Is it me or are strategus ticks only used up when you are inside a fief?
Then it is bugged. I have 1 strat tick left for over 24h now, have neither made any gold nor recruited any troops.
Then it is bugged. I have 1 strat tick left for over 24h now, have neither made any gold nor recruited any troops.
10) How does the Towncenter work?
- when you go to sell an item you will get the option to change the price from the default. If you do this and increase the price the item will go on the marketplace instead.
-> Do you get money when it is put on the market or only when someone buys it for that price?
- Upkeep of garrisoned troops in fiefs has not changed from strat 3
-> Can you post that formula too, please?
I'm not 100% but I believe it is 2 strat ticks used per hour on troops or gold.2 ticks for gold(5g per tick) per hour. Don't know about troops recruiting.
is there a limit on how much u can upgrade your prosperity to?
- Upkeep = ceil((pow(#troops,1.6)*0.035 - 56) / 24)
- Upkeep of garrisoned troops in fiefs = ceil((pow($troops, 1.02) * 1 - 100)/24)
I believe are: ((((#troops ^ 1.6) * .035) - 56) / 24) the result being rounded up to the next integer.
(((($troops ^ 1.02) * 1) - 100) / 24) the result being rounded up to the next integer.
#troops = total number of troops
$troops = total cost of troops
To be more plain.
so what happens to your strat ticks when you are at maximum troop count?
You get gold 10g:1tick10g:2tick actually
9) What was suggested for Strat 4 but left due to time restraintsFixed. Very nice peasant equipment :)
- Automatic peasant gear for naked peasants
10g:2tick actually
Fixed. Very nice peasant equipment :)
By the way how do I get strat gold from strat battles?
I participated in 10 battles already, but get 400gold only from:
http://c-rpg.net/index.php?page=battlesparticipated#!?page=battledetail&id=55
This was mine battle(& I didn't pay any peny). Also all my mercs got about 400 strat gold.
Castles and Towns get free gear but the sum thingy was wrong.
You need to be naked
12) How does auto peasant gear work?This doesn't seem to be the case. Was just in a strat battle and the guy had 10-15 Practice longswords only. We still got peasant gear to fight with.
- if you are naked you get free peasant gear for all your troops
- this gear will disappear after the battle
This doesn't seem to be the case. Was just in a strat battle and the guy had 10-15 Practice longswords only. We still got peasant gear to fight with.Actually I had 29 broken practice longswords, however, Tomas said naked and we indeed had no armors.
How often can i use quickmarch? Do i lose anything using it?
I'm not 100% but I believe it is 2 strat ticks used per hour on troops or gold.i had 210 strat ticks and 4 gold i think, caped my army to 150 (100/150). after whole night i still have 190 ticks or something , 0 gold and 101/150 troops.. arround 9 AM i changed troop cap to 100/100 and after 2 hours i have 20 gold...
It works for 300 minutes, then some 600 "exhaustion", when you move at half speed. Its usefull for quickly reaching some battle, but does not work for speeding up trading :)
4) What is supply and demand (S&D)?
- This is the number of goods transactions that can be made in a given fief.
- A transaction is either the sale or purchase of goods and the number of goods per transaction depends on the fief's goods price
- 5 gold price = 4 goods per transaction
- 15 gold price = 2 goods per transaction
- 25 gold price = 1 good per transaction
What are the values in between? So with 16..24 gold is it 1 or 2 goods/transaction?
Distance bonus formula has changed.Nice. So you will get positive trade bonus only after passing 14km?
Max bonus stays the same but the min bonus is now -50%.
OP updated
Nice. So you will get positive trade bonus only after passing 14km?yes
Distance bonus formula has changed.
Max bonus stays the same but the min bonus is now -50%.
OP updated
11) How does AI hiring work?No way to disable AI hiring ?
- if you don't hire anybody on for your roster manually, the AI will step in and hire people
- to override the AI simply remove everybody and then re-hire someone yourself
12) How does auto peasant gear work?You only get peasant gear if you are defending.
- if you are naked you get free peasant gear for all your troops
- this gear will disappear after the battle
No way to disable AI hiring ?
If can't , when does AI start hiring people ? Last 1 hour or something ?
Ask Druzhina or Greys, we launched respec in Ibiran and Druzhina captured it on next day.There was something like that: "4 days till respec. Do you want to cancel it?"
Army transfer to Fief is still disable (or Not functional ) any clue when it will be enable?
Put the formula into Excel and I get a "loop" function. -50 at 0, 250 at 14, -50 at 27,...-50 at 60.
