I'm really looking forward to 36/3 shielders that have 12 ps and 12 shield skill lol
I'm really looking forward to 36/3 shielders that have 12 ps and 12 shield skill lol
I'm really looking forward to 36/3 shielders that have 12 ps and 12 shield skill lol
I'm really looking forward to 36/3 shielders that have 12 ps and 12 shield skill lol
That would be cool slamz, but it would make more sense if all items worked like that, not just shields.
The idea with shields having strength difficulty is that they should work like melee weapons, with shield skill being the proxy wpf category. It's never made sense to me why you need to be fast/agile/dexterous to simply hold a huscarl shield in front of you.
Can you not simply open your eyes and see it is a point of balance? Are you saying you want full STR builds (which are already OP), to have fucking SHIELDS?They would have 12 powerstrike and 1 (or 0) shield skill, but would be able to use any shield (presumably with some severe penalties).
Maybe we should have the devs let you have some practice duels with a full str build with 12 shield and 12 powerstrike :P
So then whats the point lolThe biggest advantage would be being able to loot a shield off the ground when you find yourself in a position where you absolutely need one. It would also be nice for everybody to be able to take a shield when the autobalance decides to stack all of the ranged on one team.
Sounds like it would make more sense to carry a few arena shields tbh
So then whats the point lolHaving a good shield with low shieldskill is actually still pretty bad. It's not the shield that is important for the shield to work properly, but the shieldskill. My 8 shieldskill shielder have a better protection and forcefield with a Knightly Heater (fuck, even the buckler!), than my 3 shieldskill have with the Board Shield.
Sounds like it would make more sense to carry a few arena shields tbh
This will make all ranged class become rubbish and there will be alot of shield delayers around. No
jarlek fuck off
No - It will make all ranged classes more tactical as they will be forced to flank their enemies rather than just shoot straight at approaching enemy groups. Skill and knowing your angles for shooting round shields will be far more important than now.
As for delaying shielders, how are they any different to the delaying archers we have right now? At least with this change the last 2H can pick up a random shield and approach the last archer safely, which could cause that archer to give up running and actually grab a melee weapon.
Make shield difficulty (not skill) Strength based
I am 100% that the dev will never allow this to happen. This gives the pure STR much more advantage than people with AGI build. At 39 Str you will have a unbreakable shield skill which means even 999999999 hits and arrows will never break your shield. The reason i said it will make all ranged classes become rubbish it is because if the shielders just holding right click it can stay like that forever and the shield will never break. Try using a Steel Buckler with shield skill higher than 9. If enemy shoot you in the leg the arrow will go to the shield instead of your leg. The higher shield skill = Absord all angles of incoming arrows / bolts.Please delete your post and read the thread again, thank you.
If Shield difficulty is based on STR then people with 39 str can just get the steel shield and stuff like that? No because many people will go for Pure strength if this happen. If it actually happen then Shield skill should be based on STR too?
Please delete your post and read the thread again, thank you.
jarlek fuck offWhy the fuck off? Why are you angry? All I did was point out (YET AGAIN) what so many people didn't fucking manage to read. I see you even edited away what you originally wrote, so guess you got the point? You learned something? Can we agree that it helped you then? Are you angry that I have to hold your hand with difficult stuff? Look, I know your not the best at english, that's ok, but don't rage on me when I explain things to you. Verstanden?
shield is not going to help too much against ranged if you're a 2h/polearmer, cause most of the time you get hit by ranged is when you're fighting other players and you cant dodge/use your shield anyway
Why the fuck off? Why are you angry? All I did was point out (YET AGAIN) what so many people didn't fucking manage to read. I see you even edited away what you originally wrote, so guess you got the point? You learned something? Can we agree that it helped you then? Are you angry that I have to hold your hand with difficult stuff? Look, I know your not the best at english, that's ok, but don't rage on me when I explain things to you. Verstanden?1. wtf it was 11pm and i was tired as fuck and you were the 3rd person to point out that I was wrong and you did it in a fucking retarded way
You are also saying that it wouldn't help 2h/polearm since they would still be shot while they are fighting. Well, yeah, otherwise it would completely ruin balance, no? This is meant to make non-shielders use a shield OUTSIDE of combat, not in it. When your in a shieldwall, charging archers whatever. Hell, with the shieldskill bonus from shieldwall, you'll even be able to use them properly! And is it THAT bad to get more shields out anyway? Ranged are running rampage and more shields is better for everyone. It's sorely needed. Yes, you wont be able to use the shield while fighting, but it WILL let you get to the fight without being shot first. Is that really so bad? What exactly is your problem with this?
