Author Topic: Whats gonna happen with the turning speed?  (Read 2815 times)

0 Members and 1 Guest are viewing this topic.

Offline Dexxtaa

  • King
  • **********
  • Renown: 1268
  • Infamy: 200
  • cRPG Player
    • View Profile
  • Game nicks: Remnant_Dexxtaa
Re: Whats gonna happen with the turning speed?
« Reply #30 on: June 28, 2012, 06:17:37 pm »
0
Kamikaze Joe pretty much covered the whole issue right there. Top rated comment go.
visitors can't see pics , please register or login

Offline Visconti

  • Count
  • *****
  • Renown: 278
  • Infamy: 52
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Velucan
  • Game nicks: Tristran_Steward_of_TKoV
Re: Whats gonna happen with the turning speed?
« Reply #31 on: June 28, 2012, 07:03:42 pm »
0
It's barely affected my pike at all, jump-spinning thrusts are only marginally more difficult than before, and that's mostly just that I'm not used to the timing. My sidearm's (langes messer in 2H mode) overheads, however, are now nearly useless unless the target is standing still.

Also, anyone else getting really weird hit detection on overheads now? I got a couple nasty TWs today because, despite my sword clearly going through my intended target's head, the hitbox was apparently lagging behind a good 1-2 feet and hit my ally to the side. My ping sits at a stead 60ish, so that shouldn't have nearly that much of an effect, and it's only overheads acting like this.

Yeah, same here, ever since the update it feels like overheads are fucked

Also, i get what Kamikaze Joe is trying to say, and i agree with it to a point, but thing is it takes such a small amount of footwork to dodge overheads now, to the point where you dont even need to think about it. Everytime i see an overhead now, i dont even bother trying to block because chances are it will miss. Some people say to just hold the overhead so you can aim it better, but the overhead is already so slow, holding it is just gonna get you killed.I like that the devs were trying to buff footwork, but they shouldn't do it by making one of the attack directions nearly useless. They should increase the radius slightly, limiting it to the same radius as the stab is stupid, seeing as the stab is the fastest of the attack directions, where as the overhead is the slowest
« Last Edit: June 28, 2012, 07:27:08 pm by Visconti »
Politics is the art of looking for trouble, finding it everywhere, diagnosing it incorrectly and applying the wrong remedies

Offline Spook Island

  • Shitposter
  • Permanently Banned
  • **
  • Renown: 165
  • Infamy: 183
  • cRPG Player
  • Truth Teller
    • View Profile
Re: Whats gonna happen with the turning speed?
« Reply #32 on: June 28, 2012, 07:33:48 pm »
+1
Earlier this morning, I grabbed a box of Cheerios from the cabinet above me and, while simultaneously turning 180 degrees in the same movement, placed them down on the table next to the bowl in in one fluid turning motion. 
You should have seen what I did with the jug of milk.  8-)

Little did I realize at the time that I was completely breaking the law of CRPG physics.

I consider myself lucky to be alive right now.
visitors can't see pics , please register or login

Offline rustyspoon

  • Marshall
  • ********
  • Renown: 794
  • Infamy: 164
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Rustyspoon, Sir_Rusty_Of_Spoon, Rusty_the_Spoonarian
Re: Whats gonna happen with the turning speed?
« Reply #33 on: June 28, 2012, 10:10:53 pm »
0
Earlier this morning, I grabbed a box of Cheerios from the cabinet above me and, while simultaneously turning 180 degrees in the same movement, placed them down on the table next to the bowl in in one fluid turning motion. 
You should have seen what I did with the jug of milk.  8-)

Little did I realize at the time that I was completely breaking the law of CRPG physics.

I consider myself lucky to be alive right now.

HE'S A WITCH! BURN HIM!
visitors can't see pics , please register or login

Offline TugBoat

  • Earl
  • ******
  • Renown: 430
  • Infamy: 211
  • cRPG Player
  • TotallyTugBoat on Steam
    • View Profile
  • Faction: BOAT CLAN
  • Game nicks: TugBOAT
Re: Whats gonna happen with the turning speed?
« Reply #34 on: June 28, 2012, 10:40:38 pm »
0
Downvote everything Spook post regardless of it being a good point

Offline Spook Island

  • Shitposter
  • Permanently Banned
  • **
  • Renown: 165
  • Infamy: 183
  • cRPG Player
  • Truth Teller
    • View Profile
Re: Whats gonna happen with the turning speed?
« Reply #35 on: June 28, 2012, 11:30:24 pm »
-1
Downvote everything Spook post regardless of it being a good point

I'm not who you think I am, but it is pretty cute how much you care about the perception regardless.
A little weird and possibly obsessive, but I'll take it.
visitors can't see pics , please register or login

Offline Vkvkvk

  • Baron
  • ****
  • Renown: 106
  • Infamy: 41
  • cRPG Player
    • View Profile
Re: Whats gonna happen with the turning speed?
« Reply #36 on: June 29, 2012, 12:17:26 am »
0
I'm not who you think I am, but it is pretty cute how much you care about the perception regardless.
A little weird and possibly obsessive, but I'll take it.

Hehe.