cRPG

cRPG => Announcements => Topic started by: Tomas on August 02, 2012, 03:53:52 pm

Title: Strat 4 Announcement
Post by: Tomas on August 02, 2012, 03:53:52 pm
Over the last few weeks the Dev and Beta testers have worked on and come up with the following Strat 4 Plan.  We are publishing the summary here for your comments and discussion so enjoy :D

Summary       
 
Title: Re: Strat 4 Announcement
Post by: chadz on August 02, 2012, 03:55:41 pm
11. Default including of Haralds/Chorts Eyecandy script - which means more features for it (looks awesome already)
Title: Re: Strat 4 Announcement
Post by: Elmokki on August 02, 2012, 03:55:50 pm
3rd?!?

EDIT: Lol, second.
Title: Re: Strat 4 Announcement
Post by: Vibe on August 02, 2012, 03:56:04 pm
when
Title: Re: Strat 4 Announcement
Post by: karasu on August 02, 2012, 03:56:31 pm
fuuuuuuuu ninja delete ch0dz, ban he
Title: Re: Strat 4 Announcement
Post by: karasu on August 02, 2012, 03:58:16 pm
Quote
7.  Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage.  Corruption can still be overcome for organised factions that want to expand.


Finally. Been saying for some time something like random civil wars would make things interesting in strat, since huge factions rule the mode.
Title: Re: Strat 4 Announcement
Post by: Peasant_Woman on August 02, 2012, 03:58:57 pm
Neato.
Title: Re: Strat 4 Announcement
Post by: Miralay on August 02, 2012, 04:01:09 pm
yeayyyyy~~~
Title: Re: Strat 4 Announcement
Post by: Zildjan on August 02, 2012, 04:01:47 pm
I made top ten, that's something.  Really excited for the AI bands
Title: Re: Strat 4 Announcement
Post by: Ealoseum on August 02, 2012, 04:02:32 pm
Cool stuff here, but I'm more interested in crpg changes :D
Title: Re: Strat 4 Announcement
Post by: Banok on August 02, 2012, 04:04:26 pm
sounds cool. I guess I shud give it a try.
Title: Re: Strat 4 Announcement
Post by: Tydeus on August 02, 2012, 04:10:23 pm
All in all - a faster game
Yes please.
Title: Re: Strat 4 Announcement
Post by: chadz on August 02, 2012, 04:12:03 pm
11. Default including of Haralds/Chorts Eyecandy script - which means more features for it (looks awesome already)
Title: Re: Strat 4 Announcement
Post by: Equal on August 02, 2012, 04:13:43 pm
This makes the wipe sound much more believable.
Title: Re: Strat 4 Announcement
Post by: okiN on August 02, 2012, 04:14:34 pm
'Ere we go 'ere we go 'ere we go!
Title: Re: Strat 4 Announcement
Post by: BattalGazi on August 02, 2012, 04:14:45 pm
  • No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.

Smells fishy  :D
Title: Re: Strat 4 Announcement
Post by: JennaHaze on August 02, 2012, 04:15:58 pm
strat sux
Title: Re: Strat 4 Announcement
Post by: [ptx] on August 02, 2012, 04:16:12 pm
Fishy as heck. And this is supposed to happen now, in August?
Title: Re: Strat 4 Announcement
Post by: Miwiw on August 02, 2012, 04:16:39 pm
No more chadz text? YAY
Title: Re: Strat 4 Announcement
Post by: chadz on August 02, 2012, 04:19:23 pm
Not fishy. More like the ultimate betting game. Bet too high and you waste votes, bet too low and you waste votes as well. Better train your poker skills :)
Title: Re: Strat 4 Announcement
Post by: [ptx] on August 02, 2012, 04:20:51 pm
oh, wow, that'll be dramatic as fuck :D
Title: Re: Strat 4 Announcement
Post by: karasu on August 02, 2012, 04:23:22 pm
I knew there was a reason to see Kinngriimm on the servers again.  :lol:
Title: Re: Strat 4 Announcement
Post by: BattalGazi on August 02, 2012, 04:26:14 pm
Not fishy. More like the ultimate betting game. Bet too high and you waste votes, bet too low and you waste votes as well. Better train your poker skills :)

As long as you find ways to prevent hacks and unfair competition, whatever method is fine by this community dude. I hope you are aware of the fact that people are craving for a fair base for strat which is against "dark magic".
Title: Re: Strat 4 Announcement
Post by: Segd on August 02, 2012, 04:29:26 pm
when

We need to know exact date to spend all our troops & gold in pre-wipe blood bath  :twisted:
Title: Re: Strat 4 Announcement
Post by: Turboflex on August 02, 2012, 04:29:34 pm
One thing is do we want small armies?

49 vs 49 battles are kinda annoying, to roll call for them 30 mins before when battle only lasts like 10 mins. I agree the 1500 armies are too much, maybe drop battle times down to 60 mins max, so 1000 will become new max, but IMO the floor should be raised also, maybe to 200 troops before upkeep kicks in?


That beginning with no neutral fiefs sounds like it's gonna be a clusterfuck lol. I dunno how well it's gonna work, but if nothing else it should be very amusing.
Title: Re: Strat 4 Announcement
Post by: Cicero on August 02, 2012, 04:31:54 pm
Over the last few weeks the Dev and Beta testers have worked on and come up with the following Strat 4 Plan.  We are publishing the summary here for your comments and discussion so enjoy :D

  • No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.
  • Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage.  Corruption can still be overcome for organised factions that want to expand.
   
 

You worked those times for this shit ? Bravo chadz like i said on irc

This is shit and gratz you made more stupid decisions than putting heavy micromanagement ; Even like now its better than this.

[17:25] == Cicero was kicked from #mount&blade-crpg by Q [Banned.]

Bravo =) Whatever we will totally see that u will understand how stupid idea of this ; btw fire that idiot who gave this idea to you.

Probably not a UIF member who wants to make it harder for strong factions lol
Title: Re: Strat 4 Announcement
Post by: [ptx] on August 02, 2012, 04:32:30 pm
Not fishy. More like the ultimate betting game. Bet too high and you waste votes, bet too low and you waste votes as well. Better train your poker skills :)
Some clarification from IRC:

Every player gets one vote that they can put on some player owning some fief. That means that factions have to choose how many votes to spend on which fiefs, with a risk of wasting them, if someone bids more votes for the fief, but also with the risk of overbidding.

This'll be fun :P
Title: Re: Strat 4 Announcement
Post by: Elmokki on August 02, 2012, 04:36:23 pm
Some clarification from IRC:

Every player gets one vote that they can put on some player owning some fief. That means that factions have to choose how many votes to spend on which fiefs, with a risk of wasting them, if someone bids more votes for the fief, but also with the risk of overbidding.

This'll be fun :P
¨
This'll also cause a shitton of tears thanks to it being such a gamble - some people will bet better and get more for fewer votes than the others.

I 100% endorse all the extra drama!
Title: Re: Strat 4 Announcement
Post by: MarktpLatz on August 02, 2012, 04:45:22 pm
Will we be able to raid these "fief points" or are they simply removed when you raid a fief?
Title: Re: Strat 4 Announcement
Post by: chadz on August 02, 2012, 04:45:52 pm
Simply removed.
Title: Re: Strat 4 Announcement
Post by: Osiris on August 02, 2012, 04:46:55 pm
6.No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.

so if strat starts when im at work or asleep i dont get a say in anything at all? looks like uif gonna get a massive start :(
Title: Re: Strat 4 Announcement
Post by: chadz on August 02, 2012, 04:49:11 pm
It will be announced, and probably start some sunday at around 15:00 CET to 23:00 CET so both EU and NA have normal times to act.
Title: Re: Strat 4 Announcement
Post by: Osiris on August 02, 2012, 04:49:57 pm
still we miss all the fun neutral battles :(
Title: Re: Strat 4 Announcement
Post by: serr on August 02, 2012, 04:50:15 pm
Quote
No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.

Sounds like paradise for multiaccounters
Title: Re: Strat 4 Announcement
Post by: HarunYahya on August 02, 2012, 04:57:00 pm
  • No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.
  • Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage.  Corruption can still be overcome for organised factions that want to expand. Each faction will have to decide how much corruption it can cope with though.  Factions will also have a Vigilance rating that can decrease corruption.  Vigilance will be a war/fighting based score.
Those votes are only for neutral fiefs right ?
Or is it like when a lord of the castle joins the main army to invade enemy lands , 3 no faction nublets can vote each other and ninja take the castle ?

Corruption idea is biased imo but nerfing UIF is a way to balance Strategus ofc  :lol: so i understand that but how does it exactly work ?
How can you suppress corruption ? By stacking army to the fief ? Staying inside your fief as landlord ? Killing small rebel armies ? Chop off some rebel peasant heads ?
As i understand your corruption will rise according to your amount of fiefs and when it hits some critic level you'll lose the most corrupt fief (How ? Rebel army invades like in total war games ? ) but i don't understand how to prevent it .Vigilance system seems like a way to prevent it but not enough , the only way to decrease corruption shouldn't be winning battles imo.


and why no solution to EU/NA thingy ?
Title: Re: Strat 4 Announcement
Post by: Cicero on August 02, 2012, 05:08:59 pm
EU/NA split ? I am pretty sure u are not gonna answer this.
Title: Re: Strat 4 Announcement
Post by: BattalGazi on August 02, 2012, 05:09:17 pm
Sounds like paradise for multiaccounters

I feel the same way ...
Title: Re: Strat 4 Announcement
Post by: Gnjus on August 02, 2012, 05:11:42 pm
Sounds like paradise for multiaccounters

Can someone organize betting on Strat 4 Winner ? I'd like to put some gold on Harpag to become the next ruler of Calradia.
Title: Re: Strat 4 Announcement
Post by: chadz on August 02, 2012, 05:13:10 pm
Sounds like paradise for multiaccounters

Don't worry, we'll have that one under control. Best case, it might even lead to several permabans :)
Title: Re: Strat 4 Announcement
Post by: BattalGazi on August 02, 2012, 05:15:47 pm
Don't worry, we'll have that one under control. Best case, it might even lead to several permabans :)

So you say dev. clan being allies with multi-accounters was nothing but a sneaky plan to learn how they are doing it?  :D
Title: Re: Strat 4 Announcement
Post by: Aseplhood on August 02, 2012, 05:16:24 pm
Strat 4 annouced to come

Let the massive fights begin  :mrgreen:
Title: Re: Strat 4 Announcement
Post by: Mlekce on August 02, 2012, 05:17:40 pm
chadz will crpg stuff gonna get reseted too?
Title: Re: Strat 4 Announcement
Post by: Molly on August 02, 2012, 05:22:33 pm
chadz will crpg stuff gonna get reseted too?
I don't think we gonna get an proper answer to that one  :mrgreen:
Title: Re: Strat 4 Announcement
Post by: Cicero on August 02, 2012, 05:26:57 pm
I don't think we gonna get an proper answer to that one  :mrgreen:
EU/NA split ? I am pretty sure u are not gonna answer this.
Title: Re: Strat 4 Announcement
Post by: Meow on August 02, 2012, 05:34:16 pm
Those votes are only for neutral fiefs right ?

This only happens at the very beginning of that strat cycle to distribute the fiefs to the factions/players.
Title: Re: Strat 4 Announcement
Post by: Corsair831 on August 02, 2012, 05:38:21 pm
Over the last few weeks the Dev and Beta testers have worked on and come up with the following Strat 4 Plan.  We are publishing the summary here for your comments and discussion so enjoy :D

Summary   
  • Changes to goods crafting and recruitment system that mean no more sitting idle in fiefs, not actually doing anything. Recruiting and production of gold will happen everywhere, even while moving. Weapons and Items will be bought from fiefs, with varying costs. There is no more crafting.
  • Changes to trade that reduce the distance you need to travel for a good price but still reward traveling a long distance.
  • Customizable Fiefs to add variety and options for factions and fief owners. Fiefs steadily produce points that can be reset manually or by raiding a fief. Fief owners can use those to:       
    • increase heirloom state of items (default: broken)
    • decrease cost of items
    • increase or decrease default price of trade good
    • increase the amount of goods available for buying/selling
    • increase or decrease tax on items and goods
  • New Equipment tier system that makes it easier to get the looms you want, but makes it harder to make fully loomed armies.
  • Steeper troop upkeep graph that encourages smaller more numerous armies over larger armies as this gets more people involved.
  • No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.
  • Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage.  Corruption can still be overcome for organised factions that want to expand. Each faction will have to decide how much corruption it can cope with though.  Factions will also have a Vigilance rating that can decrease corruption.  Vigilance will be a war/fighting based score.
  • AI Bandits, AI Caravans (if possible) - also, the AI will auto hire for people who haven’t noticed they are getting attacked
  • People will get peasant gear when spawning naked. no more naked peasant genocide
  • All in all - a faster game
   
 

NO MORE CRAFTING THANK GOD
Title: Re: Strat 4 Announcement
Post by: chadz on August 02, 2012, 05:43:44 pm
What is everyones opinion on the NA/EU split this round? Was it enough, was it stupid, what would be a better alternative?
Title: Re: Strat 4 Announcement
Post by: Gnjus on August 02, 2012, 05:46:35 pm
What is everyones opinion on the NA/EU split this round? Was it enough, was it stupid, what would be a better alternative?

Wouldn't you agree that ping + time difference is just too much for it to be enjoyable for both sides ?
Title: Re: Strat 4 Announcement
Post by: DaveUKR on August 02, 2012, 05:46:59 pm
What is everyones opinion on the NA/EU split this round? Was it enough, was it stupid, what would be a better alternative?
http://forum.meleegaming.com/suggestions-corner/%28strategus-suggetsion%29-eu-and-na-servers/
Title: Re: Strat 4 Announcement
Post by: BattalGazi on August 02, 2012, 05:50:40 pm
What is everyones opinion on the NA/EU split this round? Was it enough, was it stupid, what would be a better alternative?

It was dead born idea; practice proved this to be right. Please remove it this turn.
Title: Re: Strat 4 Announcement
Post by: Cicero on August 02, 2012, 05:51:55 pm
Its stupid chadz ; we totally need 2 different maps.Just check it now we are ruling in EU and all other factions moved to NA and we don't want to play with NA ping.

Why not spliting totally 2 maps ?

We have enough factions/players to use all of the map and it will be way more fun because even if you will hate someone you can move so far away from them.

Just check it out NA have really small player base that plays strategus now : no more LLJK , ATS , FCC ; just hospitallers vs chaos

But we got really many blood feud like we hate kapikulu , nords hate templars , drz hate mercs etc etc.

If you really want to decrease UIF domination just split and give us a big fuckin EU map ; This is medieval era and NA do not need to play it imo.I am not saying that its bad for only EU im pretty sure they don't want to fight with EU clans or EU ping neither us.
Title: Re: Strat 4 Announcement
Post by: Hobb on August 02, 2012, 05:52:34 pm
What is everyones opinion on the NA/EU split this round? Was it enough, was it stupid, what would be a better alternative?

