cRPG

cRPG => General Discussion => Topic started by: Miwiw on November 02, 2012, 09:51:13 pm

Title: Warband Patch 1.155 (beta, inofficial)!!
Post by: Miwiw on November 02, 2012, 09:51:13 pm
Appearantly there is a new warband patch, 1.155.

http://forums.taleworlds.com/index.php/topic,253533.0.html

Considering that old patches often screwed up mods, I guess I don't update through steam. Thats what no-one should do right now.

Can dev team us tell once it is safe to use?

edit: Damn, I should read... its not an official patch?
Title: Re: Warband Patch 1.155
Post by: Tzar on November 02, 2012, 09:54:06 pm
thank god i dun run cRPG of steam
Title: Re: Warband Patch 1.155
Post by: Kafein on November 02, 2012, 09:54:20 pm
Quote
-Bug fixed where throwing axe and throwing knife models would show on shields with the wrong rotations.

Nice
Title: Re: Warband Patch 1.155
Post by: Miwiw on November 02, 2012, 09:55:34 pm
I didnt read all the post, so appearantly it is no official patch, but you can activate it by joining their "Beta" group. So don't worry, steam will not update it, it seems.
Title: Re: Warband Patch 1.155 (beta, inofficial)!!
Post by: Tears of Destiny on November 02, 2012, 10:04:15 pm
Quote
-Fixed bug that caused slow movement in certain buildings and with certain scene props.
Now that is awesome.
Title: Re: Warband Patch 1.155 (beta, inofficial)!!
Post by: Arathian on November 02, 2012, 10:07:51 pm
Quote
-Removed archery

Yes!

(click to show/hide)

Title: Re: Warband Patch 1.155 (beta, inofficial)!!
Post by: cmp on November 02, 2012, 10:17:36 pm
Can dev team us tell once it is safe to use?

It already is, cRPG uses the launcher to start an older version anyway.
Title: Re: Warband Patch 1.155 (beta, inofficial)!!
Post by: Arathian on November 02, 2012, 10:20:28 pm
It already is, cRPG uses the launcher to start an older version anyway.

will you implement kneeling at any time this century?

Vanilla has it, PW mod has it, why no c-rpg? :/
Title: Re: Warband Patch 1.155 (beta, inofficial)!!
Post by: cmp on November 02, 2012, 10:21:33 pm
Because we have no interest in porting to the current Warband version.
Title: Re: Warband Patch 1.155 (beta, inofficial)!!
Post by: Miwiw on November 02, 2012, 10:21:54 pm
It already is, cRPG uses the launcher to start an older version anyway.

So, that is the reason why I can play with my steam version 1.135 without a problem. :P
Title: Re: Warband Patch 1.155 (beta, inofficial)!!
Post by: Arathian on November 02, 2012, 10:30:28 pm
Because we have no interest in porting to the current Warband version.

why?
Title: Re: Warband Patch 1.155 (beta, inofficial)!!
Post by: Nessaj on November 02, 2012, 10:30:42 pm
Because we have no interest in porting to the current Warband version.

Some of these fixes are pretty great though, any other ideas or plans to adopt them somehow to C-RPG?

Quote
-Fixed bug that caused slow movement in certain buildings and with certain scene props.

This needs to be in IMO.
Title: Re: Warband Patch 1.155 (beta, inofficial)!!
Post by: Tzar on November 02, 2012, 10:32:45 pm
Because we have no interest in porting to the current Warband version.

visitors can't see pics , please register or login
Title: Re: Warband Patch 1.155 (beta, inofficial)!!
Post by: cmp on November 02, 2012, 10:33:18 pm
This needs to be in IMO.

That's a resource fix, so it should apply to cRPG as well.

why?

Because it's not worth the effort.
Title: Re: Warband Patch 1.155 (beta, inofficial)!!
Post by: TurmoilTom on November 02, 2012, 10:47:55 pm
Quote
-Fixed bug that caused slow movement in certain buildings and with certain scene props.
This needs to be in IMO.

Looks like I'm going 10/33 again next gen. Hoorah.
Title: Re: Warband Patch 1.155 (beta, inofficial)!!
Post by: Kafein on November 03, 2012, 12:12:52 am
Isn't that interior athletic debuff thing already gone in cRPG since the latest patch ?
Title: Re: Warband Patch 1.155 (beta, inofficial)!!
Post by: Lt_Anders on November 03, 2012, 12:17:42 am
Isn't that interior athletic debuff thing already gone in cRPG since the latest patch ?

No, they just removed the props that caused it as the workaround.