cRPG

cRPG => Suggestions Corner => Game Balance Discussion => Topic started by: Tomas on February 24, 2012, 10:40:55 pm

Title: Make shield difficulty Strength based
Post by: Tomas on February 24, 2012, 10:40:55 pm
OK - I'm tired of all the "archery is OP" whines and the "I can't use a shield because i can't spare the skill points" excuses.  So a simple solution that i'm sure has been asked for before.

Make shield difficulty (not skill) Strength based

Archery gets a slight nerf due to more people having shields but is still capable of actually killing people.  Meanwhile 2H and Polearm users get their main excuse for not using a shield removed.  It even ticks the realism box.

EDIT: Added a poll so people can vote
Title: Re: Make shield difficulty Strength based
Post by: BlackMilk on February 24, 2012, 10:44:56 pm
nvm
Title: Re: Make shield difficulty Strength based
Post by: POOPHAMMER on February 24, 2012, 10:54:47 pm
I'm really looking forward to 36/3 shielders that have 12 ps and 12 shield skill lol

I'm looking forward to doing this if this happens lmao
Title: Re: Make shield difficulty Strength based
Post by: Penguin on February 24, 2012, 11:11:07 pm
A better compromise would be to have shield be strength based like weapons and able to be used with no shield skill with negative effects if you have under the required skill (movement speed, weapon speed all impaired)
Title: Re: Make shield difficulty Strength based
Post by: Turboflex on February 24, 2012, 11:24:04 pm
I'm really looking forward to 36/3 shielders that have 12 ps and 12 shield skill lol

Seriously, do we need another huge chunk of players switching to strength stacking builds?

If you dislike get shot up by bows, give up some points for protection, like lots of happy people do. Otherwise, deal with it.
Title: Re: Make shield difficulty Strength based
Post by: ArchonAlarion on February 25, 2012, 12:03:32 am
I'm really looking forward to 36/3 shielders that have 12 ps and 12 shield skill lol

That wouldn't be possible smartie.

He is suggesting shield difficulty, NOT shield skill.

You'd have a 36/3 shielder with exactly 1 shield skill. Even a steel shield with 1 shield skill would break quickly in melee. And because they have exactly 1 athletics, their shield will be hit so many freaking times because they cannot disengage as agility shielders can.
Title: Re: Make shield difficulty Strength based
Post by: Tomas on February 25, 2012, 12:41:43 am
I'm really looking forward to 36/3 shielders that have 12 ps and 12 shield skill lol

I'm talking about Shield DIFFICULTY not shield skill.

Skill will still be agility based but anybody with the required strength will be able to pick up and use a shield.

Perhaps a nerf to shield stats and a buff to shield skill will have to go with this change, but that will need balancing afterwards
Title: Re: Make shield difficulty Strength based
Post by: Slamz on February 25, 2012, 01:27:08 am
Maybe the best way to accomplish what you want is something like:

Anyone can pick up any shield (how much strength do you really need just to hold it in front of you?)
The shield's requirement minus your shield skill represents a penalty:

* -5% movement speed per point
* -10% shield speed per point
* -10% melee speed per point
* +10% damage taken by shield per point

So anyone can pick up a Huscarl shield but if you have 0 skill in it, then you get all of the above penalties, multiplied by 5 (while you are using it -- no penalty if it's just on your back).

So you'll run 25% slower, the shield will be speed 40 (instead of 80), your weapon will swing 50% slower and the shield will effectively have 50% fewer hit points.  Basically you can carry a piece of wood in front of you while you close in on a target but you'll be slower and you'd better put it away before the fight breaks out.

Someone with skill 4 can use the skill 5 huscarl shield, but with x1 of all of the above penalties.
Title: Re: Make shield difficulty Strength based
Post by: ArchonAlarion on February 25, 2012, 02:11:58 am
That would be cool slamz, but it would make more sense if all items worked like that, not just shields.

The idea with shields having strength difficulty is that they should work like melee weapons, with shield skill being the proxy wpf category. It's never made sense to me why you need to be fast/agile/dexterous to simply hold a huscarl shield in front of you.
Title: Re: Make shield difficulty Strength based
Post by: POOPHAMMER on February 25, 2012, 02:38:21 am
That would be cool slamz, but it would make more sense if all items worked like that, not just shields.

