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Messages - CaptainQuantum

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226
Game Balance Discussion / Longbow worse than pre-patch?
« on: April 29, 2011, 09:03:52 pm »
I would like to start by saying no trolls, those who think archery is OP (post or pre patch) get out since you are probably trolls who think it's OP because you don't carry a shield. Also I am unsure of whether it is worse or not, since it could be down to arrow speed changes throwing my timings off.

Now we are past logistics lets state the issues, I have noticed the longbow is way worse than it was pre patch, yeah it now has pierce damage but its damage has been reduced from 27(ish)C to 24P so on low armoured targets I am doing worse. It can now take an extra arrow (3 up from 2) to kill another archer now, I also have noticed not much increased damage on heavier armoured targets too. Another trade off to take the longbow even further back is the accuracy reduction, it's now 5 points less accurate than the warbow or strong bow. So it has similar damage to the warbow for targets archers go for as the warbow now, yet it is much slower.

The final killing blow to the longbow is the 2 slot component of it, 2 slots for bow 2 sets for arrows and none for melee. The longbow does so little damage compared to the speed there is no way of killing a target before it reaches you now, you will get 2 arrows off before they reach you, with strafing you probably will not get one on target. Once they have reached you your dead since you have no melee now. This makes archery with a longbow impossible in battles.

Thanks for reading and I encourage other peoples opinions even if they don't agree with mine, (as long as they're from people who have tried the longbow themselves in battle servers and not just saw 4 archers and gone "OMG I should totally be able to p0wn all those 4 archers because I am a two hander". ).

From my more recent post but for arguments sake I will put it here too:
Using Warband damage calculations with chadz' soak factors and reduction factors I have just shown algebreically and graphically to myself that the longbow never wins on damage, for ANY armour type. The calculations are somewhat complex but I will explain as best as I can here.
The amount of damage done follows the equation D=(d - s*a)(1-(r*a/100))*p where d is the base damage per shot, s is the soak factor, r is the reduction factor and p is some probabilistic modifier. p is probabilistic but same so it can be cancelled on either side. For the calculation of d I assumed bow base damage since power draw is not constant for all and will assist the warbow more than the longbow. Setting the different equations equal to one another for the warbow and longbow equivalents reveals complex solutions, i.e they don't intersect in the [real] plane. That was some A-level maths about intersection points so forgive me, what it basically means is that the longbow never breaks even with the warbow for ANY armour value since the damage drops to zero before the longbow can catch up. I used a graphical calculator to verify this, although most of you won't own one so you will have to take my word for it there. If my damage calculations (based on how they are calculated in native) are correct then the warbow is always better for damage. I would encourage people who can to verify this, because I am not superhuman I can make mistakes.

With this calculation, provided I have made no error, and that crpg uses this equation which was used in Warband Native, there is no dispute about whether the longbow is internally balanced with the longbow, the longbow simply loses on every stat including damage.

227
Game Balance Discussion / Re: The Useless Longbow
« on: April 20, 2011, 09:53:06 pm »
At first the longbow is much worse in comparison to the warbow, it was the same for me, but now I have played with it for a few levels (24ish-28), I have picked up it's rhythm. I don't do too badly with it now, it may need a slight buff but I cannot tell myself, air speed of the arrow doesn't really bother me since I can correct for that now, perhaps an accuracy increase would help, after all it is a longbow. Changing to pierce damage would be nice too since longbows were designed for range and armour penetration. In summary either increase accuracy or change to pierce damage if a buff is required, as to the OP you may find it hard with the speed of the longbow but once you find the rhythm the speed is not impossible, it's just inducing a different play style.

228
Game Balance Discussion / Re: Donkey riding and water mellon throwing?
« on: April 20, 2011, 10:36:01 am »
Full invasion had watermelon throwing from the peasants side, they were astonishingly powerful though, 1 hit from a watermelon in full plate cost 50% of your health. Heirloomeed watermelon anyone? That's got to taste nice.

229
Game Balance Discussion / Re: Hafted Blade - Overpowered?
« on: April 19, 2011, 04:51:49 pm »
It's good to see I am not the only one noticing this, since from this post nobody has supported my experience. If it is a problem with most polearms then I guess it's a general problem and not just the hafted blade, so hoepfully there will be a tweaking already in production for the next patch.

230
Game Balance Discussion / Re: Hafted Blade - Overpowered?
« on: April 19, 2011, 03:56:00 pm »
Nobody has addressed the 2nd issue still, the fact that the spam speed is faster than recovery from knockback, if this is a problem with other polearms too then forgive me since I have only noticed this on the hafted blade. And of course the is such a thing as spam, just because it's combattable doesn't mean it doesn't exist, that logic is equivalent to saying that an infantryman doesn't exist because they can be defeated, silly logic is in use.

Stop going on about the stun block, I know how it works, it's all in the game manual. By the way there is a slight misunderstanding of what was explained over IRC. You can have multiple stun blocks in the same fight but not one after the other. The stun block has a cooldown, so you can't get it two blocks in a row. I have already stated I know how it works so there is no need to explain. I have not referred to stun block individually being overpowered, I have talked of it being overpowered on a weapon that fast at swinging, realistically theres a problem with that too, the heavier a weapon the more stun you will get, the heavier the weapon the slower it will get. So the weapon should really be able to be very fast without stun on block or relatively slow and have stun on block.

