The influx of new people is good even if we only retain a small % of them.
What would be nice is if new players were not insulted or given mass trolol answers when they ask a newbie question ^^
like buffing 2h
serious disadvantage when it comes tolooms,moneyand melee skills.
Melee weapons difference is about 1 speed and 3 dmg only.3 damage on a 1-hander is an enormous deal. On most of them it works out to more than a point of powerstrike.
The influx of new people is good even if we only retain a small % of them.
What would be nice is if new players were not insulted or given mass trolol answers when they ask a newbie question ^^
Majority of them just probably play for week or 2 and quit when they realise the harsh reality that they are at a serious disadvantage when it comes to looms, money and melee skills.
This topic could be Food: Good or bad, your thoughts.
I'm rolling only a +3 Two Handed Sword and a +1 Heavy Kuyak on my alt. Whenever I use a different character I have no looms and do fine or better.You do better without looms?
More noobs= more peasants to mow down. Fire up your strength builds boys, looks like meat's back on the menu!
Melee skills yes. Skill in general, ok.
Money, no. Looms, partly.
Always the same argument. You easily do 500k gold in the first generation. You easily get 30-50k during the first 20 levels, especially newer players that may respec once or twice. Money is no real problem then, unless they fail hard and directly go Gothic Plate.
Looms got lower advantages with the last patch. Bows and arrows I mean here. Melee weapons difference is about 1 speed and 3 dmg only.
The good players stay, those who are interested in becoming better. The rest, meh, who cares. This is not CoD or WoW.
cRPG is one of the most popular modifications for Mount&Blade Warband. It adds persistent multiplayer and an online campaign.
I think it's bad because if we can keep out the new blood we will slowly morph into some kind of foul malodorous creature that feasts on it's own excrement. Wouldn't that be merry!
I think the <20 sever should only be for players whos accounts are less than 1 month old.
The new players need the old to XP too, there would be 0 players on that server with that limitation (and there is 0 players without, most of the time).
I dunno I havent played much recently but I dont think it's as bad as all that is it joker? As far as "peasant hunting" goes, that's a state of mind you'll get in any online pvp game anywhere. It's "noob hunting" - easy kills and crpg is going to be no different for that.
I think players would generally expect it, and look forward to the time when they are no longer the easy kills (and it's probably this group that do the most peasant slaying).
So if those retarded Counter Strike kiddies can have social customs in their community, why can't we?
But no, I agree with you Joker - cRPG probably places new players at a more extreme disadvantage than any other game I know....between the lvls/gear and even more the player SKILL because of the manual combat system. Combine those two and its a lethal mix that keeps a lot of people from sticking with it. My suggestion has always been for the game to urge new players to Skip The Fun so at least they are only dealing with the skill disparity and not the equipment one (as much).
Also somehow (with WSE magic) making someone who is less than 75% of your level giving no kills or points at all and perhaps even lowering your chances on valour - because where is the valour in slaughtering peasants?Having to guess what lvl your opponent is to not screw yourself sounds terrible.
Also somehow (with WSE magic) making someone who is less than 75% of your level giving no kills or points at all and perhaps even lowering your chances on valour - because where is the valour in slaughtering peasants?While I won't normally go out of my way to kill a peasant, I'll absolutely kill one rather than let him get behind me. He only needs one block-interrupting hit to get me killed.
My first experience was pretty bad. I had no idea what these slots were, how to manage my character, and how to fight the heavy armor guys. So as you can guess I quit for 8 months or so. Then I came back and for some reason my experience was a little bit better. I leveled up quickly, I made the right gear and build choices, and I got some friends to join. From then on out it was smooth sailing.
So like Joker was saying this game needs a better introduction. I mean sure we have a guides section but how many noobs actually go there before RQ'ing? We need a section on the website clearly visible explaining the mechanics of the mod. Maybe even a message in game every now and then reminding you to check out the website.
Joker there is only one problem with your spare peasant theory and its the reason most peasants get raped, Too many times have i thought oh a peasant with a practice sword or something ill let him live. Then lo and behold as i walk past i get hit like a fucking truck by said peasant with 9 power strike who knocks me on my ass and hits me while im down :D Too many fake peasants to risk letting them live :(
Joker there is only one problem with your spare peasant theory and its the reason most peasants get raped, Too many times have i thought oh a peasant with a practice sword or something ill let him live. Then lo and behold as i walk past i get hit like a fucking truck by said peasant with 9 power strike who knocks me on my ass and hits me while im down :D Too many fake peasants to risk letting them live :(
I played for a few rounds last night (was having a good session too until the laptop over heated) and saw a peasant with a wooden long sword. It looked like most people ignored him in favour of going for other people. If a peasant is in striking range I'll take a swing, if they're backing away there's no need to chase them.
The frustration came a bit later, but at that time I was already highly addicted so I didn't quit anyway.
Overall, it's good for the game. Even though a small percentage of all these new players will stick around, it's still good to populate servers, even if they are free kills. Also, am I the only guy who feels horrible killing the guy wearing peasant clothes with a short bow, regular arrows, a shield and a dinky 1H weapon?
Don't feel bad. He had a bow so therefore he deserved it.
I think everyone should take a step back and do this too from time to time, because you can see the stars in their lifeless eyeballs in the rare occurence they actually kill you.
When I'm sure some guy is a real peasant, sometimes I try to handicap myself before fighting them. When I have armor, I sheath my weapon and punch them instead. When I don't, I loot a pitch fork or something. I think everyone should take a step back and do this too from time to time, because you can see the stars in their lifeless eyeballs in the rare occurence they actually kill you.
What a great initiative.