The idea with shields having strength difficulty is that they should work like melee weapons, with shield skill being the proxy wpf category. It's never made sense to me why you need to be fast/agile/dexterous to simply hold a huscarl shield in front of you.

Can you not simply open your eyes and see it is a point of balance? Are you saying you want full STR builds (which are already OP), to have fucking SHIELDS?

Maybe we should have the devs let you have some practice duels with a full str build with 12 shield and 12 powerstrike :P
Title: Re: Make shield difficulty Strength based
Post by: Vodner on February 25, 2012, 02:40:53 am
Can you not simply open your eyes and see it is a point of balance? Are you saying you want full STR builds (which are already OP), to have fucking SHIELDS?

Maybe we should have the devs let you have some practice duels with a full str build with 12 shield and 12 powerstrike :P
They would have 12 powerstrike and 1 (or 0) shield skill, but would be able to use any shield (presumably with some severe penalties).
Title: Re: Make shield difficulty Strength based
Post by: POOPHAMMER on February 25, 2012, 02:43:22 am
So then whats the point lol

Sounds like it would make more sense to carry a few arena shields tbh
Title: Re: Make shield difficulty Strength based
Post by: Tzar on February 25, 2012, 02:50:32 am
visitors can't see pics , please register or login
Title: Re: Make shield difficulty Strength based
Post by: Vodner on February 25, 2012, 02:50:43 am
So then whats the point lol

Sounds like it would make more sense to carry a few arena shields tbh
The biggest advantage would be being able to loot a shield off the ground when you find yourself in a position where you absolutely need one. It would also be nice for everybody to be able to take a shield when the autobalance decides to stack all of the ranged on one team.

Carrying a second shield adds (if I recall correctly) 4 times the weight of the second shield to your character, which is a nontrivial amount of weight even for light shields.
Title: Re: Make shield difficulty Strength based
Post by: Jarlek on February 25, 2012, 05:27:24 am
(click to show/hide)



So then whats the point lol

Sounds like it would make more sense to carry a few arena shields tbh
Having a good shield with low shieldskill is actually still pretty bad. It's not the shield that is important for the shield to work properly, but the shieldskill. My 8 shieldskill shielder have a better protection and forcefield with a Knightly Heater (fuck, even the buckler!), than my 3 shieldskill have with the Board Shield.

Just being able to pick up one of those heavy fuckers when there is archers around, would really help out on the battlefield. I got 5 shieldskill on my main and I would love to have this added. I don't think there really ought to be any penalty for it anyway.
Title: Re: Make shield difficulty Strength based
Post by: San on February 25, 2012, 07:04:14 am
Wait a sec, I realized that I would be able to have a decent 13 Power strike, 13 shield character on my level 33 main...  Screw that lol.
Title: Re: Make shield difficulty Strength based
Post by: BlackMilk on February 25, 2012, 09:52:28 am
jarlek fuck off

shield is not going to help too much against ranged if you're a 2h/polearmer, cause most of the time you get hit by ranged is when you're fighting other players and you cant dodge/use your shield anyway
Title: Re: Make shield difficulty Strength based
Post by: Mial on February 25, 2012, 12:05:52 pm
Let us be clear about that:
Shield Difficulty =/= Shield Skill

With 33 Strength and 3 Agility, you can only have 1 (in words: one) Shield Skill. Power Strike 13 & Shield Skill 13 is not possible.

When I look at the comments, I have to think, the majority of this community is too dumb, to understand Tomas suggestion.
If you read "... Shield ... Strength ... everyone ... Shield ... difficulty ...", read again, thank you.
Title: Re: Make shield difficulty Strength based
Post by: Tomas on February 25, 2012, 12:24:35 pm
First of all thanks to all those who can read and shame on the people who still fail to comprehend the simplest of ideas, despite 4!!! people now repeating and explaining the OP  :mrgreen:

Since there have yet to be valid counter arguments against this idea I shall reply to Slamz Suggestion instead.

