Author Topic: 5.3.7.0 Patch Notes  (Read 70207 times)

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Offline San

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5.3.7.0 Patch Notes
« on: November 04, 2018, 12:53:43 am »
+18
I can't post in the announcements area, so here are some of the changes:

Patch Notes for 5.3.7.0

Global:

-Armor Soak/Reduce change: Cut and low blunt and pierce damage buffed, high blunt and pierce damage nerfed. Blunt was changed more, so low blunt damage (spears) are much better and high blunt damage is more toned down.
-Wpf penalties from armor are separately calculated for each armor piece, better for medium gear.
-Weapon Master raises the minimum melee wpf for each point
-Shared Melee Wpf improved (More than what is shown on the website)
-Horses given an innate resistance to arrows, and innate weaknesses to pikes and throwing weapons
-1h attack nudge animation length increased. Increased stun against attacking opponents returned.
-Reverted the roll change due to issues with in-place rolls.
-Bows and Crossbows given weapon lengths to decrease maximum run speed
-High difficulty shields use strength to equip (currently only board shields)

Strat:
Dave: Strat siege equipment buff
Dave: Changed XP rewards (bigger base value, less gear oriented)

Items (Images Below)
-Internal Bow adjustments to bring weaker weapons up to par against some of the stronger ones.
-Ammo counts decreased across the board
-Board Shields given strength requirements
-Cav Buff: Speedier light horses, tankier heavy horses, increased difficulties.
-Throwing weapons given potent melee secondary modes with decreased ammo.
-Minor Armor value adjustments
-Strong 1h blunt/pierce weapons slowed down.

New Weapons:
-1h: Spiked Battle Axe
(click to show/hide)
-2h: Long Swiss Saber
(click to show/hide)

Comments:

All classes can hybridize more easily. Players with mid-weight and lighter gear should have a little more wpf (~6-7) and heavy gear players around the same. Having a lot of weapon master raises your melee wpf up from 1, so off-hand weapons should be usable for most players. Tatar arrows should be majorly buffed with the soak/reduce changes, though still weaker than bodkins against armor > 60.


Major Item changes:
(click to show/hide)
« Last Edit: November 04, 2018, 01:04:08 am by San »

Offline Ikarus

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Re: 5.3.7.0 Patch Notes
« Reply #1 on: November 04, 2018, 01:02:47 am »
+2
first

also thank you for putting work into this moddy mod
« Last Edit: November 04, 2018, 01:07:24 am by Ikarus »
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Offline Zeus_

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Re: 5.3.7.0 Patch Notes
« Reply #2 on: November 04, 2018, 01:29:09 am »
+1
Time to go polearm again to pike some horses

Offline Phoenix

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Re: 5.3.7.0 Patch Notes
« Reply #3 on: November 04, 2018, 01:34:23 am »
+2
so basically what youre telling me is that u nerfed the bec again and nerfed plate armor and made balanced builds more op
It's not always about winning. It's about spinning.

Offline Calmir

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Re: 5.3.7.0 Patch Notes
« Reply #4 on: November 04, 2018, 01:43:01 am »
0
so basically what youre telling me is that u nerfed the bec again and nerfed plate armor and made balanced builds more op

You are implying that balanced builds were OP prior to this update, which is untrue. This will just help make them playable...

Offline Casul

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Re: 5.3.7.0 Patch Notes
« Reply #5 on: November 04, 2018, 01:48:17 am »
+1
ModDB matters.
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline Phoenix

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Re: 5.3.7.0 Patch Notes
« Reply #6 on: November 04, 2018, 01:55:03 am »
+4
It's not always about winning. It's about spinning.

Offline Asheram

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Re: 5.3.7.0 Patch Notes
« Reply #7 on: November 04, 2018, 01:58:54 am »
+1
cool Asheram is back on his sumpter and Asheran is putting throwing daggers back for cav/archer harassment.
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Offline San

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Re: 5.3.7.0 Patch Notes
« Reply #8 on: November 04, 2018, 02:15:15 am »
+1
It's more like, depending on your build, it's best if you wear consistent gear -- All light, medium, heavy. If you mix-match heavy and light gear, you might get penalized a bit more than before, though barely noticeable. In that sense, it doesn't always help balanced builds.

Offline Gravoth_iii

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Re: 5.3.7.0 Patch Notes
« Reply #9 on: November 04, 2018, 02:28:10 am »
+2
-Armor Soak/Reduce change: Cut and low blunt and pierce damage buffed, high blunt and pierce damage nerfed. Blunt was changed more, so low blunt damage (spears) are much better and high blunt damage is more toned down.

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Offline San

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Re: 5.3.7.0 Patch Notes
« Reply #10 on: November 04, 2018, 02:43:23 am »
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More info on WM change: If you have around 7 WM, if your melee wpf is below ~100, it will bump it up to 100.

Offline Miley

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Re: 5.3.7.0 Patch Notes
« Reply #11 on: November 04, 2018, 03:03:51 am »
+1
You are implying that balanced builds were OP prior to this update, which is untrue. This will just help make them playable...

They've always been playable, at least t0 me... I've always been balanzed!!!1

Offline Asheram

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Re: 5.3.7.0 Patch Notes
« Reply #12 on: November 04, 2018, 03:16:49 am »
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They've always been playable, at least t0 me... I've always been balanzi!!!1
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Offline Chestaclese

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Re: 5.3.7.0 Patch Notes
« Reply #13 on: November 04, 2018, 05:36:57 am »
0
-Throwing weapons given potent melee secondary modes with decreased ammo.


What do you mean by decreased ammo? What qualifies for that?
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Offline Asheram

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Re: 5.3.7.0 Patch Notes
« Reply #14 on: November 04, 2018, 05:54:51 am »
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probably the one that was given 1h melee. Throwing daggers and such have same ammo count if it changes well mod sucks
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