Author Topic: Range Overhaul Mod (v0.9)  (Read 22196 times)

0 Members and 1 Guest are viewing this topic.

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Re: Range Overhaul Mod (v0.7)
« Reply #30 on: December 04, 2011, 11:49:03 pm »
0
Looks great! People like you make this mod still viable, thanks for your hard work!
Thank you! I do my best.

Do you have a small video so I can imagine what you've changed about the arrowflight?^^

And will you make a version with quivers at hip and original crosshair?  I still use the original one, beacuse I like it :D


@Deutschritter: Von wegen Verbinder der Deutschen oder son Quatsch  :lol:

Just download my mod and you will see what is changed :wink:
visitors can't see pics , please register or login


If you want to use the old crosshair, then delete the "ui_gadgets.dds" from
"...\mountblade warband\Modules\cRPG\Textures".


By the way...
I'm going to change the wood-texture of the longbow, that it looks like this.
visitors can't see pics , please register or login

But its not easy to do this, because the most bows use the same wood texture.

We will see...
« Last Edit: December 04, 2011, 11:55:21 pm by _Sebastian_ »

Offline Silicium

  • Count
  • *****
  • Renown: 255
  • Infamy: 39
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Faction: A pilgrim
  • Game nicks: Silicium_The_Pilgrim, Silicium
Re: Range Overhaul Mod (v0.7)
« Reply #31 on: December 05, 2011, 02:19:12 am »
0
Nice work Seb definitely going to try you mod out.
One degree makes all the differencevisitors can't see pics , please register or login
Cymro on Phase application for Merc

Offline Earthdforce

  • Earl
  • ******
  • Renown: 391
  • Infamy: 150
  • cRPG Player
    • View Profile
  • Game nicks: Earth_Geodude_da_Defender, _RageThrower
  • IRC nick: Khalestimo#7613
Re: Range Overhaul Mod (v0.7)
« Reply #32 on: December 05, 2011, 02:29:17 am »
0
Hmm, that arrow picture sort of reminds me of archery in TLD. Is it like that much? I'll be testing this out soon, but as I'm not a bowmy old friend it might take me some time to see it :D
visitors can't see pics , please register or login

Offline Nasturtium

  • Count
  • *****
  • Renown: 203
  • Infamy: 29
  • cRPG Player
    • View Profile
Re: Range Overhaul Mod (v0.7)
« Reply #33 on: December 05, 2011, 09:39:00 pm »
0
It just gets rid of the blurred arrow effect and uses an arrow instead.

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Re: Range Overhaul Mod (v0.7)
« Reply #34 on: December 06, 2011, 12:50:20 am »
0
I'm going to release a new version tomorrow.
It includes many changes and some bugfixes.

Take a look of the new longbow texture(not final);
(click to show/hide)
By the way.. you see my graphics mod... :shock:

See you tomorrow :wink:
« Last Edit: December 06, 2011, 01:02:19 am by _Sebastian_ »

Offline PanPan

  • Baron
  • ****
  • Renown: 98
  • Infamy: 70
  • cRPG Player
    • View Profile
Re: Range Overhaul Mod (v0.7)
« Reply #35 on: December 06, 2011, 03:11:23 pm »
0
NOOOO WHY I TRADED AWAY MY LONG BOOOOW!

Offline OttomanSniper

  • Count
  • *****
  • Renown: 175
  • Infamy: 97
  • cRPG Player
    • View Profile
  • Game nicks: Greek_OttomanSniper Roof_Monkey
  • IRC nick: _Sniper
Re: Range Overhaul Mod (v0.7)
« Reply #36 on: December 06, 2011, 03:23:07 pm »
0
Flying arrows good with this patch but arrows are LoD'ed. I can't see where the arrows fell. If we can remove arrow LoD's this mod is ok.
visitors can't see pics , please register or login

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Re: Range Overhaul Mod (v0.7)
« Reply #37 on: December 06, 2011, 04:21:59 pm »
+1
Flying arrows good with this patch but arrows are LoD'ed. I can't see where the arrows fell. If we can remove arrow LoD's this mod is ok.
This is a part of my new version :wink:
I added new lod's for all missiles, so you will see them alltime(including long ranges).
I also deleted all "bugy" non animated lod bows... and added cool stuff.

I'm going to release the update in a few hours.

Offline PanPan

  • Baron
  • ****
  • Renown: 98
  • Infamy: 70
  • cRPG Player
    • View Profile
Re: Range Overhaul Mod (v0.7)
« Reply #38 on: December 06, 2011, 06:20:40 pm »
0
EIBEN-Lang Bogen!

nice work so far hype on tomorrow!

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Re: Range Overhaul Mod (v0.8)
« Reply #39 on: December 06, 2011, 11:40:17 pm »
0
Hi guys.
Here is my promised update.

v0.8
- reworked bow textures
- added new arrow- and bolt textures
- real arrows in the quivers
- reworked arrow- and bolt LOD's
- fixed graphical bugs by deleting non animated bow LOD's

Look at this f**ing awesome  :!: English Warbow :!:
(click to show/hide)
(click to show/hide)

EIBEN-Lang Bogen!
Ja !!!

Quote
What you will see in the next version:
- New textures or/and models for the hunting crossbow and the heavy crossbow
So I think the crossbows are needing more love:wink:
« Last Edit: December 06, 2011, 11:46:54 pm by _Sebastian_ »

Offline Arrowblood

  • Duke
  • *******
  • Renown: 508
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: The Mercenaries
  • Game nicks: Merc_Arrowblood
Re: Range Overhaul Mod (v0.8)
« Reply #40 on: December 07, 2011, 12:19:13 pm »
0
Das ist genau das richtige für mich, gute Arbeit :D
Aber sag bitte mal wie ich meine fliegenden Striche wieder zurückbekomme ich brauch die.
« Last Edit: December 07, 2011, 01:33:43 pm by Deutschritter »

Offline PanPan

  • Baron
  • ****
  • Renown: 98
  • Infamy: 70
  • cRPG Player
    • View Profile
Re: Range Overhaul Mod (v0.8)
« Reply #41 on: December 07, 2011, 07:01:55 pm »
0
ICH WILL MEINEN BOGEN WIEDERSEHEN :(

@topic...
RLY RLY NICE WORK BRO!!!
« Last Edit: December 07, 2011, 07:05:24 pm by PanPan »

Offline Earthdforce

  • Earl
  • ******
  • Renown: 391
  • Infamy: 150
  • cRPG Player
    • View Profile
  • Game nicks: Earth_Geodude_da_Defender, _RageThrower
  • IRC nick: Khalestimo#7613
Re: Range Overhaul Mod (v0.8)
« Reply #42 on: December 08, 2011, 02:15:12 am »
+1
Think you could make this compatible with Fallen Boss's item_kinds1.txt?
visitors can't see pics , please register or login

Offline PanPan

  • Baron
  • ****
  • Renown: 98
  • Infamy: 70
  • cRPG Player
    • View Profile
Re: Range Overhaul Mod (v0.8)
« Reply #43 on: December 08, 2011, 01:52:14 pm »
0
Think you could make this compatible with Fallen Boss's item_kinds1.txt?
wanted to ask that too!

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Re: Range Overhaul Mod (v0.8)
« Reply #44 on: December 08, 2011, 02:10:21 pm »
0
Think you could make this compatible with Fallen Boss's item_kinds1.txt?

Hmm..
I dont know this item_kind1.
Could you post the link to it?