Whilst I think that longterm your idea is the best way to go for all items I think that would be too much work to code and get in the game at the moment.  Simply changing Shield difficulty should however be a relatively quick and easy modification to make.  I hoping that sticking to something small will actually give it a chance of happening :)
Title: Re: Make shield difficulty Strength based
Post by: _Tak_ on February 25, 2012, 01:19:17 pm
This will make all ranged class become rubbish and there will be alot of shield delayers around. No
Title: Re: Make shield difficulty Strength based
Post by: Tomas on February 25, 2012, 01:53:03 pm
This will make all ranged class become rubbish and there will be alot of shield delayers around. No

No - It will make all ranged classes more tactical as they will be forced to flank their enemies rather than just shoot straight at approaching enemy groups.  Skill and knowing your angles for shooting round shields will be far more important than now.

As for delaying shielders, how are they any different to the delaying archers we have right now?  At least with this change the last 2H can pick up a random shield and approach the last archer safely, which could cause that archer to give up running and actually grab a melee weapon.


Title: Re: Make shield difficulty Strength based
Post by: Leshma on February 25, 2012, 02:12:56 pm
jarlek fuck off

Quote of the year :D
Title: Re: Make shield difficulty Strength based
Post by: _Tak_ on February 25, 2012, 02:28:10 pm
No - It will make all ranged classes more tactical as they will be forced to flank their enemies rather than just shoot straight at approaching enemy groups.  Skill and knowing your angles for shooting round shields will be far more important than now.

As for delaying shielders, how are they any different to the delaying archers we have right now?  At least with this change the last 2H can pick up a random shield and approach the last archer safely, which could cause that archer to give up running and actually grab a melee weapon.

I am 100% that the dev will never allow this to happen. This gives the pure STR much more advantage than people with AGI build. At 39 Str you will have a unbreakable shield skill which means even 999999999 hits and arrows will never break your shield. The reason i said it will make all ranged classes become rubbish it is because if the shielders just holding right click it can stay like that forever and the shield will never break. Try using a Steel Buckler with shield skill higher than 9. If enemy shoot you in the leg the arrow will go to the shield instead of your leg. The higher shield skill = Absord all angles of incoming arrows / bolts.

If Shield difficulty is based on STR then people with 39 str can just get the steel shield and stuff like that? No because many people will go for Pure strength if this happen. If it actually happen then Shield skill should be based on STR too?
Title: Re: Make shield difficulty Strength based
Post by: Remy on February 25, 2012, 03:16:10 pm
Quote
Make shield difficulty (not skill) Strength based

 :wink:

So as several people have already stated, people stacking strength would still be bad shielders.
Title: Re: Make shield difficulty Strength based
Post by: Cup1d on February 25, 2012, 03:25:12 pm
Shieds only? Lets make str requirements for horses, bows, throwing weapon, horse archery, weaponmaster and athletics. Why you are so inconsistent?
Title: Re: Make shield difficulty Strength based
Post by: Mial on February 25, 2012, 04:36:18 pm
I am 100% that the dev will never allow this to happen. This gives the pure STR much more advantage than people with AGI build. At 39 Str you will have a unbreakable shield skill which means even 999999999 hits and arrows will never break your shield. The reason i said it will make all ranged classes become rubbish it is because if the shielders just holding right click it can stay like that forever and the shield will never break. Try using a Steel Buckler with shield skill higher than 9. If enemy shoot you in the leg the arrow will go to the shield instead of your leg. The higher shield skill = Absord all angles of incoming arrows / bolts.

If Shield difficulty is based on STR then people with 39 str can just get the steel shield and stuff like that? No because many people will go for Pure strength if this happen. If it actually happen then Shield skill should be based on STR too?
Please delete your post and read the thread again, thank you.
Title: Re: Make shield difficulty Strength based
Post by: _Tak_ on February 25, 2012, 05:11:18 pm
Please delete your post and read the thread again, thank you.

