cRPG

cRPG => General Discussion => Topic started by: Carac on July 17, 2013, 08:41:07 pm

Title: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Carac on July 17, 2013, 08:41:07 pm
A whole bunch of new players show up when there is a sale on warband. So yes, new players are good because it gets me valour and also this http://static.quickmeme.com/media/social/qm.gif
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Macropus on July 17, 2013, 08:41:44 pm
It's good because the more is the better.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Miley on July 17, 2013, 08:43:49 pm
GOOD BECAUSE I KILL MORE NOOB IDIOTS
BAD BECAUSE IT MAKES DEVS CHANGE THINGS TO SUIT NOOBS' "NEEDS"
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Carac on July 17, 2013, 08:48:04 pm
like buffing 2h
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Osiris on July 17, 2013, 08:51:57 pm
The influx of new people is good even if we only retain a small % of them.

What would be nice is if new players were not insulted or given mass trolol answers when they ask a newbie question ^^
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Tzar on July 17, 2013, 08:54:23 pm
The influx of new people is good even if we only retain a small % of them.

What would be nice is if new players were not insulted or given mass trolol answers when they ask a newbie question ^^

Alt + X for quick stat menu hotkey  :lol:
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: HarryCrumb on July 17, 2013, 11:57:02 pm
like buffing 2h

dude is so butthurt lol
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: pingpong on July 18, 2013, 12:23:59 am
Majority of them just probably play for week or 2 and quit when they realise the harsh reality that they are at a serious disadvantage when it comes to looms, money and melee skills.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Nehvar on July 18, 2013, 12:25:25 am
Haven't noticed an influx of new players...but I've been playing a lot less.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Duster on July 18, 2013, 12:41:05 am
More noobs= more peasants to mow down. Fire up your strength builds boys, looks like meat's back on the menu!
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Jack1 on July 18, 2013, 12:58:53 am
I personally think a whole bunch of new players is great. It would only be better if they would stay. Too bad that when the main groups meet in battle about 10 all go for one new player. I assume that that is not exactly gratifying.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Miwiw on July 18, 2013, 01:14:43 am
serious disadvantage when it comes to looms, money and melee skills.

Melee skills yes. Skill in general, ok.

Money, no. Looms, partly.

Always the same argument. You easily do 500k gold in the first generation. You easily get 30-50k during the first 20 levels, especially newer players that may respec once or twice. Money is no real problem then, unless they fail hard and directly go Gothic Plate.
Looms got lower advantages with the last patch. Bows and arrows I mean here. Melee weapons difference is about 1 speed and 3 dmg only.
The good players stay, those who are interested in becoming better. The rest, meh, who cares. This is not CoD or WoW.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Vodner on July 18, 2013, 01:44:38 am
Quote
Melee weapons difference is about 1 speed and 3 dmg only.
3 damage on a 1-hander is an enormous deal. On most of them it works out to more than a point of powerstrike.

I don't even bother playing 1h unless there is a decent +3 one in the armory. That's not even touching how much of an enormous benefit +3 armor and gloves are.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Cradoc on July 18, 2013, 01:54:42 am
I'm rolling only a +3 Two Handed Sword and a +1 Heavy Kuyak on my alt. Whenever I use a different character I have no looms and do fine or better. It's easy to do well once you get the situational awareness and melee skills down. It's just reaching that point is the hard part. Looms do help, not going to lie, but skill>looms.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Kalam on July 18, 2013, 02:05:27 am
The influx of new people is good even if we only retain a small % of them.

What would be nice is if new players were not insulted or given mass trolol answers when they ask a newbie question ^^

This sums up my thoughts. New members are vital to the health of every community.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Leesin on July 18, 2013, 02:19:02 am
Majority of them just probably play for week or 2 and quit when they realise the harsh reality that they are at a serious disadvantage when it comes to looms, money and melee skills.

Yeah, but that's why I enjoy crpg, it doesn't cater to carebear pussies that want an easy game with everything handed to them on a plate, there are a shit ton other games out there that do that already.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Jarold on July 18, 2013, 04:11:47 am
New players are good for the community, it makes everyone feel good to kill a peasant.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Rumblood on July 18, 2013, 05:27:13 am
This topic could be Food: Good or bad, your thoughts.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Gmnotutoo on July 18, 2013, 08:44:26 am
=( I can't trick them into thinking that alt+x turns on autoblock, it is a right of passage dammit. Stupid WSE.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Armpit_Sweat on July 18, 2013, 08:47:01 am
This topic could be Food: Good or bad, your thoughts.

Hmm... Let's see! I think good food is good, and bad food is bad. 3 new things i ate and ejoyed in the course of this week:

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Amazing chocolate milk for a very affordable price! Been 30% off this week.

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Mini salami sausage. If it wasn't so pricey, i would eat this stuff whole day!

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A new smoothie! YAY! Love them! Tastes great and it's supposed to be healthy!

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And of cause MyEggs! Love them! Took ostrich embryo this week - that shit ripped my asshole from bellybutton, and all the way up to spine on the other side. Was totally worth it! Just 8 more eggs to go!
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Grumpy_Nic on July 18, 2013, 08:48:51 am
New members is a good thing. If nobody joins, someday everybody will be permabanned. In fact if only 7 players survive its over cuz there is no multi with only 7 people.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: [ptx] on July 18, 2013, 09:31:17 am
I'm rolling only a +3 Two Handed Sword and a +1 Heavy Kuyak on my alt. Whenever I use a different character I have no looms and do fine or better.
You do better without looms?

I usually don't do this, but... PM me mate, i will help you relieve yourself of the rest of them :wink:

No need to thank me.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: FRANK_THE_TANK on July 18, 2013, 11:34:35 am
I think it's bad because if we can keep out the new blood we will slowly morph into some kind of foul malodorous creature that feasts on it's own excrement. Wouldn't that be merry!
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: dreadnok on July 18, 2013, 11:55:25 am
More noobs= more peasants to mow down. Fire up your strength builds boys, looks like meat's back on the menu!