Peasant minds should be protected from corruption. These peasants are the future, we must give them some space to conduct their own scientific research without forcing them to instantly pick the easiest class. Moreover, they are horribly cute.
That's called bullying. :evil:
"Hello new guy, you can't hurt me, so i won't even go through the easiness of slashing you with a real weapon, i'll just punch you to death. That will show you how low on hierarchy you are. Trololol."
Seriously, i really don't like people doing that. A real peasant have stricly no chance hitting through a heavily armored and loom player. So punching them to make their agony last is just terrible, and would probably make them GTX :"WTF, he doesn't even find me worthy to kill with a real melee weapon"
On another note, we Guards sometimes go on a special "Protect the peasant" night. When you notice a real peasant, you'll try to stick with him, protect him from cav and from range (even with your body), so that he lives a bit longer. Sometimes, he'll even be able to "assist" you in a melee kill. Note : To make that happen, you shouldn't duel as you normally do when ganking someone : attack, and prepare a block. If you do that, your opponent will turn around and slash the peasant. Just spam your opponent, blocking at last second if he really aims at you. Don't put your peasant's life in danger. Fun guaranteed.
I understand your point.
But why not just slash him and get done with, what's with all this fisting...
The only persons i like to punch are archers. And that's irrelevant to their level.
But a poor peasant with his scythe ? Just kill him fast, maybe he'll show you his blocking skills. If not, he'll try to block next time. But punches are not blockable if you hold a weapon, so the peasant doesn't learn anything from it. Except the hard reality, ofc, that there's old frustrated players, who vent out their anger and their past hardships on the newcomers.
Guess i am a carebear. It's true i'm not one of thoses "alt+x" fan, pretty much in favor of permanently banning thoses people who find it funny...
Ive gotten 3 friends to start playing cRPG they hardly last more then 2 weeks before they GTX thx to ranged :D
How many new players do we get on a regular basis, would a low gen server be a good idea?
What a great initiative.
Peasant minds should be protected from corruption. These peasants are the future, we must give them some space to conduct their own scientific research without forcing them to instantly pick the easiest class. Moreover, they are horribly cute.
Majority of them just probably play for week or 2 and quit when they realise the harsh reality that they are at a serious disadvantage when it comes to looms, money and melee skills.imo looms and levels make this mod extremely unfriendly to newcommers. they should remake it and make the max level like 15 with 2 points of skill and atributes per level, or make leveling faster.
imo looms and levels make this mod extremely unfriendly to newcommers. they should remake it and make the max level like 15 with 2 points of skill and atributes per level, or make leveling faster.
The first time someone logs in cRPG, it should just make them lvl 30 with a 24/15 build, with a kuyak and longsword. Save them the trouble of a year trying to learn a good build/gear combo; they'll jump right in and be killing machines in no time.
[...]
Nope, I rather for the devs to continue to improve and advance the mod rather than to simplify the mod like making it any easier to suit the new players more. The mod already has been through a ton of changes in the last 3 odd years, levelling is faster than before and players can now skip the fun to reach high level. Too much compromise is bad for this mod. However, to make it easier for new players, more development on tutorials and instructions of the mod on the main cRPG site would be helpful.keep in mind that not a lot people have patience to be repeatedly slaughtered by those who has been playing this since its release.
cRPG is the best peasant simulator, so it's an honor for new players to play the game.if you meant peasant oppresion simulator, then you are right. bit if you meant PEASANT simulator, then you are horribly wrong, as crpg is polar opposite.
[...]this is why most of other games try to keep lower level players in servers with lower levels, give them kit that can compete with longer playing players equipment, or at least try to thoroughtly explain what is combat about,
along with tips and tricks, like: disadvantages or advantages of class, weapon attributes, shopping, how to make cash and so on.
Let me tell you my view Nightmare. I like c-rpg becouse its not like other games. Indeed this game does not take your hand and offers no protection for beginning careers. It puts you at odds with stronger players and you have to learn to cope with this. And its possible. One of the most statisfieng things in game were, when I first successfully backstabbed and stunned some fighters so teammates could kill them or my first succesful series of blocks or when I lured some fighters eager for an easy kill into a trap. Shure I died a many times at the beginning of my career (maybe this didt chang so much x_x)but I could explore the game on my own and develop my own style without restricting and overprotecting mechanics. On the battlefield all are what they are and have to cope with theire (un-)abilitys and try to get better.having 0/21 is sure a great motivator for peasants, and it will surely keep them in game with those maxed out scrubs spamming their arses with huge ass swords.
For all new players who read this:
Try duelling on duel servers for practicing your skills. Use the lvl cap server to practice fighting without those lvl 31+ veterans. Ask ingame or in forum. If you have got a hang on the fighting mechanics try Skip The Fun and try some character builts on level 30. And use the forum guides. They help a lot. And all answers for most possible questions are there.
Enjoy a challenging and deep medieval fighting game. I really look forward for new players in here. Questions are always welcome.
Death-chat in battleservers is really a good opportunity to ask other players and learn some stuff.
having 0/21 is sure a great motivator for peasants, and it will surely keep them in game with those maxed out scrubs spamming their arses with huge ass swords.
you know mp games should have same terms for everyone, or at least make the differences subtle. it might have been fun before, when loads of people were peasants, but not much now.
The influx of new people is good even if we only retain a small % of them.
What would be nice is if new players were not insulted or given mass trolol answers when they ask a newbie question ^^
The game isn't easy to get started with, at level 1 you're useless in terms of speed, damage output and resilience to damage, and even the worst regular players here (like me) could shit on 95% of your average native player. Add all that together and it's a tough game to start with, and if you're ego can't handle being fucked in every encounter for a few levels then you'll likely quit.