7. Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage. Corruption can still be overcome for organised factions that want to expand.
All in all - a faster gameYes please.
- No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.
Not fishy. More like the ultimate betting game. Bet too high and you waste votes, bet too low and you waste votes as well. Better train your poker skills :)
when
Over the last few weeks the Dev and Beta testers have worked on and come up with the following Strat 4 Plan. We are publishing the summary here for your comments and discussion so enjoy :D
- No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.
- Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage. Corruption can still be overcome for organised factions that want to expand.
Not fishy. More like the ultimate betting game. Bet too high and you waste votes, bet too low and you waste votes as well. Better train your poker skills :)Some clarification from IRC:
Some clarification from IRC:¨
Every player gets one vote that they can put on some player owning some fief. That means that factions have to choose how many votes to spend on which fiefs, with a risk of wasting them, if someone bids more votes for the fief, but also with the risk of overbidding.
This'll be fun :P
No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.
Those votes are only for neutral fiefs right ?
- No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.
- Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage. Corruption can still be overcome for organised factions that want to expand. Each faction will have to decide how much corruption it can cope with though. Factions will also have a Vigilance rating that can decrease corruption. Vigilance will be a war/fighting based score.
Sounds like paradise for multiaccounters
Sounds like paradise for multiaccounters
Sounds like paradise for multiaccounters
Don't worry, we'll have that one under control. Best case, it might even lead to several permabans :)
chadz will crpg stuff gonna get reseted too?I don't think we gonna get an proper answer to that one :mrgreen:
I don't think we gonna get an proper answer to that one :mrgreen:
EU/NA split ? I am pretty sure u are not gonna answer this.
Those votes are only for neutral fiefs right ?
Over the last few weeks the Dev and Beta testers have worked on and come up with the following Strat 4 Plan. We are publishing the summary here for your comments and discussion so enjoy :D
Summary
- Changes to goods crafting and recruitment system that mean no more sitting idle in fiefs, not actually doing anything. Recruiting and production of gold will happen everywhere, even while moving. Weapons and Items will be bought from fiefs, with varying costs. There is no more crafting.
- Changes to trade that reduce the distance you need to travel for a good price but still reward traveling a long distance.
- Customizable Fiefs to add variety and options for factions and fief owners. Fiefs steadily produce points that can be reset manually or by raiding a fief. Fief owners can use those to:
- increase heirloom state of items (default: broken)
- decrease cost of items
- increase or decrease default price of trade good
- increase the amount of goods available for buying/selling
- increase or decrease tax on items and goods
- New Equipment tier system that makes it easier to get the looms you want, but makes it harder to make fully loomed armies.
- Steeper troop upkeep graph that encourages smaller more numerous armies over larger armies as this gets more people involved.
- No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.
- Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage. Corruption can still be overcome for organised factions that want to expand. Each faction will have to decide how much corruption it can cope with though. Factions will also have a Vigilance rating that can decrease corruption. Vigilance will be a war/fighting based score.
- AI Bandits, AI Caravans (if possible) - also, the AI will auto hire for people who haven’t noticed they are getting attacked
- People will get peasant gear when spawning naked. no more naked peasant genocide
- All in all - a faster game
What is everyones opinion on the NA/EU split this round? Was it enough, was it stupid, what would be a better alternative?
What is everyones opinion on the NA/EU split this round? Was it enough, was it stupid, what would be a better alternative?http://forum.meleegaming.com/suggestions-corner/%28strategus-suggetsion%29-eu-and-na-servers/
What is everyones opinion on the NA/EU split this round? Was it enough, was it stupid, what would be a better alternative?
What is everyones opinion on the NA/EU split this round? Was it enough, was it stupid, what would be a better alternative?
This only happens at the very beginning of that strat cycle to distribute the fiefs to the factions/players.Ok no more land claims , so its basically like Stronghold Kingdoms now.
Also can we plz give Na the rhodock area, kinda sucks being the kingdom of veluca and never getting to go home :pLoL you can't even type Rhodok correctly , how do you plan to be king of that region ?