Why str builds tho? You get more damage of a normal PS and high PS and movement speed damage
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Corsair831 on July 18, 2013, 01:04:19 pm
ok with this thread in mind i now pledge to stop trolling peasant noobies and start ...

being nice!


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Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Mlekce on July 18, 2013, 01:24:16 pm
Melee skills yes. Skill in general, ok.

Money, no. Looms, partly.

Always the same argument. You easily do 500k gold in the first generation. You easily get 30-50k during the first 20 levels, especially newer players that may respec once or twice. Money is no real problem then, unless they fail hard and directly go Gothic Plate.
Looms got lower advantages with the last patch. Bows and arrows I mean here. Melee weapons difference is about 1 speed and 3 dmg only.
The good players stay, those who are interested in becoming better. The rest, meh, who cares. This is not CoD or WoW.

You do realise that almoust half of people that play crpg are over lvl 31? What can gen 1 guy do?
I hate the fucking grind,grinded 21 gen and i am sick of it,don't want to play at all. They should put lvl cap at 31,remove looms and gens,and alow peole just to have stf chars and that is it.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Joker86 on July 18, 2013, 01:28:32 pm
I guess in theory it's always good to have new players, but in reality it won't matter, in the case of cRPG that is.

It's not about the learning curve of the game, it's about almost everything else. It's about those 90% of the community who go for peasants first, just to get that easy kill, which is douchebaggery at its finest, and shouldn't grant any kill at all. But it's also because of the community, which is a bunch of trolls, griefers and abusers. People will get kicked and horsebumped all the time by their team"mates", and with their lack of armour they will probably even lose HP in that process.

The website itself doesn't explain any correlations between the skills and some mechanics, for example the connection of PD and WPF or WPF and armour weight. When they find out by ingame message it's usually too late for the moment.

I mean: the only thing which players get for their start is

Quote
cRPG is one of the most popular modifications for Mount&Blade Warband. It adds persistent multiplayer and an online campaign.

Wow. Really helpfull. You even missed to opportunity to change the expectations by saying something like "In this game it is important to play together with the other players in your team, to support and help each other to be able to win the round" or something like that, I am convinced the gameplay on the servers would benefit from it, but instead we have 90% of "autowalker-Rambo-lemmings" who constantly stay under the full potential of their class, making balancing the game really difficult, since players who do use the full potential become OP if you balance around those lemmings.

And yes, I also share the opinion that looms, at least in their current shape, are something which works actively AGAINST a steady influx of new players. A direct and moderate power gain is a really bad solution for looms.

Players should be taught the game while registering and creating their character, it's the right moment because everything is new and thus they will keep attention. If you want to influence the behaviour of players, you have to get them "young". Once they played the game for a while they create habits, and it's almost impossible to change them after that point. And no, nobody reads the beginner section in the forum. Don't come up with that.


TL;DR:

The introduction of the game is almost non existant, which is bad both for the new players (for obvious reasons) and for the community (because the opportunity was missed to influence new players the right way), and with the current state of the game (skill, generation and loom difference) and the community (trolls, griefers, abusers, assholes) you can be happy if the Steam summer sale will bring five new, constant players.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Armpit_Sweat on July 18, 2013, 02:04:42 pm
I think it's bad because if we can keep out the new blood we will slowly morph into some kind of foul malodorous creature that feasts on it's own excrement. Wouldn't that be merry!

Had to consult Google for "mal-odorous", but in the end, i consider it to be a success!

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Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: RandomDude on July 18, 2013, 02:19:41 pm
I dunno I havent played much recently but I dont think it's as bad as all that is it joker? As far as "peasant hunting" goes, that's a state of mind you'll get in any online pvp game anywhere. It's "noob hunting" - easy kills and crpg is going to be no different for that.

I think players would generally expect it, and look forward to the time when they are no longer the easy kills (and it's probably this group that do the most peasant slaying).

Then you progress and decide you dont wanna kill the peasant because you feel sorry for him, or you dont.

The <20 lvl server is supposed to ease players into the game isnt it? Or at least give them chance to level b4 they play with the big boys.

I havent played there myself and ive heard it's not that much fun. If older players (older accounts) are playing there then I think the <20 sever should only be for players whos accounts are less than 1 month old. I think that's plenty of time for even casual players to wet their feet.

They dont have to start at lvl 1 either. When levelling becomes a chore they can make a stf and play that for a while.

Maybe pushing new players into making a stf first would be helpful?
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Butan on July 18, 2013, 02:37:04 pm
I think the <20 sever should only be for players whos accounts are less than 1 month old.


The new players need the old to XP too, there would be 0 players on that server with that limitation (and there is 0 players without, most of the time).
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: RobertOfDrugsley on July 18, 2013, 02:48:26 pm

The new players need the old to XP too, there would be 0 players on that server with that limitation (and there is 0 players without, most of the time).

Also, when I lure someone new into crpg I mostly join them on the lowbie server. Rounds are short, they won't be completely outmatched for levels and it's a laid back place ... no-one bothers if you let a new player beat you to practice directional attacking and blocking for a bit.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Tzar on July 18, 2013, 02:51:50 pm
Ive gotten 3 friends to start playing cRPG they hardly last more then 2 weeks before they GTX thx to ranged  :D
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Joker86 on July 18, 2013, 03:03:44 pm
I dunno I havent played much recently but I dont think it's as bad as all that is it joker? As far as "peasant hunting" goes, that's a state of mind you'll get in any online pvp game anywhere. It's "noob hunting" - easy kills and crpg is going to be no different for that.

I think players would generally expect it, and look forward to the time when they are no longer the easy kills (and it's probably this group that do the most peasant slaying).

The thing is I don't know any other game where (in the case of melee, at least) the interaction with each other is that deep. I mean, in other games you shoot someone, and he shoots back, you hit or you miss, but the interaction is only one-directional, the only things you can do to react is to dodge or to take cover.

