Author Topic: WPP Sum and Cost Formula Rework(Includes WM)  (Read 48728 times)

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Offline Templar_Steevee

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #15 on: November 09, 2013, 02:05:08 pm »
+3
I like this idea, dedicated archers won't be nerfed at least :D
Archer forever :D

Offline Chasey

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #16 on: November 09, 2013, 02:08:47 pm »
0
Sounds good
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Offline Osiris

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #17 on: November 09, 2013, 02:12:41 pm »
+1
nice ninja edit :D
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Offline Huscarlton_Banks

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #18 on: November 09, 2013, 02:15:54 pm »
+4
(click to show/hide)

I'm still probably going to try a 45/3 build assuming armor weight wpf reduction doesn't get changed from purely percentage based since using a weapon I don't have any proficiency in doesn't seem that bad with 36/3 currently.
« Last Edit: November 09, 2013, 02:22:02 pm by Huscarlton_Banks »

Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #19 on: November 09, 2013, 02:21:51 pm »
0
(click to show/hide)

I'm still probably going to try a 45/3 build assuming armor weight wpf reduction doesn't get changed from purely percentage based since using a weapon a don't have any proficiency in doesn't seem that bad with 36/3 currently.
Sadly, 10PD archer builds are nearly in the same boat although shik thinks they'll be fine.

Back in the day I did a gen as an archer with a german greatsword at 1 wpf, wasn't impossible, but it was pretty difficult against certain people.
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Offline Falka

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #20 on: November 09, 2013, 02:26:21 pm »
+12
Btw, thanks for restoring overtime on siege in last patch :P
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Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #21 on: November 09, 2013, 02:34:36 pm »
+4
Btw, thanks for restoring overtime on siege in last patch :P
Can thank Urist for that, I believe.
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Offline Byrdi

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #22 on: November 09, 2013, 02:37:31 pm »
+6
Finally! This additions is what I have been waiting for.

Seems very well thought out.
6 STR seems like a fair reimbursement.

Also: Bring back EU_4

Offline protox2k

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #23 on: November 09, 2013, 03:10:57 pm »
0
my level 33 hybrid is fucked :(

Offline Rebelyell

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #24 on: November 09, 2013, 03:17:38 pm »
+2
it will buff high lvl archers with maxed MW a lot :cry:
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Offline Sharpe

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #25 on: November 09, 2013, 03:18:07 pm »
0
Say I have 50 in 1h wpf, and 159 in archery using the old system. What would that be like in the new system. Any change?
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Offline Rebelyell

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #26 on: November 09, 2013, 03:20:16 pm »
0
more WPF for you to spend
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Offline Jarold

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #27 on: November 09, 2013, 03:20:26 pm »
0
Nice finally some good change around here. It will undeniable get some QQ but that will go away in a matter of days or weeks.

Offline Tydeus

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #28 on: November 09, 2013, 03:23:14 pm »
0
it will buff high lvl archers with maxed MW a lot :cry:
Not a lot, but it's true, it will be a buff. We're aware, and nerfs aren't off the table to keep effectiveness the same for ranged.

Say I have 50 in 1h wpf, and 159 in archery using the old system. What would that be like in the new system. Any change?
Pretty much exactly what you have now, +/- one ore two points in your main.
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Offline Jack1

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Re: WPP Sum and Cost Formula Rework(Includes WM)
« Reply #29 on: November 09, 2013, 03:44:30 pm »
+3
now desire is going to headshot me more. I don't like this patch.
We're all nerds here, so it doesn't really matter.