I feel NA is too small for half the map, but if you give us a smaller portion it will force us to carebear or constantly fight eachother.

Is it possible to make like 40% of the map eu
30% na and 30% changeable depending on who owns it?

Also can we plz give Na the rhodok area, kinda sucks being the kingdom of veluca and never getting to go home :p
Title: Re: Strat 4 Announcement
Post by: HarunYahya on August 02, 2012, 05:53:58 pm
This only happens at the very beginning of that strat cycle to distribute the fiefs to the factions/players.
Ok no more land claims ,  so its basically like Stronghold Kingdoms now.
Sounds good and nice sig u got there :)
Title: Re: Strat 4 Announcement
Post by: HarunYahya on August 02, 2012, 05:55:47 pm
Also can we plz give Na the rhodock area, kinda sucks being the kingdom of veluca and never getting to go home :p
LoL you can't even type Rhodok correctly , how do you plan to be king of that region ?
Title: Re: Strat 4 Announcement
Post by: BerG on August 02, 2012, 05:56:13 pm
Why not to give us one or two days to voting? Why the rush?
Title: Re: Strat 4 Announcement
Post by: Hobb on August 02, 2012, 06:01:47 pm
LoL you can't even type Rhodok correctly , how do you plan to be king of that region ?

Ficksed
Title: Re: Strat 4 Announcement
Post by: Apocalyps on August 02, 2012, 06:02:20 pm
Quote
No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.

So, vote only about village?, castle, and city too? if yes, it's will be suck for small(10-20) players faction, becouse big faction take all city, and castle, and I think Strat 4.0 will be only for big faction, not for small, course  first time small faction vote, and take village, but next time(really fast) big faction token all village...

Cheers
Apocalyps
Title: Re: Strat 4 Announcement
Post by: serr on August 02, 2012, 06:07:08 pm
Please, either make 2 separate maps for EU and NA or bring back system we had in Strat 2. Idea about one map but two zones is good at start, but it really sucks in middlegame and later.
Title: Re: Strat 4 Announcement
Post by: Blueberry Muffin on August 02, 2012, 06:20:25 pm
Not sure Im keen on this new way of splitting fiefs, sounds like whoever acts quickest off the mark gets total control of the area they want. What is someone starts late in strat and wants to take a fief for their clan? they have no AI fiefs to craft and work in....

Also, can you tell us a week in advance or so, so we can begin chucking our troops at each other for free xp?
Title: Re: Strat 4 Announcement
Post by: Cicero on August 02, 2012, 06:22:40 pm
Not sure Im keen on this new way of splitting fiefs, sounds like whoever acts quickest off the mark gets total control of the area they want. What is someone starts late in strat and wants to take a fief for their clan? they have no AI fiefs to craft and work in....

Also, can you tell us a week in advance or so, so we can begin chucking our troops at each other for free xp?
I wonder what will happen on strat 4 at start ; It will be massive online players ; chadz let me give a tip with that amounth of online you pretty easy get some money =)
Title: Re: Strat 4 Announcement
Post by: serr on August 02, 2012, 06:26:38 pm
If I understood correctly, you won't need fief to recruit troops and you'll get more gold from crpg, so crafting will be just bonus, so it will be possible to play even without fiefs. Anyway there are too many changes announced and I can't even imagine how some of them will work... So I'm expecting next wipe in several days after start:)
Title: Re: Strat 4 Announcement
Post by: Nebun on August 02, 2012, 06:28:54 pm
separate EU and NA completely, or make it back so when u capture a fief u choose if its NA or EU

what is the purpose of castles and towns in strat 4,
if u don't need them to recruit troops then whats the point of owning them?

also, with corruption in place, whats the point in going to war with someone except fun? what are the benefits since you don't really need more land
Title: Re: Strat 4 Announcement
Post by: Gnjus on August 02, 2012, 06:30:30 pm
I wonder what will happen on strat 4 at start ; It will be massive online players ; chadz let me give a tip with that amounth of online you pretty easy get some money =)

Somehow I don't believe we'll see the day when our Austro-Italian devs take any tips from any Turk, let alone a manic-psychotic Turk like you.  :twisted:

On a side note - I really wonder if someone pushed a shotgun against CMP's head and gave him a choice: make full wipe or un-perma-ban Panos once more, you've gotta make a choice or your brain gets to decorate your walls.....what would he choose ?
Title: Re: Strat 4 Announcement
Post by: Casimir on August 02, 2012, 06:30:59 pm
Castles as ever provide important strongholds which are much easier to defend that villages, able to hold off a larger force or a longer time than a village.
Title: Re: Strat 4 Announcement
Post by: CrazyCracka420 on August 02, 2012, 06:32:11 pm
Please, either make 2 separate maps for EU and NA or bring back system we had in Strat 2. Idea about one map but two zones is good at start, but it really sucks in middlegame and later.

Agreed.  either split EU and NA (gives us two separate maps, split by ocean) or bring back the old system where whoever owns the fief decides if it's NA or EU. Open field battles would always be the defenders preference.

Title: Re: Strat 4 Announcement
Post by: Cicero on August 02, 2012, 06:38:05 pm
Somehow I don't believe we'll see the day when our Austro-Italian devs take any tips from any Turk, let alone a manic-psychotic Turk like you.  :twisted:

On a side note - I really wonder if someone pushed a shotgun against CMP's head and gave him a choice: make full wipe or un-perma-ban Panos once more, you've gotta make a choice or your brain gets to decorate your walls.....what would he choose ?
not your place gnjus ; panos jokes are dead like panos so move along your 1 week experience is not a ticket to join this strategus comment fest
Title: Re: Strat 4 Announcement
Post by: Bjarky on August 02, 2012, 06:40:51 pm
just make separate maps, we have tried this 1 map thing 3 times already and we always come to the conclusion that its annoying to play with bad ping  :rolleyes:
Title: Re: Strat 4 Announcement
Post by: Nebun on August 02, 2012, 06:44:08 pm
Castles as ever provide important strongholds which are much easier to defend that villages, able to hold off a larger force or a longer time than a village.

nah, thats not enough to own one really at the start, the clan with villages will screw up the clan that only got castles or towns eventually
they must give u something special
Title: Re: Strat 4 Announcement
Post by: Lt_Anders on August 02, 2012, 06:44:19 pm
Just make the great wall or something and prevent EU and NA from interfering with one another, unless there's like port clans. I think it was discussed to death to make ports and tradeing via ports between NA and EU continents or something like that.

Give NA like a big island out on the side and let EU have calradia. NA is the new world after wall  :wink:

Concerning castles: Higher base population and better defensive location. Since crafting and recruiting is gone, the more defensible fiefs will be more prized.
Title: Re: Strat 4 Announcement
Post by: MarktpLatz on August 02, 2012, 06:46:42 pm
Just make the great wall or something and prevent EU and NA from interfering with one another

Why do I feel remembered on the cold war? :rolleyes:


After some time, there will be a call of someone : " mr chadz, tare down this wall" :P
Title: Re: Strat 4 Announcement
Post by: Nebun on August 02, 2012, 06:48:36 pm
about NA and EU split i will describe our experience when we went to attack Green Machine on NA.

after about 3rd battle none of our mele players and none of our allies wanted to sign up for those battles, we kept nagging them and asking to sign up. After war was over, just about all EU clans involved in fighting on NA said they won't ever go there again.

getting NA clans to fight for your is also pointless, because we don't want our clan members building armies so that someone else could waste them on NA. No fun in that at all.
Title: Re: Strat 4 Announcement
Post by: Gnjus on August 02, 2012, 06:51:23 pm
Just make the great wall or something and prevent EU and NA from interfering with one another

Please do. One of my role-playing ideas was the Night's Watch, my lads and I will man the wall, I'd fit perfectly into the role of the Old Bear.  :P
Title: Re: Strat 4 Announcement
Post by: Knute on August 02, 2012, 06:51:55 pm
What is everyones opinion on the NA/EU split this round? Was it enough, was it stupid, what would be a better alternative?


It made the map more static than Strategus v.1 and 2.  When everyone is crammed into a smaller area they're less likely to start wars with their neighbors.

I'd say keep the NA/EU split but increase the size of the map, make it so big that it would take two weeks to travel from one side to another on a horse.  Having more distance between factions might lead to more fighting since there's less mutually assured destruction. 

Or else the NA/EU split then some middle interchangeable area like Hobb mentioned if it's possible.
Title: Re: Strat 4 Announcement
Post by: Kreczor on August 02, 2012, 06:53:04 pm
getting NA clans to fight for your is also pointless, because we don't want our clan members building armies so that someone else could waste them on NA. No fun in that at all.
I'll gladly give you an army to kill off certain armies if you were to give me an army to kill off all of our enemies :D
Title: Re: Strat 4 Announcement
Post by: PhantomZero on August 02, 2012, 06:58:47 pm
Will field battles fought in the south be desert, north on snow, and eastern steppe random maps finally?

Since the game now keeps track of the terrain you are on is it now possible to choose the random maps based on the terrain?
Title: Re: Strat 4 Announcement
Post by: To Kill A Dead Horse on August 02, 2012, 07:03:30 pm


  • AI Bandits, AI Caravans (if possible) - also, the AI will auto hire for people who haven’t noticed they are getting attacked
  • People will get peasant gear when spawning naked. no more naked peasant genocide


Now I will actually be able to play strat during the school-year.
Title: Re: Strat 4 Announcement
Post by: Lannistark on August 02, 2012, 07:22:16 pm
Suggestion: To avoid people not being aware of when they are attacked, create a pop-up message everytime he logs into the website. Like a notification tab that appears whenever there is something new, in the middle of the webpage.
Title: Re: Strat 4 Announcement
Post by: Mayzer on August 02, 2012, 07:28:30 pm
I'm NA, and I want to play Strategus.
Anyone who wants to completely take that right away from me is a troll and an idiot.

Edit: I realize I didn't leave anything constructive in my post.
Although I didn't play Strat II, I think that NA/EU split is fine with factions able to pick the server in the middle, or favor defenders - this will lead to larger attacking armies to compensate for the disadvantage.

Either way, I'm looking forward to the future.
Title: Re: Strat 4 Announcement
Post by: chadz on August 02, 2012, 07:31:57 pm
Will field battles fought in the south be desert, north on snow, and eastern steppe random maps finally?

Since the game now keeps track of the terrain you are on is it now possible to choose the random maps based on the terrain?

It would be possible but takes lots of experimentation, probably not soon.
Title: Re: Strat 4 Announcement
Post by: HardRice on August 02, 2012, 07:38:00 pm
When.

Oh and what about the na and eu split, is it still going to be there?
Title: Re: Strat 4 Announcement
Post by: Osiris on August 02, 2012, 07:46:48 pm
should add a lot more small rivers for viking style quick raid battles :P max like 50 tickets attacking maybe and no chance to reinforce ^^
Title: Re: Strat 4 Announcement
Post by: Miwiw on August 02, 2012, 07:48:26 pm
Can you let alts play in Strategus? Like lets say, there is a 7 days cooldown if you change your Strategus char (can also cost gold, so we have another gold sink). :)
Title: Re: Strat 4 Announcement
Post by: Tibe on August 02, 2012, 07:53:25 pm
How does the AI exactly recruit? Based on lvl? Or some combination of lvl, performance and reliablity(if they will still be exsistent)?

How do these AI caravans/armies exactly move? Caravans just move from random fief to random fief I bet. But the armies? Will they charge any player who gets in their range or will they just randomly move from place to place?

Suggestion: How about you add some bandit ratio or something for attacking randomly AI caravans and armies for no reason. When it gets too high, the AI armies will attack you and you will get a bounty on your head, which other players can collect. Otherwise there will be no consequences to your aggressive actions and it will be a race between players on who gets to rape the AI first and get the stuff. Ofcourse the lucky bastard closest to the AI spawnpoint gets it. No fun in that.
Title: Re: Strat 4 Announcement
Post by: Penitent on August 02, 2012, 08:14:27 pm
Everything sounds cool...cept the crafting part I thought was a really neat part of strat.

If gave everyone unique skills to use, and it actually make less expensive items (not top-tier) more useful in CRPG, because you could get chadz text and craft them cheaper.  It made the CRPG weapon spread more diverse.
Title: Re: Strat 4 Announcement
Post by: dodnet on August 02, 2012, 08:19:41 pm
I don't really get number 6. Also I'm boned if I cannot be online during that 8 hours. That sucks.
Title: Re: Strat 4 Announcement
Post by: Miwiw on August 02, 2012, 08:22:38 pm
I don't really get number 6. Also I'm boned if I cannot be online during that 8 hours. That sucks.

Clan 1 is near Fief A. Every member votes for Fief A. There is no other clan having so many votes for Fief A. Clan 1 reaches Fief A during those 8 hours and will own the fief.
Clan 2 votes for Fief A as well, does have more votes than Clan 1 and can take it over. They dont reach Fief A in 8 hours and won't own it.

Good system.Like.
Title: Re: Strat 4 Announcement
Post by: chadz on August 02, 2012, 08:27:12 pm
Clan 1 is near Fief A. Every member votes for Fief A. There is no other clan having so many votes for Fief A. Clan 1 reaches Fief A during those 8 hours and will own the fief.
Clan 2 votes for Fief A as well, does have more votes than Clan 1 and can take it over. They dont reach Fief A in 8 hours and won't own it.

Good system.Like.

Actually, not 100% (but very close). You (or whoever you vote for) does not necessarily have to be in the fief. However, when you are in the fief you vote for your vote will be counted twice or something. So it would be possible to acquire a fief on the other end of the map, although prepare to need more votes.
Title: Re: Strat 4 Announcement
Post by: Teeth on August 02, 2012, 08:37:39 pm
Core problem with Strategus in any form for me is, the battles itself are not all that enjoyable. Honestly I prefer playing on EU_1 over a strat battle easily. The boring ass deathmatch is just meh, respawning anyway takes all of the epicness out of any game mode. 2 hours of running yourself into a deathtrap of a castle. I only play them for the xp really.

This might be crazy, but how about Strategus battles without respawning? Just like a regular mode of battle.

Everyone has one life. The maximum army size would be 60. Or 80 if the servers are feeling lucky. Make equipping these 60 soldiers cost the same as a 5k army. It's just way more tense and epic than just throwing tickets around like it's nothing. More like a warband vs warband feel than an army vs army. Alternatively, make tickets scale down so that every person is worth a certain amount of tickets while still having one life. So a 2000 vs 1000 battle means that one team gets 80 player slots and the other gets 40.

Strat battles are short, strat battles are exciting, strat battles are awesome. All I want you to ask is to think about this for a moment.
Title: Re: Strat 4 Announcement
Post by: Tibe on August 02, 2012, 08:51:59 pm
Battles yes. But what about sieges. Having 80 people with 1 life in siege is a disaster, cause the attackers whould never win and if we start giving battles and sieges different systems the whole thing gets too complex.

