Author Topic: Changes?  (Read 1363 times)

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Offline Endorphine

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Changes?
« on: January 05, 2011, 08:18:32 pm »
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Is there any official pacth log or similar where you can see what acctually have been done?
If not, I suggest that one is posted asap. No need for extended details, but a summary about what's been changed.

Simillary I suggest that you out up some info about character changes and so on BEFORE next big patch rather than just throw it out there and see what happens.
It most likely will save us a lot of griefing and whiners, not to mention the same questions over and over again.

Just my 5 cents on how I'd promote new features!

Regards,
Mord

Offline meuhey

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Re: Changes?
« Reply #1 on: January 05, 2011, 08:22:29 pm »
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im indeed waiting for the log, hope its out today

Offline Vexus

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Re: Changes?
« Reply #2 on: January 05, 2011, 08:27:30 pm »
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Here:


    cRPG mod:
    - snow instead of rain on snow maps
    - cap archery wpf to real wpf
    - change bows to cutting
    - item maintenance, breaking
    - change the income to xp per minute
    - figure out new wpf formula (test with different builds)
    - after death, trigger the equipment screen
    - auto refreshing when stuff breaks - also, when you buy equipment or update your skills. checks while it sends the bonus.
    - fix xp bar (calculate gen bonus ingame)
    - strategus: check bows for difficulty - checking all items in all gamemodes now in the server, nothing done on the website any more
    - add a message "xyz, owner of abc castle" when he joins the game'
    - add male/female to DB and send the info ingame
    - fix spectators being assigned to teams and getting xp/gold bonus
    - update player with ingame screen
    - store admin commands (kick, map change...) in server log
    - fix bug with whistle when joining in a middle of a match
    - rework weight nerf, make it work in %
    - added optional level limit for servers - it's using the battle_earnings_multiplier if you are > you will be forced spec.
    - added autobalance by banner (autobalance value to 2)
    - added autobalanceless mode (set to 0)
    - normal autobalance = 1
    - the multiplicator will only rise if the losers team AB score is at least 70% of the winners
    - added a rudimentary voice chat
    - fix halfswording instaswitching
    - reset siege objects after each round

Linky: http://forum.c-rpg.net/index.php/topic,226.0.html

Offline Endorphine

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Re: Changes?
« Reply #3 on: January 05, 2011, 08:57:47 pm »
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Yes, I've seen that as well. But from what I understood that's what have been fixed in the release that was made today.
What I was looking for was the changes that were  made in the "BIG" patch that came the other day: Repair, Arhcery, in-game character sheet etc.
To avoid 1000 questions about how you level up and so on. Some documentation for the patch acctually.

Offline okiN

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Re: Changes?
« Reply #4 on: January 05, 2011, 08:59:10 pm »
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Don't.

Offline Endorphine

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Re: Changes?
« Reply #5 on: January 05, 2011, 09:08:50 pm »
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I always love people beeing smart asses... especially admins.

I simple "No", "It will come in due time...", "We have to compile a list..."

Seriously, it can't be too much to ask?

 

Offline cmp

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Re: Changes?
« Reply #6 on: January 05, 2011, 09:13:18 pm »
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But from what I understood that's what have been fixed in the release that was made today.
Then you understood wrong.