LoL you can't even type Rhodok correctly , how do you plan to be king of that region ?
No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.
Not sure Im keen on this new way of splitting fiefs, sounds like whoever acts quickest off the mark gets total control of the area they want. What is someone starts late in strat and wants to take a fief for their clan? they have no AI fiefs to craft and work in....I wonder what will happen on strat 4 at start ; It will be massive online players ; chadz let me give a tip with that amounth of online you pretty easy get some money =)
Also, can you tell us a week in advance or so, so we can begin chucking our troops at each other for free xp?
I wonder what will happen on strat 4 at start ; It will be massive online players ; chadz let me give a tip with that amounth of online you pretty easy get some money =)
Please, either make 2 separate maps for EU and NA or bring back system we had in Strat 2. Idea about one map but two zones is good at start, but it really sucks in middlegame and later.
Somehow I don't believe we'll see the day when our Austro-Italian devs take any tips from any Turk, let alone a manic-psychotic Turk like you. :twisted:not your place gnjus ; panos jokes are dead like panos so move along your 1 week experience is not a ticket to join this strategus comment fest
On a side note - I really wonder if someone pushed a shotgun against CMP's head and gave him a choice: make full wipe or un-perma-ban Panos once more, you've gotta make a choice or your brain gets to decorate your walls.....what would he choose ?
Castles as ever provide important strongholds which are much easier to defend that villages, able to hold off a larger force or a longer time than a village.
Just make the great wall or something and prevent EU and NA from interfering with one another
Just make the great wall or something and prevent EU and NA from interfering with one another
What is everyones opinion on the NA/EU split this round? Was it enough, was it stupid, what would be a better alternative?
getting NA clans to fight for your is also pointless, because we don't want our clan members building armies so that someone else could waste them on NA. No fun in that at all.I'll gladly give you an army to kill off certain armies if you were to give me an army to kill off all of our enemies :D
- AI Bandits, AI Caravans (if possible) - also, the AI will auto hire for people who haven’t noticed they are getting attacked
- People will get peasant gear when spawning naked. no more naked peasant genocide
Will field battles fought in the south be desert, north on snow, and eastern steppe random maps finally?
Since the game now keeps track of the terrain you are on is it now possible to choose the random maps based on the terrain?
I don't really get number 6. Also I'm boned if I cannot be online during that 8 hours. That sucks.
Clan 1 is near Fief A. Every member votes for Fief A. There is no other clan having so many votes for Fief A. Clan 1 reaches Fief A during those 8 hours and will own the fief.
Clan 2 votes for Fief A as well, does have more votes than Clan 1 and can take it over. They dont reach Fief A in 8 hours and won't own it.
Good system.Like.
What is everyones opinion on the NA/EU split this round? Was it enough, was it stupid, what would be a better alternative?
Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage. Corruption can still be overcome for organised factions that want to expand. Each faction will have to decide how much corruption it can cope with though. Factions will also have a Vigilance rating that can decrease corruption. Vigilance will be a war/fighting based score.[/li][/list]
He's explained it a little badly. It's not a question of faction size, but of how much land a faction holds relative to its number of active members. The idea is to make it harder for a faction with less active members in it to hold large amounts of land.
As for vigilance, it's an anti-hoarding measure. Factions that fight a lot of wars will accrue economic benefits to make up for their losses, while passive factions will weaken with time.
I do get the point of respawn not being the best system but NO I don't want strategus battle to be the same as c-rpg battle.I disagree. I would hardly call the current sieges epic, just a grindfest.
You can't do epic castle siege with only 60vs60. :|
Everyone has one life. The maximum army size would be 60. Or 80 if the servers are feeling lucky. Make equipping these 60 soldiers cost the same as a 5k army. It's just way more tense and epic than just throwing tickets around like it's nothing. More like a warband vs warband feel than an army vs army. Alternatively, make tickets scale down so that every person is worth a certain amount of tickets while still having one life. So a 2000 vs 1000 battle means that one team gets 80 player slots and the other gets 40.