Unless we had some proper siegeing equipment like catapults and balistas to bash defenders off their camppositions on the walls, than it whould be interesting.
Title: Re: Strat 4 Announcement
Post by: Dach on August 02, 2012, 08:52:28 pm
I do get the point of respawn not being the best system but NO I don't want strategus battle to be the same as c-rpg battle.

You can't do epic castle siege with only 60vs60.  :|
Title: Re: Strat 4 Announcement
Post by: Gnjus on August 02, 2012, 08:55:36 pm
Btw are your Paladins cocked & ready for all those shit-storms that will arise in Diplomacy Sub-forum very soon ?  :wink:
Title: Re: Strat 4 Announcement
Post by: Mayzer on August 02, 2012, 09:00:55 pm
For AI recruitment, I suggest you implement a faction block list. That way warring factions could not have an enemy waste their tickets if they cannot make it to a battle.
Title: Re: Strat 4 Announcement
Post by: Hansen on August 02, 2012, 09:15:24 pm
Please make it possible to recruit AI men for your battles. It is hard for the bandits out there to find mercenaries. If they implement this, it will allso create more small bandit groups.
Title: Re: Strat 4 Announcement
Post by: Snickers on August 02, 2012, 09:16:27 pm
What is everyones opinion on the NA/EU split this round? Was it enough, was it stupid, what would be a better alternative?

I liked it when it was strat 2.0. The attackers should have the ping disadvantage. The defenders should choose if the server is NA or EU.
Title: Re: Strat 4 Announcement
Post by: Shadowren on August 02, 2012, 09:27:48 pm
So in the new strategus what would be the point in city's/villages/castles?

Villages- makes goods and gear to fit army.

Castles- makes troops (really doesn't have any good use besides that)

Citys- Nothing atm

Im i right?
Title: Re: Strat 4 Announcement
Post by: Tor! on August 02, 2012, 09:27:53 pm
Just do something that keeps EU and NA separated, dont really care how it is done. Nobody is interested in fighting across the pond, either way.
Title: Re: Strat 4 Announcement
Post by: a_bear_irl on August 02, 2012, 09:30:36 pm
I was fine with the split, playing with 150+ ping is horrible
Title: Re: Strat 4 Announcement
Post by: PhantomZero on August 02, 2012, 09:37:00 pm

Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage.  Corruption can still be overcome for organised factions that want to expand. Each faction will have to decide how much corruption it can cope with though.  Factions will also have a Vigilance rating that can decrease corruption.  Vigilance will be a war/fighting based score.[/li][/list]


Could you explain this a little more? Will having inactive or casual members penalize you with this "corruption." How will splitting the faction not effect it? Will you guys have to manually keep track of faction relationships to ensure clans do not "split" to avoid corruption penalties?
Title: Re: Strat 4 Announcement
Post by: okiN on August 02, 2012, 09:41:15 pm
He's explained it a little badly. It's not a question of faction size, but of how much land a faction holds relative to its number of active members. The idea is to make it harder for a faction with less active members in it to hold large amounts of land.

As for vigilance, it's an anti-hoarding measure. Factions that fight a lot of wars will accrue economic benefits to make up for their losses, while passive factions will weaken with time.
Title: Re: Strat 4 Announcement
Post by: Knute on August 02, 2012, 10:02:00 pm
After the voting and someone wins a fief, will it come with a full population that has gear?  Or will it be defenseless until the owner can stock it?
Title: Re: Strat 4 Announcement
Post by: PhantomZero on August 02, 2012, 10:13:10 pm
He's explained it a little badly. It's not a question of faction size, but of how much land a faction holds relative to its number of active members. The idea is to make it harder for a faction with less active members in it to hold large amounts of land.

As for vigilance, it's an anti-hoarding measure. Factions that fight a lot of wars will accrue economic benefits to make up for their losses, while passive factions will weaken with time.

Yes but that wasn't my question. He explicitly stated there is something in place that will prevent splitting. Why would I conquer 4 fiefs as LLJK, and suffer from corruption, when I can just as easily conquer 4 fiefs as L, L, J, and K?

All it does it benefit factions organized like city-states rather than a feudal hierarchy. As we all know some clan leaders don't mind playing the game for all 100+ of their members and simply reminding everyone when to sign up for a battle.
Title: Re: Strat 4 Announcement
Post by: Teeth on August 02, 2012, 10:26:55 pm
I do get the point of respawn not being the best system but NO I don't want strategus battle to be the same as c-rpg battle.

You can't do epic castle siege with only 60vs60.  :|
I disagree. I would hardly call the current sieges epic, just a grindfest.
Title: Re: Strat 4 Announcement
Post by: Thomek on August 02, 2012, 10:28:13 pm
Everyone has one life. The maximum army size would be 60. Or 80 if the servers are feeling lucky. Make equipping these 60 soldiers cost the same as a 5k army. It's just way more tense and epic than just throwing tickets around like it's nothing. More like a warband vs warband feel than an army vs army. Alternatively, make tickets scale down so that every person is worth a certain amount of tickets while still having one life. So a 2000 vs 1000 battle means that one team gets 80 player slots and the other gets 40.

Strat battles are short, strat battles are exciting, strat battles are awesome. All I want you to ask is to think about this for a moment.

Signed.
The spawning routine takes out a lot of tactics. What it scaled somehow? One could play up to 5 normal battles in a row for huge battles.
Title: Re: Strat 4 Announcement
Post by: okiN on August 02, 2012, 10:36:00 pm
Yes but that wasn't my question. He explicitly stated there is something in place that will prevent splitting. Why would I conquer 4 fiefs as LLJK, and suffer from corruption, when I can just as easily conquer 4 fiefs as L, L, J, and K?

All it does it benefit factions organized like city-states rather than a feudal hierarchy. As we all know some clan leaders don't mind playing the game for all 100+ of their members and simply reminding everyone when to sign up for a battle.

I did answer that, you just weren't paying attention. Like I said, it's based on your active member count relative to the amount of land you hold. Splitting your members into smaller groups won't increase that ratio -- in order to decrease corruption, you'd need to get more players or less land.
Title: Re: Strat 4 Announcement
Post by: PhantomZero on August 02, 2012, 10:42:29 pm
I did answer that, you just weren't paying attention. Like I said, it's based on your active member count relative to the amount of land you hold. Splitting your members into smaller groups won't increase that ratio -- in order to decrease corruption, you'd need to get more players or less land.

Oh my mistake then, I thought that meant corruption would increase as you gained more members but land stayed the same.
Title: Re: Strat 4 Announcement
Post by: Nightingale on August 02, 2012, 10:44:38 pm
 :? Soooo does this mean lots of random battles now for free xp so no one wastes there troops/time and moneyz? Sign me up!!!


Everyone stock up on your plate armor! and attack each other go!!!! - just make sure you have gear for every class,  since you has all that money in your pockets and it all disappearing so soon.  :rolleyes:
Title: Re: Strat 4 Announcement
Post by: Jarlek on August 02, 2012, 10:47:20 pm
This sounds interesting.
Title: Re: Strat 4 Announcement
Post by: Bulzur on August 02, 2012, 10:50:30 pm
Looking forward to it.

Also i was maybe one of the few to like the crafting.
Title: Re: Strat 4 Announcement
Post by: Osiris on August 02, 2012, 10:51:12 pm
no respawn just means shieldwalls standing apart untill the ranged run out of ammo to shoot ^^
Title: Re: Strat 4 Announcement
Post by: Arthur_ on August 02, 2012, 11:15:01 pm
The best what normal people can do now is wait and watch how everyting is going to hell. The only good thing what they have made is AI bandits and Caravans and even this is like =?=





 :mrgreen: :mrgreen: :mrgreen:
Title: Re: Strat 4 Announcement
Post by: Nyalan on August 02, 2012, 11:20:14 pm
When I discovered you could accumulate crafting points by choosing your gear on the Crpg mode to enhence your armies in Strategus, I found it was the most awesome thing ever... it's gonna be removed. The level up with the heirloom system in a battlefield with many players where skill is much more important than level ups is great, and letting  you that gear after in strat controlling your own army with players made it even better... That's, when you play, you have the buzz of getting this message anytime and get a lot more fun playing with expensive heirloomed items (like MW Heavy Gauntlets!) All that gave the strategus mode something awesome, and it seems we'll just be moving around for now and buying things in the village without being able to craft... Also players have grinded for months getting this message and building a Strat character with hard-earned crafting skills with their looms, why are people so excited about removing it?? I respect that, it's just kindof deceiving removing the fusion between the 2 mods of the mod, and had to say it.
 
Anyway would be great if we could keep the crafting mode with it in Strat 4 without removing the new things to add...
Title: Re: Strat 4 Announcement
Post by: Knute on August 02, 2012, 11:22:53 pm
If it's not too late and the developers wanted to help mix things up diplomatically next version, flipping the current NA/EU borders might help.  Otherwise people might just go for the same territory they currently hold.

I remember reading something about how we got the current borders so both EU/NA had equal access to towns next to the ocean for sea trade.

----

The no respawn thing sounds interesting but I agree with Osiris, there would be camping.  Also it'd be harder to do siege equipment.  For example: All attackers ladders broken before they can get on the walls, siege is over in minutes.  Attackers would more likely always build a catapult and knock walls down for 40-minutes.
Title: Re: Strat 4 Announcement
Post by: CrazyCracka420 on August 02, 2012, 11:26:00 pm
I'd like to see if it's a 49 vs 49 army you should allow up to 49 people on each side to sign up for battle.  No respawning necessary...this should be the case for any battles that one side has less than 90 people (since we have 200 man servers).  And it should also be slightly scaled.  So if you have a 1000 vs 1500 man army, one side would have 105 troops, the other side would only have 95 (or sometihng like that, but would need to make it a very minimal amount).

For example, if a 49 troop army gets attacked by a 2000 man army, the one side should be able to spawn with 151 troops, and the other 49...I don't see a valid reason against this.
Title: Re: Strat 4 Announcement
Post by: chadz on August 02, 2012, 11:28:45 pm
What I'd like to do (not sure if the others agree) is increasing the respawn counter by 2 to 3 seconds per individual player on death. The beginning of strat battles will be like now, but the longer the battle goes, the harder it is to keep your ranks closed.
Title: Re: Strat 4 Announcement
Post by: Penitent on August 02, 2012, 11:29:16 pm
When I discovered you could accumulate crafting points by choosing your gear on the Crpg mode to enhence your armies in Strategus, I found it was the most awesome thing ever... it's gonna be removed. The level up with the heirloom system in a battlefield with many players where skill is much more important than level ups is great, and letting  you that gear after in strat controlling your own army with players made it even better... That's, when you play, you have the buzz of getting this message anytime and get a lot more fun playing with expensive heirloomed items (like MW Heavy Gauntlets!) All that gave the strategus mode something awesome, and it seems we'll just be moving around for now and buying things in the village without being able to craft... Also players have grinded for months getting this message and building a Strat character with hard-earned crafting skills with their looms, why are people so excited about removing it?? I respect that, it's just kindof deceiving removing the fusion between the 2 mods of the mod, and had to say it.
 
Anyway would be great if we could keep the crafting mode with it in Strat 4 without removing the new things to add...

That's what I was thinking...it really connected CRPG and strat in a meaningful way.
Title: Re: Strat 4 Announcement
Post by: chadz on August 02, 2012, 11:31:52 pm
But it's just grind, and random one at that. It also forces people into playstyles they wouldn't do without. It had to go.
Title: Re: Strat 4 Announcement
Post by: isatis on August 02, 2012, 11:33:06 pm
great idea (respawn time higher I mean)

and the other we'll see

seem great but evil playerbase... if you know what I mean!
Title: Re: Strat 4 Announcement
Post by: Rhaelys on August 02, 2012, 11:35:18 pm
Just have two completely separate Strategus maps for NA and EU. No splitting of a single map, no random assignment of fiefs or whatnot.
Title: Re: Strat 4 Announcement
Post by: Richter on August 02, 2012, 11:36:52 pm
Actually, instead of longer respawns, why not simply have players spawn in waves?
Title: Re: Strat 4 Announcement
Post by: Teeth on August 02, 2012, 11:38:12 pm
What I'd like to do (not sure if the others agree) is increasing the respawn counter by 2 to 3 seconds per individual player on death. The beginning of strat battles will be like now, but the longer the battle goes, the harder it is to keep your ranks closed.
It will also maybe encourage some people to not be suicidal and play a bit more conservative if their spawn time continously increases. There is always these few with 3 times as much deaths as most other people. Mostly because they are just deathmatching. The fact that deathmatching is possible is part of my problem with the battles. There is no weight to your life.

Actually, instead of longer respawns, why not simply have players spawn in waves?
Agreed, will help to facilitate tactics, cause the killhungry crowd has a lot of trouble with a simple 'meet up at battalion 1'. Will also enhance the epicness.
Title: Re: Strat 4 Announcement
Post by: Penitent on August 02, 2012, 11:40:41 pm
But it's just grind, and random one at that. It also forces people into playstyles they wouldn't do without. It had to go.

I see what you mean.  For me it wasn't a grind...it was rare enough it was just a happy little bonus when it happened.  However, I didn't take strat too seriously so maybe for some people that REALLY tried for it it was different.

Maybe there can be a different way to link the two game types in a fun way.
Title: Re: Strat 4 Announcement
Post by: Nyalan on August 02, 2012, 11:42:25 pm
But it's just grind, and random one at that. It also forces people into playstyles they wouldn't do without. It had to go.

That's what I was thinking...it really connected CRPG and strat in a meaningful way.

So maybe we could keep the craft, but by reducing it's power on the next Strategus... Players could keep getting this All thine hard(...) message, but heirlooming gear could also be made by the new Strat 4 method your are proposing: Making the costs close to buying one in a town, but getting a small advantage by crafting it, smaller on the Strat 4 than the 3.


I think Crpg is pretty much a grind game also(but not only grind)... This would be more fun for everyone, keeping a fun aspect of the game, and letting new players without having a big disadvantage over other older players, just like level 34 characters over level 30
Title: Re: Strat 4 Announcement
Post by: FRANK_THE_TANK on August 02, 2012, 11:45:46 pm
Over the last few weeks the Dev and Beta testers have worked on and come up with the following Strat 4 Plan.  We are publishing the summary here for your comments and discussion so enjoy :D

Summary   
  • Changes to goods crafting and recruitment system that mean no more sitting idle in fiefs, not actually doing anything. Recruiting and production of gold will happen everywhere, even while moving. Weapons and Items will be bought from fiefs, with varying costs. There is no more crafting.
  • Changes to trade that reduce the distance you need to travel for a good price but still reward traveling a long distance.
  • Customizable Fiefs to add variety and options for factions and fief owners. Fiefs steadily produce points that can be reset manually or by raiding a fief. Fief owners can use those to:       
    • increase heirloom state of items (default: broken)
    • decrease cost of items
    • increase or decrease default price of trade good
    • increase the amount of goods available for buying/selling
    • increase or decrease tax on items and goods
  • New Equipment tier system that makes it easier to get the looms you want, but makes it harder to make fully loomed armies.
  • Steeper troop upkeep graph that encourages smaller more numerous armies over larger armies as this gets more people involved.
  • No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.
  • Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage.  Corruption can still be overcome for organised factions that want to expand. Each faction will have to decide how much corruption it can cope with though.  Factions will also have a Vigilance rating that can decrease corruption.  Vigilance will be a war/fighting based score.
  • AI Bandits, AI Caravans (if possible) - also, the AI will auto hire for people who haven’t noticed they are getting attacked
  • People will get peasant gear when spawning naked. no more naked peasant genocide
  • All in all - a faster game
   
 

Just not sure about the steeper upkeep cost, but I'll wait and see what happens :D
It will be great for me because I work with a bunch of smart reliable folk but it's going to hurt some of the clans with people that don't give 2 hoots aka a fuck.

