to go see my mumma to get patched up. Awful combat, awful story, awful writing in general, awful voice acting, awful animations, awful design choices.

One of the worst games I've ever played. Fuck off, Viktor.
Title: Re: Kingdom Come: Deliverance
Post by: Asheram on October 30, 2018, 06:44:54 am
the official xant review of KCD just in. xant is the horse https://youtu.be/oD8Q7jkBdh0
Title: Re: Kingdom Come: Deliverance
Post by: IR_Kuoin on October 30, 2018, 07:16:47 am
You can win the fist fight.
Title: Re: Kingdom Come: Deliverance
Post by: Xant on October 30, 2018, 08:51:33 am
You can win the fist fight.
So? Who said you can't?