Author Topic: WPP Sum and Cost Formula Rework(Includes WM)  (Read 49298 times)

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Offline Penitent

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #510 on: November 15, 2013, 09:40:36 pm »
+2
tell me if I m right : I will need more WPF to keep same speed and damages when I Hit than actually ?

No no.  If you have 6 WM and 18 Agility, your wpf will be the exactly same as it is now.  If you have less, (like 0 WM, 6 agility) it will be less than it is now.  If you have more, (8 WM, 24 agility) you will have more than you have now.

Offline Elindor

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #511 on: November 15, 2013, 09:42:22 pm »
+3
They need to be at the same time.

^ Agree.
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Offline Phew

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #512 on: November 15, 2013, 09:47:21 pm »
+1
So are we removing this arc of death kick and the instant-1h stab whilst we're at it ? ;)

There is nothing "instant" about the 1h stab; iirc, 2h stab actually has a faster "ready" animation than even the 1h stab, and of course pole stab has always been very fast.

All three (four? if you count hoplite) stabs are very powerful, but it's not like blocking down is an impossible-to-achieve feat that only few have mastered. The only "issue" with 1h stab is the few weapons with unbalanced stats (Rondel and Side Sword, primarily). A polearm or 2h would be equally ridiculous if it was 34p at +3, with 113 speed.

But yeah, current kick just looks stupid and needs to be fixed. Cone size and duration should be cut at least in half, and cooldown should be at least as long as nudge cooldown.
« Last Edit: November 15, 2013, 10:07:45 pm by Phew »

Offline CrazyCracka420

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #513 on: November 15, 2013, 09:48:59 pm »
0
I'm looking forward to the full respec, now my level 34 (35 in 40 million) can be 24/18 instead of 21/18 (max skills)

Currently: 

(click to show/hide)

What I can do with free respec:
(click to show/hide)
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Offline Macropus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #514 on: November 15, 2013, 09:51:38 pm »
+1
I'm looking forward to the full respec, now my level 34 (35 in 40 million) can be 24/18 instead of 21/18 (max skills)
Wow, do you actually think getting 1 PS more is worth losing 5 IF and 2 shield skill? Huh, I doubt that.

Offline Gurnisson

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #515 on: November 15, 2013, 09:53:07 pm »
+2
You'll miss those ironflesh points!
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Grumbs

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #516 on: November 15, 2013, 09:54:31 pm »
+1
I think IF should be more important for str builds, like WM will be for agi builds. I can make a build for next patch without IF that will be 33/15, 11 PS, 68 HP and what looks to be around 130 WPF. Otherwise I have to pump points into IF to maintain some HP if I don't go so high into str but lose out on the extra PS

Maybe tweak IF so it does more than +2HP, maybe instead its +1HP and some other benefit you don't get with str
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Offline Penitent

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #517 on: November 15, 2013, 09:56:39 pm »
+3
I'm already very excited for this to come -- but if kicks are somehow fixed to have a smaller cone of attack I would giddy-up.  Also, if the "duration" of the kick was fixed.
I get kicked while the kicking player is putting their foot down. 

But, of course, we'll take what we can get. :)

I agree 1h stabs are fine, except for rondel mostly.

Offline Falka

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #518 on: November 15, 2013, 09:58:16 pm »
-1
Wow, do you actually think getting 1 PS more is worth losing 5 IF and 2 shield skill? Huh, I doubt that.

4 shield skill is everything what he needs, so the last 2 points are basically wasted.

You'll miss those ironflesh points!

7 hp for 1 PS seems like fair trade off...
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Offline Templar_Steevee

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #519 on: November 15, 2013, 10:01:27 pm »
0
I'm going to be a pure archer anyway  8-)
Archer forever :D

Offline Elindor

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #520 on: November 15, 2013, 10:24:16 pm »
+1
Post patch lvl 34 build... either 24/18 - or- 21/21

Can't decide...
Thoughts? :mrgreen:

Sorry, insanely off topic.
« Last Edit: November 15, 2013, 11:14:14 pm by Elindor »
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Offline Gurnisson

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #521 on: November 15, 2013, 10:38:50 pm »
0
7 hp for 1 PS seems like fair trade off...

To each their own! I've barely played my main after my shitty decision of making it 24/21 after always being hybrid before (18/18, 18/21 and 21/18). Played with 2 wm and 0 if all the time and the damage difference between 6 ps and 8 ps was almost negligible. Maybe I'll play eu1 with him again and/or make him my strategus main if I make a more enjoyable build, which for me will include more weapon master and ironflesh. Fuck the skill-converter builds :wink:
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline San

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #522 on: November 15, 2013, 10:54:20 pm »
0
Started out promising - ended up being hot air not really changing anything. That's what I read in here by now.

Let's change something with wpf... but let's add an exception here, here, here and here... oh wait, and here.

Should become politician.
No flippin clue about ranged changes, but for melee..

Ponder this simple question: How much of an absolute increase is 1 point in weapon speed?
Translating character attributes into equipment stats is much easier to understand than that 5% increase, 0.02 second mumbo jumbo.

(click to show/hide)

Draw a horizontal line to match two plots and you see the wpf difference for making a slower weapon move as swiftly as a faster weapon. Around 12 to a little over 13 per point in speed.

1PS = +2 damage in the 30s and +3 damage in the 40s base damage. Now, 1WM is close to a little over 1 weapon speed and roughly 0.5 extra damage (including +3str and +3agi for both). It just balances the tradeoff between weapon damage and speed now. Strength builds only lose up to 3 speed and only a small % of damage, so if they're already using a quick weapon, it won't be that detrimental. It will be noticeable, so they'll have to compensate a little bit with quicker reactions and better turns, just like how agi builds have to get more hits to kill and often times glance at sharp angles.

Even if looking at numbers, if you view this game at 60 fps, a decrease in 3-6 frames for an attack is pretty nice when dual exchanges are taken into account.

Offline Osiris

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #523 on: November 15, 2013, 10:58:21 pm »
0
too much maths not enough crush
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Offline Leshma

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #524 on: November 15, 2013, 11:15:34 pm »
+1
(1 skill left over, maybe shield)

Most definitely shield. That's my desired build as well. You can have 4 shield skill at level 35 :wink:

7 PS is enough for battle/siege. For strat it will never be enough, because lag and low fps will stay, which means those who have highest damage output and most HP will still be strongest in strat. Hopefully, 7 WM will be enough to have good melee hybrid (polearm/1h or even 2H if possible to have all three at 130ish wpf).