Author Topic: Version 0.270  (Read 54285 times)

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Offline Sagar

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Re: Version 0.270
« Reply #210 on: February 15, 2012, 08:08:33 pm »
0
What is new about this patch?

Offline cmp

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Re: Version 0.270
« Reply #211 on: February 15, 2012, 08:51:52 pm »
+1
Oi

What is with the ninja nerf to my Italian Sword?
Just noticed that too. 1 point isn't a huge deal, it just seems odd to make a slight change to the sword that was the most balanced of all the swords.

What are you talking about? The last change to the Italian Sword was made in September, and it was a thrust damage buff..

Offline Rhaelys

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Re: Version 0.270
« Reply #212 on: February 15, 2012, 08:53:52 pm »
0
What are you talking about? The last change to the Italian Sword was made in September, and it was a thrust damage buff..

ManO stop taking whatever it is you are on.
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Offline Joker86

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Re: Version 0.270
« Reply #213 on: February 15, 2012, 09:20:40 pm »
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ManO stop taking whatever it is you are on.

Actually I always copy all item stats from the website after each new patch, and unless I screwed up the text files the Italian Sword really wasn't touched at all.
Joker makes a very good point.
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Offline Spawny

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Re: Version 0.270
« Reply #214 on: February 15, 2012, 09:29:36 pm »
0
Italian sword always had +1 pierce compared with the knightly arming and it still has.
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Offline MrShine

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Re: Version 0.270
« Reply #215 on: February 16, 2012, 05:46:20 am »
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I see new patch after this version... ninja?
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Offline BerG

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Re: Version 0.270
« Reply #216 on: February 16, 2012, 10:26:27 am »
+1
I want cRPG launcher show only affected files. Remove this annoying "is up to date" spam.

Offline Tavuk_Bey

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Re: Version 0.270
« Reply #217 on: February 16, 2012, 04:57:49 pm »
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yayyy! bashibazouk armours are uploaded, lovely :D let's see when they are going to put those items on market :D
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Offline Bjarky

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Re: Version 0.270
« Reply #218 on: February 16, 2012, 05:14:59 pm »
0
yayyy! bashibazouk armours are uploaded, lovely :D let's see when they are going to put those items on market :D
for real  :shock:
gimme some pics pls  :D

Offline Tavuk_Bey

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Re: Version 0.270
« Reply #219 on: February 16, 2012, 06:58:39 pm »
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for real  :shock:
gimme some pics pls  :D

well, just install the openbrf program and then you'll be able to browse brf files in your c-rpg\resources folder  :wink:
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Offline Bjarky

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Re: Version 0.270
« Reply #220 on: February 16, 2012, 07:04:33 pm »
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argh so much work  :P
« Last Edit: February 16, 2012, 07:06:40 pm by Bjarky »

Offline Stabby_Dave

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Re: Version 0.270
« Reply #221 on: February 18, 2012, 01:08:24 am »
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Anyone else have worse fps after the last patch? Mine dropped a good 20 fps.

Offline Nehvar

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Re: Version 0.270
« Reply #222 on: February 18, 2012, 03:53:33 am »
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Anyone else have worse fps after the last patch? Mine dropped a good 20 fps.

Yes, substantial loss of FPS when the server is populated. (80+)  I thought it might be the new dejawolf/zimke resource files but the problem persists after switching them with Meow's optimization files. (Which I was using previously to be clear.)
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Offline Overdriven

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Re: Version 0.270
« Reply #223 on: February 18, 2012, 04:08:48 am »
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I've been noticing this as well. At first I thought it was just my computer. But it doesn't happen with any other game. Playing siege today though I actually had to turn off corpses completely in order to reduce the effect of it as well as turning down a couple of other things. I've never had to do that before as I've always had everything on max and other warband mods don't have this issue.

Offline Tazman

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Re: Version 0.270
« Reply #224 on: February 18, 2012, 09:28:00 am »
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Anyone else have worse fps after the last patch? Mine dropped a good 20 fps.

I don't have problems with the fps. My fps are stable.