So if they nerf ranged damage again we have to adapt again? If they compensated somehow with more accuracy and more arrows then you could talk about adapting, but a nerf is a nerf, people dont adapt, they suffer from it.
I think one of the basic problems of cRPG is, that infantry is a class with a high skill ceiling, probably the highest of all classes, but at the same time it is a really difficult class to play, due to cavalry and archers simply having better starting conditions by default.
(Archers attack from safe distance and can choose whatever target they want, cav has high mobility which brings a lot of adcantages, and they can at least choose which target they want to approach to attack, whereas the life of an infantryman always feels like running the gauntlet: you start, right after spawning until the end of the round you have to watch out for cavalry and archers, when you approach the enemy lines you also have to watch out for infantry, you have to block correctly and have good footwork, while still having to watch out for combat archers and backstabbing cavalry, and once the round apporached its end you have to approach those surviving archers or to fight cavalry which either stabs you if you want to attack or runs you down if you block. Trust me, it's really hard.)
The only way to even things out was either to buff infantry or to nerf cavalry and archers. Unless you can say me how becoming an average infantryman for the average player is as easy as becoming and average archer or cavalryman, the only thing left to do was nerfing the other classes. In my eyes cRPG is close to achieving a final balance, you only need to nerf cavalry a bit (by buffing spearmen, I would say), and there you go.
It is always the question of HOW MUCH you have to adapt. This should of course be to the same degree for all classes. You can also adapt to a pure nerf, for example as soon as heavy horses became unplayable for a longer time with the upkeep patch most cavalry changed to lighter horses and doesn't attack so mindlessly any more. It's adapting to a pure nerf. Doesn't mean they suffer. Because I could say that infantry suffered from the beginning of cRPG.