In cRPG melee is like tennis, and you can only score if the other one makes a mistake. If you strike someone he can try to block, chamber block, dodge, kick, nudge or attack faster than you. This is something completely different. In a shooter game a noob has still the chance to land a lucky headshot on a veteran player, but in cRPG defeating a veteran by a lucky blow is almost impossible. This is very important when considering the relation between noobs and veterans. It's probably the highest difference of all games I know.

And next to this you can often enough spot a noob miles away, while on other games it's not that easy. Yeah, of course, you can see by the weapon the guy uses how many achievements he unlocked in CoD, but it's not that obvious as in cRPG, and due to the game mode where two armies meet on a (relatively) open battlefield round wise, you can literally pick the noobs. Multiplayer shooter for example have those urban maps where you rarely meet more than two enemies at a time. So you can't "hunt" noobs actively.

The only thing which is slightly comparable to the difference in skill and character stats to cRPG is PvP in MMORPGs, and even there it's mainly only a character stat difference, and no skill difference at all. Everyone can spam his 1-2-3-4-5-combination. And yes, I know in MMORPGs people also tend to go for those guys who do not have the biggest shoulder armour or biggest sword, but here I think the things re still quite different as well. First of all an all blue max-level noob will not be as worse compared to a full epic max-level veteran like a cRPG peasant will be compared to a veteran Kuyak hero, since PvP often is divided into level ranges, and if it's open PvP the veteran will not get any advantages if he kills the much lower level enemy, a mechanic we do not have in cRPG.

And the noobs being closer to the strength of the veteran like it is in MMORPG (those epic items often only give a few percent more damage or armour or whatever, it can make a huge difference, but still) means that a noob player in blues and green can still harm a full epic player quite well, which means he is a threat and thus should be dealt with. On the other hand a peasant is barely a threat, even when supporting other players with his pitchfork, he will most likely glance anyway on that +3 heavy Kuyak.

Long story short: I think cRPG is a special case, and since it is about medieval times I could imagne a community sticking to the romantic view of knighthood and having the custom to spare peasants whenever possible, giving them the chance to fight someone on their level and have a bit of fun, too. It's at least what I do. I don't touch peasants who try to stay back and to survive. Perhaps they will meet another peasant and have their own thrilling fight on their low level of speed and damage. I mean: the Counter Strike community, which consists of 80% assholes and 90% children, did have the custom of a knife fight at the end of the round, and if someone shot anyway they often even kicked him from the server! So if those retarded Counter Strike kiddies can have social customs in their community, why can't we?

I know, because our community is far worse... but still...  :lol:
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Elindor on July 18, 2013, 04:11:08 pm
So if those retarded Counter Strike kiddies can have social customs in their community, why can't we?

Answer: A massive swarm of epeen vying for a very small piece of real estate at the top of the scoreboard :)

Peasant kills best kills, right?  :mrgreen:

---

But no, I agree with you Joker - cRPG probably places new players at a more extreme disadvantage than any other game I know....between the lvls/gear and even more the player SKILL because of the manual combat system.  Combine those two and its a lethal mix that keeps a lot of people from sticking with it.  My suggestion has always been for the game to urge new players to Skip The Fun so at least they are only dealing with the skill disparity and not the equipment one (as much).
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Tojo on July 18, 2013, 04:23:43 pm
I woulf probably go easier on the new players/peasants if they payed their dues to their village and give me half of their crops.

also if they stop tryin to beat me to death with their wooden weapons.

Imo bring more new players and if they lile the game help them learn the game properly.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Joker86 on July 18, 2013, 04:25:08 pm
But no, I agree with you Joker - cRPG probably places new players at a more extreme disadvantage than any other game I know....between the lvls/gear and even more the player SKILL because of the manual combat system.  Combine those two and its a lethal mix that keeps a lot of people from sticking with it.  My suggestion has always been for the game to urge new players to Skip The Fun so at least they are only dealing with the skill disparity and not the equipment one (as much).

I guess it's a difficult matter alltogether. Yes, somehow those level and skill differences provide attraction, since you feel the urge to become that "overpowered" one day yourself, stomping noobs beneath the grass like it happened to yourself, but on the other hand the difference must not be that large that it seems unreachable or that the process reaching that top is too painfull to bear all the time.

Next to a much much MUCH much MUCH MUCH MUCH better introduction into cRPG, including a STF character (often you have games where on the first level you have all powers, like Assassin's Creed I or this Star Wars game where you play Darth Vader in the first mission, to motivate players and to show them what's possible), I think especially looms need a rework. I would prefer buffing secondary stats, instead of primary, like lowering/increasing the weight, increasing accuracy or removing negative flags like "unbalanced", instead of going for pure damage, speed and armour rating. I guess this would help a lot.

Also somehow (with WSE magic) making someone who is less than 75% of your level giving no kills or points at all and perhaps even lowering your chances on valour - because where is the valour in slaughtering peasants? 
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: RandomDude on July 18, 2013, 04:30:46 pm
(click to show/hide)

I agree with the first paragraph, and that's why I've played crpg/warband so long (albeit on and off). The only other game I played for so long is another "skill based" game called Infantry by Harmless (Top Down 2D team based shooter).

Second paragraph - in 1vs1 scenario you are correct but in battle and siege this is not the case. Im bad at 1v1 with most people in my opinion and i always prefer to kill from behind - any noob can do that too I think =)

With other games being divided into level ranges - it doesnt take long to get a character to what id call a playable level in crpg, especially if you pump strength for melee. There's also the stf option to give a new player a playable character straight away.

Its the veteran players advantage to kill veteran players first surely? For the win, unless they're only playing for valour.

How long do they have to play with pitchforks really? :P

The way crpg is now is a lot easier from the grindfest it was when i started playing. Its a lot more noob friendly.

There are players who wont kill peasants, but less now since people will pretend to be peasants and use it in a bad way.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Macropus on July 18, 2013, 04:36:44 pm
Also somehow (with WSE magic) making someone who is less than 75% of your level giving no kills or points at all and perhaps even lowering your chances on valour - because where is the valour in slaughtering peasants?
Having to guess what lvl your opponent is to not screw yourself sounds terrible.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Tibe on July 18, 2013, 04:56:46 pm
Its good. A lot of old players are quitting more often lately then ever before.

