Author Topic: WPP Sum and Cost Formula Rework(Includes WM)  (Read 49386 times)

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Offline Phew

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #330 on: November 11, 2013, 09:52:21 pm »
0
WPF per PT requirement has been lowered for the next patch.

From 13 to _?

Also, it would be nice the know the current wpf weight penalty formula to avoid the "your proficiency is too low" message. None of the formulas posted in the game mechanic megathread or various throwing threads are even close to correct for every armor weight combo I've tried.

Thanks

Offline Boerenlater

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #331 on: November 11, 2013, 09:58:13 pm »
0
From 13 to _?

Also, it would be nice the know the current wpf weight penalty formula to avoid the "your proficiency is too low" message. None of the formulas posted in the game mechanic megathread or various throwing threads are even close to correct for every armor weight combo I've tried.

Thanks
I'm curious as well.
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Offline BlueKnight

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #332 on: November 11, 2013, 10:00:07 pm »
-1
None of the devs get paid for what they are doing, something many people tend to forget when it comes to changes to this mod. So stop expecting so much for this. Just be happy that there are still some people working to improve this mod, although changes take quite some time.

It's not that I expect them to do everything or instantly but sometimes it looks like they totally neglect the fact that sometimes crpg community/players may actually know what decreases the fun-experience while playing the game. I'm totally aware that +50% posts about balancing is actually a useless whining but it doesn't change the fact that some of the posts are accurate or worth reading which should draw devs' attention.
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Offline Penitent

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #333 on: November 11, 2013, 10:04:19 pm »
+4
Let's get some patch specifics and a general timeline for release.

1. throwing wpf requirement is changing to _____________
2. ______, ______, & ______ are weapons being re-balanced
3. The patch should come out around ___________




:)

Offline CrazyCracka420

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #334 on: November 11, 2013, 10:15:12 pm »
+8
Let's get some patch specifics and a general timeline for release.

1. throwing wpf requirement is changing to _____penis________
2. __fart____, ___butt___, & ___chadz___ are weapons being re-balanced
3. The patch should come out around _____Thursday______





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Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #335 on: November 11, 2013, 10:21:21 pm »
+10
Let's get some patch specifics and a general timeline for release.

1. throwing wpf requirement is changing to ___potato___
2. _C. Sites_, _Flaming Katana_, & _Voulge_ are weapons being re-balanced
3. The patch should come out around _the world .



 :)
chadz> i wouldnt mind seeing some penis on my character

Offline KingBread

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #336 on: November 11, 2013, 10:26:48 pm »
+2
So its closer than December 2010 good much more realistic approach
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Offline Vermilion

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #337 on: November 11, 2013, 10:59:00 pm »
0
Let's get some patch specifics and a general timeline for release.

1. throwing wpf requirement is changing to ___potato___
2. _C. Sites_, _Flaming Katana_, & _Voulge_ are weapons being re-balanced
3. The patch should come out around _the world .



 :)

WOW.. finally construction sites are finally getting nurfed! BOUT TIME!

Offline Rhaelys

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #338 on: November 12, 2013, 01:20:24 am »
+3
WPF per PT requirement has been lowered for the next patch.

11 WPF per PT

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Offline Lt_Anders

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #339 on: November 12, 2013, 01:25:55 am »
0
11 WPF per PT

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except it's already there?

Go test it. 7 PT +9.6 Skutatos armor, 1.8 Roman Helmet, .8 Rus cav boots(and leather gloves) only needs 100 WPF right now.(exactly, 100)

So it's something more like 12 unless they did a major armor change.

I do believe this will gimp throwers, unless they do make a nice change to the "Not enough WPF" requirement. Its much more important for throwers than it is for the other ranged units.
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Offline Phew

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #340 on: November 12, 2013, 01:28:44 am »
0
except it's already there?

Go test it. 7 PT +9.6 Skutatos armor, 1.8 Roman Helmet, .8 Rus cav boots(and leather gloves) only needs 100 WPF right now.(exactly, 100)

So it's something more like 12 unless they did a major armor change.

I do believe this will gimp throwers, unless they do make a nice change to the "Not enough WPF" requirement. Its much more important for throwers than it is for the other ranged units.

Any change to throwing wpf requirement needs to be accompanied with the release of the real wpf penalty due to armor weight equation. None of the posted formulas are accurate anymore.

Offline Rhaelys

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #341 on: November 12, 2013, 01:33:12 am »
0
Any change to throwing wpf requirement needs to be accompanied with the release of the real wpf penalty due to armor weight equation. None of the posted formulas are accurate anymore.

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Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #342 on: November 12, 2013, 01:46:15 am »
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except it's already there?
No, it's not. Please refrain from making statements that could easily spread misinformation.
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Offline San

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #343 on: November 12, 2013, 01:51:46 am »
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Yeah, hopefully there'd be a post for us to update the game mechanics thread once the next patch comes. Thanks for the info.

Offline Larvae

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #344 on: November 12, 2013, 01:55:46 am »
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Looks and sounds great. It will surely deal with the excessive amount of str builds that we have around right now, which gives the combat a very slow and sloppy feel on the servers. I would be fine with a reimbursement of 6 attributes, it should be more than enough to deal with the changes of this new formula, unless you have a crazy build of some sorts ofc. I hope this works and creates more diverse melee builds. 1+ from me.

Indeed Gtx,may then i will be able to beat u more then 1 of 15 :D
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