Either I did something wrong or the COS doesn't mean cosine.
It would be this way.
(Distance * Pi/ 60)
This number -Pi
Then, take the Cosine of that, and then multiply by 200.
Unless you are at 60 or higher in which case you would use the other half the formula of Number+distance/2
What's the formula for S&D generation based on prosperity?
I thought price of goods factored too?
That determines the USAGE of S&D not it's growth. You use 1 S/D per good at high cost, but you only use 1 S/D for every 4 goods at low prices. This means: you need HIGH prosperity in High Cost fiefs. To replenish your S/D you need prosperity.
lol, so stupid Europe uses their . and , backwards in currency numbers.
12) How does auto peasant gear work?
- if you are naked you get free peasant gear for all your troops
- this gear will disappear after the battle
- only defenders get free peasant gear
I'd also like to point some exact troop maintenance plateaus:
1-100 troops: 0 gold
101-168 troops: 3 gold
169-222 troops: 6 gold
223-270 troops: 9 gold
271-312 troops: 12 gold
313-352 troops: 15 gold
It seriously goes up in 3g/hour things. This also means that for optimal economic behaviour you should always have either 100, 168, 222, 270, 312, 352 (or more, calculate yourself) troops.
Actually 284 is just under 10 gold per hour. If you have full army, then you can maintain your army on ticks alone at that amount.
Here are Google docs versions.
Distance bonus
https://docs.google.com/spreadsheet/ccc?key=0AndZsiPEJtczdFRuQjBQbHJUZ2twV1RjTHB6YmRhc1E#gid=3
Total upkeep
https://docs.google.com/spreadsheet/ccc?key=0AndZsiPEJtczdFRuQjBQbHJUZ2twV1RjTHB6YmRhc1E#gid=5
Upkeep per troop
https://docs.google.com/spreadsheet/ccc?key=0AndZsiPEJtczdFRuQjBQbHJUZ2twV1RjTHB6YmRhc1E#gid=4
Could anyone explain how setting Night time works, what it does, and how long you can set it?If anyone attacks you and the battle would have taken place during your night time, it gets pushed to the end of your night time.
If anyone attacks you and the battle would have taken place during your night time, it gets pushed to the end of your night time.
E.g: You got nighttime from 2AM to 10 AM. Someone attacks you in the middle of the night to get an easy win (since you will probably not show up) and the battle would then start at 3 AM. The night time setting then moves the battle to 10 AM instead of 3 AM.
You can set the night time for maximum 8 hours.
(click to show/hide)
tl;dr : You should be able to get troops without holding a fief, or without having to be friends with someone who is in control.
1) Wrong topic as it wasn't really a question now was it :P
2) You already don't need a fief to recruit troops. Recruitment happens everywhere and always at the same rate
Army speed questions
How much does having your entire forces consisting of cavalry speed up your movement speed? Does it depend on type of horses or is "horse" just a generic speed modification? Does quality of horses affect map speed ie. does a MW horse forces move faster than a -2 one with the same type of horses in it?
What are some of other peoples army speed? (It's slow I know and terrain effects it yes)
Does having 1 or 100 soldiers (the size of your army) effect marching speed? I don't think so but I haven't paid attention to this yet.
I tried out force marching and it appears it increases my speed by about x6 but not exactly. One would think that speed would incease by x2 and last longer instead since it isn't very realistic to ask your troops to run at six times their marching speed but it's just a game of course.
How much weight can you carry before your map speed goes down and how does this calculate?
Also I noticed a small fraction of a change in speed. Could this be due to changed weight carried?
Is there a way to take items off of the towncenter?
I accidently increased the price and did not want to put them on the towncenter.
Buy them.
I'm assuming it costs you the gold to get them back?
4) What is supply and demand (S&D)?
- This is the number of goods transactions that can be made in a given fief.
- A transaction is either the sale or purchase of goods and the number of goods per transaction depends on the fief's goods price
- 5 gold price = 200% goods per transaction
- 15 gold price = 100% goods per transaction
- 25 gold price = 50% good per transaction
- where Base goods per transaction = 1
can anyone besides fief owner spend PP or withdraw equipment/gold?nope
- what is the maximum time to reinforce sbdy's army?
- for how long are you protected after the battle if you're an attacker?
4) What is supply and demand (S&D)?
- This is the number of goods transactions that can be made in a given fief.