Also I too would like to beat the crap out of some new players. Honestly the ammount of extremely skilled players(its debatable, leave it at that for now) is ridiculously high and endless melee fights are going around all over the place. I think ive grasped the general understanding of manual block and footwork, but im too damn lazy to learn kicking and chambering. Aint nobody got time for dat!
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: CrazyCracka420 on July 18, 2013, 05:09:47 pm
Peasant scum need to be destroyed on sight.  The survivors will only grow to become stronger and more capable. 

I always help out noobs, and suggest they find a clan's teamspeak and jump in and ask many questions, but I'll cut them down like sheep to the slaughter if I see them on the battlefield.  But to be fair, if a heavily armored guy is standing next to a peasant, I always go for the heavily armored guy, even though I likely won't get a kill from one lance at him.  I try to go for the highest priorities first, but a lone peasant is going to get cut down quick if it's not going to interrupt my tempo on another victim.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: karasu on July 18, 2013, 05:12:26 pm
It's always good, more archers to kill. :D
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Nehvar on July 18, 2013, 05:34:11 pm
One of my friends just gave it a whirl thanks to the Steam sale.  He didn't last very long.  I can't say if he STF'd his first character for the best possible first impression or not.  He didn't even tell me about his purchase until after he had already quit.  When I asked him why he had given up so early he said "I don't do shooters".  Priceless.  I chuckled for five minutes when he said this 'cause it's so true.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Elindor on July 18, 2013, 09:20:48 pm
Joker - I agree that the skill ladder in cRPG is what makes it great.  I would, like you, lobby for a better introduction to cRPG for new players and the website SUGGESTING that they make a STF to get into it first and explore builds, etc.  Being new to manual combat AND low lvl/geared is probably too much for most players and on top of that - it doesn't accurately represent the normal state of playing anyhow, what % of their gametime are people broke peasants?

Nehvar - Yeah unfortunately if you take 10 of your internet/gaming friends and get them to try cRPG, maybe 2 of them will like it enough to stay a while, and only 1 of them might actually still be playing in a week or two.  I had this struggle too.  It takes a commitment - you have to say to yourself "wow, I am getting destroyed but I SEE THE POTENTIAL and the skill involved, and I wanna get better...."  Unfortunately most don't do that - they either don't see the potential or they don't care.

For me, it's the only game where you can actually get in serious medieval manual combat and it's awesome despite its flaws.

Long story short - website should urge new players to make STF first.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Vodner on July 18, 2013, 09:56:20 pm
The 'new players' page should have an embedded YouTube video of Reapy's Infantry Primer. That, or somebody should make an alternative without the misinformation wrt. weapon stun (not to fault Reapy for that; he figured almost everything out just through experimentation).

Quote
Also somehow (with WSE magic) making someone who is less than 75% of your level giving no kills or points at all and perhaps even lowering your chances on valour - because where is the valour in slaughtering peasants? 
While I won't normally go out of my way to kill a peasant, I'll absolutely kill one rather than let him get behind me. He only needs one block-interrupting hit to get me killed.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Jarold on July 19, 2013, 12:06:47 am
My first experience was pretty bad. I had no idea what these slots were, how to manage my character, and how to fight the heavy armor guys. So as you can guess I quit for 8 months or so. Then I came back and for some reason my experience was a little bit better. I leveled up quickly, I made the right gear and build choices, and I got some friends to join. From then on out it was smooth sailing.

So like Joker was saying this game needs a better introduction. I mean sure we have a guides section but how many noobs actually go there before RQ'ing? We need a section on the website clearly visible explaining the mechanics of the mod. Maybe even a message in game every now and then reminding you to check out the website.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Casimir on July 19, 2013, 12:36:08 am
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Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Clockworkkiller on July 19, 2013, 03:33:49 am
more players = bigger server pop, keeps the mod healthy

more noobs = freekills

more people staying = more online buddies

Welcome to crpg, prepare your anus
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Phew on July 19, 2013, 08:32:05 pm
My first experience was pretty bad. I had no idea what these slots were, how to manage my character, and how to fight the heavy armor guys. So as you can guess I quit for 8 months or so. Then I came back and for some reason my experience was a little bit better. I leveled up quickly, I made the right gear and build choices, and I got some friends to join. From then on out it was smooth sailing.

So like Joker was saying this game needs a better introduction. I mean sure we have a guides section but how many noobs actually go there before RQ'ing? We need a section on the website clearly visible explaining the mechanics of the mod. Maybe even a message in game every now and then reminding you to check out the website.

The first time someone logs in cRPG, it should just make them lvl 30 with a 24/15 build, with a kuyak and longsword. Save them the trouble of a year trying to learn a good build/gear combo; they'll jump right in and be killing machines in no time.

EDIT-I'm not saying "2h is OP" or whatever, just that a str build with a longsword doesn't have all the limitations that other builds/classes have to learn to mitigate. i.e. 1h/shield is very powerful in the right hands, but a newb would just say "all my thrusts and right swings glance, my shield doesn't actually block half the time, I'm slow with short reach, and it takes me 10 swings to kill anyone". Whereas a str build with a longsword can use any of their 4 attacks in any situation, swings fast enough to never get "spammed", has plenty of reach, will rarely glance, and will kill most people in a few swings.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Osiris on July 19, 2013, 09:38:59 pm
Joker there is only one problem with your spare peasant theory and its the reason most peasants get raped, Too many times have i thought oh a peasant with a practice sword or something ill let him live. Then lo and behold as i walk past i get hit like a fucking truck by said peasant with 9 power strike who knocks me on my ass and hits me while im down :D Too many fake peasants to risk letting them live :(
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: RandomDude on July 19, 2013, 09:47:17 pm
Joker there is only one problem with your spare peasant theory and its the reason most peasants get raped, Too many times have i thought oh a peasant with a practice sword or something ill let him live. Then lo and behold as i walk past i get hit like a fucking truck by said peasant with 9 power strike who knocks me on my ass and hits me while im down :D Too many fake peasants to risk letting them live :(

I played for a few rounds last night (was having a good session too until the laptop over heated) and saw a peasant with a wooden long sword. It looked like most people ignored him in favour of going for other people. If a peasant is in striking range I'll take a swing, if they're backing away there's no need to chase them.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Joker86 on July 19, 2013, 10:45:33 pm
Joker there is only one problem with your spare peasant theory and its the reason most peasants get raped, Too many times have i thought oh a peasant with a practice sword or something ill let him live. Then lo and behold as i walk past i get hit like a fucking truck by said peasant with 9 power strike who knocks me on my ass and hits me while im down :D Too many fake peasants to risk letting them live :(

You are right, but with the time you know the usual suspects, and often neough you can judge by their movement and behaviour how experienced and self confident they are.

