cRPG
Beta => WSE2 Beta => Resolved Issues => Topic started by: Tyr_ on July 29, 2012, 02:35:08 am
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I'm playing in the Siege of Rivacheg atm and everytime i pick up a bolt out of an Invisible wall i get the Message "You set this at your spawn flag"
Ok, just died, my spawn didnt switch My spawnflag switched to the one that was closest to me, i also picked up bolts from the walls, you only receive that message if you pick up a bolt out of an invisible wall
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What's an invisible wall?
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Something that projectile stick into but you can't actually see what they hit. ?!? :mrgreen:
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"You set this at your spawn flag"
Now probably I understand. I had this message on startegus sieges but in normal client, when pick up the ammo, but I didn't suspected that using "action" button can change our spawn-point.
It can be helpful, but also very risky when enemy are on our spawn area. One I must say, that it wasn't intentional from my side, propably from Tyr_ side too.
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What's an invisible wall?
This :
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(http://img7.imageshack.us/img7/9605/2012076223059amjhms1.jpg)
Something invisible that stops everything, a good trap for cavs.
There are particularly on plains maps.
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When i tested it yesterday i was shoting bolts through the pinnacles of the City, and from time to time my bolts got stuck in an invisible part of the pinnacles, like the textures are smaller than the model of the pinnacle is, and when i picked the bolt up from this parts my spawnflag got switched to the one closest to me
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Isn't that normal, though? I remember even when I was playing on the regular client, clicking F would activate a nearby spawn flag (doesn't matter if I was picking up ammo or doing nothing).
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No, you have to aim at the flag and press F if you want to change spawn (btw, this system is horrible, when i want to disable a flag or set my spawn at it i need like 10-20 seconds to do it, constantly spamming F and searching for the right position...)
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I checked the flag script, aiming is definitely not required. It just does a distance check to find the closest flag, then activates it if closer than 1m (and if no enemy closer than 3.5m). There might be a bug in the script, though, fucking up the distance check. Gonna fix that in next cRPG version.