Poll

Unsheathable, 3 slots, both, or neither?

unsheathable
3 slots
both
neither

Author Topic: [STATS] Should Great Maul be unsheathable or 3 slots?  (Read 3749 times)

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Offline Siboire

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #30 on: January 17, 2012, 11:30:13 pm »
+5
As me and other occitans used this weapon on battle (good times xD) for quite a while, i say it should simply be 3 slots but keep mallet and maul 2 slots. Great maul should be a dedicated weapon not a thing you magically pull out of ur pants in needed times. So keep it sheatable but make it 3 slots imo.

Offline Zerran

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #31 on: January 18, 2012, 12:15:22 am »
0
Lancers an pike´s comes to mind here.

Pikes are 3 slot just fyi, as are long spears...
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Offline Phyrex

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #32 on: January 18, 2012, 12:32:57 am »
+1
The only thing OP with the Great Maul is its fear-factor.

When I wield my Mjölnir, 4 out of 5 players will panic and screw up.

The key is to keep calm, don't thrust or overhead the maul user, spam while watching out for side swings and if you're about to fail; kick-slash.

Or just perma-hold your S-key while spamming, Great Maul is really short and is easy to counter.

It's fine as it is.
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Offline San

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #33 on: January 18, 2012, 12:37:16 am »
0
As me and other occitans used this weapon on battle (good times xD) for quite a while, i say it should simply be 3 slots but keep mallet and maul 2 slots. Great maul should be a dedicated weapon not a thing you magically pull out of ur pants in needed times. So keep it sheatable but make it 3 slots imo.

You guys are fine because I see most of you use great maul and only great maul when you do have one.

Offline zagibu

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #34 on: January 18, 2012, 12:43:05 am »
0
Just give it STR req 25 or even higher. It's twice as heavy as a Flamberge.
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Offline Siboire

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #35 on: January 18, 2012, 02:17:35 am »
0
You guys are fine because I see most of you use great maul and only great maul when you do have one.

Thx lol but ya, most ppl use great maul as a side arm so 3 slots would fix it and allow dedicated great maulers to continue unaffected...

Offline seddrik

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #36 on: January 18, 2012, 02:19:59 am »
0
summary:  "nerf it like everything else.  Until theres nothing left to nerf, no variety6 in game and I dont have to think about whether a weapon is longer or shorter, faster or slower, etc than what I have. Lets just all grab a stick and run naked and fight.  Fun right?"

(Sorry for trolling, just tired of every good weapon, yes with advantages AND disadvantages, being nerfed.  Latest patch is a good example...)

I LOVED the days when ppl could level 40+ and it took a mob to kill them.  I dont want everyone to be EASY to kill, all using same weapons etc.  We NEED variety and challenge in the game.  So please, stop asking to water the game down... its about half as fun or less than it was before already.  (And I never was the 40+ guy, I was always in the mob trying to kill that guy, which was a real thrill)


What one guy said above is absolutely correct:
Quote
The only thing OP with the Great Maul is its fear-factor.

When I wield my Mjölnir, 4 out of 5 players will panic and screw up.

The key is to keep calm, don't thrust or overhead the maul user, spam while watching out for side swings and if you're about to fail; kick-slash.

Or just perma-hold your S-key while spamming, Great Maul is really short and is easy to counter.

It's fine as it is.

If u don't know how to deal with it, ANYTHING can seem op.  Pole, cav, shield, etc.  But thats the FUN of the game...  learn to counter it instead of complaining until it gets nerfed.

And dont fuss about Occtian.  If they can get their junk together enough to roll in squads and kick tail, thats their intelligence showing.  Don't punish them for playing well.
« Last Edit: January 18, 2012, 02:39:24 am by seddrik »

Offline Lordark

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #37 on: January 18, 2012, 05:37:38 am »
+1
If u wanna nerf such a slow , short 2  hander weapon?

Keep it 2 slots or if 3 make it better. All im saying.
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Offline Nehvar

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #38 on: January 18, 2012, 09:23:07 am »
0
I use a great maul (sidearm) all the time for the purposes of quickly dispatching pikers and helping to take out shielders in crowds.  I think it's fine where it is.  It's short, very short; most every weapon you run up against will out-range it.  It's also extremely slow; only two infantry weapons out there are slower.  It is very easy to simply out-swing an overhead from a great maul.  Hell, even the side swings are frequently out-swung.  The only times that overhead can be hard to deal with are at choke-points in siege and in tightly-packed battle "blobs".  But those are the perks for it being so damn short and slow, right?

If it were generally overpowered I could see your point, but it's not.  It shouldn't be nerfed over situational utility.  If we were to do that then why stop at great mauls? Lances are absurdly damaging on horseback...shields are amazing versus ranged and multiple opponents...etc etc.
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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #39 on: January 21, 2012, 06:51:52 pm »
0
The only thing OP with the Great Maul is its fear-factor.