I played for a few rounds last night (was having a good session too until the laptop over heated) and saw a peasant with a wooden long sword. It looked like most people ignored him in favour of going for other people. If a peasant is in striking range I'll take a swing, if they're backing away there's no need to chase them.

That's how I keep it as well. If he is attacking me I will fight back, but I won't go after him actively if he tries to back off.

@my valour reduction idea: of course you guys are right, you can't see the level of the other guy and thus you should not be punished for killing him. But getting no rewards at all should still be okay, I think...  :?
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Macropus on July 19, 2013, 10:57:45 pm
Personally, I wasn't getting frustrated when I started playing c-rpg, because I realized I was a noob and people around were pros.
It was more like...
"Oh, this guys wears a nice looking hood and he's a crossbowman, that's amazing!",
"What a knight over there, he looks so shiny and cool",
"Oh my god, this dude is amazing at killing those guys",
"I'm being fighting in such a big battle, there are so many players around, that's great!".

The frustration came a bit later, but at that time I was already highly addicted so I didn't quit anyway.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Joker86 on July 19, 2013, 11:12:20 pm
The frustration came a bit later, but at that time I was already highly addicted so I didn't quit anyway.

The levels of addiction and frustration tolerance differ, though. And I can imagine a lot of situations which can be really frustrating in cRPG, not only for noobs. Especially since you are even more focused on winning the round than a generation 18 player who is on full masterwork items. And if you then see how your team screws things up by acting like the autowalker-Rambo-lemmings they are, ruining your multiplier, or how people kick you for the lulz, reducing your HP, or groups of clans hiding on purpose to have a great last stand where everyone who is already dead is forced to watch them go down gloriously, and you write something and get "relax, it's only a game" as answer, it's only natural to think "well, fuck you then" and quit. Those guys have an easy time messing around, they are already "powerful"...

And this is only one aspect of the whole matter.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Kafein on July 19, 2013, 11:27:33 pm
Like all competitive games, Warband is more difficult to get into as a new player the older it gets. At the time I tried Native MP for the first time, you were considered a good player if you could block single attacks correctly, catching up wasn't that hard. Having decent Native skills helps a lot with starting cRPG, and somehow at the time it was really fun to be a harmless peasant playing what was basically a survival game. Those that start cRPG right away without trying even Native MP first (I would highly recommend playing SP at hardest settings first) really do need to enjoy dying.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Apollo on July 20, 2013, 12:20:26 am
This is my take on the influx of new players.
http://www.youtube.com/watch?v=sdofUBR3SJc
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Lord_Bernie_of_Voodoo on July 20, 2013, 05:04:28 am
Overall, it's good for the game. Even though a small percentage of all these new players will stick around, it's still good to populate servers, even if they are free kills. Also, am I the only guy who feels horrible killing the guy wearing peasant clothes with a short bow, regular arrows, a shield and a dinky 1H weapon?
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: woody on July 20, 2013, 05:28:26 am
Er doh!

How can new players be anything but good if you like this mod?

Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Nehvar on July 20, 2013, 06:01:47 am
Overall, it's good for the game. Even though a small percentage of all these new players will stick around, it's still good to populate servers, even if they are free kills. Also, am I the only guy who feels horrible killing the guy wearing peasant clothes with a short bow, regular arrows, a shield and a dinky 1H weapon?

Don't feel bad.  He had a bow so therefore he deserved it.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Rumblood on July 20, 2013, 06:08:46 am
Don't feel bad.  He had a bow so therefore he deserved it.

Some wise guy told him that to make tons of gold he should go archer. Jerk move  :lol:
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Kafein on July 20, 2013, 11:30:54 am
When I'm sure some guy is a real peasant, sometimes I try to handicap myself before fighting them. When I have armor, I sheath my weapon and punch them instead. When I don't, I loot a pitch fork or something. I think everyone should take a step back and do this too from time to time, because you can see the stars in their lifeless eyeballs in the rare occurence they actually kill you.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Osiris on July 20, 2013, 11:54:50 am
I think it would be nice to give peasants better weapons. remove the no block chamber only crap you can start with and give them a polearm, 2h and a shield/1h to pick from :P ofc still peasant weapons like scythe, club, practice shield, practice longsword. :P 
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Falka on July 20, 2013, 12:00:29 pm
I think everyone should take a step back and do this too from time to time, because you can see the stars in their lifeless eyeballs in the rare occurence they actually kill you.

 :mrgreen:
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Bulzur on July 20, 2013, 12:59:57 pm
When I'm sure some guy is a real peasant, sometimes I try to handicap myself before fighting them. When I have armor, I sheath my weapon and punch them instead. When I don't, I loot a pitch fork or something. I think everyone should take a step back and do this too from time to time, because you can see the stars in their lifeless eyeballs in the rare occurence they actually kill you.

That's called bullying.  :evil:

"Hello new guy, you can't hurt me, so i won't even go through the easiness of slashing you with a real weapon, i'll just punch you to death. That will show you how low on hierarchy you are. Trololol."