- A transaction is either the sale or purchase of goods and the number of goods per transaction depends on the fief's goods price
- 5 gold price = 200% goods per transaction
- 15 gold price = 100% goods per transaction
- 25 gold price = 50% good per transaction
- where Base goods per transaction = 1
Anyone know if this % scales with every single price or are there thresholds? Like 5-10, 11-19, 20-25?
defenders have until 19 hours before the battle starts to reinforce
attackers have 5 hours to from initiating the attack to reinforce (not sure if this is before or after nighttime is taken into account)
I don't know for sure about the protection. Think it is either 1 or 2 hours
4) What is supply and demand (S&D)?
- This is the number of goods transactions that can be made in a given fief.
- A transaction is either the sale or purchase of goods and the number of goods per transaction depends on the fief's goods price
- 5 gold price = 200% goods per transaction
- 15 gold price = 100% goods per transaction
- 25 gold price = 50% good per transaction
- where Base goods per transaction = 1
I don't think that is true, defenders also have 5 hours.19 hours before battle are 5 hours or more depending on when the battle starts.
Is this even working? Every transaction seems to eat 1 S&D point whether at 5 gold price fief, 19 gold price, or 25 gold price...yeh the text is a bit confusing, what it actually refers to is the replenishment of S&D ^^
What's ceil and pow in troop upkeep formula?
And that formula for one day/one hour?
10) How does the Towncenter work?Can i put my items to marketplace even fief has 0 S&D at this moment? Can i decrease price to put them to marketplace or only increase?
- when you go to sell an item you will get the option to change the price from the default. If you do this and increase the price the item will go on the marketplace instead.
- everybody can see all marketplace offers but you have to be in the same fief to actually buy an item.
- you only get the money if the item gets bought when using the marketplace
Can i put my items to marketplace even fief has 0 S&D at this moment? Can i decrease price to put them to marketplace or only increase?
...the question remains, does it scale or are there fixed margins with those % mentioned.
yeh the text is a bit confusing, what it actually refers to is the replenishment of S&D ^^
Transactions are 1=1
yeh that would require more testing.or a dev to just post formula *hint* Thomas ? :mrgreen:
I will do my best to answer as many questions as possible in this topic. Please do not spam it.
4) What is supply and demand (S&D)?
- This is the number of goods transactions that can be made in a given fief.
- A transaction is either the sale or purchase of goods and the number of goods per transaction depends on the fief's goods price
- 5 gold price = 200% goods per transaction
- 15 gold price = 100% goods per transaction
- 25 gold price = 50% good per transaction
- where Base goods per transaction = 1
5) What is prosperity?
- Prosperity is the number of transaction a fief gains per day
- This can be increased by production points
What is stolen from Fief when u chose raid it and how much % of it ...
There should be 2 buttons: "sell" and "put on marketplace". So easy...dotnet i guess this couldn't only be done by your greasemonkey script but would also need a server side part.
STRAT ANNOUNCEMENT - CHANGELOG
FIEF POINTS SYSTEM
- Villages start with 200 Points to spend and gain 1 per day there after
- Castles start with 100 points and gain 5 per day there after
- Towns start with 0 points and gain 7 per day there after
- You can respec your points at any time but it will cost you 50% of your current points and takes 4 days to come into effect
- All Items start at -2
-2 -> -1 = 1 point
-1 -> 0 = 1 point
0 -> +1 = 8 points
+1 -> +2 = 16 points
+2 -> +3 = 32 points
- Equipment discounts apply to individual items, go up in multiples of 5% and cost 1,1,2,3,5,8,13,21,34,55 points per level
- Changing the tax rate of a fief by 1% in either direction costs 5 upgrade points.
- Goods prices start at 15 gold and cost 1,1,2,3,5,8,13,21,34,55 per change in either direction from 15.
- Default fief transactions per day is 200 at a goods price of 15. These arrive hourly and each transaction can be used to buy or sell 1 good. . At 5 gold per good transactions are increased to 400 per day. At 25 gold per good transactions are reduced to 100 per day. This scales linearly in between the values mentioned. Transactions can be increased by 2 for every 1 PP spent
...only work by buying the upgraded ones in the village/town?this
Can I upgrade my gear personally or does this only work by buying the upgraded ones in the village/town?You can't "create" equipment yourself, so yes, only for buying in fiefs.