BRING IT ON!

-----

Thought's on ATHW:

It was a grind. It trapped me. A number of people would remember the 3 gens I spent running around with just a csite and con mat driving everyone mad.

It however compelled me to keep playing even thought the Australian community was dead and the best ping I could hope for was 270. It compelled me because I could help my strat clan and friends.

But over all I feel like chadz has unshackled me, and pulled me out of the oobliette. I never thought I would see the sun again, I never thought I would be free. But there it is, hanging in the sky, through the murky haze.

I died a thousand deaths in that whole, but none ever killed me. NOW I'M FREE! I'll probably trip over leaving the castle and crack my head on a rock.
Title: Re: Strat 4 Announcement
Post by: MarktpLatz on August 02, 2012, 11:59:50 pm
I'd like to see if it's a 49 vs 49 army you should allow up to 49 people on each side to sign up for battle.  No respawning necessary...this should be the case for any battles that one side has less than 90 people (since we have 200 man servers).  And it should also be slightly scaled.  So if you have a 1000 vs 1500 man army, one side would have 105 troops, the other side would only have 95 (or sometihng like that, but would need to make it a very minimal amount).

For example, if a 49 troop army gets attacked by a 2000 man army, the one side should be able to spawn with 151 troops, and the other 49...I don't see a valid reason against this.

The "valid" reason is the fact that you can defeat better equipped armys just by outnumbering them and just taking the spawns.
Title: Re: Strat 4 Announcement
Post by: Xtrah on August 03, 2012, 12:03:03 am
Don't split the map, the defender should have the ping advantage if there is any
Title: Re: Strat 4 Announcement
Post by: Spartacus on August 03, 2012, 12:27:30 am
when can we expect this??
Title: Re: Strat 4 Announcement
Post by: niallhalloran on August 03, 2012, 12:56:06 am
Sorry if I don't get this straight but will there be 2 maps? or will there be one map with a border in between stating the mark onto NA land and EU for example:               

                                          NA land and all its Glory with its Ping and battles | EU land and all its Glory with its Ping and battles


Sorry if I structured this poorly.
Title: Re: Strat 4 Announcement
Post by: HardRice on August 03, 2012, 01:46:44 am
Sorry if I don't get this straight but will there be 2 maps? or will there be one map with a border in between stating the mark onto NA land and EU for example:               

                                          NA land and all its Glory with its Ping and drama | EU land and all its turtles


Sorry if I structured this poorly.

Fixed.

But, I'm hoping it isn't the same as last time.
Title: Re: Strat 4 Announcement
Post by: Dach on August 03, 2012, 02:47:07 am
But it's just grind, and random one at that. It also forces people into playstyles they wouldn't do without. It had to go.

how about not making it a grind? and not random...  :lol:

Say instead of giving point for crafting to village themselve... maybe you could train your character in a village or city to spend time learning your skill. Like getting blacksmith training which give you point for either reduced cost, heirloom point for your crafting, etc.

You could also have leadership skill class which give bonus to recruitment, less upkeep for your troops, etc.

Learning healing would say resurrect a % of the ticket you loss in a battle... cheaper price for healing tent, etc.

Learning trading give you a better sell price... less tax into village, etc.

etc etc etc. guess you get the point.

Also you could limit certain trainer to specific type of fief.

Blacksmith for village. Leadership in castle. Healing and trading in City.

TL:DR Well single player mount and blade basically.  :mrgreen:
Title: Re: Strat 4 Announcement
Post by: Digglez on August 03, 2012, 02:58:36 am
Not fishy. More like the ultimate betting game. Bet too high and you waste votes, bet too low and you waste votes as well. Better train your poker skills :)

any sort of huge impact that is that time sensitive (8h window) is terrible design
Title: Re: Strat 4 Announcement
Post by: Dach on August 03, 2012, 03:04:22 am
Yah forgot about that, what about clan or people that join after the round start and don't have access to any fief.

Option for these people?!  :o
Title: Re: Strat 4 Announcement
Post by: CrazyCracka420 on August 03, 2012, 03:11:58 am
One other minor change might be to have flags automatically captured (I thought of this before I realized you can look up and still hit the use key to take down flags)
Title: Re: Strat 4 Announcement
Post by: Abay on August 03, 2012, 03:22:49 am
Well, I think it is fine but always need more. Reality is my main key for the game, so... Strategus mechanics must push the people provide the power balance. In normal conditions, it would be done already but no-one(only some several does) cares about being wiped out or losing their honour for the power in the game. Maybe there would be an honour line in personal statistics that shows his characteristics like reliability and performance. Heh, seems there is a lot work to do  :rolleyes:
Title: Re: Strat 4 Announcement
Post by: Jarlek on August 03, 2012, 03:43:30 am
Yah forgot about that, what about clan or people that join after the round start and don't have access to any fief.

Option for these people?!  :o
Please read the OP again. Especially what I quoted beneath:
(click to show/hide)
New clans can run around and recruit/earn gold exactly the same way as the old clans and the fief owners. If they want to use something from a fief, they do so exactly the same way the fief owners do. Nothing stops you from buying/selling goods/equipment in a fief you don't own. The only advantage the fief owners get is the ability to chose what way the fief gets upgraded and they get some sort of cut when people buy/sell in their fief.

New clans that just farm troops will even get basic peasant gear for free.

No matter what, they will have full access to the fiefs.
Title: Re: Strat 4 Announcement
Post by: Dach on August 03, 2012, 03:45:55 am
Yeah I get that but people can still kick your ass out of the fief than attack you right away...

buying gear might not be easy for newcomers.  :wink:

or having rough tax too...
Title: Re: Strat 4 Announcement
Post by: Jarlek on August 03, 2012, 04:20:02 am
Yeah I get that but people can still kick your ass out of the fief than attack you right away...

buying gear might not be easy for newcomers.  :wink:

or having rough tax too...
And it's better now when new clans can't even do that?

Besides, why would they want to not let you buy from them? The only reason I can think of is if they are at war, which means wanting to buy weapons from your enemy seems like a bad idea. Just go to someone neutral or who doesn't give an ass about it.

I'm guessing buying gear will be exactly the same for newcomers as for old timers. They haven't mentioned anything that would say otherwise. Sure, you need to get the gold but that's something everyone would have to do. They can't really give away equipment for free, now can they?

Although tax might be bad, but isn't that for the goods only?
Title: Re: Strat 4 Announcement
Post by: FRANK_THE_TANK on August 03, 2012, 04:22:05 am
Yeah I get that but people can still kick your ass out of the fief than attack you right away...

buying gear might not be easy for newcomers.  :wink:

or having rough tax too...

I'll be doing my best for the noobs, I'll build them a safe haven, they'll do just fine :D

More people, more strat, more fun.
Title: Re: Strat 4 Announcement
Post by: Sojetsu on August 03, 2012, 05:39:35 am
i think 5h is too low to pick fief
Title: Re: Strat 4 Announcement
Post by: Jarlek on August 03, 2012, 05:47:26 am
i think 5h is too low to pick fief
Good thing it's 8h then.
Title: Re: Strat 4 Announcement
Post by: Sojetsu on August 03, 2012, 07:50:47 am
anyway, you can spawn the far far away from your target  (saying as fraction leader, dont forget that leadership must coordinate this depends on spawns)
Title: Re: Strat 4 Announcement
Post by: serr on August 03, 2012, 08:22:29 am
anyway, you can spawn the far far away from your target  (saying as fraction leader, dont forget that leadership must coordinate this depends on spawns)

I'm sure that's exactly what they want and it's reason why they give only 8h for that.

If I'm right - then 8h is really more than enough, but it's still bad for players that won't be online during those 8h. I suggest you to give us 24+8 hours for voting, but disallow any movements during first 24 hours - it will let most of players to vote, but still won't let them easily take fiefs according to their claims, plans, etc...
Title: Re: Strat 4 Announcement
Post by: Vovka on August 03, 2012, 09:03:06 am
What I'd like to do (not sure if the others agree) is increasing the respawn counter by 2 to 3 seconds per individual player on death. The beginning of strat battles will be like now, but the longer the battle goes, the harder it is to keep your ranks closed.
The attacking side always loses more, after several waves def will start kill attackers on the their flags.

   Also, this will increase the number of archers and crossbowmen.

Now we take all our players regardless of skill level and the character level, but this feature will forse take only hight level players with hight skill. In battles will be involved even fewer players.
Title: Re: Strat 4 Announcement
Post by: FRANK_THE_TANK on August 03, 2012, 12:38:38 pm
The attacking side always loses more, after several waves def will start kill attackers on the their flags.

   Also, this will increase the number of archers and crossbowmen.

Now we take all our players regardless of skill level and the character level, but this feature will forse take only hight level players with hight skill. In battles will be involved even fewer players.

I'm with Vovka I don't really say any point in this.

ATM the team that keeps steaming in looses. It's hard enough keeping your people in ranks and the moral up especially when push up hill onto a wall.

The natural chaos of the game already punishes poor organisation, so I don't think it's really needed.

One thing that is needed however is that catapults smash good! It's such a pain having a catapult do 0 damage against a fief :(
Title: Re: Strat 4 Announcement
Post by: Nihtgenga on August 03, 2012, 02:19:28 pm
no more neutral battles? :(((
this makes strat for clan less people way more difficult
Title: Re: Strat 4 Announcement
Post by: Miwiw on August 03, 2012, 02:22:27 pm
Clanless people could join up with a clan as either Strat-only member or merc for battles.

I guess there is always a chance for really active guys.
Title: Re: Strat 4 Announcement
Post by: dodnet on August 03, 2012, 02:30:50 pm
Please split the map between NA und EU (independent maps for each). This would also reduce the amount of battles at times which are shit for one side (middle of the night or during working time).
Title: Re: Strat 4 Announcement
Post by: Evgen on August 03, 2012, 02:31:31 pm
no more neutral battles? :(((
this makes strat for clan less people way more difficult
AI bandits and AI caravans should introduce even more battles for clanless.
If you are well known as organized and skilled fighter there is no problem to be recruited otherwise join faction to participate in big battles.
Title: Re: Strat 4 Announcement
Post by: Casimir on August 03, 2012, 02:54:39 pm
buff 2h cav
Title: Re: Strat 4 Announcement
Post by: Fips on August 03, 2012, 03:06:11 pm
I would like to see the defenders setting the Server again. It's not easy to play with bad ping, so you would have to think twice before attacking anyone beyond the pond, but it's neither impossible to do. NA + EU has much more variability to choose from considering diplomacy, makes it much more interesting to play.
Title: Re: Strat 4 Announcement
Post by: Torben on August 03, 2012, 03:08:26 pm
I would like to see the defenders setting the Server again. It's not easy to play with bad ping, so you would have to think twice before attacking anyone beyond the pond, but it's neither impossible to do. NA + EU has much more variability to choose from considering diplomacy, makes it much more interesting to play.

Title: Re: Strat 4 Announcement
Post by: Tomas on August 03, 2012, 03:31:45 pm
My preferred would be:

1)  Start with the NA/EU split
2)  Let Fief owners change their Fief server but it takes 1 week to come into effect
3)  Have a public list of fiefs that are in the process of changing server with a timer so that other clans can fight the changes
4)  The countdown is suspended whilst waiting for a battle
5)  Server Primetime: you cannot prevent an attack on your fief during server primetime regardless of what you set your nighttime to.
Title: Re: Strat 4 Announcement
Post by: serr on August 03, 2012, 03:39:09 pm
Quote
1)  Start with the NA/EU split
2)  Let Fief owners change their Fief server but it takes 1 week to come into effect
3)  Have a public list of fiefs that are in the process of changing server with a timer so that other clans can fight the changes
4)  The countdown is suspended whilst waiting for a battle
5)  Server Primetime: you cannot prevent an attack on your fief during server primetime regardless of what you set your nighttime to.
Seems like something average between old system in strat 2 and current system in strat 3. I don't like it.
Also how do you want to determine server for field battles with this system? Something like areas around fiefs?
Title: Re: Strat 4 Announcement
Post by: oprah_winfrey on August 03, 2012, 03:45:34 pm
I didn't read much of this thread, but my biggest problem with strat is the huge advantage huge clans have. I realize that you need an incentive for everyone to play strat, but it seems like the current system has too much of an advantage for clans that just zerg recruit members. Player skill is much less important when you have 20k troops equiped with big butt armor and top tier weapons to throw at whatever they want. Even this new voting system will heavily favor clans with a whole bunch of people. It won't matter if they overvote because they have votes to waste.

(click to show/hide)
Title: Re: Strat 4 Announcement
Post by: Aseldo on August 03, 2012, 04:15:30 pm
Like all of these changes except for the voting for fief thing....
Title: Re: Strat 4 Announcement
Post by: Farrix on August 03, 2012, 04:37:42 pm
Split the servers into two identical maps. One to the far east, One to the far west. A giant ocean in the middle. Add boats. Make them extremely expensive. Leads to naval battles. Still able to trade within the ENTIRE community, not just your server. Makes attacking across the ocean extremely impractical. Still able to duke it out for calradia on your side of the ocean.

chadz, You've said you like the idea of boats. Well we all hate the idea of fighting on bad ping. Adding boats and separate continents provides a good solution with very little negative consequences.
Title: Re: Strat 4 Announcement
Post by: Lech on August 03, 2012, 05:50:04 pm
Split the servers into two identical maps. One to the far east, One to the far west. A giant ocean in the middle. Add boats. Make them extremely expensive. Leads to naval battles. Still able to trade within the ENTIRE community, not just your server. Makes attacking across the ocean extremely impractical. Still able to duke it out for calradia on your side of the ocean.

chadz, You've said you like the idea of boats. Well we all hate the idea of fighting on bad ping. Adding boats and separate continents provides a good solution with very little negative consequences.

Good idea, but just make bigger map. Current one would be EU only, and small island on the west would be NA only.

Add boats (for EU bigger, for NA smaller), wait for conquering NA by EU.