Seriously, i really don't like people doing that. A real peasant have stricly no chance hitting through a heavily armored and loom player. So punching them to make their agony last is just terrible, and would probably make them GTX :"WTF, he doesn't even find me worthy to kill with a real melee weapon"


On another note, we Guards sometimes go on a special "Protect the peasant" night. When you notice a real peasant, you'll try to stick with him, protect him from cav and from range (even with your body), so that he lives a bit longer. Sometimes, he'll even be able to "assist" you in a melee kill. Note : To make that happen, you shouldn't duel as you normally do when ganking someone : attack, and prepare a block. If you do that, your opponent will turn around and slash the peasant. Just spam your opponent, blocking at last second if he really aims at you. Don't put your peasant's life in danger. Fun guaranteed.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Mammonist on July 20, 2013, 02:35:07 pm
What a great initiative.

Peasant minds should be protected from corruption. These peasants are the future, we must give them some space to conduct their own scientific research without forcing them to instantly pick the easiest class. Moreover, they are horribly cute.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Bittersteel on July 20, 2013, 02:43:17 pm
What a great initiative.

Peasant minds should be protected from corruption. These peasants are the future, we must give them some space to conduct their own scientific research without forcing them to instantly pick the easiest class. Moreover, they are horribly cute.


I'm at your command oh glorious master.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Prpavi on July 20, 2013, 02:50:28 pm
That's called bullying.  :evil:

"Hello new guy, you can't hurt me, so i won't even go through the easiness of slashing you with a real weapon, i'll just punch you to death. That will show you how low on hierarchy you are. Trololol."


Seriously, i really don't like people doing that. A real peasant have stricly no chance hitting through a heavily armored and loom player. So punching them to make their agony last is just terrible, and would probably make them GTX :"WTF, he doesn't even find me worthy to kill with a real melee weapon"


On another note, we Guards sometimes go on a special "Protect the peasant" night. When you notice a real peasant, you'll try to stick with him, protect him from cav and from range (even with your body), so that he lives a bit longer. Sometimes, he'll even be able to "assist" you in a melee kill. Note : To make that happen, you shouldn't duel as you normally do when ganking someone : attack, and prepare a block. If you do that, your opponent will turn around and slash the peasant. Just spam your opponent, blocking at last second if he really aims at you. Don't put your peasant's life in danger. Fun guaranteed.

well this highly depends on your presonal views and preferences and the way you were brought up imo.

this mod has a huge learning curve and that is one of the reason the oldmy old friends (like myslef) stick to the game, a sense of accomplishment. admit it or not we all in someway take pride that we survived for years in this sometimens really hostile enviroment and made friends and are still overcoming dificulties to this day.

I started to play in the pre upkeep era of full plated knights and archers, getting a kill for me was an acomplishment. I always looked up to those people and wanted to get to the full plate and kill people alongside them never tought fuck this. I remember to this day a player new_player_noob that only had a plate a shield and an elephant and was bumping peasants like me to death on regular basis. I never said fuck this this guy doesn't respect me. I grinded so I could get a full plate and a Flamberge and fuck his ass up.

This is the attitude that I brought to the game, I respect what you are trying to do to help the new guys but I'm a firm believer in tough love. Sure I'll help a new plaer, direct him, help around the build etc. but the very hext round I'm gonna punch him to death to give him something to strive for. If they think they will be pampered all the way through the mod where is the drive in that, carebearing is for menstruating women.

help, but no mercy!

Love, Prpavi
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Bulzur on July 20, 2013, 03:05:10 pm
I understand your point.

But why not just slash him and get done with, what's with all this fisting...
The only persons i like to punch are archers. And that's irrelevant to their level.

But a poor peasant with his scythe ? Just kill him fast, maybe he'll show you his blocking skills. If not, he'll try to block next time. But punches are not blockable if you hold a weapon, so the peasant doesn't learn anything from it. Except the hard reality, ofc, that there's old frustrated players, who vent out their anger and their past hardships on the newcomers.

Guess i am a carebear. It's true i'm not one of thoses "alt+x" fan, pretty much in favor of permanently banning thoses people who find it funny...



Edit for below : I thought it had. Since you spoke of your own peasant experience, getting bumped by an elephant. If you yourself have it hard as a peasant, then you tend to also be hard on the new peasants. Unconsciously maybe. But not all are as strong willed as some of our players, thinking "i'll grind and show him".
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Prpavi on July 20, 2013, 03:13:44 pm
has nothing to do with anger and hardships man, why so butthrt? were you punched as a noobie?

as I said, if that guy sticks in this mod because I punched him to death and he says: I want to be better, stronger someday so I can fuck that prick Prpavi up and the only way to do so is to persevere I'm happy. sensitive souls grab a bow or xbow anyways when they realise manual blocking isn't as easy as it looks.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: RandomDude on July 20, 2013, 03:48:32 pm
I understand your point.

But why not just slash him and get done with, what's with all this fisting...
The only persons i like to punch are archers. And that's irrelevant to their level.

But a poor peasant with his scythe ? Just kill him fast, maybe he'll show you his blocking skills. If not, he'll try to block next time. But punches are not blockable if you hold a weapon, so the peasant doesn't learn anything from it. Except the hard reality, ofc, that there's old frustrated players, who vent out their anger and their past hardships on the newcomers.

Guess i am a carebear. It's true i'm not one of thoses "alt+x" fan, pretty much in favor of permanently banning thoses people who find it funny...

Punches arent blockable? They were when I last played :) You just have to pick the right direction to block still.