I have read it. I would say no because people with 33 + str will be able to use shield like steel shield , so no, and this is not possible anyway. If all shield difficulty is based on STR then to players who have 10+ shield skill they will have much more advantage. Because for example: If a shield difficulty is 1, if you have shield skill 8. Then it will add only 7 points will have effect on the shield. If all shield has no difficulty on shield skill and is based on STR, then people who invest points on shield will make it even more OP
Title: Re: Make shield difficulty Strength based
Post by: Jarlek on February 26, 2012, 03:16:29 am
jarlek fuck off

shield is not going to help too much against ranged if you're a 2h/polearmer, cause most of the time you get hit by ranged is when you're fighting other players and you cant dodge/use your shield anyway
Why the fuck off? Why are you angry? All I did was point out (YET AGAIN) what so many people didn't fucking manage to read. I see you even edited away what you originally wrote, so guess you got the point? You learned something? Can we agree that it helped you then? Are you angry that I have to hold your hand with difficult stuff? Look, I know your not the best at english, that's ok, but don't rage on me when I explain things to you. Verstanden?


You are also saying that it wouldn't help 2h/polearm since they would still be shot while they are fighting. Well, yeah, otherwise it would completely ruin balance, no? This is meant to make non-shielders use a shield OUTSIDE of combat, not in it. When your in a shieldwall, charging archers whatever. Hell, with the shieldskill bonus from shieldwall, you'll even be able to use them properly! And is it THAT bad to get more shields out anyway? Ranged are running rampage and more shields is better for everyone. It's sorely needed. Yes, you wont be able to use the shield while fighting, but it WILL let you get to the fight without being shot first. Is that really so bad? What exactly is your problem with this?
Title: Re: Make shield difficulty Strength based
Post by: Berserkadin on February 26, 2012, 10:24:32 am
This could just hurt agishielders (12/24, 15/24), lots of them use steel shield and other heavy shields, a str req of those would probably be over 15 and that would just nerf agi shielders. It's game balance, not realism.
Title: Re: Make shield difficulty Strength based
Post by: BlackMilk on February 26, 2012, 12:13:59 pm
Why the fuck off? Why are you angry? All I did was point out (YET AGAIN) what so many people didn't fucking manage to read. I see you even edited away what you originally wrote, so guess you got the point? You learned something? Can we agree that it helped you then? Are you angry that I have to hold your hand with difficult stuff? Look, I know your not the best at english, that's ok, but don't rage on me when I explain things to you. Verstanden?