1. wtf it was 11pm and i was tired as fuck and you were the 3rd person to point out that I was wrong and you did it in a fucking retarded way1. Then stop raging at me and apologize. I didn't single you out, just pointed out to all the people who had been mistaken in a hope that more people would get it. Stop raging.
2. My point is that it is not going to be really helpfull for 2h infantry.
1. Then stop raging at me and apologize. I didn't single you out, just pointed out to all the people who had been mistaken in a hope that more people would get it. Stop raging.There's no need for a shield when theres only me and an archer left because I can simply dodge his arrows (like in the open field when I'm not fighting an opponent) and it's impossible to pick up items from a ladder afaik
2. So you are saying that just because it wont be really helpful, it shouldn't be introduced? First of all, it WOULD be really helpful. Maybe not for you, maybe not all the time, but there WILL be times where it would help out, and that's a good thing. So what exactly is your problem? It's not helpful enough? People already posted different scenarious where it could be helpful, yet you keep saying it wont. Please. Tell me how it would NOT help you to be able to grab a shield on the ground when there's only you and an archer left? Or in a siege when you have to go up a ladder and there's a thrower there throwing shit at you?
To be honest I preferred Native's method of shield usage. Would I be non-retarded in thinking this is what Tomas is suggesting? You can use a shield if you have the sufficient strength but you would be better at using it with shield skill? Ranged fellas would still be able to shoot the feet or sides of unskilled shielders.
There's no need for a shield when theres only me and an archer left because I can simply dodge his arrows (like in the open field when I'm not fighting an opponent) and it's impossible to pick up items from a ladder afaikÏt's possible to pickup items from a ladder, I also never said the shield was ON the ladder. Just that you had to go up it.
To be honest I preferred Native's method of shield usage. Would I be non-retarded in thinking this is what Tomas is suggesting? You can use a shield if you have the sufficient strength but you would be better at using it with shield skill? Ranged fellas would still be able to shoot the feet or sides of unskilled shielders.Pretty much as in native yeah, except there's a strength requirement for picking up the shields. Same as it is with weapons, except they also suggest you get a penalty if you also don't have enough shieldskill too. Personally, I would like some STR requirement, but no penalty. Shields already need shieldskill to be fully useful, so it wouldn't be OP to use a shield without shieldskill. It WORKS but it's far from optimized. Same as using a weapon with 1 wpf in it. It is doable, but you really want to have 100wpf in it to work properly.
Now THIS is a proper argument!(click to show/hide)
Ever tried out a shield with low shield skill? You attack, the other player blocks and attacks back, but your shield skill is too low to raise it fast enough, especially when your foe wields a fast weapon. So you get hit, because the low shield skill represents, that you cannot properly use a shield in combat.
That happened to me sometimes even with shield skill 4 and (normal) round shield.
A guy with shield skill 0 would get outspammed with a mid to heavy shield. A light shield would brake after five arrows or three hits (i guess).
Yeah, and I've never experienced 0 skill huscarls and steel shields before, but I bet it's too slow to be advantageous.Set benefit per skill level. Same with all skills. The only one that has any restriction is Power Draw, which stops giving you bonuses after 4 points AFTER the requirement.
One question though, does shield skill currently provide a set benefit per skill level, or is the shield difficulty subtracted from the skill level to determine the benefit received?
Cool thanks, then there is reason to believe that using a heavy shield in melee at zero shield skill would not be advantageous. It would have use against ranged, however.Exactly. That's what I want. More shields to negate the ranged. Or at the very least force them to think and reposition themselves so they fire from multiple sides. It also looks more cooler when we got more heraldic colours around from the shields.