231
Game Balance Discussion / Re: Hafted Blade - Overpowered?
« on: April 19, 2011, 03:09:51 pm »
Well I have no problems with the block twice, I can do that fine on any other weapon. Just I don't think having the necessity to do that with how fast the weapon is, is actually fair. My main problem is that if the weapon hits you, you can't recover to block since before coming out of knockback the weapon has retriggered the knockback on the next hit again.

232
Game Balance Discussion / Re: Hafted Blade - Overpowered?
« on: April 19, 2011, 02:58:13 pm »
Ok I have finished my electromagnetism exam paper, I can start maintaining this again. Now BlameMeForTheNoise forgive me if I get the wrong tone from your post but it seems angry, I am in no way QQing so there is no reason to blame my skill for this. I believe you have misinterpreted my use of the term recovery time, my meaning of the term is the knockback/interruption you get when taking damage. When I say the recovery time is longer than the spam time I mean that I haven't actually got out of this knockback before the next block has hit me, that is not dependant on skill at all, so you cannot claim it is. That is just a game mechanic which no matter how skilled you are you can overcome if you cannot block then it (which you can't whilst in knockback) you won't be able to block the attack, this has been used with the hafted blade on me on several occasions and many others have also backed me up when I asked of this in game. Sure my part 1 of my argument is subject to skill but I explained why that could still be an issue. Of course the hafted blade has terrible damage but damage doesn't matter if the first blow will allow you to spam without problems without chance of a loss.

"The Danish/German great swords are faster". I don't see this at all, I have absolutely no problem blocking blows from those swords or any two hander other than the katana for that matter. So that seems like unsolicited information to me.

Oh and spawny I know how to stop stun blocks, I have read the entire Warband manual on the game mechanics, so that is not an issue.

233
Game Balance Discussion / Re: Hafted Blade - Overpowered?
« on: April 19, 2011, 02:20:24 pm »
Simply put: the speed. Sure if the speed was nerfed on the hafted blade then it would be a terrible weapon, I would advise an increase in damage. Just the current speed is far too high and just encourages spamming, it doesn't even give a chance to those who try to manual block do to the polearm stun. Overall I would say the weapon either needs a reduction in speed with an addition of damage, or a reduction in weight to stop the stun induced from blocking.

By the way I was not sure what you meant by your comment since it is surely inherent in the post about what I think is OP about the hafted blade.

Sidenote: I will not be checking this post for around 30 minutes, I need to finish this electromagnetism exam paper, which is more important at the moment.

234
Game Balance Discussion / Re: Hafted Blade - Overpowered?
« on: April 19, 2011, 02:11:02 pm »
Well my problems with countering it are:
1. It is easily feint spammed and with it's rapid speed it's harder than a katana to discern strike direction.
2. It's speed is faster than recovery time after a hit, so one mistake means you have no chance at all.
The 2nd is not even a grey area of whether it is skill, that is just way too fast for a fair weapon. The 1st is more subject to skill, but my point here would be that it takes an enormous amount of skill to beat it, but not much skill to use it.

AgentQ I see why you say to go and test this, normally I would but I have seen many people complain about this weapons speed in game, a spam speed faster than recovery speed does not need testing on my behalf, I have seen it happen to me and others, that is evidence enough. At level 24 I have 144 WPP in two handed weapins and 6 PS, so level is not a problem here. 

235
Game Balance Discussion / Hafted Blade - Overpowered?
« on: April 19, 2011, 01:23:46 pm »
Well I play a melee 2h character, I am currently using 18/15 str/agi build at level 24. The first comment I know will be 2H are spammers, so to stop that I am a skilled manual blocker who never spams and I come out with a K:D ratio on siege servers of about 2 on average. This post however is not about 2H, but instead about the polearm the hafted blade. I have noticed on several occasions that the hafted blade can spam faster than recovery after a hit, meaning 1 hit on you effectively makes you useless. Also after the stun from a polearms on manual block I don't believe the speed this blade can be spammed is balanced, I have seen many time a person using this able to continue spamming through parries even on the cooldown of a heavier weapon stun.

I have seen many people use this weapon to great effectiveness just through spamming, spamming is irritating but can usually be overcome by manual blocking, this is not the case unless you are a god at it, since blocking through feint spams on top of this weapons speed is impossible to me. Anyway I ask for other people's opinions on this weapon as it could just be me not seeing the whole picture.

236
Closed Requests / Re: Unban Request 4/14/11
« on: April 14, 2011, 06:37:46 pm »
Not to mention you started a ban poll on one of our members for no reason and continued to blame us for things we did not do. Your ban was definately deserved, and a large percentage agreed.

237
I am in for the chivalry! I wish to join both Quant and CaptainQuantum, Quant is scheduled for melee 2 hand and CaptainQuantum is an archer. I look forward to joining and meeting the other members.

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