You are also saying that it wouldn't help 2h/polearm since they would still be shot while they are fighting. Well, yeah, otherwise it would completely ruin balance, no? This is meant to make non-shielders use a shield OUTSIDE of combat, not in it. When your in a shieldwall, charging archers whatever. Hell, with the shieldskill bonus from shieldwall, you'll even be able to use them properly! And is it THAT bad to get more shields out anyway? Ranged are running rampage and more shields is better for everyone. It's sorely needed. Yes, you wont be able to use the shield while fighting, but it WILL let you get to the fight without being shot first. Is that really so bad? What exactly is your problem with this?
1. wtf it was 11pm and i was tired as fuck and you were the 3rd person to point out that I was wrong and you did it in a fucking retarded way
2. My point is that it is not going to be really helpfull for 2h infantry.
Title: Re: Make shield difficulty Strength based
Post by: B3RS3RK on February 26, 2012, 04:53:34 pm
If you make ironflesh agi based...
Title: Re: Make shield difficulty Strength based
Post by: ArchonAlarion on February 26, 2012, 05:48:31 pm
I don't think this would hurt balance significantly, if anything it would improve "balance" because the boundary between shielders and the rest of melee would be erased, thus allowing more player choice to loadout effectively from battle to battle, which ultimately is the only kind of "balancing" this game needs.
Title: Re: Make shield difficulty Strength based
Post by: Jarlek on February 26, 2012, 08:17:13 pm
1. wtf it was 11pm and i was tired as fuck and you were the 3rd person to point out that I was wrong and you did it in a fucking retarded way
2. My point is that it is not going to be really helpfull for 2h infantry.
1. Then stop raging at me and apologize. I didn't single you out, just pointed out to all the people who had been mistaken in a hope that more people would get it. Stop raging.
2. So you are saying that just because it wont be really helpful, it shouldn't be introduced? First of all, it WOULD be really helpful. Maybe not for you, maybe not all the time, but there WILL be times where it would help out, and that's a good thing. So what exactly is your problem? It's not helpful enough? People already posted different scenarious where it could be helpful, yet you keep saying it wont. Please. Tell me how it would NOT help you to be able to grab a shield on the ground when there's only you and an archer left? Or in a siege when you have to go up a ladder and there's a thrower there throwing shit at you?
Title: Re: Make shield difficulty Strength based
Post by: BlackMilk on February 26, 2012, 09:18:48 pm
1. Then stop raging at me and apologize. I didn't single you out, just pointed out to all the people who had been mistaken in a hope that more people would get it. Stop raging.
2. So you are saying that just because it wont be really helpful, it shouldn't be introduced? First of all, it WOULD be really helpful. Maybe not for you, maybe not all the time, but there WILL be times where it would help out, and that's a good thing. So what exactly is your problem? It's not helpful enough? People already posted different scenarious where it could be helpful, yet you keep saying it wont. Please. Tell me how it would NOT help you to be able to grab a shield on the ground when there's only you and an archer left? Or in a siege when you have to go up a ladder and there's a thrower there throwing shit at you?
There's no need for a shield when theres only me and an archer left because I can simply dodge his arrows (like in the open field when I'm not fighting an opponent) and it's impossible to pick up items from a ladder afaik
Title: Re: Make shield difficulty Strength based
Post by: Tomas_of_Miles on February 26, 2012, 09:31:41 pm
To be honest I preferred Native's method of shield usage. Would I be non-retarded in thinking this is what Tomas is suggesting? You can use a shield if you have the sufficient strength but you would be better at using it with shield skill? Ranged fellas would still be able to shoot the feet or sides of unskilled shielders.
Title: Re: Make shield difficulty Strength based
Post by: ArchonAlarion on February 26, 2012, 09:48:50 pm
To be honest I preferred Native's method of shield usage. Would I be non-retarded in thinking this is what Tomas is suggesting? You can use a shield if you have the sufficient strength but you would be better at using it with shield skill? Ranged fellas would still be able to shoot the feet or sides of unskilled shielders.

Right. Along with this, it is implied that the progression of shield difficulties would be altered somewhat as well. So the lighter shields would be low difficulty (w/e price) and the heavy shields would be higher difficulty (w/e price).
Title: Re: Make shield difficulty Strength based
Post by: Jarlek on February 26, 2012, 10:41:15 pm
There's no need for a shield when theres only me and an archer left because I can simply dodge his arrows (like in the open field when I'm not fighting an opponent) and it's impossible to pick up items from a ladder afaik
Ït's possible to pickup items from a ladder, I also never said the shield was ON the ladder. Just that you had to go up it.

And while you can dodge the arrows, the archer can also just run. Sure, as the last player he's delaying, but he could also be camping some hard-to-reach spot, you know how archers love to do that, and then it's not as easy to dodge as if he you were in the open. Would be nice to have a ladder then, no? Seriously. Why are you so against this?

To be honest I preferred Native's method of shield usage. Would I be non-retarded in thinking this is what Tomas is suggesting? You can use a shield if you have the sufficient strength but you would be better at using it with shield skill? Ranged fellas would still be able to shoot the feet or sides of unskilled shielders.
Pretty much as in native yeah, except there's a strength requirement for picking up the shields. Same as it is with weapons, except they also suggest you get a penalty if you also don't have enough shieldskill too. Personally, I would like some STR requirement, but no penalty. Shields already need shieldskill to be fully useful, so it wouldn't be OP to use a shield without shieldskill. It WORKS but it's far from optimized. Same as using a weapon with 1 wpf in it. It is doable, but you really want to have 100wpf in it to work properly.
Title: Re: Make shield difficulty Strength based
Post by: San on February 26, 2012, 10:52:30 pm
Bleh, sorry for the fail read. I get mixed up with the 5 other similar suggestions for shield<->strength relationship. Funny thing is that I think I read it properly the first few times I saw the topic and the time I happened to post I screwed up. Either way, this isn't too good an idea unless there are extra nerfs to having too low shield skill. Otherwise, I'd rather have 0 shield and a huscarl with 5 extra IF or whatever than 5 shield.