movement table:
color name speed troops_influence look_out look_in
000080 Sea 0 100 250 50
22b14c Plains 100 100 100 100
c3c3c3 Hills 60 100 140 140
ffffff Snow Plains 70 100 100 100
003e00 Plain Forest 60 110 70 20
008080 Snow Forest 50 110 70 30
535353 Mountains 30 140 200 120
00a2e8 River 0 100 100 100
96924f Steppe 100 100 100 100
697801 Steppe Forest 70 110 80 40
000000 Cliffs 0 100 100 100
f000ff Road 180 100 40 170
fff200 Desert 100 100 100 100
53a600 Desert Forest 80 110 90 50
b45e34 Bridge 10 150 100 30
Thank you. Also one of my questions (probably not clear) is how much money is money? I mean what amount of money is valuable and what is not. For example I've got 19000 gold in Strat, can I afford some middle gear army? Or is this enough only for filthy peasants? I mean not only equip cost, but all economy in general (upkeep etc.)
If I attack someone and win, do I get his gold?
Can I craft weapons in the new strat?No it is does work differently now. Owners of fiefs do get Production Points each day.
(click to show/hide)
Is it possible to cross from EU/NA there?
... At 5 gold per good transactions are increased to 400 per day. At 25 gold per good transactions are reduced to 100 per day. This scales linearly in between the values mentioned.So it makes sence to lower to 5 gold to get maximum S&D, but cap our fiefs at 24 selling price to not be reduced by 100 S&D? i think it should also be doubled the S&D at 25%, as the investment of production points reaching that is intense.
- Default fief transactions per day is 200 at a goods price of 15. These arrive hourly and each transaction can be used to buy or sell 1 good. . At 5 gold per good transactions are increased to 400 per day. At 25 gold per good transactions are reduced to 100 per day. This scales linearly in between the values mentioned. Transactions can be increased by 2 for every 1 PP spent
So it makes sence to lower to 5 gold to get maximum S&D, but cap our fiefs at 24 selling price to not be reduced by 100 S&D? i think it should also be doubled the S&D at 25%, as the investment of production points reaching that is intense.no. this has been changed months ago, its not valid anymore. now its just plain and simple strait forward, u get your prosp per day no matter the price.
u need more horses than troops and than crates to get that sweet sweet bonus:
this is the speed ranges from last strat3 (*these are made with 1 troop, so since we all have at least 100, we will all be a bit slower than these numbers):
Sumpter horse *1.3, (if u have crates it's 85% of the 1.3 bonus)
Every other horse above * 1.8 (if u have crates it's 85% of the 1.8 bonus)
So without considering numbers of troops speed should look like that :
44.55 speed with more horses than troops, and equipment worn directly, without any crates
36,8 if you have more horses than crates and troops
32.5 with slow horses,
27.6 if you have more slow horses than crates and troops
25 to 22.5 with equipment worn directly (depends on the troops and weight of the equip you wear), without any crates
22 with more horses than crates, but more troops
18.75 to 10 if you have troops carrying crates.
11) How does AI hiring work?
- if you don't hire anybody on for your roster manually, the AI will step in and hire people
- to override the AI simply remove everybody and then re-hire someone
What ranks do what in a strategus faction. The ranks are explained for ladder, but couldn't find any info about strategus factions.Ranks:
I also would like to know how to manage a fief.
enter a fief, click info tab
For example...
-I have gotten a fief and how do I give it to someone?
as lord of a place you get the option to transfer it to someone who is with you at the same time in(entered) that fief
-How do I check the garrison and stashed equipment?
Garrison/ Troop count by clicking onto a fief at the map view and/or within info tab on top left.
Stashed Equipment and Gold also in the Info Tab, that as Lord you can transfer then to a chosable player within range of the fief
-How do I manage the garrison and stashed equipment?
see answers before
-I know goods disappear if you leave them at a fief. What other items do disappear if I send them to a fief? What
should I avoid?
That is new to me, please describe in more detail what you did.
-I've heard you can take the gold stashed in the fiefs when you take them. How to do this?
Info Tab, transfer same as with troops equipment and goods transfer from teh feif to someone else
and maybe anything that I should be aware of as a fief owner?
don't run out of upkeep money!
1. Ok but who becomes the lord of the fief when it is captured. The guy that captured it or the faction lord of the guy that captured it? Based on what you tell, it seems you have to enter the fief to take it to yourself.1. The guy who captured it.
2. Hmm I've only heard that some guy dropped some trading goods into a fief instead of selling them, and the trading goods did simply vanish. I didn't do anything like that before only heard. If you don't know anything about this, it means it is a false rumor probably or a bug.
Thank you for answers.
There is one more question I'd like to ask :)
In some battles I see one side can choose to retreat during the battle. How do they retreat?