Changes to goods crafting and recruitment system that mean no more sitting idle in fiefs, not actually doing anything. Recruiting and production of gold will happen everywhere, even while moving. Weapons and Items will be bought from fiefs, with varying costs. There is no more crafting.

Not bad, considering people produced goods outside fiefs. It also make attacking people who work easier which is well. Still, crafting goods should benefit from village infrastructure (so in vicinity of the village crafting should be easier) - and some small amount of people should be protected by fief while creating goods.

Weapon and items bought from fiefs means you can create army out of nowhere, or that enemy can create army out of nowhere. Weapons and armors don't appear from the thin air, and given that you can fast march AND gold cannot be stolen in game opens can of worms.

Changes to trade that reduce the distance you need to travel for a good price but still reward traveling a long distance.

Not bad for NA players and smaller factions.

Customizable Fiefs to add variety and options for factions and fief owners. Fiefs steadily produce points that can be reset manually or by raiding a fief. Fief owners can use those to:       
  • increase heirloom state of items (default: broken)
  • decrease cost of items
  • increase or decrease default price of trade good
  • increase the amount of goods available for buying/selling
  • increase or decrease tax on items and goods

Now fiefs have to be protected by some armies.

New Equipment tier system that makes it easier to get the looms you want, but makes it harder to make fully loomed armies.

???

Steeper troop upkeep graph that encourages smaller more numerous armies over larger armies as this gets more people involved.

Good, would be nice to see 500 troops armies more often.

No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.

Not a big deal.

Fief Corruption for empires that grow too large, but done in a way such that faction splitting does not give you an advantage.  Corruption can still be overcome for organised factions that want to expand. Each faction will have to decide how much corruption it can cope with though.  Factions will also have a Vigilance rating that can decrease corruption.  Vigilance will be a war/fighting based score.

So more war/more vigilance ? Why not.

AI Bandits, AI Caravans (if possible) - also, the AI will auto hire for people who haven’t noticed they are getting attacked

How and where those will be created and why not simply leave the task for players ?

People will get peasant gear when spawning naked. no more naked peasant genocide

Good, no more naked peasant genocide.  Tridents and clubs ftw !
Title: Re: Strat 4 Announcement
Post by: PhantomZero on August 03, 2012, 05:54:24 pm
Good idea, but just make bigger map. Current one would be EU only, and small island on the west would be NA only.

The small island to the west will not have any fiefs, all battles would take place on the same map (a tiny island), everyone starts with: one troop, a stick, and throwing rocks.
Title: Re: Strat 4 Announcement
Post by: Lech on August 03, 2012, 06:08:04 pm
The small island to the west will not have any fiefs, all battles would take place on the same map (a tiny island), everyone starts with: one troop, a stick, and throwing rocks.

Not that small mind you, about the size of  current NA territory, maybe slightly bigger. But you will be able to get villages and temples only, mesoamerican equipment and no horses. Sorry.
Title: Re: Strat 4 Announcement
Post by: oprah_winfrey on August 03, 2012, 06:09:31 pm
Not that small mind you, about the size of  current NA territory, maybe slightly bigger. But you will be able to get villages and temples only, mesoamerican equipment and no horses. Sorry.

You guys should get the small island, with 1 fief and 1 castle for each EU clan. Not like you guys have battles anyway.
Title: Re: Strat 4 Announcement
Post by: Nessaj on August 03, 2012, 06:12:27 pm
Split the servers into two identical maps. One to the far east, One to the far west. A giant ocean in the middle. Add boats. Make them extremely expensive. Leads to naval battles. Still able to trade within the ENTIRE community, not just your server. Makes attacking across the ocean extremely impractical. Still able to duke it out for calradia on your side of the ocean.

chadz, You've said you like the idea of boats. Well we all hate the idea of fighting on bad ping. Adding boats and separate continents provides a good solution with very little negative consequences.

Yes please - IMHO anything but a split between NA/EU is going to drive players away. We've had mixing since Strategus 1 and it only leads to animosity. High ping is dreadful to play with, not impossible but requires a change of play-style.

http://forum.meleegaming.com/strategus-general-discussion/strat-suggestion-ships/ (http://forum.meleegaming.com/strategus-general-discussion/strat-suggestion-ships/)

I'd be all for mixing when they upgrade the Atlantic cable even further so it won't just be the financial world which enjoys the new cables :wink:

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or place NA3 in Nova Scotia :P
Title: Re: Strat 4 Announcement
Post by: TommyHu on August 03, 2012, 06:42:06 pm
Will each factions roster carry over to the new strat, or will we have to all rejoin our respective factions?

I'm personally not a fan of having to be in close proximity to a faction member to join their faction, especially at the beginning, where you may have to cross the whole map to get near your leader to get into the faction. Also if it carries over leadership can make more of an impromptu decision on what land they want to make a play for. Instead of trying to carve up the map with claims, faction leaders can look to see what general area their people are in and make decisions based on that.

Obviously this is assuming faction members can see each other across the map no matter the distance...I guess that's another question I have, if faction members can always see each other.
Title: Re: Strat 4 Announcement
Post by: Harpag on August 03, 2012, 06:54:34 pm
The proposed changes are interesting and I'm happy to see something other than current strat, but I have doubts about the level of micromanagment.

Personally, I think the rules should be as simple as possible, but must give a lot of variation in gameplay. Just like in chess - the best example of really complicated strategy game with very simple and transparent rules.

First strategus had many faults, but playability was the best. No economy, the amount of gold depends on number of tics and a lot of opportunities for tactical use of units on the map. Remember the great front operations by DRZ  and awesome campaign made by Pubcrowl. It was great and in next editions it was not possible. It's a pity.

Splitting maps is another problem. I believe that ability to set the server for locations is best and most natural method. Building artificial walls is a bad idea.
Rather than force to split to NA / EU better to provoke for making mixed clans. Just like Fallens now  - a bit EU and a bit NA players in one clan - something like  night/day shift.

I think that number of ticks from strategus should be most important, or be as important as tiks from cRPG.

I have serious doubts about voting, (I understand the concept of non-neutral villages, but really have no idea how to do this, a serious problem)

AI bandists and caravans - forgive honesty - just lol - Wataga is much better  :P

Another element is eliminate multiaccounting and accountsharing. It is necessary to finally solve the problem by making ghoustaccounts totally useless - wise tics system + permaban for multiaccounters and for ppl who using a serious bug.

Because I do not know what assumptions devs finally want to adopt, so I'm not trying to prompt specific solutions, but only general approach. Think about the ships - a really cool idea. Give someone a chance to be a naval power. (I reserve the name "Pirates"  :P)

BTW:
Can someone organize betting on Strat 4 Winner ? I'd like to put some gold on Harpag to become the next ruler of Calradia.
Is that all you have to say about new strat? ...f*cking troll...
Title: Re: Strat 4 Announcement
Post by: Peasant_Woman on August 03, 2012, 06:56:42 pm
Obviously this is assuming faction members can see each other across the map no matter the distance...I guess that's another question I have, if faction members can always see each other.

I would hope that just the current leader and high ranking officers would be able to see all members of their faction, this will reinforce the chain of command and also protect against spies somewhat.
Title: Re: Strat 4 Announcement
Post by: Gnjus on August 03, 2012, 07:05:03 pm
Can someone organize betting on Strat 4 Winner ? I'd like to put some gold on Harpag to become the next ruler of Calradia.

BTW:Is that all you have to say about new strat? ...f*cking troll...


I haven't said enough ? No problems, just give me some time.  :wink:
Title: Re: Strat 4 Announcement
Post by: v/onMega on August 03, 2012, 07:28:43 pm

Another element is eliminate multiaccounting and accountsharing. It is necessary to finally solve the problem by making ghoustaccounts totally useless - wise tics system + permaban for multiaccounters and for ppl who using a serious bug.



Might be the funniest and at the same time most sarcastic post THIS forum had to offer in a long time.
Title: Re: Strat 4 Announcement
Post by: Lamk on August 03, 2012, 07:36:36 pm
I didn't read much of this thread, but my biggest problem with strat is the huge advantage huge clans have. I realize that you need an incentive for everyone to play strat, but it seems like the current system has too much of an advantage for clans that just zerg recruit members. Player skill is much less important when you have 20k troops equiped with big butt armor and top tier weapons to throw at whatever they want. Even this new voting system will heavily favor clans with a whole bunch of people. It won't matter if they overvote because they have votes to waste.

(click to show/hide)

In my opinion, the devs should put a
 pourcentage limit for the equipement and the number of player who
 spawns with this gear.

Ex:You have an army of 2000 men. You'll be able to bring 300 heavy soldiers because it is 15/100.If on the server it is 50 vs 50 only 7.5=8 would be able to spawn at the same time with heavy gear.The same thing but with other classes and different pourcentages depending of the cost and the influence on the battlefield.

There could also specific bonuses that increase these pourcentages.

Ex: I'm in Remnants and we look like Rhodocks or Swadians(Sry if it is false I've not played sincethe end of June) So on Strategus we could choose one of these themes and can specific bonuses.Like Rodocks could bring more ls/pike and crossbowmen.

Sry for the mistakes I'm writing from a smartphone
Title: Re: Strat 4 Announcement
Post by: Christo on August 03, 2012, 07:58:19 pm
Might be the funniest and at the same time most sarcastic post THIS forum had to offer in a long time.

Reading that quote made me laugh IRL.
Title: Re: Strat 4 Announcement
Post by: Gnjus on August 03, 2012, 08:03:44 pm
Look's like Harpag is trying to win this year's Paul award. Current nominees (Leshma, Cicero, Tzar & Gisbert) just got another fierce opponent for the trophy.
Title: Re: Strat 4 Announcement
Post by: Molly on August 03, 2012, 08:16:55 pm
[...]
BTW:Is that all you have to say about new strat? ...f*cking troll...
Rather being a troll than a known cheater. Just disappear, scum... please.
Title: Re: Strat 4 Announcement
Post by: Turboflex on August 03, 2012, 08:41:48 pm
Will each factions roster carry over to the new strat, or will we have to all rejoin our respective factions?

I have to assume next strat will have factions integrated with the faction "ladder" list on c-rpg.net.
Title: Re: Strat 4 Announcement
Post by: Knute on August 03, 2012, 09:36:27 pm
Changes to goods crafting and recruitment system that mean no more sitting idle in fiefs, not actually doing anything. Recruiting and production of gold will happen everywhere, even while moving. Weapons and Items will be bought from fiefs, with varying costs. There is no more crafting.


I'm curious how this will work, will the same Strategus ticks system still be in place and do you only get one or the other of gold/troops in real time?  Will you still get strat gold from your multiplier too?

Weapon and items bought from fiefs means you can create army out of nowhere, or that enemy can create army out of nowhere. Weapons and armors don't appear from the thin air, and given that you can fast march AND gold cannot be stolen in game opens can of worms.


You'd still have to make troops though and if they can only be recruited by playing on a cRPG server for Strategus ticks (if that's still in place, see above) your army would be vulnerable in the meantime without weapons.  Maybe there will be a way to lock enemy buyers out of fiefs with high taxes too.
Title: Re: Strat 4 Announcement
Post by: MarktpLatz on August 04, 2012, 02:36:14 am
your army would be vulnerable in the meantime without weapons.

Well, this won´t actually happen since every man gets peasant gear during a fight, at least following the announcement.
Title: Re: Strat 4 Announcement
Post by: FRANK_THE_TANK on August 04, 2012, 03:17:47 am
I'm concerned that the "Produce everywhere" function is going to turn large clans into giant economic power houses that simply won't need to EVER run a trade caravan leaving small clans vulnerable because they will and completely eliminating banditry as a real activity.

It would suck pretty hard so I really hope that it's not going to be as dramatic as I'm fearing and that running trade caravan is still going to SUPER important and not just some side show that = screw all in the grand scheme of things.

One thing I will say however is that 1 trade good at max bonus should be = to a lot more than 1 lightly armed infantry which is what it is atm if you discount crafting :D

-----

With the voting will it be a preferences based system? As in you can nominate more than 1 clan for a fief, say maybe 3?

So I could vote;

Curaw
#1 Kutt
#2 Hoplites
#3 BRD

I know a lot of countries don't use this system so it confuses people but it's a pretty excellent way of voting. It means your vote always counts so even if your #1 candidate doesn't win you can still cast a vote that say "well if my guy didn't win I sure as shit don't want that other fucker to win!"

Also will we only be able to vote on 1 fief per person or will we get to vote on all fief so we can support other clans? I know that supporting other clans sounds like a scary thing because big clans could just lock up the map with UIF style pre strat alliances but I don't think it's something worth fearing. I think the consequences of us all sitting about pre launch and trying to come up with a reasonable FUN out come would be good and it may get rid of a lot of the tension of the new system and allow us all to have right out of the gate :D
Title: Re: Strat 4 Announcement
Post by: PhantomZero on August 04, 2012, 04:50:57 am
With the voting will it be a preferences based system? As in you can nominate more than 1 clan for a fief, say maybe 3?

So I could vote;

Curaw
#1 Kutt
#2 Hoplites
#3 BRD

I know a lot of countries don't use this system so it confuses people but it's a pretty excellent way of voting. It means your vote always counts so even if your #1 candidate doesn't win you can still cast a vote that say "well if my guy didn't win I sure as shit don't want that other fucker to win!"

Also will we only be able to vote on 1 fief per person or will we get to vote on all fief so we can support other clans? I know that supporting other clans sounds like a scary thing because big clans could just lock up the map with UIF style pre strat alliances but I don't think it's something worth fearing. I think the consequences of us all sitting about pre launch and trying to come up with a reasonable FUN out come would be good and it may get rid of a lot of the tension of the new system and allow us all to have right out of the gate :D

I think this is pretty dumb, why would you ever vote for another clan? Just leave everything else blank, and if you can vote on more than one fief, your allies could vote for your fiefs and you for them and that would double your political power.

This isn't a democratic election, rather it is more of a silent auction with each person having a single bid.
Or so I would hope...
Title: Re: Strat 4 Announcement
Post by: KaMiKaZe_JoE on August 04, 2012, 05:02:00 am
I hope the continued nerf of cavalry in Strategus will continue? I'd hate to see horses come back into the picture.
Title: Re: Strat 4 Announcement
Post by: Son Of Odin on August 04, 2012, 05:39:15 am
This seems like really important news:
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Title: Re: Strat 4 Announcement
Post by: FRANK_THE_TANK on August 04, 2012, 05:47:51 am
I think this is pretty dumb, why would you ever vote for another clan? Just leave everything else blank, and if you can vote on more than one fief, your allies could vote for your fiefs and you for them and that would double your political power.

This isn't a democratic election, rather it is more of a silent auction with each person having a single bid.
Or so I would hope...

I would hope you would be limited to 1 vote per clan and 1 vote per fief.

Preferential voting isn't about it being democratic it's about it being political hard to over run just by numbers alone. Talk about a fucking nightmare to wrangle, if you were to try and do a clandestine back door voting deal with another clan people being able to preference you to death would make it pretty hard.

