Also i am under the impression that we have reached a point where further nerfs of any class will result in worse gameplay overall.
So i kinda hope from here on out classes and their gear will rather be buffed to a point where they are equally useful than nerfed to a point where they are all useless due to boring gameplay.
Please do I am tired of how many hits it takes to kill a strength whore; and he just begins spamming me because he can afford to with his gigantic hoard of health.
Since rewarding 'skills' is the desirable outcome, I humbly suggest that the damage change also apply to melee. Certainly having to hit the head will force melee to 'adapt' and become more skilful. Which is good, no?
In melee it's rather hard to always aim for the head, I generally only do it when I have a guaranteed opening from a kickslash, but if they buff the damage to head I may actually kill in 1 hit. I find it rather irritating to gain a huge speed bonus from spinning into my swing and slashing in the head doesn't kill someone, but I do not think a change to melee like this is warranted since it will directly buff 1h left-right swings without buffing any actual skill in most classes. I do think your crossbow may need some kind of accuracy buff though if they haven't already done it (I haven't tested crossbows yet).
Overall I like this change to archery, I am not sure if it was required for crossbows though since I never saw an issue with them, they would normally take 1-2 bolts to kill me which was a good amount in my 51 body armour. I like the change for archery because it makes me play archery the way I did in native, but for crossbows the idea was not to go for the head but to injure the people with body shots. Maybe the change will be good for crossbows overall because it will mean that hybridisation will be pointless, which was the origin of a lot of ranged spam (people bringing crossbows to deal with the ranged spam). Perhaps it means you should dump all your WPF into crossbows now for that extra accuracy instead of a little in 2h/1h.
Edit:
The bulk of what makes this game great and skillful is NOT Archery or cav.
It's the melee combat system.
There are no 1 hit kills on armored people. With most builds it's always 2-3 hits, depending on holds.
Archery is just aiming and shooting. FAR FAR less skill based then melee. So don't even compare the two
Although I support the "no 1 hit kills " argument, everything else is vacuous crap. To top the scoreboards in melee you don't need skills, you just need to stack strength, stick in a group and overhead. It's not hard at all, however certain parts of melee combat are skillful. For example 1 vs groups are very hard, but I do it because I get the most fun out of it. I enjoy getting an adrenaline rush and manual blocking everything and destroying them. It's not easy, but I wouldn't do it if it was, so I would say high end melee takes skill (the likes of Phase and Tor), but to get a moderate score it is not. For ranged however it takes a lot of skill to top the boards, which it should do, since ranged also have support roles aswell as their killing role. It's about as hard as 1h to top the boards, which I also think is now balanced.