Strat battles are short, strat battles are exciting, strat battles are awesome. All I want you to ask is to think about this for a moment.
Yes but that wasn't my question. He explicitly stated there is something in place that will prevent splitting. Why would I conquer 4 fiefs as LLJK, and suffer from corruption, when I can just as easily conquer 4 fiefs as L, L, J, and K?
All it does it benefit factions organized like city-states rather than a feudal hierarchy. As we all know some clan leaders don't mind playing the game for all 100+ of their members and simply reminding everyone when to sign up for a battle.
I did answer that, you just weren't paying attention. Like I said, it's based on your active member count relative to the amount of land you hold. Splitting your members into smaller groups won't increase that ratio -- in order to decrease corruption, you'd need to get more players or less land.
When I discovered you could accumulate crafting points by choosing your gear on the Crpg mode to enhence your armies in Strategus, I found it was the most awesome thing ever... it's gonna be removed. The level up with the heirloom system in a battlefield with many players where skill is much more important than level ups is great, and letting you that gear after in strat controlling your own army with players made it even better... That's, when you play, you have the buzz of getting this message anytime and get a lot more fun playing with expensive heirloomed items (like MW Heavy Gauntlets!) All that gave the strategus mode something awesome, and it seems we'll just be moving around for now and buying things in the village without being able to craft... Also players have grinded for months getting this message and building a Strat character with hard-earned crafting skills with their looms, why are people so excited about removing it?? I respect that, it's just kindof deceiving removing the fusion between the 2 mods of the mod, and had to say it.
Anyway would be great if we could keep the crafting mode with it in Strat 4 without removing the new things to add...
What I'd like to do (not sure if the others agree) is increasing the respawn counter by 2 to 3 seconds per individual player on death. The beginning of strat battles will be like now, but the longer the battle goes, the harder it is to keep your ranks closed.It will also maybe encourage some people to not be suicidal and play a bit more conservative if their spawn time continously increases. There is always these few with 3 times as much deaths as most other people. Mostly because they are just deathmatching. The fact that deathmatching is possible is part of my problem with the battles. There is no weight to your life.
Actually, instead of longer respawns, why not simply have players spawn in waves?Agreed, will help to facilitate tactics, cause the killhungry crowd has a lot of trouble with a simple 'meet up at battalion 1'. Will also enhance the epicness.
But it's just grind, and random one at that. It also forces people into playstyles they wouldn't do without. It had to go.
But it's just grind, and random one at that. It also forces people into playstyles they wouldn't do without. It had to go.
That's what I was thinking...it really connected CRPG and strat in a meaningful way.
Over the last few weeks the Dev and Beta testers have worked on and come up with the following Strat 4 Plan. We are publishing the summary here for your comments and discussion so enjoy :D
Summary
- Changes to goods crafting and recruitment system that mean no more sitting idle in fiefs, not actually doing anything. Recruiting and production of gold will happen everywhere, even while moving. Weapons and Items will be bought from fiefs, with varying costs. There is no more crafting.
- Changes to trade that reduce the distance you need to travel for a good price but still reward traveling a long distance.
- Customizable Fiefs to add variety and options for factions and fief owners. Fiefs steadily produce points that can be reset manually or by raiding a fief. Fief owners can use those to:
- increase heirloom state of items (default: broken)
- decrease cost of items
- increase or decrease default price of trade good
- increase the amount of goods available for buying/selling
- increase or decrease tax on items and goods
- New Equipment tier system that makes it easier to get the looms you want, but makes it harder to make fully loomed armies.
- Steeper troop upkeep graph that encourages smaller more numerous armies over larger armies as this gets more people involved.
- No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.
- Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage. Corruption can still be overcome for organised factions that want to expand. Each faction will have to decide how much corruption it can cope with though. Factions will also have a Vigilance rating that can decrease corruption. Vigilance will be a war/fighting based score.