If the UIF vote as one giant block to secure huge sections of the map right out the gate and everyone else can just go on the forums and right up a list of fiefs and just say vote 1 for yourself vote 2 this other guy then it can negate the UIF's power to vote as a giant block.

The power of large groups isn't just that they are large it's that there are lots of smaller groups that are self interested and will be overwhelmed really easily, but if you have a preference system in place as well you have to do more than just be big to win because a whole group of smaller self interested groups can come together and say "I'm voting for myself but if I can win it I'm going to vote for the Nords to have it."

So basically people can put up a claim, talk to everyone interested in it, do a preference deal and cock block a giant clan from claiming half the map.

The devs say there will be "no ai fiefs" it's going to be pretty hard to do if everyone has just 1 vote. There is the potential to have fiefs left idel which wouldn't be the end of the world, it would also give clans like the Grey's a huge advantage over everyone else.
Title: Re: Strat 4 Announcement
Post by: PhantomZero on August 04, 2012, 06:33:00 am
I would hope you would be limited to 1 vote per clan and 1 vote per fief.

Preferential voting isn't about it being democratic it's about it being political hard to over run just by numbers alone. Talk about a fucking nightmare to wrangle, if you were to try and do a clandestine back door voting deal with another clan people being able to preference you to death would make it pretty hard.

If the UIF vote as one giant block to secure huge sections of the map right out the gate and everyone else can just go on the forums and right up a list of fiefs and just say vote 1 for yourself vote 2 this other guy then it can negate the UIF's power to vote as a giant block.

The power of large groups isn't just that they are large it's that there are lots of smaller groups that are self interested and will be overwhelmed really easily, but if you have a preference system in place as well you have to do more than just be big to win because a whole group of smaller self interested groups can come together and say "I'm voting for myself but if I can win it I'm going to vote for the Nords to have it."

So basically people can put up a claim, talk to everyone interested in it, do a preference deal and cock block a giant clan from claiming half the map.

The devs say there will be "no ai fiefs" it's going to be pretty hard to do if everyone has just 1 vote. There is the potential to have fiefs left idel which wouldn't be the end of the world, it would also give clans like the Grey's a huge advantage over everyone else.

Yes seeing as the UIF powerblock is the biggest, and everyone in there just votes their fiefs #1 and their allies #1 and their allies reciprocate, how is that any sifferent than a big clan just voting for territories they want and ignoring other territories which it has brokered with allies. It isn't like all the non-UIF clans are going to sit down and say 'hmmm lets support shitfaction 1 just to piss off the greys!"

With preferential voting the UIF has the biggest opportunity to fuck over smaller clans just because they will have more people to vote for both the fiefs they want the fiefs they dont want, ensuring that they get a nice continuous block while everyone else has to deal with territories spread out across the world.

Why should a big clan not be allowed to say hey we are going to get 50 people to vote for us on this fief because we want it really bad or because a bug makes it impossible to siege, if they try and spread their bids too far apart then they will not be able to claim as much territory as they would like when a little faction manages to put all 10 of their members into one fief and then all of their votes are doubled or whatever. Being inside the fief supposedly gives you a large advantage, so it isn't just 1 to 1.


Honestly the way I see it happening is the big clans will want to prioritize on towns and castles, this will allow small clans to grab villages and try and hold on for dear life. Or a particularly savvy small clan that gets a good opportunity with the spawns can dumb all of their votes onto a single castle or town while a large clan gets the surrounding villages and will have to siege to get it.

You should stop looking at this as an election and more like a game of Monopoly, if you land on a space you can buy it, if you don't want to buy it you auction it off to the rest of the players. Naturally some players will broker a trading deals to try and maintain blocks, so that they can build houses and hotels to continue the analogy.
Title: Re: Strat 4 Announcement
Post by: FRANK_THE_TANK on August 04, 2012, 06:39:07 am
Don't worry, we'll have that one under control. Best case, it might even lead to several permabans :)

Can I have some of there shizay?

This voting thing is going to be loopy as hell.

@Your question about a split.

I think the divide worked pretty well but NA got shafted on trade routes and amount of fiefs. I think if you split the game completely and just made it NA for NA and EU for EU, EU would die from boredom and NA would fall over from lack of factions. But it may as well get tried for a couple of months.
Title: Re: Strat 4 Announcement
Post by: PhantomZero on August 04, 2012, 06:46:09 am
NA wouldnt die from lack of factions, the factions would be bigger and invidual players having more responsibility.

Smaller clans would be able to enter NA strategus a lot easier as the large clans will always be fighting.

Everytime a NA powerblock tries to form we just tear ourselves down.


The divide did work pretty well, but as you said NA was clearly at a disadvantage due to EU having the longest lanes of trade, despite chad's feelings that it wouldn't matter.
Title: Re: Strat 4 Announcement
Post by: FRANK_THE_TANK on August 04, 2012, 06:53:51 am
Yeah the trade did matter. A number of NA players went and worked as traders in the EU and then came back to NA with literal millions and people just had dumb looks on there faces when they found out what was possible with a real trade route.

(click to show/hide)

I've already got a couple of deals worked out. It's going to be hell on ice, the sheer amount of drunken yelling in TS for those 8 hours are going to be worth the 80gb of hard drive space I'm going to fill with audio. I'll laugh my arse off if I get screwed over.

I get your analogy and I agree somewhat, it will be interesting to see what happens. I wasn't so much taking it as an election as wondering how to limit the power of those giant machines, hopefully the sheer volume of chaos and disorder + the fog of chadz will cause people to shit themselves and over vote.

Title: Re: Strat 4 Announcement
Post by: Dutchydave on August 04, 2012, 10:43:37 am
I've already got a couple of deals worked out. It's going to be hell on ice, the sheer amount of drunken yelling in TS for those 8 hours are going to be worth the 80gb of hard drive space I'm going to fill with audio. I'll laugh my arse off if I get screwed over.

Fuck me that will be funny,please edit all the good bits and turn it in 10gb and i will buy it off you ;)
Title: Re: Strat 4 Announcement
Post by: Beauchamp on August 04, 2012, 11:15:40 am
the world is filled with optimists :o)
i dont believe in anything starting with "s".
Title: Re: Strat 4 Announcement
Post by: Overdriven on August 04, 2012, 11:23:46 am
As long as horses are cheap it's fine. Last strat was ridiculous with horse costs.
Title: Re: Strat 4 Announcement
Post by: Gnjus on August 04, 2012, 11:27:03 am
i dont believe in anything starting with "s".

Not even Sex ? Shamanism ? Sacraments ? Sadomasochism ? Saints ? Salaries ? Salvation ? Etc, etc.....
Title: Re: Strat 4 Announcement
Post by: Son Of Odin on August 04, 2012, 11:33:16 am
Not even Sex ? Shamanism ? Sacraments ? Sadomasochism ? Saints ? Salaries ? Salvation ? Etc, etc.....
... Saracens
Title: Re: Strat 4 Announcement
Post by: Bjarky on August 04, 2012, 12:05:57 pm
As long as horses are cheap it's fine. Last strat was ridiculous with horse costs.
not only that, u still loose them if they are used in battle and "survive" :wink:
Title: Re: Strat 4 Announcement
Post by: Belatu on August 04, 2012, 02:28:14 pm
good
Title: Re: Strat 4 Announcement
Post by: BeastSVK on August 04, 2012, 04:02:56 pm
in new strat should be some balance of how much free soldiers can hero have without upkeep..it could depend of how many heroes is in fraction..so 100+ fractions will not always eat for free on start smaller fractions..
Title: Re: Strat 4 Announcement
Post by: BoneSaw on August 04, 2012, 04:05:24 pm
Good stuff! What about an NA/EU server split? I think many of us would like to see two servers for two maps???
Title: Re: Strat 4 Announcement
Post by: Lech on August 04, 2012, 04:29:01 pm
One map with sea between NA and EU would be way way better than two maps.
Title: Re: Strat 4 Announcement
Post by: mandible/splinteryourjaw on August 04, 2012, 05:39:49 pm
Yeah the trade did matter. A number of NA players went and worked as traders in the EU and then came back to NA with literal millions and people just had dumb looks on there faces when they found out what was possible with a real trade route.

 :mrgreen:

Just some crazy brainstorming and running off of the mouth, but;

It just doesn't make sense that a group of 500 bandits can hide in a fief of 250 citizens and 50 army w/o being seen.  Then when an independent trader, who is already at a disadvantage because the bandits can see not only his troops and armed status; but most of all how many goods he is carrying, tries to enter he is attacked while entering by an unseen force.  I would think riding up to the village a caravan should be able to distinguish between 500 bandits running around the fief and the regular population.
 
3 ways to solve (many more but my thoughts.)

1. Would it be possible to make a no war/weapon zone around each populated area of about 1k meters. 
2. Have bandits receive neg. points for attacks.  This changes their color, size, shape of icon, or something on the map and can be seen by all whether they are in a pop. area or on the open plains.
3. Do like last strat and allow a player to view the occupants of a pop. area when they are say 2k meters close to it.

I like the no war zone the best.  Or maybe require all the troops and pop of the fief. castle, city to reinforce the people who are attacked within a 1000m area.  The logic being they are also defending trade to their area and their own livelihood...so a attack within that area is an attack on the pop. area.

This also means bandits would have to have a hide out with limited LOS to others, but when in the open the LOS is much longer due to their notoriety.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Raiding also needs something diff.  Right now people can evacuate a town when a raid is initiated.  Thats crazy!  A raid is fast and surprising.  Things that bother me about the raid;

1.  The raiders shouldn't get all the loot from a pop. area if successful...its a hit and run so they only get what they can see and ride away with quickly.  This isn't an attack where they take time to search every nook and cranny.

2.  Defenders shouldn't be able to reinforce or retreat w/ equip (they can run w/ troops and pop. though, but it should be considered a retreat, with the same loses as if it was a full battle, if it happens after the raid is started and b4 the battle.  Maybe they can retreat, but can't carry any crates in the retreat and just enough equip for each man which is then partially lost according to the retreat rules.

3. another fun thing would be if a raid battle started 5-8 hours after being initiated.  Yes this would limit the clan's/owner's ability to respond in due time...BUT IT IS A RAID!!! 8-)  It should also not be regulated by any nighttime setting.  Raids usually happen at night...so the raiders sneak in, attack, and run.  This means if you are caught on the toilet, drunk and hungover, on a hot date in another fief, sleeping peacefully with you cat, or whatever; you will take, initially, huge loses and then be able to mount an attack.  There would also have to be some controls between NA/EU raids though.  Its not fair that I can cross the Nebun/Vovka line and raid Dhrim during my primetime and Nebun's sleep time.  If I raid I should also be sacrificing my work time or sleep time. 

HHHMM maybe have the raid automatically default to the attackers nighttime setting????  Which has to be set at the beginning and can only be changed once a week or something, and if changed a raider can not raid a settlement for 10 days (but still has the ability to attack as normal.)

http://www.youtube.com/watch?v=ufWgXA1XPTQ&feature=related

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

I didn't find things to be too expensive this round.  I just had to make sacrifices and get what I really needed to operate and not any of the luxury items (gothic plate) until I could afford it.  As chadz said you had to pick between being slow and strong, or light and fast...I'm both and after the price cuts even more so!!!

I'm sure I can find other stupid things to suggest, I just don't have the time.
Title: Re: Strat 4 Announcement
Post by: Slamz on August 05, 2012, 12:14:16 am
Not sure if this was covered somewhere in the 13 pages of this thread but I don't like this one:


Small battles are a pain in the ass.

If I know there's a 50v50 battle at 8:15pm, that means I need to set an alarm on my phone so that I can stop what I'm doing in real life no later than 8pm, get to my computer, log into teamspeak, log into Strategus, organize the roster, deal with angry people who signed up and didn't get in because there was no room, etc, all for a 3 minute fight.


Providing us with an in-game interface for adding and removing people from the roster would help a lot, if that's even possible.

INCREASING army size so that 250 is generally the smallest battle would at least keep the time investment worthwhile.  250v250 is, what, about a 15 minute fight?  That's a reasonable return for the trouble of the in-real-life organizing of a fight.
Title: Re: Strat 4 Announcement
Post by: Wiltzu on August 05, 2012, 02:03:56 am
Neutral battles were the most fun way to lvl  :lol: They were also easy to get in so new comers could try out strat.
Title: Re: Strat 4 Announcement
Post by: Turboflex on August 06, 2012, 04:28:12 pm
Did they comment if strat 4 is happening this month?
Title: Re: Strat 4 Announcement
Post by: Antip on August 08, 2012, 12:50:46 pm
please let alts participate in strategus battles
Title: Re: Strat 4 Announcement
Post by: Gnjus on August 08, 2012, 01:11:23 pm
please let alts participate in strategus battles

What you've got bored with multi-accounting and want them to cut your work short for ya ?
Title: Re: Strat 4 Announcement
Post by: Latvian on August 08, 2012, 01:33:46 pm
more accounts people have  more they need.
Title: Re: Strat 4 Announcement
Post by: Lech on August 08, 2012, 05:42:01 pm
What you've got bored with multi-accounting and want them to cut your work short for ya ?

Yes i am bored with setting up proxy, changing key in registry and all that crap. It's waste of time, so yeah, i want to play alt on strat. You don't ?
Title: Re: Strat 4 Announcement
Post by: PhantomZero on August 08, 2012, 06:34:37 pm
Yes i am bored with setting up proxy, changing key in registry and all that crap. It's waste of time, so yeah, i want to play alt on strat. You don't ?

Ban
Title: Re: Strat 4 Announcement
Post by: Lech on August 08, 2012, 08:24:55 pm
Ban

Prove it :D And yeah, i have 2 cd-keys and 2 forum profiles. Ask meow.
Title: Re: Strat 4 Announcement
Post by: Osiris on August 08, 2012, 08:27:40 pm
and im sure last i heard that wasnt allowed either
Title: Re: Strat 4 Announcement
Post by: Lech on August 08, 2012, 08:30:03 pm
and im sure last i heard that wasnt allowed either

Then why i wasn't banned for this ? It is allowed.
Title: Re: Strat 4 Announcement
Post by: Osiris on August 08, 2012, 08:32:29 pm
because your grey and you all do it so its too much work? When i asked on IRC if it was allowed i was told no so meh
Title: Re: Strat 4 Announcement
Post by: Lech on August 08, 2012, 08:36:04 pm
because your grey and you all do it so its too much work? When i asked on IRC if it was allowed i was told no so meh

Lol, so much work after i told i have 2 keys ? Get real. Shh, i'll tell you in secret that
(click to show/hide)
Title: Re: Strat 4 Announcement
Post by: Osiris on August 08, 2012, 08:37:43 pm
and im sure you dont use it after saying how much of a pain it is to change cd key and use proxy etc ^^
Title: Re: Strat 4 Announcement
Post by: Lech on August 08, 2012, 08:39:14 pm
and im sure you dont use it after saying how much of a pain it is to change cd key and use proxy etc ^^

I told you it's too much effort for nearly no gain. I don't have enough time to even play my main :( And when i had the time, i was grinding chadztexts so playing two characters was pointless anyway.
Title: Re: Strat 4 Announcement
Post by: CrazyCracka420 on August 08, 2012, 08:47:54 pm
You are only allowed one cd key in strategus, using more than one is against the rules.