I feel the durability increase of skill is negated by being able to pick up better shields at lower shield skill anyways.

I think this will nerf shield skill itself too heavily unless it gets better bonuses.

Shield skill 2 and 1 shields are pretty much useless except for taking 5-6 arrows roughly. It starts getting decent when you can get the brown lion heater at 3 shield skill, and 4+ is completely viable. But what's the point if you can just bypass all the crappy shields at 0 shield skill?

lvl 30 build
(click to show/hide)

lvl 33 build even while sacrificing skill points
(click to show/hide)
Hits like a truck, still quick on his feet, has safety against range. Sure, with penalties he might get hit around the shield a little more, but the ironflesh/STR makes up for it, and it's better than what it would have been at 0 shield.
Change 1h wpf to 2h/polearm and it'll be the same, maybe even better?

The above build would be much crappier without that 5 IF
Title: Re: Make shield difficulty Strength based
Post by: Jarlek on February 27, 2012, 12:07:21 am
(click to show/hide)
Now THIS is a proper argument!

Yeah, this really shows that there should be some disadvantages, I'm just not sure what. Shields already weight you down a lot, maybe make it so that if you don't have shieldskill you get even more movement speed loss from the having the shield? You can still as a non-shielder use it to get up a ladder, be in a shieldwall, advance on ranged; but you would be slowed down so much that fighting with the shield wouldn't work at all.
Title: Re: Make shield difficulty Strength based
Post by: Mial on February 27, 2012, 12:19:02 am
Ever tried out a shield with low shield skill? You attack, the other player blocks and attacks back, but your shield skill is too low to raise it fast enough, especially when your foe wields a fast weapon. So you get hit, because the low shield skill represents, that you cannot properly use a shield in combat.
That happened to me sometimes even with shield skill 4 and (normal) round shield.

A guy with shield skill 0 would get outspammed with a mid to heavy shield. A light shield would brake after five arrows or three hits (i guess).
Title: Re: Make shield difficulty Strength based
Post by: ArchonAlarion on February 27, 2012, 12:57:16 am
Ever tried out a shield with low shield skill? You attack, the other player blocks and attacks back, but your shield skill is too low to raise it fast enough, especially when your foe wields a fast weapon. So you get hit, because the low shield skill represents, that you cannot properly use a shield in combat.
That happened to me sometimes even with shield skill 4 and (normal) round shield.

A guy with shield skill 0 would get outspammed with a mid to heavy shield. A light shield would brake after five arrows or three hits (i guess).

Yeah, and I've never experienced 0 skill huscarls and steel shields before, but I bet it's too slow to be advantageous.

One question though, does shield skill currently provide a set benefit per skill level, or is the shield difficulty subtracted from the skill level to determine the benefit received?
Title: Re: Make shield difficulty Strength based
Post by: Jarlek on February 27, 2012, 01:13:08 am
Yeah, and I've never experienced 0 skill huscarls and steel shields before, but I bet it's too slow to be advantageous.

One question though, does shield skill currently provide a set benefit per skill level, or is the shield difficulty subtracted from the skill level to determine the benefit received?
Set benefit per skill level. Same with all skills. The only one that has any restriction is Power Draw, which stops giving you bonuses after 4 points AFTER the requirement.
Title: Re: Make shield difficulty Strength based
Post by: ArchonAlarion on February 27, 2012, 01:16:09 am
Cool thanks, then there is reason to believe that using a heavy shield in melee at zero shield skill would not be advantageous. It would have use against ranged, however.
Title: Re: Make shield difficulty Strength based
Post by: Jarlek on February 27, 2012, 01:19:58 am
Cool thanks, then there is reason to believe that using a heavy shield in melee at zero shield skill would not be advantageous. It would have use against ranged, however.
Exactly. That's what I want. More shields to negate the ranged. Or at the very least force them to think and reposition themselves so they fire from multiple sides. It also looks more cooler when we got more heraldic colours around from the shields.