Just to add to what ppravi was saying, you can make a soft landing for players but warband/c-rpg is a skill based game and no matter how comfortable noobs are made to feel, they will get owned time and time again because other people have been playing this game for so long.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: sjarken on July 20, 2013, 09:38:38 pm
Ive gotten 3 friends to start playing cRPG they hardly last more then 2 weeks before they GTX thx to ranged  :D

I got two of my friends playing now, both first time playing CRPG.
Both started as 2handers (easymode :D) but upon level 24 both respecced to shielders and actually do good in siege.
My thoughts are if they make level 31 and get that first loom they will get as hoocked in CRPG as i once got. So if u see Endr or SirCumalot ingame cut them some slack :D
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Oberyn on July 20, 2013, 09:47:58 pm
I think the suggestion to make an STF should really be highlighted more to new players when they first log on the website. Perhaps a short explanation about looms and how to get them so that leveling a char from scratch makes sense instead of seeming like a chore, and that it takes at least a few hours of gameplay/leveling before even being able to contribute beyond being bait and distraction.
As people may not be familiar with mechanics (not having played single player, no idea what power strike, iron health, etc.. all mean, and how they are linked to str/agi stat) have some pre-made STF builds to pick out. Not a need of a big variety, something like "archer", "1h/shield foot soldier", "lance cavalry", "2hander", "crossbowman" etc, the mostly used base builds.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: RandomDude on July 20, 2013, 11:36:29 pm
At least some note about how making a new char and not stf is going to be difficult at first. The they know what to expect at least
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: NJ_Legion_Icedtea on July 21, 2013, 12:15:29 am
How many new players do we get on a regular basis, would a low gen server be a good idea?
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Oberyn on July 21, 2013, 12:40:27 am
How many new players do we get on a regular basis, would a low gen server be a good idea?

There is a sub 20 server afaik. But eu5 seems empty most of the time.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Nightmare798 on July 21, 2013, 12:52:27 am
What a great initiative.

Peasant minds should be protected from corruption. These peasants are the future, we must give them some space to conduct their own scientific research without forcing them to instantly pick the easiest class. Moreover, they are horribly cute.

normally i would laugh, but now that i remember my peasant times, it ceases to be funny.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Nightmare798 on July 21, 2013, 12:55:05 am
Majority of them just probably play for week or 2 and quit when they realise the harsh reality that they are at a serious disadvantage when it comes to looms, money and melee skills.
imo looms and levels make this mod extremely unfriendly to newcommers. they should remake it and make the max level like 15 with 2 points of skill and atributes per level, or make leveling faster.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Angantyr on July 21, 2013, 02:26:31 pm
How could the influx of new players be a bad thing whatsoever? Always happy to see new players in a mod for an indie-game.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Burr1ck on July 22, 2013, 06:57:14 am
imo looms and levels make this mod extremely unfriendly to newcommers. they should remake it and make the max level like 15 with 2 points of skill and atributes per level, or make leveling faster.

Nope, I rather for the devs to continue to improve and advance the mod rather than to simplify the mod like making it any easier to suit the new players more. The mod already has been through a ton of changes in the last 3 odd years, levelling is faster than before and players can now skip the fun to reach high level. Too much compromise is bad for this mod. However, to make it easier for new players, more development on tutorials and instructions of the mod on the main cRPG site would be helpful.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Eugen on July 22, 2013, 09:04:47 am
The first time someone logs in cRPG, it should just make them lvl 30 with a 24/15 build, with a kuyak and longsword. Save them the trouble of a year trying to learn a good build/gear combo; they'll jump right in and be killing machines in no time.
[...]

First I thought great idea. But no. It is not. Imagine the hating when a total noob slashes around on battlefield teamhitting and teamkilling like boss, becouse he has no clue how to fight. No No. Noobs gotta start as peasants and learn the battleskills from the bitter roots. Nothing beats one simple man (or hot chick) fighting for his/her life!

And no I dont like the idea to push newcomers to try Skip the fun. Just becouse... see above.

Being peasant is the best way to get a feeling for this game imo. Peasants add the atmospher of real people fighting for theire village, theire familiy and stuff. They can scout, bring siege equipment, help the veterans as they fend off horses with theire hay forks, and poke defending enemys with theire poles, trying to be as much of a nuisance as possible and lots of other stuff. Its just the way of this game. Be peasant first get killer later.

This also presses the point, that this game should be a team-sport. And peasants are the classical supporter class as they are on theire way to become mighty heroes themselfs.

Only thing is, newbies may not know what they are getting into. So tell em. And be nice. Damn I will have to cut my sarcasm in game. WTF. Teamkillers, Spawnrapers, Delayers - scum enough to be sarcastic to.  :mrgreen:
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Burr1ck on July 22, 2013, 10:22:46 am
cRPG is the best peasant simulator, so it's an honor for new players to play the game.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: clement42 on July 22, 2013, 07:43:04 pm
good
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Nightmare798 on July 23, 2013, 01:17:41 am
Nope, I rather for the devs to continue to improve and advance the mod rather than to simplify the mod like making it any easier to suit the new players more. The mod already has been through a ton of changes in the last 3 odd years, levelling is faster than before and players can now skip the fun to reach high level. Too much compromise is bad for this mod. However, to make it easier for new players, more development on tutorials and instructions of the mod on the main cRPG site would be helpful.
keep in mind that not a lot people have patience to be repeatedly slaughtered by those who has been playing this since its release.

this is why most of other games try to keep lower level players in servers with lower levels, give them kit that can compete with longer playing players equipment, or at least try to thoroughtly explain what is combat about, along with tips and tricks, like: disadvantages or advantages of class, weapon attributes, shopping, how to make cash and so on.

crpg is completely devoid of all of these things, thus making newbs to leave just because they are uninformed and at extreme dissadvantage.

Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Nightmare798 on July 23, 2013, 01:19:31 am
cRPG is the best peasant simulator, so it's an honor for new players to play the game.
if you meant peasant oppresion simulator, then you are right. bit if you meant PEASANT simulator, then you are horribly wrong, as crpg is polar opposite.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: njames89 on July 23, 2013, 08:03:52 am
I definitely think the new influx of players is a good thing. With the mods population dwindling a bit I think they really help the mod. I know I tell as many people as I can when MB goes on steam sale. The more the merrier!
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Eugen on July 23, 2013, 08:44:43 am
[...]this is why most of other games try to keep lower level players in servers with lower levels, give them kit that can compete with longer playing players equipment, or at least try to thoroughtly explain what is combat about,

Let me tell you my view Nightmare. I like c-rpg becouse its not like other games. Indeed this game does not take your hand and offers no protection for beginning careers. It puts you at odds with stronger players and you have to learn to cope with this. And its possible. One of the most statisfieng things in game were, when I first successfully backstabbed and stunned some fighters so teammates could kill them or my first succesful series of blocks or when I lured some fighters eager for an easy kill into a trap. Shure I died a many times at the beginning of my career (maybe this didt chang so much x_x)but I could explore the game on my own and develop my own style without restricting and overprotecting mechanics. On the battlefield all are what they are and have to cope with theire (un-)abilitys and try to get better.

along with tips and tricks, like: disadvantages or advantages of class, weapon attributes, shopping, how to make cash and so on.