- AI Bandits, AI Caravans (if possible) - also, the AI will auto hire for people who haven’t noticed they are getting attacked
- People will get peasant gear when spawning naked. no more naked peasant genocide
- All in all - a faster game
I'd like to see if it's a 49 vs 49 army you should allow up to 49 people on each side to sign up for battle. No respawning necessary...this should be the case for any battles that one side has less than 90 people (since we have 200 man servers). And it should also be slightly scaled. So if you have a 1000 vs 1500 man army, one side would have 105 troops, the other side would only have 95 (or sometihng like that, but would need to make it a very minimal amount).
For example, if a 49 troop army gets attacked by a 2000 man army, the one side should be able to spawn with 151 troops, and the other 49...I don't see a valid reason against this.
Sorry if I don't get this straight but will there be 2 maps? or will there be one map with a border in between stating the mark onto NA land and EU for example:
NA land and all its Glory with its Ping and drama | EU land and all its turtles
Sorry if I structured this poorly.
But it's just grind, and random one at that. It also forces people into playstyles they wouldn't do without. It had to go.
Not fishy. More like the ultimate betting game. Bet too high and you waste votes, bet too low and you waste votes as well. Better train your poker skills :)
Yah forgot about that, what about clan or people that join after the round start and don't have access to any fief.Please read the OP again. Especially what I quoted beneath:
Option for these people?! :o
Yeah I get that but people can still kick your ass out of the fief than attack you right away...And it's better now when new clans can't even do that?
buying gear might not be easy for newcomers. :wink:
or having rough tax too...
Yeah I get that but people can still kick your ass out of the fief than attack you right away...
buying gear might not be easy for newcomers. :wink:
or having rough tax too...
i think 5h is too low to pick fiefGood thing it's 8h then.
anyway, you can spawn the far far away from your target (saying as fraction leader, dont forget that leadership must coordinate this depends on spawns)
What I'd like to do (not sure if the others agree) is increasing the respawn counter by 2 to 3 seconds per individual player on death. The beginning of strat battles will be like now, but the longer the battle goes, the harder it is to keep your ranks closed.The attacking side always loses more, after several waves def will start kill attackers on the their flags.
The attacking side always loses more, after several waves def will start kill attackers on the their flags.
Also, this will increase the number of archers and crossbowmen.
Now we take all our players regardless of skill level and the character level, but this feature will forse take only hight level players with hight skill. In battles will be involved even fewer players.
no more neutral battles? :(((AI bandits and AI caravans should introduce even more battles for clanless.
this makes strat for clan less people way more difficult
I would like to see the defenders setting the Server again. It's not easy to play with bad ping, so you would have to think twice before attacking anyone beyond the pond, but it's neither impossible to do. NA + EU has much more variability to choose from considering diplomacy, makes it much more interesting to play.
1) Start with the NA/EU splitSeems like something average between old system in strat 2 and current system in strat 3. I don't like it.
2) Let Fief owners change their Fief server but it takes 1 week to come into effect
3) Have a public list of fiefs that are in the process of changing server with a timer so that other clans can fight the changes
4) The countdown is suspended whilst waiting for a battle
5) Server Primetime: you cannot prevent an attack on your fief during server primetime regardless of what you set your nighttime to.
Split the servers into two identical maps. One to the far east, One to the far west. A giant ocean in the middle. Add boats. Make them extremely expensive. Leads to naval battles. Still able to trade within the ENTIRE community, not just your server. Makes attacking across the ocean extremely impractical. Still able to duke it out for calradia on your side of the ocean.
chadz, You've said you like the idea of boats. Well we all hate the idea of fighting on bad ping. Adding boats and separate continents provides a good solution with very little negative consequences.
Changes to goods crafting and recruitment system that mean no more sitting idle in fiefs, not actually doing anything. Recruiting and production of gold will happen everywhere, even while moving. Weapons and Items will be bought from fiefs, with varying costs. There is no more crafting.
Changes to trade that reduce the distance you need to travel for a good price but still reward traveling a long distance.