When I wield my Mjölnir, 4 out of 5 players will panic and screw up.

The key is to keep calm, don't thrust or overhead the maul user, spam while watching out for side swings and if you're about to fail; kick-slash.

Or just perma-hold your S-key while spamming, Great Maul is really short and is easy to counter.

It's fine as it is.
This as im an shielder with 1h i cant realy outrange without an risk.
I just spam left strike and when he does an right swing i wil block.
But the more expierenced maulers will delay the right swing and then feint into an overhead again.
If this happens depending on how fast you notice either spam suddenly make an weird movement either left right back or suddenly forward with your shield on or if you can just keep your block and after the hit spam again.
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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #40 on: January 21, 2012, 06:53:05 pm »
0
Just give it STR req 25 or even higher. It's twice as heavy as a Flamberge.
However this seems logical to me.
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Offline San

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #41 on: January 23, 2012, 07:17:30 am »
+1
So you made this thread because of what you experienced once, rather than what you've tested for several hours/days? You found an "advantage" (Using a great maul against baddies that don't realize they could just spam you) but didn't take a look at any disadvantages. You're a good 1her but using a great maul with 1 wpf is just asking to get spammed down. 80 speed 1 wpf is brutal, it's hard enough to not get spammed even at 100 effective wpf.

I was using great maul + 1h and shield for around 2 days prior to making this topic, and came to this conclusion. It wasn't  what I experienced once, it's something that helped me  get ~20-3 on multiple maps where there weren't much of a cav threat. My use of the great maul only made me appreciate the dedicated maulers more, tbqh. Blocking is very slow, and even side swings can get spammed with only 1 wpf. But it was still pretty usable. Whenever I saw an archer or an opponent I couldn't defeat with the great maul, I could freely switch to my 1h+shield. That is where I think the problem is. I'm just happy not to experience what this weapon is capable of with a viable effective wpf.

Quote
I use a 2h/1h hybrid build except 131 2h wpf and 89 1h wpf in heavy armor(26 weight in total). Nearly every 1her, regardless of their build, is going to be fast enough to spam through any of your swings, even if you turn into your swings. Which is interesting because most people seem to think the great maul is an anti-shielder weapon. I'd rather fight a great maul guy with a short fast weapon, than a long slow weapon; of course, that's the offensive method to doing it. Alternatively, you could go the defensive, high athletics, long range weapon route and just back-pedal spam.

Agreed. But what I'm getting from this is that the great maul has legit disadvantages when used by itself. This is similar to many other heavy support weapons. Some people can jump away + swing to avoid you, too.

If great maul is unsheathable:

-You can still carry two sets of items.
-If you switch out of your great maul, you're not able to switch back until you pick it up. This gives you less flexibility when deciding to throw out your dueling 2h.
-Watch out for the enemy picking up that weapon, too if they're in a group against you.


3 slots, sheathable:

-You can carry a 1h or mace sidearm or just a shield
-You cannot use 1h+shield with this weapon
-Obviously, it stays with you the entire time.

Carrying another weapon guarantees you have a disadvantage against range. On my 1h+shield, I would just switch back from the maul when an archer even just looks at me.

I feel as though unsheathable is better, since 3 slots make you less useful in those 1v1 situations. Although if you're clever you can easily work with either these changes and a sidearm. I don't really want both since that will overnerf.

Quote
When I spawn with my great maul + niuweidao, I don't use the maul against "skilled" 1hers or fast 2h/pole guys (Unless I'm being stubborn, in which case I get penalized for it quite a bit). My point is, the only thing a great maul, by itself(not paired with say, a long spearman) is good for, is sieges(only at certain key points) and quickly getting rid of unskilled players. Maybe with a level 34 21/21 build you'd be fast enough to neutralize your disadvantages by taking a second (and significantly longer range) weapon, but is this really a situation that should be considered?

Great maul is good when paired with others with decent communication, preferably with a weapon that can produce something akin to polestagger. It forces the opponent to avoid rather than block, and can be unsettling even towards better players when you're with someone else.

Offline Lordark

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #42 on: January 24, 2012, 06:41:40 am »
0
although I hate San (and every 1 who kills me) Im inclined to agree with him that 2hand crush weapon of that magnitude should be nerfed by 2 slots or even more speed. I also must suggest shielders be slowed down more when they hold down block button to compensate as well. Also to give ranged time to reposition.

Nerf that!
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Offline HarunYahya

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #43 on: January 24, 2012, 07:07:49 am »
+1
No.

Offline Kalp

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Re: [STATS] Should Great Maul be unsheathable or 3 slots?
« Reply #44 on: January 24, 2012, 09:53:02 am »
0
Do not change this. Thank you.

Quote
I don't think it's overpowered though. It's a specialist weapon and every weapon is deadly when wielded by a specialized player with a specialized build.

3 slots weapon is acceptable.
« Last Edit: January 24, 2012, 09:56:58 am by Kalp »
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