For all new players who read this:
Try duelling on duel servers for practicing your skills. Use the lvl cap server to practice fighting without those lvl 31+ veterans.  Ask ingame or in forum. If you have got a hang on the fighting mechanics try Skip The Fun and try some character builts on level 30. And use the forum guides. They help a lot. And all answers for most possible questions are there.

Enjoy a challenging and deep medieval fighting game. I really look forward for new players in here. Questions are always welcome.
Death-chat in battleservers is really a good opportunity to ask other players and learn some stuff.


Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: FRANK_THE_TANK on July 23, 2013, 11:32:18 am
Bring down the ban hammer on the dreaded noobs, they aren't contributing to the team!
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Aethelwolf on July 23, 2013, 01:39:22 pm
I'm happy about new players coming, at least I will not be the only noob around here :D
We just need to tell them one thing that is more important than any other. Don't buy magyar helmet! That is what I remember I did as a first thing. As soon I had money, I was saying to myself: What about I buy myself a nice cool looking helmet, that would be really great. HELL NO!
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Prpavi on July 23, 2013, 02:24:54 pm
You sir have a problem with my beloved Magyar helmet, you have a problem with me!
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Nightmare798 on July 24, 2013, 01:03:38 am
Let me tell you my view Nightmare. I like c-rpg becouse its not like other games. Indeed this game does not take your hand and offers no protection for beginning careers. It puts you at odds with stronger players and you have to learn to cope with this. And its possible. One of the most statisfieng things in game were, when I first successfully backstabbed and stunned some fighters so teammates could kill them or my first succesful series of blocks or when I lured some fighters eager for an easy kill into a trap. Shure I died a many times at the beginning of my career (maybe this didt chang so much x_x)but I could explore the game on my own and develop my own style without restricting and overprotecting mechanics. On the battlefield all are what they are and have to cope with theire (un-)abilitys and try to get better.

For all new players who read this:
Try duelling on duel servers for practicing your skills. Use the lvl cap server to practice fighting without those lvl 31+ veterans.  Ask ingame or in forum. If you have got a hang on the fighting mechanics try Skip The Fun and try some character builts on level 30. And use the forum guides. They help a lot. And all answers for most possible questions are there.

Enjoy a challenging and deep medieval fighting game. I really look forward for new players in here. Questions are always welcome.
Death-chat in battleservers is really a good opportunity to ask other players and learn some stuff.
having 0/21 is sure a great motivator for peasants, and it will surely keep them in game with those maxed out scrubs spamming their arses with huge ass swords.
you know mp games should have same terms for everyone, or at least make the differences subtle. it might have been fun before, when loads of people were peasants, but not much now.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Winterly on July 24, 2013, 01:16:00 am
having 0/21 is sure a great motivator for peasants, and it will surely keep them in game with those maxed out scrubs spamming their arses with huge ass swords.
you know mp games should have same terms for everyone, or at least make the differences subtle. it might have been fun before, when loads of people were peasants, but not much now.

Then cRPG, a game based on no-life grinding, is not the game for you if you're looking for a MP game with "same terms" for everyone.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Clockworkkiller on July 24, 2013, 02:45:30 am
I remember when I fist joined crpg, I was wrecking tincans with my wood stick, bunch of scrubs, so MLG pro, chambers fientz xxx 360nosc0pezxxxxx legit
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Vodner on July 24, 2013, 05:10:45 am
Dying constantly because you don't know how to play well is one thing. The game wouldn't be worth playing if you could just jump in and be good without any practice. I'm against making any concessions for new players wrt. this.

Dying because you are physically incapable of doing reasonable damage to enemies is quite another thing. It's a bullshit arbitrary hurdle that players have to leap before they can get into the real game, after which they are still going to get slaughtered because they don't know how to play.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Dooz on July 24, 2013, 05:14:47 am
good for the game, bad for the newcomers
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: WITCHCRAFT on July 24, 2013, 08:01:41 am
New players, you say?

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But really, if even a few new players stay I will be happy. Can't have a fun game community if it's stagnant and slowly losing numbers!
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Eugen on July 24, 2013, 08:37:18 am
People, retire more. Join the peasant army!!!  The max lvl 20 Server needs some population!!  :!:

Just retired myself yesterday ... and I admit ... being one of two peasants on battlefield ... is just really feeling stupid. But on the upside, it did not last full hour to get level 10 and then things start to become somwhat reasonable.

Low level server is there, but most of the time empty. Maybe some bots?
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: njames89 on July 24, 2013, 08:39:45 am
If the low level server were on NA i think it would get more use. I see a boatload of peasants these days in NA.
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Rico on July 24, 2013, 12:57:07 pm
The influx of new people is good even if we only retain a small % of them.

What would be nice is if new players were not insulted or given mass trolol answers when they ask a newbie question ^^

I love asking back: How to install the game?
Title: Re: Is the influx of new players, in your opinion, good or bad? Here's my take:
Post by: Rico on July 24, 2013, 01:04:58 pm
The game isn't easy to get started with, at level 1 you're useless in terms of speed, damage output and resilience to damage, and even the worst regular players here (like me) could shit on 95% of your average native player. Add all that together and it's a tough game to start with, and if you're ego can't handle being fucked in every encounter for a few levels then you'll likely quit.

It's a bit like a selection process. cRPG is hardcore or die, so there is always a high level of competition that makes it worth playing.
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