Customizable Fiefs to add variety and options for factions and fief owners. Fiefs steadily produce points that can be reset manually or by raiding a fief. Fief owners can use those to:
- increase heirloom state of items (default: broken)
- decrease cost of items
- increase or decrease default price of trade good
- increase the amount of goods available for buying/selling
- increase or decrease tax on items and goods
New Equipment tier system that makes it easier to get the looms you want, but makes it harder to make fully loomed armies.
Steeper troop upkeep graph that encourages smaller more numerous armies over larger armies as this gets more people involved.
No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.
Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage. Corruption can still be overcome for organised factions that want to expand. Each faction will have to decide how much corruption it can cope with though. Factions will also have a Vigilance rating that can decrease corruption. Vigilance will be a war/fighting based score.
AI Bandits, AI Caravans (if possible) - also, the AI will auto hire for people who haven’t noticed they are getting attacked
People will get peasant gear when spawning naked. no more naked peasant genocide
Good idea, but just make bigger map. Current one would be EU only, and small island on the west would be NA only.
The small island to the west will not have any fiefs, all battles would take place on the same map (a tiny island), everyone starts with: one troop, a stick, and throwing rocks.
Not that small mind you, about the size of current NA territory, maybe slightly bigger. But you will be able to get villages and temples only, mesoamerican equipment and no horses. Sorry.
Split the servers into two identical maps. One to the far east, One to the far west. A giant ocean in the middle. Add boats. Make them extremely expensive. Leads to naval battles. Still able to trade within the ENTIRE community, not just your server. Makes attacking across the ocean extremely impractical. Still able to duke it out for calradia on your side of the ocean.
chadz, You've said you like the idea of boats. Well we all hate the idea of fighting on bad ping. Adding boats and separate continents provides a good solution with very little negative consequences.
Can someone organize betting on Strat 4 Winner ? I'd like to put some gold on Harpag to become the next ruler of Calradia.Is that all you have to say about new strat? ...f*cking troll...
Obviously this is assuming faction members can see each other across the map no matter the distance...I guess that's another question I have, if faction members can always see each other.
Can someone organize betting on Strat 4 Winner ? I'd like to put some gold on Harpag to become the next ruler of Calradia.
BTW:Is that all you have to say about new strat? ...f*cking troll...
Another element is eliminate multiaccounting and accountsharing. It is necessary to finally solve the problem by making ghoustaccounts totally useless - wise tics system + permaban for multiaccounters and for ppl who using a serious bug.
I didn't read much of this thread, but my biggest problem with strat is the huge advantage huge clans have. I realize that you need an incentive for everyone to play strat, but it seems like the current system has too much of an advantage for clans that just zerg recruit members. Player skill is much less important when you have 20k troops equiped with big butt armor and top tier weapons to throw at whatever they want. Even this new voting system will heavily favor clans with a whole bunch of people. It won't matter if they overvote because they have votes to waste.(click to show/hide)
Might be the funniest and at the same time most sarcastic post THIS forum had to offer in a long time.
[...]Rather being a troll than a known cheater. Just disappear, scum... please.
BTW:Is that all you have to say about new strat? ...f*cking troll...
Will each factions roster carry over to the new strat, or will we have to all rejoin our respective factions?
Changes to goods crafting and recruitment system that mean no more sitting idle in fiefs, not actually doing anything. Recruiting and production of gold will happen everywhere, even while moving. Weapons and Items will be bought from fiefs, with varying costs. There is no more crafting.
Weapon and items bought from fiefs means you can create army out of nowhere, or that enemy can create army out of nowhere. Weapons and armors don't appear from the thin air, and given that you can fast march AND gold cannot be stolen in game opens can of worms.
your army would be vulnerable in the meantime without weapons.
With the voting will it be a preferences based system? As in you can nominate more than 1 clan for a fief, say maybe 3?
So I could vote;
Curaw
#1 Kutt
#2 Hoplites
#3 BRD
I know a lot of countries don't use this system so it confuses people but it's a pretty excellent way of voting. It means your vote always counts so even if your #1 candidate doesn't win you can still cast a vote that say "well if my guy didn't win I sure as shit don't want that other fucker to win!"