Thanks again. That information was the information just I need :)It does apply to settlements too, no the population is not taken into account.
Hmm I got 2 more. I've read you have to have 1/3 troops to attack someone. Now:
-Does this apply to settlements as well?
-If so, do the system also takes the population into account? I mean you have 10 troops and you want to attack a settlement with an army of 25. but there is also 10 pop, which leaves your troops less than 1/3.
okay, so i buy 200 of these donkeys now...Actually, you still pay the taxes. But since you can just take the taxes from the castle and back to you... :)
that will cost me 200x23.88=4776
and then i can sell them in the castle right next to it where the price is 23 (i dont pay taxes, my castle^^) and the bonus will be about 300% from jelbegi to yruma castle so i will make 13800 gold?
Actually, you still pay the taxes. But since you can just take the taxes from the castle and back to you... :)
How can you get your cRPG clan to be your strategus faction? (if possible?)Strategus factions are a seperate thing and are set up in strategus, there is no direct link between the crpg clan where u can set up your clan banner, armory, bank etc. and a strategus faction.
Making another character your hero will take 7 days. Meanwhile you can just continue doing strategus stuff. After 7 days the new character will replace the current one and from then on leads your party and takes over any open mercenary jobs, faction positions and fief ownerships.
There are a few issues with the speed calculation, i'm not sure though if you would actually go faster with them fixed or not (it assumes you have more horses, but it also mixes up crates and number of goods in bonus and penalty calculations).
Slow horses give you a 30% speed bonus, fast horses 80%. If all troops and crates can be carried on fast horses only any slow ones you might have won't slow you down.
In order to get the speed bonus you need more horses than troops or crates (1 horse can carry 1 soldier and 1 crate). The current speed calculation has a few bugs though and you might end up with strange results when testing it, will be fixed in the next update.
Heyo, lots of the information you will have read will be out of date from old iterations of strat. I had the same confusion when i started a couple of years back.
Rather than a wall of text here is the most up-to-date comprehensive rule guide you can find.
http://forum.melee.org/strategus-general-discussion/guide-how-to-strategus-as-a-lone-wolf/
It says 'as a lone wolf' but it explains the mechanics well enough to inform you whoever you want to play. Also cos you asked i listed some answers below but the rest should be clear in the thread i linked.
1- You dont craft anymore, all items are purchased on the map from fiefs such as towns, castles and villages.
2- You gain a fief by attacking it on the map, after your attack is initiated your 'Battles' tab on crpg.net will schedule the battle 24 hours later so that everyone has time to prepare. The battle will then be fought in real-time using players on the attacking and defending roster.
3- Each fief sells a different 'good', and if you click the fief on the map you can see how much they sell and buy for. Rule of thumb is buy items from fiefs with a price of 5-10, and sell in fiefs where goods cost 20-25. You'll make good profit, it's simplistic but a fief with a 'goods price' of 10 considers *all* goods to be worth that much, so buy from that fief and sell where it's worth more. Distance between buy and sell location also multiplies how much profit you make.
4- When you attack a fief you can either 'Siege' it or 'raid' it, a siege is for control of the fief and is the default. If you select 'raid' after your attack then you can gain any items held in that fief but do not gain control of the fief itself, hence 'raiding'. This is mostly used as a 1st step before a siege though in practice, i havent seen many full bandit factions. The advantage to raid is that you dont have to fight the fief's population, only any garrison, and many people leave the garrison at 0.
The only additional thing added to strategus since Uther's guide is the 'Crime' mechanic which wont be explained there. Basically every fief on the map has a 'Crime' %, stay away from ones with high %, and only enter fiefs with any % above 0 for a short amount of time, if you stay in them you stand to lose a troop every minute based on that % of crime. It's a new feature, explained more fully elsewhere.
But is there any other way to gain a fief without attacking it?
Fiefs can be transferred with the owner's consent, though you need to be in the same faction for them to have that option i believe (you can leave the faction straight after).
Usually transfers are done by agreeing a price via PM, then you attack the fief and the defender doesnt show up for the battle so you win by default and gain the fief. Strategus isnt particularly active at the moment but i'm sure you could find someone willing to sell a fief or help you capture one. On the NA side of the map there are still some active factions who would likely be happy to recruit you or have you as an independent 'vassal'. Or a good samaritan wandering the map with 500 men in shiny equipment might be willing to take a fief and give it to you, but ofc without troops of your own there's nothing to stop someone else coming along and trying to take it off you. Not sure about EU side at the moment.