There's even a specific forum post telling people to post if they have more than one person (and cd key) on the same IP address...

You can't see how one person having more than one strategus account is an unfair advantage?  What's to stop you (or me) from buying 10 cd keys and having 10 strategus characters for one person?

My main has almost 5000 strategus ticks, if I had 5 cd keys, and 5 mains in C-RPG that I played equally, I could have 5 strategus characters with 1000 ticks each.

Obviously this is a massive advantage, and it's against the rules.  Why you haven't been busted for it, probably lies in the fact that the dev's don't do shit about people multi-accounting, not because it's acceptable.
Title: Re: Strat 4 Announcement
Post by: Lech on August 08, 2012, 08:55:20 pm
You are only allowed one cd key in strategus, using more than one is against the rules.

There's even a specific forum post telling people to post if they have more than one person (and cd key) on the same IP address...

You can't see how one person having more than one strategus account is an unfair advantage?  What's to stop you (or me) from buying 10 cd keys and having 10 strategus characters for one person?

My main has almost 5000 strategus ticks, if I had 5 cd keys, and 5 mains in C-RPG that I played equally, I could have 5 strategus characters with 1000 ticks each.

Obviously this is a massive advantage, and it's against the rules.  Why you haven't been busted for it, probably lies in the fact that the dev's don't do shit about people multi-accounting, not because it's acceptable.

Atm i don't have 2 strat characters.

Advantage, yes. But not nearly as much as you think with tick system. It USED to be great advantage, it isn't anymore.

You wouldn't. As those characters would eat your ticks away. I don't know if you would even break even, but i can't be arsed to check when tick system was introduced.

Devs do something about multiaccounting, you don't draw whole picture btw.

(click to show/hide)

P.S: and btw, all multiaccounters lost more than they gained. They lost ticks that 1 cd-key players ammased, they lost xp on "main" character, and all their hard work is pointless with strategus 4.0. So they are on the worse position than honest people. So in fact that "massive advantage" turned into massive disadvantage. Lol if you don't get it yet.
Title: Re: Strat 4 Announcement
Post by: Casimir on August 08, 2012, 09:10:00 pm
so moronic
Title: Re: Strat 4 Announcement
Post by: PhantomZero on August 09, 2012, 04:43:49 am
Prove it :D And yeah, i have 2 cd-keys and 2 forum profiles. Ask meow.

You just admitted it:

Yes i am bored with setting up proxy, changing key in registry and all that crap. It's waste of time, so yeah, i want to play alt on strat. You don't ?
Title: Re: Strat 4 Announcement
Post by: Lech on August 09, 2012, 09:58:05 am
You just admitted it:

Of course, i can admit i am thief, would you trust me at face value ? If i would admit i never done it, would you trust me too ? :D

You need evidence, not claims. It's possible to check it, feel free to do it.

P.S: I admitted that i set up proxy and changed cd-key, and that it's boring for me. Last time i checked, setting up proxy and changing cd-keys were not bannable by itself. USING two cd-keys is. So tell me, which cd-key i was using except my main, Lech_the_Grey ?

P.P.S: Innocent until proven guilty :P
Title: Re: Strat 4 Announcement
Post by: dodnet on August 09, 2012, 10:49:08 am
Is this "tick-system" explained somewhere? How does it work?
Title: Re: Strat 4 Announcement
Post by: Earthdforce on August 09, 2012, 11:01:53 am
Is this "tick-system" explained somewhere? How does it work?
I asked this on IRC the other day, and from what I can gather the ticks are necessary to craft/recruit troops, and you gain them while playing cRPG. Every two ticks in cRPG is one tick in Strategus, and I believe you'll use a Strategus tick every hour you're crafting/recruiting.
Title: Re: Strat 4 Announcement
Post by: dodnet on August 09, 2012, 11:10:21 am
So I need to play cRPG to do anything in Strategus? Sounds good, as this makes multiaccounting useless - unless someone manages to play multiple games at once  :mrgreen:
Title: Re: Strat 4 Announcement
Post by: Turboflex on August 09, 2012, 03:22:24 pm
Not useless. You don't need ticks to move around the map. So you could use a second account to trade, scout or attack while your main guy crafts.
Title: Re: Strat 4 Announcement
Post by: Lech on August 09, 2012, 03:44:43 pm
Not useless. You don't need ticks to move around the map. So you could use a second account to trade, scout or attack while your main guy crafts.

In next strategus, you can craft outside fief.
Title: Re: Strat 4 Announcement
Post by: CrazyCracka420 on August 11, 2012, 12:19:18 am
In next strategus, you can craft outside fief.

But I'm assuming to craft or recruit you will still need ticks...I don't see that going away, it's a beautiful feature.

But like I said before, I have almost 5000 ticks in strategus, that's 5000 hours of crafting/recruiting.  If I had 5 accounts and split my playtime equally, that would be 5 different strategus characters with 1000 hours each of crafting/recruiting.   That's over 41 days each...so ghost accounts could still be exploited, even with this better system.

And to answer someone's question, you get 1 strategus "tick" every 2 ticks you get in c-rpg.
Title: Re: Strat 4 Announcement
Post by: PhantomZero on August 11, 2012, 03:12:24 am
Has the EU/NA split been addressed? I would like a redraw of the line if nothing else has been changed.
Title: Re: Strat 4 Announcement
Post by: HardRice on August 11, 2012, 01:06:36 pm
Has the EU/NA split been addressed? I would like a redraw of the line if nothing else has been changed.
Philosidog has SPOKEN!
Title: Re: Strat 4 Announcement
Post by: Pejlaen on August 11, 2012, 03:04:36 pm
Of course, i can admit i am thief, would you trust me at face value ? If i would admit i never done it, would you trust me too ? :D

You need evidence, not claims. It's possible to check it, feel free to do it.

P.S: I admitted that i set up proxy and changed cd-key, and that it's boring for me. Last time i checked, setting up proxy and changing cd-keys were not bannable by itself. USING two cd-keys is. So tell me, which cd-key i was using except my main, Lech_the_Grey ?

P.P.S: Innocent until proven guilty :P

It might be that 50% of your talk and actions is about cd-keys, and not gameplay, that is annoying people.
Title: Re: Strat 4 Announcement
Post by: CrazyCracka420 on August 11, 2012, 06:47:22 pm
REQUEST:
Can someone setup a paging system to let us players know when strategus restarts?  Like a text msg to cell phone? :P
Title: Re: Strat 4 Announcement
Post by: Hobb on August 11, 2012, 06:57:14 pm
Do you really wanna give chadz your phone number?
Title: Re: Strat 4 Announcement
Post by: MarktpLatz on August 11, 2012, 07:20:12 pm
REQUEST:
Can someone setup a paging system to let us players know when strategus restarts?  Like a text msg to cell phone? :P

I think email would just be fine ;)
Title: Re: Strat 4 Announcement
Post by: HardRice on August 11, 2012, 08:10:42 pm
err is it that hard to check strat?
Title: Re: Strat 4 Announcement
Post by: Aseplhood on August 11, 2012, 09:32:09 pm
So does anyone actually know the about date of release? I mean like, few weeks, month, months?
You know, I've managed to get 250 armed troops by myself, and would like to atleast waste it if I can't use it :/
Title: Re: Strat 4 Announcement
Post by: Harpag on August 11, 2012, 11:34:51 pm
December 2010  :wink:
Title: Re: Strat 4 Announcement
Post by: ArysOakheart on August 12, 2012, 11:42:10 am
Sunday August 12th, 2012. (Take that you dirty Day Month Year Euros! 'MERICA!)
Title: Re: Strat 4 Announcement
Post by: FRANK_THE_TANK on August 12, 2012, 12:27:41 pm
Teehee if it is happening can I have my thread back?
Title: Re: Strat 4 Announcement
Post by: CrazyCracka420 on August 12, 2012, 08:46:42 pm
Email notification would be fine too, as long as I knew what address it was coming from so I could have it alert me when it arrived
...

Not all of us are able to check strategus every hour, especially when we're sleeping!
Title: Re: Strat 4 Announcement
Post by: Lech on August 12, 2012, 10:13:12 pm
But I'm assuming to craft or recruit you will still need ticks...I don't see that going away, it's a beautiful feature.

But like I said before, I have almost 5000 ticks in strategus, that's 5000 hours of crafting/recruiting.  If I had 5 accounts and split my playtime equally, that would be 5 different strategus characters with 1000 hours each of crafting/recruiting.   That's over 41 days each...so ghost accounts could still be exploited, even with this better system.

And to answer someone's question, you get 1 strategus "tick" every 2 ticks you get in c-rpg.

Yeah, if you can sustain 5 accounts worth of full-time crafting you have craft advantage in strategus.

However, if you would play just one character you have battle advantage in strategus due to higher level (so higher stats thus better score/more utility). And if you would do it in strat 3.0 it wouldnt pass to strat 4.0, so you would "waste time" playing on 5 characters instead of 1 character.

I think we don't share meaning of "ghost accounts". In my opinion it's about persons who set up the strategus accounts and don't play cRPG or play little. In old system those people just logged in strat once each 4-5 days and transferred goods. Those can be multi-accounts but can be single-accounts too. What you are talking about is multi-accounting,
Title: Re: Strat 4 Announcement
Post by: FRANK_THE_TANK on August 12, 2012, 11:32:01 pm
I had a ghost. He was a fine xbow crafter.
Title: Re: Strat 4 Announcement
Post by: Harpag on August 13, 2012, 12:18:02 am
Email notification would be fine too, as long as I knew what address it was coming from so I could have it alert me when it arrived
...

Not all of us are able to check strategus every hour, especially when we're sleeping!

When we're sleeping even email notification is no solution  :wink:  And now, quite seriously: don't like voting idea in particular  proposed 8h time limits. This is pushing people into nolife behavior.
Title: Re: Strat 4 Announcement
Post by: CrazyCracka420 on August 13, 2012, 01:31:15 am
Yeah I think the voting idea is sketchy myself.  I don't see any problem with the old system personally.  The old system seemed like everyone was on the same starting level, this new system seems like some people will start with some huge advantages.

Guess we'll just keep waiting and see once it happens.

I'm pretty sure I can setup my phone to alert me when an email arrives from a certain person...but yeah...would be better if they gave us the exact date/time it was going to happen...
Title: Re: Strat 4 Announcement
Post by: Jarlek on August 13, 2012, 01:53:16 am
When we're sleeping even email notification is no solution  :wink:  And now, quite seriously: don't like voting idea in particular  proposed 8h time limits. This is pushing people into nolife behavior.
I doubt they are just gonna suddenly reset strat and then we have 8 hours on us to vote. They probably will say "voting starts on X of the X 201X and you got 8 hours after that to vote".
Title: Re: Strat 4 Announcement
Post by: PhantomZero on August 13, 2012, 02:42:01 am
I doubt they are just gonna suddenly reset strat and then we have 8 hours on us to vote. They probably will say "voting starts on X of the X 201X and you got 8 hours after that to vote".

Boy are you going to be suprised!
Title: Re: Strat 4 Announcement
Post by: HardRice on August 13, 2012, 02:43:30 am
[17:52] <@chadz> it will be announced at least a week before

Now shut the fuck up wipe fans.
Title: Re: Strat 4 Announcement
Post by: Jarlek on August 13, 2012, 03:34:46 am
Boy are you going to be suprised!
[17:52] <@chadz> it will be announced at least a week before

Now shut the fuck up wipe fans.
:P
Title: Re: Strat 4 Announcement
Post by: Harpag on August 13, 2012, 11:07:01 am
[17:52] <@chadz> it will be announced at least a week before

Now shut the fuck up wipe fans.

visitors can't see pics , please register or login


We will see  :wink:
Title: Re: Strat 4 Announcement
Post by: Molly on August 13, 2012, 11:24:45 am
When we're sleeping even email notification is no solution  :wink:  And now, quite seriously: don't like voting idea in particular  proposed 8h time limits. This is pushing people into nolife behavior.
Only those who actually have no-life.
Has to be esspecially hard on you tho. Organizing all the dozens of votes just you have and then the votes of all the people who actually exist.
Title: Re: Strat 4 Announcement
Post by: Harpag on August 13, 2012, 11:36:52 am
Only those who actually have no-life.
Has to be esspecially hard on you tho. Organizing all the dozens of votes just you have and then the votes of all the people who actually exist.
FU Mr. Forum Moderator  :rolleyes:
Title: Re: Strat 4 Announcement
Post by: Molly on August 13, 2012, 11:48:48 am
FU Mr. Forum Moderator  :rolleyes:
I'm not. Probably cuz I can't resist saying what I think. And like it or not, Harpag, but for me and I guess for most people here, you're still just a lame cheater and that won't change.
Title: Re: Strat 4 Announcement
Post by: Harpag on August 13, 2012, 12:34:02 pm
Fact ( if true) that are you talking about what you think is exactly fine, worse that you think what you think. Besides do not usurp the right of expression on behalf other people. Speak for yourself. I told you once that you should look for another explanation for your impotence than our (my) dishonesty.
Title: Re: Strat 4 Announcement
Post by: Molly on August 13, 2012, 12:39:12 pm
Fact ( if true) that are you talking about what you think is exactly fine, worse that you think what you think. Besides do not usurp the right of expression on behalf other people. Speak for yourself. I told you once that you should look for another explanation for your impotence than our (my) dishonesty.

I'm not. Probably cuz I can't resist saying what I think. And like it or not, Harpag, but for me and I guess for most people here, you're still just a lame cheater and that won't change.
Read again.

And besides, there is no need for you to worry about my potence. You won't get the chance to enjoy it anway even if you desire it so badly, you just have to mention it.
One of the biggest mysteries that has yet to be solved: Why aren't you permabanned after that stunt? Guess that will stay a secret forever, unfortunately.
Title: Re: Strat 4 Announcement
Post by: Lech on August 13, 2012, 01:00:22 pm
Read again.

And besides, there is no need for you to worry about my potence. You won't get the chance to enjoy it anway even if you desire it so badly, you just have to mention it.
One of the biggest mysteries that has yet to be solved: Why aren't you permabanned after that stunt? Guess that will stay a secret forever, unfortunately.

Panos was permabanned for single offense ? Nope. Two ? Nope. And still, you vouch for him. Did he cheat ?
Title: Re: Strat 4 Announcement
Post by: Harpag on August 13, 2012, 01:28:22 pm
Read again.