Also will we only be able to vote on 1 fief per person or will we get to vote on all fief so we can support other clans? I know that supporting other clans sounds like a scary thing because big clans could just lock up the map with UIF style pre strat alliances but I don't think it's something worth fearing. I think the consequences of us all sitting about pre launch and trying to come up with a reasonable FUN out come would be good and it may get rid of a lot of the tension of the new system and allow us all to have right out of the gate :D
I think this is pretty dumb, why would you ever vote for another clan? Just leave everything else blank, and if you can vote on more than one fief, your allies could vote for your fiefs and you for them and that would double your political power.
This isn't a democratic election, rather it is more of a silent auction with each person having a single bid.
Or so I would hope...
I would hope you would be limited to 1 vote per clan and 1 vote per fief.
Preferential voting isn't about it being democratic it's about it being political hard to over run just by numbers alone. Talk about a fucking nightmare to wrangle, if you were to try and do a clandestine back door voting deal with another clan people being able to preference you to death would make it pretty hard.
If the UIF vote as one giant block to secure huge sections of the map right out the gate and everyone else can just go on the forums and right up a list of fiefs and just say vote 1 for yourself vote 2 this other guy then it can negate the UIF's power to vote as a giant block.
The power of large groups isn't just that they are large it's that there are lots of smaller groups that are self interested and will be overwhelmed really easily, but if you have a preference system in place as well you have to do more than just be big to win because a whole group of smaller self interested groups can come together and say "I'm voting for myself but if I can win it I'm going to vote for the Nords to have it."
So basically people can put up a claim, talk to everyone interested in it, do a preference deal and cock block a giant clan from claiming half the map.
The devs say there will be "no ai fiefs" it's going to be pretty hard to do if everyone has just 1 vote. There is the potential to have fiefs left idel which wouldn't be the end of the world, it would also give clans like the Grey's a huge advantage over everyone else.
Don't worry, we'll have that one under control. Best case, it might even lead to several permabans :)
(click to show/hide)
I've already got a couple of deals worked out. It's going to be hell on ice, the sheer amount of drunken yelling in TS for those 8 hours are going to be worth the 80gb of hard drive space I'm going to fill with audio. I'll laugh my arse off if I get screwed over.
i dont believe in anything starting with "s".
Not even Sex ? Shamanism ? Sacraments ? Sadomasochism ? Saints ? Salaries ? Salvation ? Etc, etc........ Saracens
As long as horses are cheap it's fine. Last strat was ridiculous with horse costs.not only that, u still loose them if they are used in battle and "survive" :wink:
Yeah the trade did matter. A number of NA players went and worked as traders in the EU and then came back to NA with literal millions and people just had dumb looks on there faces when they found out what was possible with a real trade route.
please let alts participate in strategus battles
What you've got bored with multi-accounting and want them to cut your work short for ya ?
Yes i am bored with setting up proxy, changing key in registry and all that crap. It's waste of time, so yeah, i want to play alt on strat. You don't ?
Ban
and im sure last i heard that wasnt allowed either
because your grey and you all do it so its too much work? When i asked on IRC if it was allowed i was told no so meh
and im sure you dont use it after saying how much of a pain it is to change cd key and use proxy etc ^^
You are only allowed one cd key in strategus, using more than one is against the rules.
There's even a specific forum post telling people to post if they have more than one person (and cd key) on the same IP address...
You can't see how one person having more than one strategus account is an unfair advantage? What's to stop you (or me) from buying 10 cd keys and having 10 strategus characters for one person?
My main has almost 5000 strategus ticks, if I had 5 cd keys, and 5 mains in C-RPG that I played equally, I could have 5 strategus characters with 1000 ticks each.
Obviously this is a massive advantage, and it's against the rules. Why you haven't been busted for it, probably lies in the fact that the dev's don't do shit about people multi-accounting, not because it's acceptable.
Prove it :D And yeah, i have 2 cd-keys and 2 forum profiles. Ask meow.
Yes i am bored with setting up proxy, changing key in registry and all that crap. It's waste of time, so yeah, i want to play alt on strat. You don't ?
You just admitted it:
Is this "tick-system" explained somewhere? How does it work?I asked this on IRC the other day, and from what I can gather the ticks are necessary to craft/recruit troops, and you gain them while playing cRPG. Every two ticks in cRPG is one tick in Strategus, and I believe you'll use a Strategus tick every hour you're crafting/recruiting.
Not useless. You don't need ticks to move around the map. So you could use a second account to trade, scout or attack while your main guy crafts.
In next strategus, you can craft outside fief.
Has the EU/NA split been addressed? I would like a redraw of the line if nothing else has been changed.Philosidog has SPOKEN!
Of course, i can admit i am thief, would you trust me at face value ? If i would admit i never done it, would you trust me too ? :D
You need evidence, not claims. It's possible to check it, feel free to do it.
P.S: I admitted that i set up proxy and changed cd-key, and that it's boring for me. Last time i checked, setting up proxy and changing cd-keys were not bannable by itself. USING two cd-keys is. So tell me, which cd-key i was using except my main, Lech_the_Grey ?
P.P.S: Innocent until proven guilty :P
REQUEST:
Can someone setup a paging system to let us players know when strategus restarts? Like a text msg to cell phone? :P
But I'm assuming to craft or recruit you will still need ticks...I don't see that going away, it's a beautiful feature.
But like I said before, I have almost 5000 ticks in strategus, that's 5000 hours of crafting/recruiting. If I had 5 accounts and split my playtime equally, that would be 5 different strategus characters with 1000 hours each of crafting/recruiting. That's over 41 days each...so ghost accounts could still be exploited, even with this better system.
And to answer someone's question, you get 1 strategus "tick" every 2 ticks you get in c-rpg.
Email notification would be fine too, as long as I knew what address it was coming from so I could have it alert me when it arrived
...
Not all of us are able to check strategus every hour, especially when we're sleeping!
When we're sleeping even email notification is no solution :wink: And now, quite seriously: don't like voting idea in particular proposed 8h time limits. This is pushing people into nolife behavior.I doubt they are just gonna suddenly reset strat and then we have 8 hours on us to vote. They probably will say "voting starts on X of the X 201X and you got 8 hours after that to vote".
I doubt they are just gonna suddenly reset strat and then we have 8 hours on us to vote. They probably will say "voting starts on X of the X 201X and you got 8 hours after that to vote".
Boy are you going to be suprised!
[17:52] <@chadz> it will be announced at least a week before:P
Now shut the fuck up wipe fans.
[17:52] <@chadz> it will be announced at least a week before
Now shut the fuck up wipe fans.
When we're sleeping even email notification is no solution :wink: And now, quite seriously: don't like voting idea in particular proposed 8h time limits. This is pushing people into nolife behavior.Only those who actually have no-life.
Only those who actually have no-life.FU Mr. Forum Moderator :rolleyes:
Has to be esspecially hard on you tho. Organizing all the dozens of votes just you have and then the votes of all the people who actually exist.
FU Mr. Forum Moderator :rolleyes:I'm not. Probably cuz I can't resist saying what I think. And like it or not, Harpag, but for me and I guess for most people here, you're still just a lame cheater and that won't change.
Fact ( if true) that are you talking about what you think is exactly fine, worse that you think what you think. Besides do not usurp the right of expression on behalf other people. Speak for yourself. I told you once that you should look for another explanation for your impotence than our (my) dishonesty.
I'm not. Probably cuz I can't resist saying what I think. And like it or not, Harpag, but for me and I guess for most people here, you're still just a lame cheater and that won't change.Read again.
Read again.
And besides, there is no need for you to worry about my potence. You won't get the chance to enjoy it anway even if you desire it so badly, you just have to mention it.
One of the biggest mysteries that has yet to be solved: Why aren't you permabanned after that stunt? Guess that will stay a secret forever, unfortunately.
Read again.