And besides, there is no need for you to worry about my potence. You won't get the chance to enjoy it anway even if you desire it so badly, you just have to mention it.
One of the biggest mysteries that has yet to be solved: Why aren't you permabanned after that stunt? Guess that will stay a secret forever, unfortunately.

Empty accusations, expressed in such a way, says about you and your sick frustration only.
You can be sure, that if there was a good reason, I'd got permaban as first.
Explain who protects me, and why he does it. If you can't, shut up and keep your conspiracy theories for yourself and for your Trollacens.

End of wasting time. See you on the battlefield  :twisted:
Title: Re: Strat 4 Announcement
Post by: BASNAK on August 13, 2012, 02:07:18 pm
Sorry if this has been posted before, But wasn't Strategus to be completely reset? People still have their armies and equipment.
Title: Re: Strat 4 Announcement
Post by: Braeden on August 13, 2012, 02:15:06 pm
The reset will occur when strat 4 is finalized and started.  Currently we are in kind of a middle of the ground stage where some improvements have been posted for mass testing, but we haven't fully started the next round.
Title: Re: Strat 4 Announcement
Post by: Vovka on August 13, 2012, 02:15:23 pm
[17:52] <@chadz> it will be announced at least a week before

Now shut the fuck up wipe fans.
^  :P
Title: Re: Strat 4 Announcement
Post by: BASNAK on August 13, 2012, 02:17:10 pm
All right thanks :D
Title: Re: Strat 4 Announcement
Post by: Spartacus on August 14, 2012, 09:04:46 pm
Quote
No more neutral fiefs - players can do a hidden vote for a fief owner in the first 8h of the game. Being in a fief gives you a boost to your votes. You only have those initial 8h to reach a fief, though. So factions will have split up areas, which should increase the tension.

that is stupid right now not really any clan takes randomers that is gay
Title: Re: Strat 4 Announcement
Post by: Miwiw on August 14, 2012, 10:12:21 pm
Let them know you, being skilled, join their TS sometimes and they probably accept you now and then. ;)
Title: Re: Strat 4 Announcement
Post by: ramboTotalWar on August 14, 2012, 10:24:30 pm
Let them know you, being skilled, join their TS sometimes and they probably accept you now and then. ;)
and if not? why should we delete randomers "unskilled" from strategus?
Title: Re: Strat 4 Announcement
Post by: Turboflex on August 14, 2012, 10:29:05 pm
So join a clan then. Strat is a political campaign map anyways.
Title: Re: Strat 4 Announcement
Post by: oprah_winfrey on August 14, 2012, 10:58:40 pm
How many fiefs are currently owned by people that arent in a clan?
Title: Re: Strat 4 Announcement
Post by: Lech on August 14, 2012, 11:46:45 pm
How many fiefs are currently owned by people that arent in a clan?
1
Title: Re: Strat 4 Announcement
Post by: Miwiw on August 14, 2012, 11:59:25 pm
and if not? why should we delete randomers "unskilled" from strategus?

Strat is about clans, teamplay and competition. It doesn't often seem like it, especially with AI castles, but it is.
Title: Re: Strat 4 Announcement
Post by: Auphilia on August 15, 2012, 03:17:19 am
Strat should open opportunities for all players, not just clans, not just mega clans, not just mega alliances.
Let the little guys have fun too. Is anyone else tired of seeing 90% of the map infested with 0 troop husks instead of actual people playing?
90% of the map wouldn't be husks if they had something to do that didn't require joining huge clans.
I'm only speaking for myself on this one but I would be perfectly fine with having AI troops.
If an unaffiliated random player wants to mass a 300 man army and give them all plate, horses, lances, bows, etc, then let him.
His game shouldn't depend on the willingness of other clans and randoms to fill slots. Let the slots be filled by AI unless he specifically opens slots for other players to join. I've seen DTV AI bots be just as good as some players, if not better lol.

This new update = no more crafters. So the guy who dedicated 2 years to maxing out crafting on a random but useful item is no longer valuable.
Clans can dispose of those traders and legendary blacksmiths. More join a clan or gtfo attitude.
Title: Re: Strat 4 Announcement
Post by: Vovka on August 15, 2012, 07:56:59 am
Strat should open opportunities for all players, not just clans, not just mega clans, not just mega alliances.
Let the little guys have fun too. Is anyone else tired of seeing 90% of the map infested with 0 troop husks instead of actual people playing?
90% of the map wouldn't be husks if they had something to do that didn't require joining huge clans.
I'm only speaking for myself on this one but I would be perfectly fine with having AI troops.
If an unaffiliated random player wants to mass a 300 man army and give them all plate, horses, lances, bows, etc, then let him.
His game shouldn't depend on the willingness of other clans and randoms to fill slots. Let the slots be filled by AI unless he specifically opens slots for other players to join. I've seen DTV AI bots be just as good as some players, if not better lol.

This new update = no more crafters. So the guy who dedicated 2 years to maxing out crafting on a random but useful item is no longer valuable.
Clans can dispose of those traders and legendary blacksmiths. More join a clan or gtfo attitude.

 AI dont use siege stuff and cant climb on fence, so half of ur AI army will die under first roof  :|
Neutral players can play as bandits but because of 1 day delay a chance get away with loot is close to zero. Fix that and we will get some nice bandits in area  :P
Title: Re: Strat 4 Announcement
Post by: arowaine on August 15, 2012, 10:32:25 am
Not sure if i miss understood what strat is for but i tougth it was made for clan  competition.
Title: Re: Strat 4 Announcement
Post by: Rhaelys on August 15, 2012, 11:09:06 am
Not sure if i miss understood what strat is for but i tougth it was made for clan  competition.

Trade simulator.
Title: Re: Strat 4 Announcement
Post by: Uumdi on August 15, 2012, 12:48:14 pm
If its for tasteful and creative propoganda then we're all really bad at it.
Title: Re: Strat 4 Announcement
Post by: PhantomZero on August 15, 2012, 12:49:21 pm
It is to fill the strategus diplomacy subforum with content and vitirol.
Title: Re: Strat 4 Announcement
Post by: dado on August 15, 2012, 02:38:54 pm
Empty accusations, expressed in such a way, says about you and your sick frustration only.
You can be sure, that if there was a good reason, I'd got permaban as first.
Explain who protects me, and why he does it. If you can't, shut up and keep your conspiracy theories for yourself and for your Trollacens.

End of wasting time. See you on the battlefield  :twisted:
u are not permabaned coz u mastered Art Of Sucking Dicks.
Title: Re: Strat 4 Announcement
Post by: Latvian on August 15, 2012, 03:35:53 pm
funny how this thread changed meaning
Title: Re: Strat 4 Announcement
Post by: BattalGazi on August 15, 2012, 04:46:15 pm
I do support no respawning in field battles. Current system encourages very little on the tactics, but more on the ticket count (army size) basically. At some point teeth suggested mapping the ticket count to total players let play in the server, I really liked that idea. The base of this sytem exists already, just a little twist would do the work, for example:

Example 1 ( total 1800 tickets = total 45 roster slots )
Army1: 1000 tickets >>>> 25 available slots
Army2: 800 tickets >>>> 20 available slots

Example2 ( total 5000 tickets = total 125 roster slots )
Army1: 3000 tickets >>>> 75 available slots
Army2: 2000 tickets >>>> 50 available slots

Along with this, you can also scale down the battle time so that it becomes much more exciting. For the sake of tactics, surprise attacks etc. please consider no respawning for field battles. Sieges shall stay as they were before.
Title: Re: Strat 4 Announcement
Post by: Latvian on August 15, 2012, 04:53:59 pm
strat battles should be played jus tlike in single player - in waves.Slots depend on army tickets and so on and so on.
Title: Re: Strat 4 Announcement
Post by: Braeden on August 15, 2012, 04:55:48 pm
If its for tasteful and creative propoganda then we're all really bad at it.
Speak for yourself.
Title: Re: Strat 4 Announcement
Post by: Havoco on August 15, 2012, 06:54:13 pm
I Would REALLY like it if strat was basically like singleplayer except as an MMO.
Title: Re: Strat 4 Announcement
Post by: Auphilia on August 15, 2012, 07:38:06 pm
I realize AI can get buggy in sieges and stuff. I would assume anyone who used an AI army would substitute for real players once it came to sieges.

Another counter to this, and more pro-little guys gameplay would be to add smaller fiefs. For example bandit camps or caves. Just anything that would give more of a battle feel when sieged, and would benefit smaller clans or individual players more to obtain than they would larger clans.

You wouldn't see Swadia or any of the native Kingdoms try capturing bandit camps and such. In native the big guys played ball with the other big guys and for the most part they left everyone else alone, or used them as pawns when they could. This allowed smaller factions to form knightly orders or heretic bands and other interesting groups. It is fun in native to simply have 10-20 knights and hunt down bandits or aid a kingdom. (By aid, I do not mean kiss the kingdoms ass or get wiped off the map as might be more common in strategus).

If we added the chance of prisoners when defeating other groups, you would see a lot more bandits and manhunters. Full kingdom sized clans wouldn't equip themselves all in blunt weapons, it nerfs them pretty badly so they wouldn't be as practical and efficient manhunters/slave drivers as smaller clans who would dedicate to such a task. I could be wrong.

Another thing I feel would increase fun for all players is that you are only allowed to join a battle you are near. Before you count this off immediately, hear me out. When you do join a battle the only gear you can use is your own. With the exception that if you joined your faction's side in battle, you would be able to share inventories. This would allow clans to do what they always do, and would allow roleplayers or smaller clans (with themes of their own) to join the battle as if they came to support rather than joined as common troops. Mercenaries would then have a purpose and be able to make their own influences. If a small clan of heavily armed mounted knights joined a side in a battle, you would see just that. If supporters could use their own gear, they could actually be paid as mercenaries and they could be way more effective as they would be using the gear they are use to. Armies wouldn't need to supply every type of weapon to make sure all mercs can fight, they would need only to hire mercs and worry about their own supplies that their faction will be using.

Anyways I'll stop the wall of text here. One day I hope strategus could be full of immersion and roleplaying and fun for everyone lol.
Title: Re: Strat 4 Announcement
Post by: Havoco on August 15, 2012, 08:51:34 pm
Well, in order for the merc thing to work, you'd have to show the applicants equipment on the merc roster to verify if all the mercs have sufficient equipment for themselves. That could be very time consuming for anyone accepting mercs for a battle.
Title: Re: Strat 4 Announcement
Post by: Auphilia on August 16, 2012, 02:08:25 am
Well, in order for the merc thing to work, you'd have to show the applicants equipment on the merc roster to verify if all the mercs have sufficient equipment for themselves. That could be very time consuming for anyone accepting mercs for a battle.

Mercs would be listed as unarmed, lightly armed, heavily armed, shiny, etc (as they would be on the map). If someone joins you "unarmed" you would know that they are unarmed and would default to using the gear you supply them with (if you choose to do so). If someone joins you "heavily armed" you would know that they are going to mean business and should be paid accordingly.

Also for my previous post, I forgot to add that you should be able to join battles at greater distances if they are your factions or allies, so that clans can still all fight together, just not across the entire map and you can only hire mercs who are relatively close. This would influence long term mercenary contracts, where mercenaries would actually follow the larger clans and actually be part of strategus.

Another cool concept would be the idea of a fully equipped order of knights riding up to two armies before a battle is launched and allowing each side to bargain for their services. Some people want to be able to play and fight for those who pay the most without making any formal alliances or signing their freedom away to contracts and treaties.

*Cough* okay one more! Imagine if ambushes could be implemented? A smaller faction of bandits could hide in a forest and ambush those who come too close. Ambushes only give the defenders ~12-15 hours of preparation instead of a whole 24 hours. (Remember AI would sign up for you automatically if you could not make the battle and hire mercs for you if you set them to do that. You still might lose, but hey, it wouldn't be a total loss.) Of course large armies (75+ or so) could not initiate ambushes regardless of how hidden they are. This would give more incentive for bandits/manhunters to play and have as much fun as larger clans.
Title: Re: Strat 4 Announcement
Post by: chadz on August 16, 2012, 06:55:27 pm
I doubt they are just gonna suddenly reset strat and then we have 8 hours on us to vote. They probably will say "voting starts on X of the X 201X and you got 8 hours after that to vote".
Title: Re: Strat 4 Announcement
Post by: dodnet on August 16, 2012, 07:27:42 pm
Quote
I doubt they are just gonna suddenly reset strat and then we have 8 hours on us to vote. They probably will say "voting starts on the first of december 2010 and you got 8 hours after that to vote".

fixed  :mrgreen:
Title: Re: Strat 4 Announcement
Post by: KaMiKaZe_JoE on August 17, 2012, 01:57:32 am
More like, december

2198

Let's go, space mod space.
Title: Re: Strat 4 Announcement
Post by: KillerofFlowers on August 18, 2012, 06:07:04 pm
With my luck the reset will happen while im on vacation
Title: Re: Strat 4 Announcement
Post by: Uumdi on August 19, 2012, 11:56:43 pm
is it december 2010 yet
Title: Re: Strat 4 Announcement
Post by: Rhaelys on August 20, 2012, 01:52:59 am
is it december 2010 yet

Another year and eight months.
Title: Re: Strat 4 Announcement
Post by: Smoothrich on August 20, 2012, 06:47:13 am
blanket ban na

december 2010

heirloom wipe next patch

the servers will be back up shortly

the new mechanic is working as intended

we the development team value the input of the community and want to work together to ensure a balanced and entertaining gameplay experience for new and veteran players alike
Title: Re: Strat 4 Announcement
Post by: Hansen on August 31, 2012, 06:12:16 pm
Mercs would be listed as unarmed, lightly armed, heavily armed, shiny, etc (as they would be on the map). If someone joins you "unarmed" you would know that they are unarmed and would default to using the gear you supply them with (if you choose to do so). If someone joins you "heavily armed" you would know that they are going to mean business and should be paid accordingly.

Also for my previous post, I forgot to add that you should be able to join battles at greater distances if they are your factions or allies, so that clans can still all fight together, just not across the entire map and you can only hire mercs who are relatively close. This would influence long term mercenary contracts, where mercenaries would actually follow the larger clans and actually be part of strategus.

Another cool concept would be the idea of a fully equipped order of knights riding up to two armies before a battle is launched and allowing each side to bargain for their services. Some people want to be able to play and fight for those who pay the most without making any formal alliances or signing their freedom away to contracts and treaties.

*Cough* okay one more! Imagine if ambushes could be implemented? A smaller faction of bandits could hide in a forest and ambush those who come too close. Ambushes only give the defenders ~12-15 hours of preparation instead of a whole 24 hours. (Remember AI would sign up for you automatically if you could not make the battle and hire mercs for you if you set them to do that. You still might lose, but hey, it wouldn't be a total loss.) Of course large armies (75+ or so) could not initiate ambushes regardless of how hidden they are. This would give more incentive for bandits/manhunters to play and have as much fun as larger clans.

I hope it would be like this.