And besides, there is no need for you to worry about my potence. You won't get the chance to enjoy it anway even if you desire it so badly, you just have to mention it.
One of the biggest mysteries that has yet to be solved: Why aren't you permabanned after that stunt? Guess that will stay a secret forever, unfortunately.
[17:52] <@chadz> it will be announced at least a week before^ :P
Now shut the fuck up wipe fans.
No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.
Let them know you, being skilled, join their TS sometimes and they probably accept you now and then. ;)and if not? why should we delete randomers "unskilled" from strategus?
How many fiefs are currently owned by people that arent in a clan?1
and if not? why should we delete randomers "unskilled" from strategus?
Strat should open opportunities for all players, not just clans, not just mega clans, not just mega alliances.
Let the little guys have fun too. Is anyone else tired of seeing 90% of the map infested with 0 troop husks instead of actual people playing?
90% of the map wouldn't be husks if they had something to do that didn't require joining huge clans.
I'm only speaking for myself on this one but I would be perfectly fine with having AI troops.
If an unaffiliated random player wants to mass a 300 man army and give them all plate, horses, lances, bows, etc, then let him.
His game shouldn't depend on the willingness of other clans and randoms to fill slots. Let the slots be filled by AI unless he specifically opens slots for other players to join. I've seen DTV AI bots be just as good as some players, if not better lol.
This new update = no more crafters. So the guy who dedicated 2 years to maxing out crafting on a random but useful item is no longer valuable.
Clans can dispose of those traders and legendary blacksmiths. More join a clan or gtfo attitude.
Not sure if i miss understood what strat is for but i tougth it was made for clan competition.
Empty accusations, expressed in such a way, says about you and your sick frustration only.u are not permabaned coz u mastered Art Of Sucking Dicks.
You can be sure, that if there was a good reason, I'd got permaban as first.
Explain who protects me, and why he does it. If you can't, shut up and keep your conspiracy theories for yourself and for your Trollacens.
End of wasting time. See you on the battlefield :twisted:
If its for tasteful and creative propoganda then we're all really bad at it.Speak for yourself.
Well, in order for the merc thing to work, you'd have to show the applicants equipment on the merc roster to verify if all the mercs have sufficient equipment for themselves. That could be very time consuming for anyone accepting mercs for a battle.
I doubt they are just gonna suddenly reset strat and then we have 8 hours on us to vote. They probably will say "voting starts on X of the X 201X and you got 8 hours after that to vote".
QuoteI doubt they are just gonna suddenly reset strat and then we have 8 hours on us to vote. Theyprobablywill say "voting starts on the first of december 2010 and you got 8 hours after that to vote".
is it december 2010 yet
Mercs would be listed as unarmed, lightly armed, heavily armed, shiny, etc (as they would be on the map). If someone joins you "unarmed" you would know that they are unarmed and would default to using the gear you supply them with (if you choose to do so). If someone joins you "heavily armed" you would know that they are going to mean business and should be paid accordingly.
Also for my previous post, I forgot to add that you should be able to join battles at greater distances if they are your factions or allies, so that clans can still all fight together, just not across the entire map and you can only hire mercs who are relatively close. This would influence long term mercenary contracts, where mercenaries would actually follow the larger clans and actually be part of strategus.
Another cool concept would be the idea of a fully equipped order of knights riding up to two armies before a battle is launched and allowing each side to bargain for their services. Some people want to be able to play and fight for those who pay the most without making any formal alliances or signing their freedom away to contracts and treaties.
*Cough* okay one more! Imagine if ambushes could be implemented? A smaller faction of bandits could hide in a forest and ambush those who come too close. Ambushes only give the defenders ~12-15 hours of preparation instead of a whole 24 hours. (Remember AI would sign up for you automatically if you could not make the battle and hire mercs for you if you set them to do that. You still might lose, but hey, it wouldn't be a total loss.) Of course large armies (75+ or so) could not initiate ambushes regardless of how hidden they are. This would give more incentive for bandits/manhunters to play and have as much fun as larger clans.